local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "핵 스크립트",
   LoadingTitle = "로딩 중....",
   LoadingSubtitle = "실행 준비 중...",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },
   Discord = {
      Enabled = false,
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "핵 스크립트 키 필요",
      Subtitle = "디스코드 오세요",
      Note = "join my discord",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("메인 탭", nil) -- Title, Image
local MainSection = MainTab:CreateSection("메인")

Rayfield:Notify({
   Title = "스크립트 실행 중..",
   Content = "작동 중...",
   Duration = 5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "알았어요.",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Slider = MainTab:CreateSlider({
   Name = "스피드핵스크립트(작동안될떄 있음)",
   Range = {0, 100},
   Increment = 10,
   Suffix = "Bananas",
   CurrentValue = 10,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   -- The function that takes place when the slider changes
   -- The variable (Value) is a number which correlates to the value the slider is currently at
   end,
})

local MainTab = Window:CreateTab("럭키블럭 핵", nil) -- Title, Image
local MainSection = MainTab:CreateSection("럭블")

local Button = MainTab:CreateButton({
   Name = "럭키블럭 핵 GalaxyBlock 클릭해서 작동",
   Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]", true))()
   end,
})

local MainTab = Window:CreateTab("어드민 스크립트 핵", nil) -- Title, Image
local MainSection = MainTab:CreateSection("어드민")

local Button = MainTab:CreateButton({
   Name = "어드민 핵 1회 터치시 켜짐",
   Callback = function()
loadstring(game:HttpGet('https://[Log in to view URL]'))()            
   end,
})

local MainTab = Window:CreateTab("블레이드 볼 핵 (키 있음)", nil) -- Title, Image
local MainSection = MainTab:CreateSection("블레이드 볼")

local Button = MainTab:CreateButton({
   Name = "블레이드 볼 핵 (키 있음)",
   Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()         
   end,
})

local MainTab = Window:CreateTab("프리즌라이프 핵", nil) -- Title, Image
local MainSection = MainTab:CreateSection("프리즌라이프")

local Button = MainTab:CreateButton({
   Name = "프리즌 라이프 핵",
   Callback = function()
 Execution_Runtime = tick()
PLadmin_Settings = {
  DefaultPrefix = ":"; --The default prefix for pladmin
  JoinNotify = false; --Notify when a player joins
  AutoRespawn = false; --Automatically loadcharacter when dying
  AntiVoid = true; --Automatically teleport up when falling into void
  AntiTase = false; --Prevents you from being tased (100% no getconnections used because its absolute garbage)
  AntiArrest = false; --Prevents you from being arrested (100% no getconnections used because its absolute garbage)
  AntiShoot = false; --Kills player who tries to shoot you (Will be delayed if you have shitty ping, *COUGH* PLDT Users)
  AntiPunch = false; --Instantly kill players who try to punch you
  AntiFling = false; --Prevent exploiters from flinging you
  AntiShield = false; --stop pay2win people and bypass their shields
  AntiBring = false; --Prevent other exploiter(s) from bringing you
  SilentAim = false; --Makes you shoot without missing a target
  AutoGuns = false; --Automatically get all guns
  OldItemMethod = false; --Use teleport for getting items (USE THIS IF PRISON LIFE PATCHES THE TABLE METHOD)
  Fullbright = false; --Enable fullbrightness
  WhitelistRanked = true; --Automatically whitelist ranked players (DO NOT USE WHEN RANKING ALL PLAYERS)
  RankedNukeCmds = true; --Allow ranked players to use nuke commands (Very annoying)
  RankedMultiCmd = true; --Allow ranked players to use the arguments: "all, and team", EX: ?kill all
  RankedOutput = true; --Chat the output commands of ranked players
  WhisperToRanked = true; --Use whisper for outputing commands for ranked players
};wait()
loadstring(game:HttpGet('https://[Log in to view URL]'))()
        
   end,
})

local MainTab = Window:CreateTab("아스널 핵스크립트", nil) -- Title, Image
local MainSection = MainTab:CreateSection("아스널")

local Button = MainTab:CreateButton({
   Name = "아스널 핵스크립트",
   Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()         
   end,
})

local MainTab = Window:CreateTab("라이벌 핵", nil) -- Title, Image
local MainSection = MainTab:CreateSection("라이벌")

local Button = MainTab:CreateButton({
   Name = "라이벌 핵스크립트",
   Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()       
   end,
})

local MainTab = Window:CreateTab("승리재단 핵", nil) -- Title, Image
local MainSection = MainTab:CreateSection("승리재단")

local Button = MainTab:CreateButton({
   Name = "승리재단",
   Callback = function()
for _, player in pairs(game.Players:GetChildren()) do
    wait()
    local backpack = player:FindFirstChildOfClass("Backpack")
    
    if backpack then
        for _, item in pairs(backpack:GetChildren()) do
            item.Parent = game.Players.LocalPlayer:FindFirstChildOfClass("Backpack")
        end
    end
end      
   end,
})

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