local light = game.Lighting
for i, v in pairs(light:GetChildren()) do
	v:Destroy()
end

local ter = workspace.Terrain
local color = Instance.new("ColorCorrectionEffect")
local bloom = Instance.new("BloomEffect")
local sun = Instance.new("SunRaysEffect")
local blur = Instance.new("BlurEffect")

color.Parent = light
bloom.Parent = light
sun.Parent = light
blur.Parent = light

-- enable or disable shit

local config = {

	Terrain = true;
	ColorCorrection = true;
	Sun = true;
	Lighting = true;
	BloomEffect = true;
	
}

-- settings {

color.Enabled = false
color.Contrast = 0.15
color.Brightness = 0.1
color.Saturation = 0.25
color.TintColor = Color3.fromRGB(255, 222, 211)

bloom.Enabled = false
bloom.Intensity = 0.1

sun.Enabled = false
sun.Intensity = 0.2
sun.Spread = 1

bloom.Enabled = false
bloom.Intensity = 0.05
bloom.Size = 32
bloom.Threshold = 1

blur.Enabled = false
blur.Size = 6

-- settings }


if config.ColorCorrection then
	color.Enabled = true
end


if config.Sun then
	sun.Enabled = true
end


if config.Terrain then
	-- settings {
	ter.WaterWaveSize = 0.1
	ter.WaterWaveSpeed = 22
	ter.WaterTransparency = 0.9
	ter.WaterReflectance = 0.05
	-- settings }
end
if config.Lighting then
	-- settings {
	light.Ambient = Color3.fromRGB(0, 0, 0)
	light.Brightness = 4
	light.ColorShift_Bottom = Color3.fromRGB(0, 0, 0)
	light.ColorShift_Top = Color3.fromRGB(0, 0, 0)
	light.ExposureCompensation = 0
	light.FogColor = Color3.fromRGB(132, 132, 132)
	light.GlobalShadows = true
	light.OutdoorAmbient = Color3.fromRGB(112, 117, 128)
	light.Outlines = false
	-- settings }
end
local a = game.Lighting
a.Ambient = Color3.fromRGB(33, 33, 33)
a.Brightness = 5.69
a.ColorShift_Bottom = Color3.fromRGB(0, 0, 0)
a.ColorShift_Top = Color3.fromRGB(255, 247, 237)
a.EnvironmentDiffuseScale = 0.105
a.EnvironmentSpecularScale = 0.522
a.GlobalShadows = true
a.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
a.ShadowSoftness = 0.18
a.GeographicLatitude = -15.525
a.ExposureCompensation = 0.75
b.Enabled = true
b.Intensity = 0.99
b.Size = 9999 
b.Threshold = 0
local c = Instance.new("ColorCorrectionEffect", a)
c.Brightness = 0.015
c.Contrast = 0.25
c.Enabled = true
c.Saturation = 0.2
c.TintColor = Color3.fromRGB(217, 145, 57)
if getgenv().mode == "Summer" then
   c.TintColor = Color3.fromRGB(255, 220, 148)
elseif getgenv().mode == "Autumn" then
   c.TintColor = Color3.fromRGB(217, 145, 57)
else
   warn("No mode selected!")
   print("Please select a mode")
   b:Destroy()
   c:Destroy()
end
local d = Instance.new("DepthOfFieldEffect", a)
d.Enabled = true
d.FarIntensity = 0.077
d.FocusDistance = 21.54
d.InFocusRadius = 20.77
d.NearIntensity = 0.277
local e = Instance.new("ColorCorrectionEffect", a)
e.Brightness = 0
e.Contrast = -0.07
e.Saturation = 0
e.Enabled = true
e.TintColor = Color3.fromRGB(255, 247, 239)
local e2 = Instance.new("ColorCorrectionEffect", a)
e2.Brightness = 10
e2.Contrast = 0.45
e2.Saturation = -0.1
e2.Enabled = true
e2.TintColor = Color3.fromRGB(255, 255, 255)
local s = Instance.new("SunRaysEffect", a)
s.Enabled = true
s.Intensity = 0.01
s.Spread = 0.146

print("RTX Graphics loaded! Created by BrickoIcko")

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