local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local as menu
sw2 bitch
Jesssw2hubb
   Name = "JSS Sw2 HUB💣",
   LoadingTitle = "SW2 HUB",
   LoadingSubtitle = "by daut",
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Jesssw2hubb"
   },
   Discord = {
      Enabled = true,
      Invite = "ReCbM3hvPV", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Jess SW2Hub I Key",
      no links
      Note = "No method of obtaining the key is provided",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("🏡 Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
   Title = "You executed this gui",
   Content = "Thanks for using this be aware of bugs.",
   Duration = 5.5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Button = MainTab:CreateButton({
   Name = "Infinite Jump",
   Callback = function()
 local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "Walkspeed",
   Range = {0, 300},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "JumpHeight",
   Range = {0, 300},
   Increment = 1,
   Suffix = "Height",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
   end,
})

local Button = MainTab:CreateButton({
   Name = "Fly",
   Callback = function()
loadstring(game:HttpGet('https://[Log in to view URL]'))()
   end
})

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