if game.PlaceId == 16472538603 then

local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "🥭MANGO Hub🥭",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "🥭Mango Hub🥭",
   LoadingSubtitle = "by LIFTED",
   ShowText = "🥭🥭🥭🥭🥭MANGO", -- for mobile users to unhide rayfield, change if you'd like
   Theme = "Default", -- Check https://[Log in to view URL]

   ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "THA MANGO"
   },

   Discord = {
      Enabled = True, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "https://[Log in to view URL]", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Home")

local Button = MainTab:CreateButton({
   Name = "Gun duping",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "WalkSpeed",
   Range = {0, 300},
   Increment = 1,
   Suffix = "WalkSpeed",
   CurrentValue = 16,
   Flag = "WalkSpeed", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Toggle = MainTab:CreateToggle({
   Name = "ESP",
   CurrentValue = false,
   Flag = "ESP", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        --// Written by depso
local Players = game:GetService("Players")

local function ApplyHighlight(Player)
    local Connections = {}

    --// Parts
    local Character = Player.Character or Player.CharacterAdded:Wait()
    local Humanoid = Character:WaitForChild("Humanoid")
    local HightLighter = Instance.new("Highlight", Character)

    local function UpdateFillColor()
        local DefaultColor = Color3.fromRGB(255, 48, 51)
        HightLighter.FillColor = (Player.TeamColor and Player.TeamColor.Color) or DefaultColor
    end

    local function Disconnect()
        HightLighter:Remove()
        
        for _, Connection in next, Connections do
            Connection:Disconnect()
        end
    end

    --// Connect functions to events
    table.insert(Connections, Player:GetPropertyChangedSignal("TeamColor"):Connect(UpdateFillColor))
    table.insert(Connections, Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
        if Humanoid.Health <= 0 then
            Disconnect()
        end
    end))
end

local function HightLightPlayer(Player)
    if Player.Character then
        HightLightPlayer(Player)
    end
    Player.CharacterAdded:Connect(function()
        HightLightPlayer(Player)
    end)
end

--// Apply highlights to players
for _, Player in next, Players:GetPlayers() do
    ApplyHighlight(Player)
end
Players.PlayerAdded:Connect(ApplyHighlight)

   end,
})

local Button = MainTab:CreateButton({
   Name = "Instant Prompt",
   Callback = function()
        -- ServerScriptService/InstantPromptSetup.lua
-- Creates or finds a part named "KeyPadPart" and ensures its ProximityPrompt is instant (HoldDuration = 0).
-- Use only in places you own or have permission to edit.

local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")

-- CONFIG — change as needed
local PART_NAME = "KeyPadPart"
local PROMPT_ACTION_TEXT = "Get Key"
local PROMPT_OBJECT_TEXT = "Key Terminal"
local PROMPT_DISTANCE = 8
local COOLDOWN_SECONDS = 1
local PART_POSITION = Vector3.new(0, 5, 0) -- change to where you want the part in the map

-- Create or get the part
local part = Workspace:FindFirstChild(PART_NAME)
if not part then
    part = Instance.new("Part")
    part.Name = PART_NAME
    part.Size = Vector3.new(3,1,3)
    part.Position = PART_POSITION
    part.Anchored = true
    part.CanCollide = true
    part.TopSurface = Enum.SurfaceType.Smooth
    part.Parent = Workspace
end

-- Create or get a ProximityPrompt
local prompt = part:FindFirstChildOfClass("ProximityPrompt")
if not prompt then
    prompt = Instance.new("ProximityPrompt")
    prompt.Parent = part
end

-- Configure prompt to be instant
prompt.ActionText = PROMPT_ACTION_TEXT
prompt.ObjectText = PROMPT_OBJECT_TEXT
prompt.HoldDuration = 0             -- instant activation
prompt.RequiresLineOfSight = false
prompt.MaxActivationDistance = PROMPT_DISTANCE
prompt.Style = Enum.ProximityPromptStyle.Button

-- Basic per-player cooldown table
local lastUse = {}

prompt.Triggered:Connect(function(player)
    if not player or not player:IsA("Player") then return e

   end,
})

local TeleportTab = Window:CreateTab("🚀Teleports🚀", nil) -- Title, Image
local TeleportSection = TeleportTab:CreateSection("Teleports")

local Button = TeleportTab:CreateButton({
   Name = "Gunstore 1",
   Callback = function()
        local pl = game.Players.LocalPlayer.Character.Humanoid
        local location = CFrame.new(92970, 122098, 17023)
        local humanoid = game.Players.LocalPlayer.Character.Humanoid
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        wait(0.1)
        pl.CFrame = location

   end,
})

