if game.PlaceId == 10515146389 then

local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

    local Window = Rayfield:CreateWindow({
   Name = "elemental dungeons cheat",
   LoadingTitle = "hub screen",
   LoadingSubtitle = "by moelinsky",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "elemental dungeons script"
   },
   Discord = {
      Enabled = false,
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("Game", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
   Title = "Executed Script",
   Content = "W squad",
   Duration = 3.5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Button = MainTab:CreateButton({
   Name = "Infinite Jump",
   Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))();
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "Walk Speed",
   Range = {0, 300},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Dropdown = Tab:CreateDropdown({
   Name = "Dropdown Example",
   Options = {"Option 1","Option 2"},
   CurrentOption = {"Option 1"},
   MultipleOptions = false,
   Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
   -- The function that takes place when the selected option is changed
   -- The variable (Option) is a table of strings for the current selected options
   end,
})

local CombatTab = Window:CreateTab("Combat", nil) -- Title, Image
local Section = CombatTab:CreateSection("In Dungeon")

local Toggle = Tab:CreateToggle({
   Name = "Autofarm",
   CurrentValue = false,
   Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   -- The function that takes place when the toggle is pressed
   -- The variable (Value) is a boolean on whether the toggle is true or false
   end,
})

Embed on website

To embed this program on your website, copy the following code and paste it into your website's HTML: