--[THIS SCRIPT HAS BEEN CODED BY FIRESERVICE DON'T BE A STUPID SKIDDIE AND STEAL IT FOR MONEY OR POPULARITY
--PS : IF YOU STEAL THIS SCRIPT YOUR SCRIPT WILL HAVE A HIGH CHANCE TO BE DELETED]

--//--------------- FUNCTIONS ------------------//*

function Noclip()

local Noclip = nil
local Clip = nil

function noclip()
	Clip = false
	local function Nocl()
		if Clip == false and game.Players.LocalPlayer.Character ~= nil then
			for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
				if v:IsA('BasePart') and v.CanCollide and v.Name ~= floatName then
					v.CanCollide = false
				end
			end
		end
		wait(0.21) -- basic optimization
	end
	Noclip = game:GetService('RunService').Stepped:Connect(Nocl)
end

function clip()
	if Noclip then Noclip:Disconnect() end
	Clip = true
end

noclip() -- to toggle noclip() and clip() 

end,

--GUI TO LUA

local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "TreX Hub | By FireService",
   LoadingTitle = "Loading...",
   LoadingSubtitle = "by FireService",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },
   Discord = {
      Enabled = false,
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

Rayfield:Notify({
   Title = "Welcome !",
   Content = "Welcome To TreX Hub For Blox Fruits Arm Wrestle Ect... By FireService",
   Duration = 10.5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
         print("(Player) Saying Okay!")
      end
   },
},
})

local Tab1 = Window:CreateTab("🍓Blox Fruits🍓", nil) -- Title, Image
local Section = Tab1:CreateSection("Auto Farm")

local Tab2 = Window:CreateTab("📌Aimbot", nil) -- Title, Image
local Section = Tab2:CreateSection("📌Aimbot")

local Button = Tab2:CreateButton({
   Name = "📌Aimbot",
   Callback = function()
        loadstring(game:HttpGet('https://[Log in to view URL]'))()
   end,
})

local Tab3 = Window:CreateTab("💪Arm Wrestle Simulator💪", nil) -- Title, Image
local Section = Tab3:CreateSection("💪Arm Wrestle Simulator💪")

local Button = Tab3:CreateButton({
   Name = "💪Arm Wrestle Simulator GUI💪",
   Callback = function()
        loadstring(game:HttpGet("https://[Log in to view URL]",true))()
   end,
})



local Tab4 = Window:CreateTab("🙇Character", nil) -- Title, Image
local Section = Tab4:CreateSection("Sliders")

local Slider = Tab4:CreateSlider({
   Name = "Walkspeed",
   Range = {0, 300},
   Increment = 10,
   Suffix = "Walkspeed",
   CurrentValue = 16,
   Flag = "WALKSPEED_Slider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
   end,
})

local Slider = Tab4:CreateSlider({
   Name = "Jump Power",
   Range = {0, 200},
   Increment = 10,
   Suffix = "Jump Power",
   CurrentValue = 16,
   Flag = "JUMPPOWER_Slider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)

   end,
})

local Section = Tab4:CreateSection("Others")

local Toggle = Tab4:CreateToggle({
	Name = "Noclip",
	CurrentValue = false,
	Flag = "NOCLIP_Toggle", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
	Callback = function(Value)
		function Noclip() = Value
	end,


local Tab5 = Window:CreateTab("🎲Misc", nil) -- Title, Image
local Section = Tab5:CreateSection("About Me")

local Button = Tab5:CreateButton({
   Name = "Discover Our Website",
   Callback = function()
        setclipboard("https://[Log in to view URL]")
   end,
})

local Section = Tab5:CreateSection("Servers")

local Button = Tab5:CreateButton({
   Name = "Rejoin",
   Callback = function()
        print("comming soon!!")  
   end,
})

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