local Button = TeleportTab:CreateButton({
   Name = "Exotic gun",
   Callback = function()
        local pl = game.Players.LocalPlayer.Character.Humanoid
        local location = CFrame.new(60820, 87609, -351)
        local humanoid = game.Players.LocalPlayer.Character.Humanoid
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        wait(0.1)
        pl.CFrame = location
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "Dealership",
   Callback = function()
        local pl = game.Players.LocalPlayer.Character.Humanoid
        local location = CFrame.new(-379, 253, -1246)
        local humanoid = game.Players.LocalPlayer.Character.Humanoid
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        wait(0.1)
        pl.CFrame = location
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "laundry mat",
   Callback = function()
        local pl = game.Players.LocalPlayer.Character.Humanoid
        local location = CFrame.new(-988, 254, -682)
        local humanoid = game.Players.LocalPlayer.Character.Humanoid
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        wait(0.1)
        pl.CFrame = location
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "backpacks",
   Callback = function()
        local pl = game.Players.LocalPlayer.Character.Humanoid
        local location = CFrame.new(-674, 253, -686)
        local humanoid = game.Players.LocalPlayer.Character.Humanoid
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        wait(0.1)
        pl.CFrame = location
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "Bandages",
   Callback = function()
        local pl = game.Players.LocalPlayer.Character.Humanoid
        local location = CFrame.new(-335, 254, -395)
        local humanoid = game.Players.LocalPlayer.Character.Humanoid
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        wait(0.1)
        pl.CFrame = location
   end,
})

local MoneyTab = Window:CreateTab("MONEY", nil) -- Title, Image
local MoneySection = MoneyTab:CreateSection("Money")

local Button = Tab:CreateButton({
   Name = "INF MONEY",
   Callback = function()
        local InfiniteMoney = function()
	local function BuySupplies(): boolean
		local Items = {
			"Ice-Fruit Bag",
			"Ice-Fruit Cupz",
			"FijiWater",
			"FreshWater",
		}

		for It = 1, #Items do
			local ItemStock = SharedStorage.ExoticStock:FindFirstChild(Items[It])
			if not ItemStock or ItemStock.Value == 0 then
				return false
			end
		end

		for It = 1, #Items do
			InvokeServer(GameRemotes.ExoticShopRemote, Items[It])
			Thread.Sleep(1250)
		end

		for It = 1, #Items do
			if not Utility.FindItem(Items[It]) then
				return false
			end
		end

		return true
	end

	local function GetCookingPot(): Model?
		for _, Pot: Model in ipairs (World.CookingPots:GetChildren()) do
			if not (Pot.ClassName == "Model") then
				continue
			end

			local OwnerTag = Utility.FindPath(Pot, "Owner")
			local Progress = Utility.FindPath(Pot, "CookPart/Steam/LoadUI")

			if not OwnerTag or not Progress or OwnerTag.Value or Progress.Enabled then
				continue
			end

			return Pot
		end
	end

	local function FakeExit()
		Ui.Notify("Infinite Money failed: This server has datastores GLITCHED. Please join a different server!", "Server Hop Required", 10) -- Read the function name to understand. Kinda pointless now that it's leaked.

		Thread.Sleep(250)
		Rio.InfiniteMoney = false
	end

	if Utility.GetMoney() < 2750 then
		if Utility.GetBankMoney() >= 2750 then
			Actions.WithdrawCash(2750)
		else
			Ui.Notify("You do not have enough money to buy the Kool-Aid supplies. You need at least $2,750 to proceed.", "Insufficient Funds", 5)
			return Thread.Sleep(250);
		end
	end

	if BuySupplies() == false then
		return FakeExit()
	end

	local CookingPot = GetCookingPot()
	if not CookingPot then
		return FakeExit()
	end

	local CookPart     = CookingPot.CookPart
	local CookPrompt   = CookPart.ProximityPrompt
	local CookProgress = CookPart.Steam.LoadUI

	local FijiWater    = Utility.FindItem("FijiWater")
	local FreshWater   = Utility.FindItem("FreshWater")
	local IceFruitBag  = Utility.FindItem("Ice-Fruit Bag")
	local IceFruitCupz = Utility.FindItem("Ice-Fruit Cupz")

	local CookOrder = { FijiWater, FreshWater, IceFruitBag }

	local SellPart   = World["IceFruit Sell"]
	local SellPrompt = SellPart.ProximityPrompt

	Utility.Teleport(CookPart.Position)
	Thread.Sleep(250)

	fireproximityprompt(CookPrompt, 0)
	Thread.Sleep(250)

	for It = 1, #CookOrder do
		LocalCharacter.Humanoid:EquipTool(CookOrder[It])
		Thread.Sleep(500)

		fireproximityprompt(CookPrompt, 0)

		Thread.WaitForAny({
			Thread.WaitForDelay(5000),
			LocalCharacter.ChildRemoved,
		})
	end

	while CookProgress.Enabled do
		Thread.WaitForAny({
			Thread.WaitForDelay(2035),
			CookProgress:GetPropertyChangedSignal("Enabled")
		})
	end

	Utility.Teleport(CookPart.Position)
	Thread.Sleep(250)

	LocalCharacter.Humanoid:EquipTool(IceFruitCupz)
	Thread.Sleep(100)

	fireproximityprompt(CookPrompt, 0)
	Thread.Sleep(1000)

	Utility.Teleport(SellPart.Position)
	Thread.Sleep(250)

	for _ = 1, 2000 do
		fireproximityprompt(SellPrompt, 0)
	end
end

   end,
})

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