local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Manhunt ⭐",
Icon = 0,
LoadingTitle = "kawaii hub ⭐",
LoadingSubtitle = "loading in..",
ShowText = "kawaii",
Theme = "Bloom",
ToggleUIKeybind = "V",
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = false,
FolderName = "KawaiiHubConfig",
FileName = "Big Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink",
RememberJoins = true
},
KeySystem = true,
KeySettings = {
Title = "kawaii hub ⭐",
Subtitle = "Key System",
Note = "The key is bread",
FileName = "Key",
SaveKey = true,
GrabKeyFromSite = true,
Key = {"bread"}
}
})
-- ====================================================================
-- GLOBAL CONFIGURATION & UTILITIES
-- ====================================================================
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local ProximityPromptService = game:GetService("ProximityPromptService")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
-- Toggle States (Persistent across round updates)
local CopESPEnabled = false
local ThiefESPEnabled = false
local LobbyESPEnabled = false
local JailESPEnabled = false
local ServerInvisibilityEnabled = false
-- Shadow Storage for Invisibility
local RealRootCFrame = nil
-- Colors
local copColor = Color3.fromRGB(181, 199, 235) -- Misty Blue
local thiefColor = Color3.fromRGB(255, 192, 103) -- Coral
local lobbyColor = Color3.fromRGB(250, 80, 83) -- Strawberry
-- Team Verification Functions
local function isCop(player)
return player and player.Team and (player.Team.Name == "COP" or player.Team.Name == "Cops")
end
local function isThief(player)
return player and player.Team and (player.Team.Name == "THIEF" or player.Team.Name == "Thieves")
end
local function isLobby(player)
return player and player.Team and player.Team.Name == "LOBBY"
end
-- Universal function to apply highlights safely
local function applyESP(player, character, name, color, enabledTracker)
if not enabledTracker then return end
if player == LocalPlayer then return end
task.spawn(function()
local root = character:WaitForChild("HumanoidRootPart", 5)
if not root then return end
if character:FindFirstChild(name) then return end
local highlight = Instance.new("Highlight")
highlight.Name = name
highlight.FillColor = color
highlight.FillTransparency = 0.5
highlight.OutlineColor = color
highlight.OutlineTransparency = 0
highlight.Adornee = character
highlight.Parent = character
end)
end
-- Universal function to remove highlights safely
local function removeESP(character, name)
if character then
local existingHighlight = character:FindFirstChild(name)
if existingHighlight then
existingHighlight:Destroy()
end
end
end
-- Event Listener Monitoring System
local function monitorPlayer(player)
player.CharacterAdded:Connect(function(character)
if CopESPEnabled and isCop(player) then
applyESP(player, character, "CopHighlight", copColor, CopESPEnabled)
elseif ThiefESPEnabled and isThief(player) then
applyESP(player, character, "ThiefHighlight", thiefColor, ThiefESPEnabled)
elseif LobbyESPEnabled and isLobby(player) then
applyESP(player, character, "LobbyHighlight", lobbyColor, LobbyESPEnabled)
end
end)
player:GetPropertyChangedSignal("Team"):Connect(function()
if CopESPEnabled and isCop(player) then
if player.Character then applyESP(player, player.Character, "CopHighlight", copColor, CopESPEnabled) end
else
if player.Character then removeESP(player.Character, "CopHighlight") end
end
if ThiefESPEnabled and isThief(player) then
if player.Character then applyESP(player, player.Character, "ThiefHighlight", thiefColor, ThiefESPEnabled) end
else
if player.Character then removeESP(player.Character, "ThiefHighlight") end
end
if LobbyESPEnabled and isLobby(player) then
if player.Character then applyESP(player, player.Character, "LobbyHighlight", lobbyColor, LobbyESPEnabled) end
else
if player.Character then removeESP(player.Character, "LobbyHighlight") end
end
end)
end
for _, player in pairs(Players:GetPlayers()) do monitorPlayer(player) end
Players.PlayerAdded:Connect(monitorPlayer)
-- UNBREAKABLE ROUND REFRESHER LOOP
task.spawn(function()
while true do
task.wait(2)
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
if CopESPEnabled and isCop(player) then
applyESP(player, player.Character, "CopHighlight", copColor, CopESPEnabled)
end
if ThiefESPEnabled and isThief(player) then
applyESP(player, player.Character, "ThiefHighlight", thiefColor, ThiefESPEnabled)
end
if LobbyESPEnabled and isLobby(player) then
applyESP(player, player.Character, "LobbyHighlight", lobbyColor, LobbyESPEnabled)
end
end
end
end
end)
-- ====================================================================
-- TAB 1: VISUALS
-- ====================================================================
local VisualTab = Window:CreateTab("Visual", 4483362458)
local VisualSection = VisualTab:CreateSection("ESP")
local Toggle1 = VisualTab:CreateToggle({
Name = "ESP Thieves",
CurrentValue = false,
Flag = "ThievesESPFlag",
Callback = function(Value)
ThiefESPEnabled = Value
if ThiefESPEnabled == true then
for _, player in pairs(Players:GetPlayers()) do
if isThief(player) and player.Character then
applyESP(player, player.Character, "ThiefHighlight", thiefColor, ThiefESPEnabled)
end
end
else
for _, player in pairs(Players:GetPlayers()) do
if player.Character then removeESP(player.Character, "ThiefHighlight") end
end
end
