local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "Capybara Field",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "Capybara Interface",
   LoadingSubtitle = "by Capy",
   ShowText = "Capybara", -- for mobile users to unhide Rayfield, change if you'd like
   Theme = "Amethyst", -- Check https://[Log in to view URL]

   ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from emitting warnings when the script has a version mismatch with the interface.

   -- ScriptID = "sid_xxxxxxxxxxxx", -- Your Script ID from developer.sirius.menu — enables analytics, managed keys, and script hosting

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },

   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include Discord.gg/. E.g. Discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the Discord every time they load it up
   },

   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Capybara Keys",
      Subtitle = "Link In Pastebin",
      Note = "Look at Pastebin For Key", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique, as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that the system will accept, can be RAW file links (pastebin, github, etc.) or simple strings ("hello", "key22")
   }
})

Rayfield:Notify({
       Title = "Capybara Notifi",
   Content = "Loaded Scripts",
   Duration = 6.5,
   Image = 4483362458,
})

local MainTab = Window:CreateTab("Main", nil) -- Title, Image

local Button = MainTab:CreateButton({
   Name = "Infinite Jump",
   Callback = function()
            local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")

local player = Players.LocalPlayer

local function setupCharacter(character)
	local humanoid = character:WaitForChild("Humanoid")

	UserInputService.JumpRequest:Connect(function()
		humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
	end)
end

if player.Character then
	setupCharacter(player.Character)
end

player.CharacterAdded:Connect(setupCharacter)
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "Walkspeed",
   Range = {0, 300},
   Increment = 10,
       Suffix = "Walkspee",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file; make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
                game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Button = MainTab:CreateButton({
   Name = "Invisible",
   Callback = function()
        local Players = game:GetService("Players")
local player = Players.LocalPlayer

local function makeInvisible(character)
	for _, obj in ipairs(character:GetDescendants()) do
		if obj:IsA("BasePart") then
			if obj.Name ~= "HumanoidRootPart" then
				obj.Transparency = 1
				obj.CanCollide = false
			end
		elseif obj:IsA("Decal") then
			obj.Transparency = 1
		end
	end
end

if player.Character then
	makeInvisible(player.Character)
end

player.CharacterAdded:Connect(makeInvisible)
   end,
})

local Button = MainTab:CreateButton({
   Name = "GodMode",
   Callback = function()
        local Players = game:GetService("Players")

local function enableGodMode(character)
	local humanoid = character:WaitForChild("Humanoid")

	humanoid.MaxHealth = math.huge
	humanoid.Health = math.huge

	humanoid.HealthChanged:Connect(function()
		if humanoid.Health < humanoid.MaxHealth then
			humanoid.Health = humanoid.MaxHealth
		end
	end)
end

Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(enableGodMode)
end)

for _, player in ipairs(Players:GetPlayers()) do
	if player.Character then
		enableGodMode(player.Character)
	end
	player.CharacterAdded:Connect(enableGodMode)
end
   end,
})

local Button = MainTab:CreateButton({
   Name = "Fling",
   Callback = function()
        local Players = game:GetService("Players")

local FLING_FORCE = 150

local function flingCharacter(character)
	local root = character:FindFirstChild("HumanoidRootPart")
	if not root then return end

	root:ApplyImpulse(Vector3.new(
		math.random(-1, 1) * FLING_FORCE,
		FLING_FORCE,
		math.random(-1, 1) * FLING_FORCE
	) * root.AssemblyMass)
end

Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		wait(5) -- Test: nach 5 Sekunden
		flingCharacter(character)
	end)
end)
   end,
})

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