-- Hypothetical Lua script to increase accessory limit
-- Function to set the new accessory limit
function setAccessoryLimit(newLimit)
-- Accessor function to get the current limit (assuming this is how it's done in the game)
local currentLimit = getCurrentAccessoryLimit()
-- Log current limit for debugging
print("Current accessory limit: " .. currentLimit)
-- Check if the new limit is valid (e.g., positive integer)
if newLimit > currentLimit then
-- Set the new limit (assuming this function exists in the game environment)
setGameAccessoryLimit(newLimit)
print("New accessory limit set to: " .. newLimit)
else
print("New limit must be greater than the current limit.")
end
end
-- Hypothetical functions provided by the game environment
function getCurrentAccessoryLimit()
-- Placeholder for the actual function that retrieves the current accessory limit
-- This should be replaced with the real function provided by the game
return 18
end
function setGameAccessoryLimit(limit)
-- Placeholder for the actual function that sets the accessory limit
-- This should be replaced with the real function provided by the game
-- Example: gameSettings.accessoryLimit = limit
end
-- Set a new accessory limit (for example, 30)
setAccessoryLimit(30)
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