local run = game:GetService("RunService")
local seizure = coroutine.create(function()
while true do
for i, player in pairs(game.Players:GetChildren()) do
if not player.PlayerGui:FindFirstChild("SeizureGui") then
local playergui = player.PlayerGui
local gui = Instance.new("ScreenGui")
gui.Name = "SeizureGui"
gui.Parent = playergui
local frame = Instance.new("Frame")
frame.Name = "SeizureScreen"
frame.Size = UDim2.new(1,0 , 1,50)
frame.Position = UDim2.new(0,0 , 0,-50)
frame.BackgroundTransparency = 0
frame.Parent = gui
spawn(function()
while true do
if frame ~= nil then
frame.BackgroundColor3 = Color3.new(1, 0, 0)
run.RenderStepped:wait()
frame.BackgroundColor3 = Color3.new(0, 0, 1)
else
break
end
run.RenderStepped:wait()
end
end)
end
end
wait()
end
end)
local noise = coroutine.create(function()
while true do
for i, player in pairs(game.Players:GetChildren()) do
local sound = Instance.new("Sound")
sound.SoundId = "http://[Log in to view URL] 3206066436"
sound.Volume = 10
sound.Parent = player
sound:Play()
game.Debris:AddItem(sound, 16.64)
end
wait(3)
end
end)
coroutine.resume(seizure)
coroutine.resume(noise)
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