local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(self, ...)
if getnamecallmethod() == "Kick" or getnamecallmethod() == "kick" then
return wait(math.huge)
end
return old(self, ...)
end)
setreadonly(mt, true)
game:GetService("ScriptContext"):SetTimeout(0.1)
for i,v in pairs(getconnections(game.Players.LocalPlayer.Character.Humanoid.Changed)) do
v:Disable()
end
for i,v in pairs(getconnections(game.Players.LocalPlayer.Character.Humanoid.Running)) do
v:Disable()
end
for i,v in pairs(getconnections(game.Players.LocalPlayer.Character.HumanoidRootPart.Changed)) do
v:Disable()
end
for i,v in pairs(getconncections(game.Players.LocalPlayer.Character.DescendantAdded)) do
v:Disable()
end
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