-- Hypothetical Lua script to increase accessory limit

-- Function to set the new accessory limit
function setAccessoryLimit(newLimit)
    -- Accessor function to get the current limit (assuming this is how it's done in the game)
    local currentLimit = getCurrentAccessoryLimit()
    
    -- Log current limit for debugging
    print("Current accessory limit: " .. currentLimit)
    
    -- Check if the new limit is valid (e.g., positive integer)
    if newLimit > currentLimit then
        -- Set the new limit (assuming this function exists in the game environment)
        setGameAccessoryLimit(newLimit)
        print("New accessory limit set to: " .. newLimit)
    else
        print("New limit must be greater than the current limit.")
    end
end

-- Hypothetical functions provided by the game environment
function getCurrentAccessoryLimit()
    -- Placeholder for the actual function that retrieves the current accessory limit
    -- This should be replaced with the real function provided by the game
    return 18
end

function setGameAccessoryLimit(limit)
    -- Placeholder for the actual function that sets the accessory limit
    -- This should be replaced with the real function provided by the game
    -- Example: gameSettings.accessoryLimit = limit
end

-- Set a new accessory limit (for example, 30)
setAccessoryLimit(30)

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