--Randomizing a math.random
math.randomseed(os.time())
--The setup of coins
local spin_cost = 100
local coins = math.random(100,500)
if coins >= 100 then
repeat
coins = coins - spin_cost
print("Doing a spin, you have "..coins)
local count_spin = 1
count_spin = count_spin + 1
until coins < spin_cost
--the inventory and skin
local skin_gun = math.random(1,3)
local A = math.random(1,3)
local inventory = {"Shotgun", "Pistol", "Rifle"}
--the skin
local skin = {"Red", "Blue", "Purple"}
for P = 1, #inventory do
end
for I = 1, #skin do
end
if A == 1 then
print("You have "..inventory[A])
print("skin is "..skin[skin_gun])
elseif A == 2 then
print("You have "..inventory[A])
print("skin is "..skin[skin_gun])
else
print ("You have " ..inventory[A])
print("skin is "..skin[skin_gun])
end
end
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