local playerHealth = 100
local beingDamaged = "true"
local damageAmount = 7.25
local damageMultiplier = 1
if beingDamaged == "true" then
damageAmount = damageAmount * damageMultiplier
playerHealth = playerHealth - damageAmount
print("Health Remaining:", playerHealth)
elseif beingDamaged == "false" then
print("Player is currently at 100 health and is not being damaged.")
end
if playerHealth <= 0 then
print("Player is dead.")
elseif playerHealth <= 35 then
print("Player is critical.")
elseif playerHealth <= 75 then
print("Player is significantly damaged.")
elseif playerHealth <= 99 then
print("Player is slightly damaged.")
end
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