getgenv().SecureMode = true
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "FuckTard Hub",
   LoadingTitle = "Loading Please Wait",
   LoadingSubtitle = "by igotnoidea#8168",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = FuckTard, -- Create a custom folder for your hub/game
      FileName = "FuckTard Hub"
   },
   Discord = {
      Enabled = false,
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "FuckTard Gui",
      Subtitle = "Key System",
      Note = "Join Discord For The Key",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"BigBlackMen"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("Scripts", 4483362458) -- Title, Image
local MainSection = MainTab:CreateSection("Scripts")

local MainButton = MainTab:CreateButton({
   Name = "FraktureSS",
   Callback = function()
      loadstring(game:HttpGet("https://[Log in to view URL]"))()
   end,
})

local MainButton = MainTab:CreateButton({
   Name = "Pedoculas",
   Callback = function()
      loadstring(game:HttpGet(('https://[Log in to view URL]'),true))()
   end,
})

local MainButton = MainTab:CreateButton({
   Name = "infiniteyield",
   Callback = function()
      loadstring(game:HttpGet('https://[Log in to view URL]'))()
   end,
})


















local CreditsTab = Window:CreateTab("Credits", 4483362458) -- Title, Image
local CreditsSection = CreditsTab:CreateSection("Credits")

local CreditsButton = CreditsTab:CreateButton({
   Name = "Gui Scripter | igotnoidea#8168",
   Callback = function()
      
   end,
})


local MainTab = Window:CreateTab("Main", 4483362458) -- Title, Image

local MainSection = CreditsTab:CreateSection("Main")






local Slider = MainTab:CreateSlider({
    Name = "WalkSpeed",
    Range = {16, 550},
    Increment = 10,
    Suffix = "WalkSpeed",
    CurrentValue = 10,
    Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(s)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
    end,
 })

local Slider = MainTab:CreateSlider({
    Name = "JumpPower",
    Range = {50, 550},
    Increment = 10,
    Suffix = "JumpPower",
    CurrentValue = 10,
    Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(s)
        game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
    end,
 })
 
 local Toggle = MainTab:CreateToggle({
    Name = "INF JUMP",
    CurrentValue = false,
    Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(Value)
    	local Player = game:GetService'Players'.LocalPlayer;
local UIS = game:GetService'UserInputService';

_G.JumpHeight = 50;

function Action(Object, Function) if Object ~= nil then Function(Object); end end

UIS.InputBegan:connect(function(UserInput)
    if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then
        Action(Player.Character.Humanoid, function(self)
            if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
                Action(self.Parent.HumanoidRootPart, function(self)
                    self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
                end)
            end
        end)
    end
end)
	end    
})

local Button = MainTab:CreateButton({
    Name = "Kill Urself",
    Callback = function()
        game.Players.LocalPlayer.Character.Head:Destroy()
    end,
 })
 
 mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Equip to Click TP"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack



    
    
    
    
    
    
    
    
    

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