local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Astra Ware Ultimate",
LoadingTitle = "Astra Ware Interface Suite",
LoadingSubtitle = "by zqint",
ShowText = "Astra Ware",
Theme = "AmberGlow",
ToggleUIKeybind = "K",
ConfigurationSaving = { Enabled = true, FileName = "AstraWareUltimateConfig" },
Discord = { Enabled = true, Invite = "xdefAXQfn8", RememberJoins = true },
KeySystem = true,
KeySettings = {
Title = "Astra Key System",
Subtitle = "Key System",
Note = "Join our discord https://[Log in to view URL]",
FileName = "Key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {"test"}
}
})
local Tab = Window:CreateTab("Main", 4483362458)
local SectionCombat = Tab:CreateSection("Combat")
local SectionMovement = Tab:CreateSection("Movement")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
-- Settings
local AimPart = "Head"
local ESPEnabled, AimbotEnabled, SilentAimEnabled, InfAmmoEnabled, AutoShootEnabled, AutoReloadPreventEnabled = false, false, false, false, false, false
local FlyEnabled, NoclipEnabled = false, false
local SpeedHackEnabled = false
local AimSensitivity = 0.3
local FOVRadius = 150
local ESPColor = Color3.fromRGB(255, 0, 0)
local ESPThickness = 1.5
local TracerColor = Color3.fromRGB(255, 0, 0)
local TracerThickness = 1
local AimToggleKey = Enum.KeyCode.X
local AimbotActive = false
local FlySpeed = 100
local WalkSpeedDefault = 16
local JumpPowerDefault = 50
local SpeedHackValue = 40
local JumpPowerValue = 100
-- FOV Circle
local FOVCircle = Drawing.new("Circle")
FOVCircle.Visible = false
FOVCircle.Radius = FOVRadius
FOVCircle.Color = ESPColor
FOVCircle.Thickness = ESPThickness
FOVCircle.NumSides = 64
FOVCircle.Filled = false
FOVCircle.Transparency = 0.8
-- ESP storage
local ESPObjects = {}
-- Create ESP for player
local function createESP(player)
local box = Drawing.new("Square")
box.Color = ESPColor
box.Thickness = ESPThickness
box.Filled = false
local name = Drawing.new("Text")
name.Text = player.Name
name.Size = 14
name.Color = ESPColor
name.Center = true
name.Outline = true
local tracer = Drawing.new("Line")
tracer.Color = TracerColor
tracer.Thickness = TracerThickness
return {
Box = box,
Name = name,
Tracer = tracer
}
end
local function updateESP()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild(AimPart) then
local rootPart = player.Character[AimPart]
local pos, onScreen = Camera:WorldToViewportPoint(rootPart.Position)
if onScreen then
if not ESPObjects[player] then
ESPObjects[player] = createESP(player)
end
local box = ESPObjects[player].Box
local name = ESPObjects[player].Name
local tracer = ESPObjects[player].Tracer
local sizeFactor = 1000 / pos.Z
local boxSize = sizeFactor * 50
box.Size = Vector2.new(boxSize, boxSize)
box.Position = Vector2.new(pos.X - box.Size.X/2, pos.Y - box.Size.Y/2)
box.Visible = true
name.Position = Vector2.new(pos.X, pos.Y - box.Size.Y/2 - 15)
name.Visible = true
tracer.From = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y)
tracer.To = Vector2.new(pos.X, pos.Y)
tracer.Visible = true
else
if ESPObjects[player] then
ESPObjects[player].Box.Visible = false
ESPObjects[player].Name.Visible = false
ESPObjects[player].Tracer.Visible = false
end
end
else
if ESPObjects[player] then
ESPObjects[player].Box:Remove()
ESPObjects[player].Name:Remove()
ESPObjects[player].Tracer:Remove()
ESPObjects[player] = nil
end
end
end
end
local function clearESP()
for _, esp in pairs(ESPObjects) do
esp.Box:Remove()
esp.Name:Remove()
esp.Tracer:Remove()
end
ESPObjects = {}
end
local function getClosestEnemy()
local closestPlayer = nil
local shortestDistance = FOVRadius
local mousePos = UserInputService:GetMouseLocation()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild(AimPart) then
local pos, onScreen = Camera:WorldToViewportPoint(player.Character[AimPart].Position)
if onScreen then
local dist = (Vector2.new(pos.X, pos.Y) - Vector2.new(mousePos.X, mousePos.Y)).Magnitude
if dist < shortestDistance then
shortestDistance = dist
closestPlayer = player
end
end
end
end
