local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "핵 스크립트",
LoadingTitle = "로딩 중....",
LoadingSubtitle = "실행 준비 중...",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "핵 스크립트 키 필요",
Subtitle = "디스코드 오세요",
Note = "join my discord",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("메인 탭", nil) -- Title, Image
local MainSection = MainTab:CreateSection("메인")
Rayfield:Notify({
Title = "스크립트 실행 중..",
Content = "작동 중...",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "알았어요.",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Slider = MainTab:CreateSlider({
Name = "스피드핵스크립트(작동안될떄 있음)",
Range = {0, 100},
Increment = 10,
Suffix = "Bananas",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the slider changes
-- The variable (Value) is a number which correlates to the value the slider is currently at
end,
})
local MainTab = Window:CreateTab("럭키블럭 핵", nil) -- Title, Image
local MainSection = MainTab:CreateSection("럭블")
local Button = MainTab:CreateButton({
Name = "럭키블럭 핵 GalaxyBlock 클릭해서 작동",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]", true))()
end,
})
local MainTab = Window:CreateTab("어드민 스크립트 핵", nil) -- Title, Image
local MainSection = MainTab:CreateSection("어드민")
local Button = MainTab:CreateButton({
Name = "어드민 핵 1회 터치시 켜짐",
Callback = function()
loadstring(game:HttpGet('https://[Log in to view URL]'))()
end,
})
local MainTab = Window:CreateTab("블레이드 볼 핵 (키 있음)", nil) -- Title, Image
local MainSection = MainTab:CreateSection("블레이드 볼")
local Button = MainTab:CreateButton({
Name = "블레이드 볼 핵 (키 있음)",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
local MainTab = Window:CreateTab("프리즌라이프 핵", nil) -- Title, Image
local MainSection = MainTab:CreateSection("프리즌라이프")
local Button = MainTab:CreateButton({
Name = "프리즌 라이프 핵",
Callback = function()
Execution_Runtime = tick()
PLadmin_Settings = {
DefaultPrefix = ":"; --The default prefix for pladmin
JoinNotify = false; --Notify when a player joins
AutoRespawn = false; --Automatically loadcharacter when dying
AntiVoid = true; --Automatically teleport up when falling into void
AntiTase = false; --Prevents you from being tased (100% no getconnections used because its absolute garbage)
AntiArrest = false; --Prevents you from being arrested (100% no getconnections used because its absolute garbage)
AntiShoot = false; --Kills player who tries to shoot you (Will be delayed if you have shitty ping, *COUGH* PLDT Users)
AntiPunch = false; --Instantly kill players who try to punch you
AntiFling = false; --Prevent exploiters from flinging you
AntiShield = false; --stop pay2win people and bypass their shields
AntiBring = false; --Prevent other exploiter(s) from bringing you
SilentAim = false; --Makes you shoot without missing a target
AutoGuns = false; --Automatically get all guns
OldItemMethod = false; --Use teleport for getting items (USE THIS IF PRISON LIFE PATCHES THE TABLE METHOD)
Fullbright = false; --Enable fullbrightness
WhitelistRanked = true; --Automatically whitelist ranked players (DO NOT USE WHEN RANKING ALL PLAYERS)
RankedNukeCmds = true; --Allow ranked players to use nuke commands (Very annoying)
RankedMultiCmd = true; --Allow ranked players to use the arguments: "all, and team", EX: ?kill all
RankedOutput = true; --Chat the output commands of ranked players
WhisperToRanked = true; --Use whisper for outputing commands for ranked players
};wait()
loadstring(game:HttpGet('https://[Log in to view URL]'))()
end,
})
local MainTab = Window:CreateTab("아스널 핵스크립트", nil) -- Title, Image
local MainSection = MainTab:CreateSection("아스널")
local Button = MainTab:CreateButton({
Name = "아스널 핵스크립트",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
local MainTab = Window:CreateTab("라이벌 핵", nil) -- Title, Image
local MainSection = MainTab:CreateSection("라이벌")
local Button = MainTab:CreateButton({
Name = "라이벌 핵스크립트",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
local MainTab = Window:CreateTab("승리재단 핵", nil) -- Title, Image
local MainSection = MainTab:CreateSection("승리재단")
local Button = MainTab:CreateButton({
Name = "승리재단",
Callback = function()
for _, player in pairs(game.Players:GetChildren()) do
wait()
local backpack = player:FindFirstChildOfClass("Backpack")
if backpack then
for _, item in pairs(backpack:GetChildren()) do
item.Parent = game.Players.LocalPlayer:FindFirstChildOfClass("Backpack")
end
end
end
end,
})
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