end,
})
local Toggle2 = VisualTab:CreateToggle({
Name = "ESP Cops",
CurrentValue = false,
Flag = "CopsESPFlag",
Callback = function(Value)
CopESPEnabled = Value
if CopESPEnabled == true then
for _, player in pairs(Players:GetPlayers()) do
if isCop(player) and player.Character then
applyESP(player, player.Character, "CopHighlight", copColor, CopESPEnabled)
end
end
else
for _, player in pairs(Players:GetPlayers()) do
if player.Character then removeESP(player.Character, "CopHighlight") end
end
end
end,
})
local Toggle3 = VisualTab:CreateToggle({
Name = "ESP Lobby",
CurrentValue = false,
Flag = "LobbyESPFlag",
Callback = function(Value)
LobbyESPEnabled = Value
if LobbyESPEnabled == true then
for _, player in pairs(Players:GetPlayers()) do
if isLobby(player) and player.Character then
applyESP(player, player.Character, "LobbyHighlight", lobbyColor, LobbyESPEnabled)
end
end
else
for _, player in pairs(Players:GetPlayers()) do
if player.Character then removeESP(player.Character, "LobbyHighlight") end
end
end
end,
})
-- TOGGLE 4: ESP JAIL (Rainbow Highlight Engine)
local ToggleJail = VisualTab:CreateToggle({
Name = "ESP Jail",
CurrentValue = false,
Flag = "JailESPFlag",
Callback = function(Value)
JailESPEnabled = Value
if JailESPEnabled then
task.spawn(function()
-- Track rainbow spectrum rotation
local hue = 0
while JailESPEnabled do
-- Locate the Map container folder in workspace
local currentMapFolder = Workspace:FindFirstChild("CurrentMap")
if currentMapFolder then
local jailModel = currentMapFolder:FindFirstChild("Jail")
if jailModel then
-- Generate your fresh rainbow Color3 instance
hue = (hue + 1) % 360
local rainbowColor = Color3.fromHSV(hue / 360, 0.9, 1)
-- Find or apply the highlight instance
local highlight = jailModel:FindFirstChild("JailRainbowESP")
if not highlight then
highlight = Instance.new("Highlight")
highlight.Name = "JailRainbowESP"
highlight.FillTransparency = 0.6
highlight.OutlineTransparency = 0
highlight.Adornee = jailModel
highlight.Parent = jailModel
-- Safe firewall trigger via your game remote structure
pcall(function()
local highlightsFolder = ReplicatedStorage:FindFirstChild("Highlights")
if highlightsFolder then
local remote = highlightsFolder:FindFirstChild("JailHighlight")
if remote and remote:IsA("RemoteEvent") then
remote:FireServer(jailModel)
end
end
end)
end
-- Update the color on render frame ticks
highlight.FillColor = rainbowColor
highlight.OutlineColor = rainbowColor
end
end
task.wait(0.03) -- Clean spectrum cycle delay
end
end)
else
-- Cleanup highlight instances gracefully when toggled off
local currentMapFolder = Workspace:FindFirstChild("CurrentMap")
if currentMapFolder then
local jailModel = currentMapFolder:FindFirstChild("Jail")
if jailModel then
local highlight = jailModel:FindFirstChild("JailRainbowESP")
if highlight then highlight:Destroy() end
end
end
end
end,
})
local Tab = Window:CreateTab("Player", 4483362458) -- Title, Image
local TeleportSection = VisualTab:CreateSection("Teleportation")
local Input = VisualTab:CreateInput({
Name = "Teleport to Player",
CurrentValue = "",
PlaceholderText = "Enter username or display name.",
RemoveTextAfterFocusLost = false,
Flag = "TeleportPlayerInput",
Callback = function(Text)
if Text == "" then return end
local targetPlayer = nil
local lowerText = string.lower(Text)
for _, player in pairs(Players:GetPlayers()) do
if string.sub(string.lower(player.Name), 1, #lowerText) == lowerText or
string.sub(string.lower(player.DisplayName), 1, #lowerText) == lowerText then
targetPlayer = player
break
end
end
if targetPlayer and targetPlayer ~= LocalPlayer then
local myCharacter = LocalPlayer.Character
local targetCharacter = targetPlayer.Character
if myCharacter and targetCharacter then
local myRoot = myCharacter:FindFirstChild("HumanoidRootPart")
local targetRoot = targetCharacter:FindFirstChild("HumanoidRootPart")
if myRoot and targetRoot then
myCharacter:PivotTo(targetRoot.CFrame * CFrame.new(0, 0, 3))
end
end
end
end,
})
local NoclipSection = PlayerTab:CreateSection("Noclip")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
-- This variable keeps track of the loop
local noclipConnection
local NoclipSection = PlayerTab:CreateSection("Noclip")
local noclipConnection
PlayerTab:CreateToggle({
Name = "Toggle Noclip",
CurrentValue = false,
Callback = function(Value)
if Value then
noclipConnection = RunService.RenderStepped:Connect(function()
pcall(function()
local char = LocalPlayer.Character
if char then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then part.CanCollide = false end
end
end
end)
end)
else
if noclipConnection then noclipConnection:Disconnect() end
pcall(function()
local char = LocalPlayer.Character
if char then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then part.CanCollide = true end
end
end
end)
end
end,
})
-- Teleport Section
local TeleportSection = PlayerTab:CreateSection("Teleportation")
PlayerTab:CreateInput({
Name = "Teleport to Player",
PlaceholderText = "Enter username...",
Callback = function(Text)
local target = nil
for _, p in pairs(Players:GetPlayers()) do
if string.find(string.lower(p.Name), string.lower(Text)) then target = p break end
end
if target and target.Character and LocalPlayer.Character then
LocalPlayer.Character:PivotTo(target.Character:GetPivot())
end
end,
})
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