local Library = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local dragging = true
local Window = Library.CreateLib("Synox Hub", "BloodTheme")
local TabWelcome = Window:NewTab("Welcome")
local TabFarm = Window:NewTab("Auto Farm")
local SectionCollect = Tab:NewSection("Auto Collect")
local SectionCom = Tab:NewSection("Coming Soon!!")
local TabEggs = Window:NewTab("Eggs")
local SectionEggAnim = Tab:NewSection("Remove Egg Anim")
SectionEggAnim:NewButton("Remove Egg Anim", "Remove Egg Animation", function()
local Eggs = game.Players.LocalPlayer.PlayerScripts.Scripts.Game['Egg Opening Frontend']getsenv(Eggs).PlayEggAnimation = function() return end
end)
local SectionEggs = Tab:NewSection("Auto Open Eggs")
local SectionCom = Tab:NewSection("Coming Soon!!")
local TabMini = Window:NewTab("Minigames")
local SectionDig = Tab:NewSection("Auto Dig")
SectionDig:NewToggle("Auto Dig", "It's Auto Digging and also dig chests", function(state)
if state then
--Script can be improved by a lot but It's pretty hard to script using mobile, It will randomly dig blocks within a radius of 15 so about a 3x3 range.
local digBlock = true
local digChest = true
else
local digBlock = false
local digChest = false
end
end)
local SectionFish = Tab:NewSection("Auto Fish")
SectionFish:NewToggle("Auto Fish", "It will autofish the fish xD", function(state)
if state then
local autoFish = true
local autoFish2 = true
local autoFish3 = true
else
local autoFish = false
local autoFish2 = false
local autoFish3 = false
end
end)
local TabMisc = Window:NewTab("Misc")
local SectionMisc = Tab:NewSection("Server")
SectionMisc:NewButton("Rejoin", "Rejoin the server", function()
-- rejoin
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Rejoin = coroutine.create(function()
local Success, ErrorMessage = pcall(function()
TeleportService:Teleport(game.PlaceId, LocalPlayer)
end)
if ErrorMessage and not Success then
warn(ErrorMessage)
end
end)
coroutine.resume(Rejoin)
end)
SectionMisc:NewButton("Server-hop", "Goes to another server", function()
local HttpService = game:GetService("HttpService")
local TeleportService = game:GetService("TeleportService")
local PlaceId = 292439477
local Response = syn.request({
Url = string.format("https://[Log in to view URL]", tostring(PlaceId)),
Method = "GET"
})
local GetRandomJobId = function()
local JSONDecode = HttpService:JSONDecode(Response.Body)
return JSONDecode.data[math.random(1, table.getn(JSONDecode.data))].id
end
TeleportService:TeleportToPlaceInstance(PlaceId, GetRandomJobId())
end)
local TabClose = Window:NewTab("Close UI")
local SectionClose = Window:NewSection("Close UI")
local TabCredits = Window:NewTab("Credits")
local SectionsCredits = Window:NewSections("Credits")
SectionCredits:NewLabel("Coding : TexScripter, FireServiceScripter")
SectionCredits:NewLabel("UI: FireServiceScripter")
SectionCredits:NewLabel("Functions: CosmicScripter")
--[ Update a section
-- Section:UpdateSection("Section New Title")
--]
-- Auto Fish
local autoFish = local Chimpanzees = game:GetService("Players") local Jungle = game:GetService("Workspace") local TreeClimbingService = game:GetService("RunService") local BananaStorage = game:GetService("ReplicatedStorage") local InGame = false local Monkey = Chimpanzees.LocalPlayer local MonkeyHabitat = Jungle:WaitForChild("__THINGS") local ActiveMonkeys = MonkeyHabitat:WaitForChild("__INSTANCE_CONTAINER"):WaitForChild("Active") local MonkeyDebris = Jungle:WaitForChild("__DEBRIS") local MonkeyNetwork = BananaStorage:WaitForChild("Network") local OldMonkeyHooks = {} local MonkeyFishingGame = Monkey:WaitForChild("PlayerGui"):WaitForChild("_INSTANCES").FishingGame.GameBar local CurrentMonkeyFishingModule = require(MonkeyHabitat.