return closestPlayer
end
local function aimAtPosition(pos, sensitivity)
sensitivity = sensitivity or AimSensitivity
local mousePos = UserInputService:GetMouseLocation()
local delta = Vector2.new(pos.X - mousePos.X, pos.Y - mousePos.Y)
local moveX = delta.X * sensitivity
local moveY = delta.Y * sensitivity
pcall(function()
mousemoverel(moveX, moveY)
end)
end
local function infiniteAmmo()
local char = LocalPlayer.Character
if char then
local tool = char:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Ammo") then
local ammoValue = tool.Ammo
if ammoValue.Value < ammoValue.MaxValue then
ammoValue.Value = ammoValue.MaxValue
end
end
end
end
local function autoShoot()
local mouse = LocalPlayer:GetMouse()
if mouse then
mouse1press()
task.wait(0.01)
mouse1release()
end
end
-- Fly Implementation
local flySpeed = FlySpeed
local flying = false
local bodyVelocity
local bodyGyro
local function startFly()
local character = LocalPlayer.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Velocity = Vector3.new(0,0,0)
bodyVelocity.MaxForce = Vector3.new(1e5,1e5,1e5)
bodyVelocity.Parent = hrp
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5,1e5,1e5)
bodyGyro.P = 20e3
bodyGyro.Parent = hrp
flying = true
end
local function stopFly()
if bodyVelocity then
bodyVelocity:Destroy()
bodyVelocity = nil
end
if bodyGyro then
bodyGyro:Destroy()
bodyGyro = nil
end
flying = false
end
local function updateFly()
if not flying then return end
local character = LocalPlayer.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if not hrp or not humanoid then return end
local cameraCFrame = workspace.CurrentCamera.CFrame
local moveDirection = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
moveDirection = moveDirection + cameraCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
moveDirection = moveDirection - cameraCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
moveDirection = moveDirection - cameraCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
moveDirection = moveDirection + cameraCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
moveDirection = moveDirection + Vector3.new(0,1,0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
moveDirection = moveDirection - Vector3.new(0,1,0)
end
moveDirection = moveDirection.Unit * flySpeed
if moveDirection ~= moveDirection then moveDirection = Vector3.new(0,0,0) end -- handle NaN
bodyVelocity.Velocity = moveDirection
bodyGyro.CFrame = workspace.CurrentCamera.CFrame
end
-- Speed Hack
local function setSpeed(value)
local humanoid = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = value
end
end
-- Jump Power Hack
local function setJumpPower(value)
local humanoid = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.JumpPower = value
end
end
-- Teleport to nearest enemy
local function teleportToNearestEnemy()
local target = getClosestEnemy()
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = target.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0)
end
end
end
-- Aimbot key toggle (default X)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == AimToggleKey then
AimbotActive = not AimbotActive
end
end)
RunService.RenderStepped:Connect(function()
FOVCircle.Position = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
FOVCircle.Radius = FOVRadius
FOVCircle.Color = ESPColor
FOVCircle.Thickness = ESPThickness
FOVCircle.Visible = ESPEnabled or AimbotEnabled or AimbotActive
if ESPEnabled then
updateESP()
else
clearESP()
end
local aiming = AimbotEnabled or AimbotActive
if aiming then
local target = getClosestEnemy()
if target and target.Character and target.Character:FindFirstChild(AimPart) then
local screenPos, onScreen = Camera:WorldToViewportPoint(target.Character[AimPart].Position)
if onScreen then
if SilentAimEnabled then
-- Silent aim remote hook placeholder
else
aimAtPosition(Vector2.new(screenPos.X, screenPos.Y), AimSensitivity)
end
if AutoShootEnabled then
autoShoot()
end
end
end
end
if InfAmmoEnabled then
infiniteAmmo()
end
if FlyEnabled then
updateFly()
