local InfiniteMoneyTab = Window:CreateTab("Infinite Money", 4483362458)
local InfiniteMoneyTab = Window:CreateTab("Generate Max Dirty Money", 4483362458)

-- Infinite Money Section
InfiniteMoneyTab:CreateSection("Read")
InfiniteMoneyTab:CreateParagraph({
    Title = "Note",
    Content = "This does not work for Xeno/Solara sorry"
})

InfiniteMoneyTab:CreateButton({
    Name = "Infinite Money",
    Callback = function()
        print("Infinite Money button clicked!")

        local World = game.Workspace
        local SharedStorage = game.ReplicatedStorage
        local Player = game.Players.LocalPlayer
        local Rio = {}

        local function Notify(title, desc, time)
            Rayfield:Notify({
                Title = title,
                Content = desc,
                Duration = time or 5
            })
        end

        local function InvokeServer(Remote, ...)
            return Remote:InvokeServer(...)
        end

        local function FindItem(name)
            return Player.Backpack:FindFirstChild(name) or Player.Character and Player.Character:FindFirstChild(name)
        end

        local function GetValue(path)
            local val = Player:FindFirstChild("stored") and Player.stored:FindFirstChild(path)
            return val and val.Value or 0
        end

        local function Teleport(pos)
            if Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
                Player.Character.HumanoidRootPart.CFrame = CFrame.new(pos)
            end
        end

        local function BuySupplies()
            local Items = { "Ice-Fruit Bag", "Ice-Fruit Cupz", "FijiWater", "FreshWater" }
            if not SharedStorage:FindFirstChild("ExoticStock") or not SharedStorage:FindFirstChild("ExoticShopRemote") then
                return false
            end

            for _, item in ipairs(Items) do
                local stock = SharedStorage.ExoticStock:FindFirstChild(item)
                if not stock or stock.Value == 0 then return false end
            end

            for _, item in ipairs(Items) do
                local success = pcall(function()
                    InvokeServer(SharedStorage.ExoticShopRemote, item)
                end)
                if not success then return false end
                task.wait(1.25)
            end

            for _, item in ipairs(Items) do
                if not FindItem(item) then return false end
            end
            return true
        end

        local function GetCookingPot()
            if not World:FindFirstChild("CookingPots") then return nil end
            for _, pot in ipairs(World.CookingPots:GetChildren()) do
                local owner = pot:FindFirstChild("Owner")
                local cook = pot:FindFirstChild("CookPart")
                local progress = cook and cook:FindFirstChild("Steam") and cook.Steam:FindFirstChild("LoadUI")
                if pot:IsA("Model") and owner and cook and progress and not owner.Value and not progress.Enabled then
                    return pot
                end
            end
            return nil
        end

        local function FakeExit()
            Notify("Infinite Money Failed", "This server has datastores GLITCHED. Please join a different server!", 10)
            task.wait(0.25)
            Rio.InfiniteMoney = false
        end

        -- Start process
        local money = GetValue("Money")
        if money < 2750 then
            Notify("WARNING", "Insufficient funds detected! You need at least 2750 to proceed.", 5)
            return
        end

        if not BuySupplies() then
            FakeExit()
            return
        end

        local CookingPot = GetCookingPot()
        if not CookingPot then
            FakeExit()
            return
        end

        local CookPart = CookingPot:FindFirstChild("CookPart")
        local CookPrompt = CookPart and CookPart:FindFirstChild("ProximityPrompt")
        local CookProgress = CookPart and CookPart:FindFirstChild("Steam") and CookPart.Steam:FindFirstChild("LoadUI")

        if not (CookPart and CookPrompt and CookProgress) then
            FakeExit()
            return
        end

        local FijiWater = FindItem("FijiWater")
        local FreshWater = FindItem("FreshWater")
        local IceFruitBag = FindItem("Ice-Fruit Bag")
        local IceFruitCupz = FindItem("Ice-Fruit Cupz")

        if not (FijiWater and FreshWater and IceFruitBag and IceFruitCupz) then
            FakeExit()
            return
        end

        local CookOrder = { FijiWater, FreshWater, IceFruitBag }

        Teleport(CookPart.Position)
        task.wait(0.25)

        local success, err = pcall(function()
            fireproximityprompt(CookPrompt, 0)
        end)
        if not success then
            print("Error: " .. err)
            FakeExit()
            return
        end
        task.wait(0.25)

        for _, item in ipairs(CookOrder) do
            Player.Character.Humanoid:EquipTool(item)
            task.wait(0.5)

            local success, err = pcall(function()
                fireproximityprompt(CookPrompt, 0)
            end)
            if not success then
                print("Error adding item: " .. err)
                FakeExit()
                return
            end
            task.wait(5)
        end

        while CookProgress.Enabled do
            task.wait(10)
        end

        Teleport(CookPart.Position)
        task.wait(0.25)

        Player.Character.Humanoid:EquipTool(IceFruitCupz)
        task.wait(0.1)

        local success, err = pcall(function()
            fireproximityprompt(CookPrompt, 0)
        end)
        if not success then
            print("Final cook error: " .. err)
            FakeExit()
            return
        end
        task.wait(1)

        local SellPart = World:FindFirstChild("IceFruit Sell")
        local SellPrompt = SellPart and SellPart:FindFirstChild("ProximityPrompt")
        if not (SellPart and SellPrompt) then
            FakeExit()
            return
        end

        Teleport(SellPart.Position)
        task.wait(0.25)

        for _ = 1, 2000 do
            local success, err = pcall(function()
                fireproximityprompt(SellPrompt, 0)
            end)
            if not success then
                print("Sell error: " .. err)
                FakeExit()
                return
            end
        end

        Notify("Success", "Infinite Money Enabled!", 5)
    end
})

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