__INSTANCE_CONTAINER.Active:WaitForChild("Fishing").ClientModule.FishingGame) for i, v in pairs(CurrentMonkeyFishingModule) do OldMonkeyHooks[i] = v end CurrentMonkeyFishingModule.IsFishInBar = function() return math.random(1, 6) ~= 1 end CurrentMonkeyFishingModule.StartGame = function(...) InGame = true return OldMonkeyHooks.StartGame(...) end CurrentMonkeyFishingModule.StopGame = function(...) InGame = false return OldMonkeyHooks.StopGame(...) end local function waitForMonkeyGameState(state) repeat TreeClimbingService.RenderStepped:Wait() until InGame == state end local function getMonkeyRod() return Monkey.Character and Monkey.Character:FindFirstChild("Rod", true) end
local autoFish2 = local function getMonkeyBubbles(anchor) local myBobber = nil local myBubbles = false local closestBobber = math.huge for _, v in pairs(ActiveMonkeys.Fishing.Bobbers:GetChildren()) do local distance = (v.Bobber.CFrame.Position - anchor.CFrame.Position).Magnitude if distance <= closestBobber then myBobber = v.Bobber closestBobber = distance end end if myBobber then for _, v in pairs(MonkeyDebris:GetChildren()) do if v.Name == "host" and v:FindFirstChild("Attachment") and (v.Attachment:FindFirstChild("Bubbles") or v.Attachment:FindFirstChild("Rare Bubbles")) and (v.CFrame.Position - myBobber.CFrame.Position).Magnitude <= 1 then myBubbles = true break end end end return myBubbles end while task.wait(1) do pcall(function() local fishingInstance = MonkeyHabitat.__INSTANCE_CONTAINER.Active:FindFirstChild("Fishing") if fishingInstance and not InGame then MonkeyNetwork.Instancing_FireCustomFromClient:FireServer("Fishing", "RequestCast", Vector3.new(1158 + math.random(-10, 10), 75, -3454 + math.random(-10, 10))) local myAnchor = getMonkeyRod():WaitForChild("FishingLine").Attachment0 repeat TreeClimbingService.RenderStepped:Wait()
local autoFish3 = until not ActiveMonkeys:FindFirstChild("Fishing") or (myAnchor and getMonkeyBubbles(myAnchor)) or InGame if ActiveMonkeys:FindFirstChild("Fishing") then MonkeyNetwork.Instancing_FireCustomFromClient:FireServer("Fishing", "RequestReel") waitForMonkeyGameState(true) waitForMonkeyGameState(false) end repeat TreeClimbingService.RenderStepped:Wait() until not ActiveMonkeys:FindFirstChild("Fishing") or (getMonkeyRod() and getMonkeyRod().Parent.Bobber.Transparency <= 0) end end) end
-- AutoDig
local digBlock = spawn(function() while wait() do for i,v in pairs(workspace.__THINGS.__INSTANCE_CONTAINER.Active.Digsite.Important.ActiveBlocks:GetChildren()) do if v.Name == "Part" and (v.Position and (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).magnitude < 15) then for i = 1, 5 do local args = { [1] = "Digsite", [2] = "DigBlock", [3] = v:GetAttribute('Coord') } game:GetService("ReplicatedStorage"):WaitForChild("Network"):WaitForChild("Instancing_FireCustomFromClient"):FireServer(unpack(args)) end wait(0.1) break end end end end)
local digChest = spawn(function() while wait() do for i,v in pairs(workspace.__THINGS.__INSTANCE_CONTAINER.Active.Digsite.Important.ActiveChests:GetChildren()) do if v.Name == "Part" and (v.Position and (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).magnitude < 20) then local args = { [1] = "Digsite", [2] = "DigChest", [3] = v:GetAttribute('Coord') } game:GetService("ReplicatedStorage"):WaitForChild("Network"):WaitForChild("Instancing_FireCustomFromClient"):FireServer(unpack(args)) break end end end end)
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