getgenv().SecureMode = true
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "FuckTard Hub",
LoadingTitle = "Loading Please Wait",
LoadingSubtitle = "by igotnoidea#8168",
ConfigurationSaving = {
Enabled = true,
FolderName = FuckTard, -- Create a custom folder for your hub/game
FileName = "FuckTard Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "FuckTard Gui",
Subtitle = "Key System",
Note = "Join Discord For The Key",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"BigBlackMen"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Scripts", 4483362458) -- Title, Image
local MainSection = MainTab:CreateSection("Scripts")
local MainButton = MainTab:CreateButton({
Name = "FraktureSS",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
local MainButton = MainTab:CreateButton({
Name = "Pedoculas",
Callback = function()
loadstring(game:HttpGet(('https://[Log in to view URL]'),true))()
end,
})
local MainButton = MainTab:CreateButton({
Name = "infiniteyield",
Callback = function()
loadstring(game:HttpGet('https://[Log in to view URL]'))()
end,
})
local CreditsTab = Window:CreateTab("Credits", 4483362458) -- Title, Image
local CreditsSection = CreditsTab:CreateSection("Credits")
local CreditsButton = CreditsTab:CreateButton({
Name = "Gui Scripter | igotnoidea#8168",
Callback = function()
end,
})
local MainTab = Window:CreateTab("Main", 4483362458) -- Title, Image
local MainSection = CreditsTab:CreateSection("Main")
local Slider = MainTab:CreateSlider({
Name = "WalkSpeed",
Range = {16, 550},
Increment = 10,
Suffix = "WalkSpeed",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(s)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end,
})
local Slider = MainTab:CreateSlider({
Name = "JumpPower",
Range = {50, 550},
Increment = 10,
Suffix = "JumpPower",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(s)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
end,
})
local Toggle = MainTab:CreateToggle({
Name = "INF JUMP",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local Player = game:GetService'Players'.LocalPlayer;
local UIS = game:GetService'UserInputService';
_G.JumpHeight = 50;
function Action(Object, Function) if Object ~= nil then Function(Object); end end
UIS.InputBegan:connect(function(UserInput)
if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then
Action(Player.Character.Humanoid, function(self)
if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
Action(self.Parent.HumanoidRootPart, function(self)
self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
end)
end
end)
end
end)
end
})
local Button = MainTab:CreateButton({
Name = "Kill Urself",
Callback = function()
game.Players.LocalPlayer.Character.Head:Destroy()
end,
})
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Equip to Click TP"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
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