-- Auto-Clicker Script using mouse1press/mouse1release
-- This script uses the more direct mouse1press and mouse1release functions
-- Services
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
-- CONFIGURATION
local clickDelay = 1/30 -- For 30 clicks per second
local toggleKey = Enum.KeyCode.R
-- Variables
local autoClickEnabled = false
local clickConnection = nil
local clicksThisSecond = 0
local lastCpsReset = tick()
-- Create a simple GUI
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "SimpleAutoClicker"
ScreenGui.ResetOnSpawn = false
-- Try to place in CoreGui, but fallback to PlayerGui if needed
pcall(function()
ScreenGui.Parent = game:GetService("CoreGui")
end)
if not ScreenGui.Parent then
ScreenGui.Parent = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
end
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 200, 0, 80) -- Reduced height since we removed counters
Frame.Position = UDim2.new(0.5, -100, 0, 10)
Frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame.BorderSizePixel = 0
Frame.Parent = ScreenGui
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 10)
UICorner.Parent = Frame
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 25)
Title.Position = UDim2.new(0, 0, 0, 5)
Title.BackgroundTransparency = 1
Title.Text = "AUTO CLICKER (30 CPS)"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.Font = Enum.Font.GothamBold
Title.TextSize = 14
Title.Parent = Frame
local StatusText = Instance.new("TextLabel")
StatusText.Size = UDim2.new(1, 0, 0, 20)
StatusText.Position = UDim2.new(0, 0, 0, 30)
StatusText.BackgroundTransparency = 1
StatusText.Text = "OFF [Press R to toggle]"
StatusText.TextColor3 = Color3.fromRGB(255, 100, 100)
StatusText.Font = Enum.Font.Gotham
StatusText.TextSize = 14
StatusText.Parent = Frame
-- Add CPS display
local CpsCounter = Instance.new("TextLabel")
CpsCounter.Size = UDim2.new(1, 0, 0, 20)
CpsCounter.Position = UDim2.new(0, 0, 0, 55)
CpsCounter.BackgroundTransparency = 1
CpsCounter.TextColor3 = Color3.fromRGB(255, 255, 0)
CpsCounter.Text = "CPS: 0"
CpsCounter.Font = Enum.Font.Gotham
CpsCounter.TextSize = 14
CpsCounter.Parent = Frame
-- Ensure we have the required functions
local canUseDirectFunctions = true
if not mouse1press or not mouse1release then
canUseDirectFunctions = false
StatusText.Text = "ERROR: Missing Required Functions"
StatusText.TextColor3 = Color3.fromRGB(255, 0, 0)
print("Error: This script requires mouse1press and mouse1release functions")
print("Your executor doesn't support these functions or they're named differently")
end
-- Function to update CPS counter
local function updateCpsCounter()
-- Only update when running
if autoClickEnabled then
RunService.Heartbeat:Connect(function()
local currentTime = tick()
-- Reset counter every second
if currentTime - lastCpsReset >= 1 then
CpsCounter.Text = "CPS: " .. clicksThisSecond
clicksThisSecond = 0
lastCpsReset = currentTime
end
end)
else
-- When disabled, show 0 CPS
CpsCounter.Text = "CPS: 0"
end
end
-- CORE FUNCTIONALITY
local function startAutoClick()
if not canUseDirectFunctions then return end
-- Stop any existing connection
if clickConnection then
clickConnection:Disconnect()
clickConnection = nil
end
-- Reset CPS tracking variables
clicksThisSecond = 0
lastCpsReset = tick()
-- Start a new clicking loop
local lastClick = tick()
clickConnection = RunService.Heartbeat:Connect(function()
local currentTime = tick()
-- Only click if enough time has passed
if currentTime - lastClick >= clickDelay then
-- Directly press and release mouse
mouse1press()
task.delay(0.01, function()
mouse1release()
end)
-- Increment click counter for CPS tracking
clicksThisSecond = clicksThisSecond + 1
-- Update timing
lastClick = currentTime
end
-- Update CPS counter once per second
if currentTime - lastCpsReset >= 1 then
CpsCounter.Text = "CPS: " .. clicksThisSecond
clicksThisSecond = 0
lastCpsReset = currentTime
end
end)
end
local function stopAutoClick()
if clickConnection then
clickConnection:Disconnect()
clickConnection = nil
end
-- Reset CPS display when stopped
CpsCounter.Text = "CPS: 0"
end
-- Toggle auto clicker function
local function toggleAutoClicker()
if not canUseDirectFunctions then return end
autoClickEnabled = not autoClickEnabled
if autoClickEnabled then
StatusText.Text = "ON [Press R to toggle]"
StatusText.TextColor3 = Color3.fromRGB(100, 255, 100)
startAutoClick()
print("Auto-clicker enabled - 30 CPS")
else
StatusText.Text = "OFF [Press R to toggle]"
StatusText.TextColor3 = Color3.fromRGB(255, 100, 100)
stopAutoClick()
print("Auto-clicker disabled")
end
end
-- Input handling
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed then
-- Toggle with the R key
if input.KeyCode == toggleKey then
toggleAutoClicker()
end
end
end)
-- Make the GUI draggable
local dragging = false
local dragInput
local dragStart
local startPos
local function updateDrag(input)
local delta = input.Position - dragStart
Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
Frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
Frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
updateDrag(input)
end
end)
-- Notification
print("Auto-Clicker loaded")
print("Press R to toggle auto-clicking at 30 CPS")
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