elseif bodyVelocity or bodyGyro then
stopFly()
end
if SpeedHackEnabled then
setSpeed(SpeedHackValue)
else
setSpeed(WalkSpeedDefault)
end
if AutoReloadPreventEnabled then
-- Auto reload prevention placeholder
end
end)
-- UI Setup
-- Combat Toggles
Tab:CreateToggle({
Name = "Enable ESP",
CurrentValue = false,
Flag = "ArsenalESP",
Callback = function(value)
ESPEnabled = value
end,
})
Tab:CreateToggle({
Name = "Enable Aimbot",
CurrentValue = false,
Flag = "ArsenalAimbot",
Callback = function(value)
AimbotEnabled = value
end,
})
Tab:CreateToggle({
Name = "Enable Silent Aim (Experimental)",
CurrentValue = false,
Flag = "ArsenalSilentAim",
Callback = function(value)
SilentAimEnabled = value
end,
})
Tab:CreateToggle({
Name = "Enable Infinite Ammo",
CurrentValue = false,
Flag = "ArsenalInfAmmo",
Callback = function(value)
InfAmmoEnabled = value
end,
})
Tab:CreateToggle({
Name = "Enable Auto Shoot",
CurrentValue = false,
Flag = "ArsenalAutoShoot",
Callback = function(value)
AutoShootEnabled = value
end,
})
Tab:CreateToggle({
Name = "Enable Auto Reload Prevention",
CurrentValue = false,
Flag = "ArsenalAutoReloadPrevent",
Callback = function(value)
AutoReloadPreventEnabled = value
end,
})
Tab:CreateKeybind({
Name = "Toggle Aimbot Keybind",
CurrentValue = AimToggleKey,
Flag = "AimbotToggleKeybind",
HoldToInteract = false,
Mode = "Toggle",
Blacklist = {},
Callback = function(key)
AimToggleKey = key
end,
})
Tab:CreateSlider({
Name = "Aim Sensitivity",
Range = {0.05, 1},
Increment = 0.01,
Suffix = "",
CurrentValue = AimSensitivity,
Flag = "AimSensitivity",
Callback = function(value)
AimSensitivity = value
end,
})
Tab:CreateSlider({
Name = "FOV Radius",
Range = {50, 400},
Increment = 5,
Suffix = "px",
CurrentValue = FOVRadius,
Flag = "FOVRadius",
Callback = function(value)
FOVRadius = value
end,
})
Tab:CreateColorPicker({
Name = "ESP Color",
Default = ESPColor,
Flag = "ESPColor",
Callback = function(color)
ESPColor = color
end,
})
Tab:CreateSlider({
Name = "ESP Box Thickness",
Range = {1, 5},
Increment = 0.1,
Suffix = "px",
CurrentValue = ESPThickness,
Flag = "ESPThickness",
Callback = function(value)
ESPThickness = value
end,
})
Tab:CreateColorPicker({
Name = "Tracer Color",
Default = TracerColor,
Flag = "TracerColor",
Callback = function(color)
TracerColor = color
end,
})
Tab:CreateSlider({
Name = "Tracer Thickness",
Range = {1, 5},
Increment = 0.1,
Suffix = "px",
CurrentValue = TracerThickness,
Flag = "TracerThickness",
Callback = function(value)
TracerThickness = value
end,
})
-- Movement Toggles & Sliders
Tab:CreateToggle({
Name = "Enable Fly",
CurrentValue = false,
Flag = "FlyToggle",
Callback = function(value)
FlyEnabled = value
if not value then
stopFly()
else
startFly()
end
end,
})
Tab:CreateSlider({
Name = "Fly Speed",
Range = {10, 300},
Increment = 5,
Suffix = "",
CurrentValue = FlySpeed,
Flag = "FlySpeed",
Callback = function(value)
FlySpeed = value
end,
})
Tab:CreateToggle({
Name = "Enable Noclip",
CurrentValue = false,
Flag = "NoclipToggle",
Callback = function(value)
NoclipEnabled = value
end,
})
Tab:CreateToggle({
Name = "Enable Speed Hack",
CurrentValue = false,
Flag = "SpeedHackToggle",
Callback = function(value)
SpeedHackEnabled = value
end,
})
Tab:CreateSlider({
Name = "Speed Value",
Range = {16, 200},
Increment = 1,
Suffix = "",
CurrentValue = SpeedHackValue,
Flag = "SpeedValue",
Callback = function(value)
SpeedHackValue = value
end,
})
Tab:CreateSlider({
Name = "Jump Power",
Range = {50, 300},
Increment = 5,
Suffix = "",
CurrentValue = JumpPowerValue,
Flag = "JumpPowerValue",
Callback = function(value)
JumpPowerValue = value
setJumpPower(value)
end,
})
Tab:CreateButton({
Name = "Teleport to Nearest Enemy",
Callback = function()
teleportToNearestEnemy()
end,
})
-- Noclip implementation
RunService.Stepped:Connect(function()
if NoclipEnabled then
for _, part in pairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide == true then
part.CanCollide = false
end
end
end
end)
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