local WindUI = 
 loadstring(game:HttpGet("https://[Log in to view URL]"))()

WindUI:AddTheme({
    Name = "Cyan Theme",
    Accent = Color3.fromHex("#18181b"),
    Dialog = Color3.fromHex("#161616"),
    Outline = Color3.fromHex("#06B6D4"),
    Text = Color3.fromHex("#22D3EE"),
    Placeholder = Color3.fromHex("#67E8F9"),
    Background = Color3.fromHex("#0D0D0D"),
    Button = Color3.fromHex("#0891B2"),
    Icon = Color3.fromHex("#22D3EE")
})

WindUI:SetTheme("Cyan Theme")

local Window = WindUI:CreateWindow({
    Title = "IYN SCRIPTS (beta)",
    Icon = "rocket",
    Author = "Prison Life",
    Folder = "NightsHub",
    Size = UDim2.fromOffset(520, 310),
    Theme = "Cyan Theme",
    SideBarWidth = 200,
    Background = "nil",
    BackgroundImageTransparency = 0.52,
    Transparent = false,
    Resizable = true,
})

local Section = Window:Section({
    Title = "99 NIGHTS IN THE FOREST",
    Icon = "Bird",
    Opened = true,
})

Tab = Window:Tab({
    Title = "info",
    Icon = "info",
    Locked = false,
})

Section = Tab:Section({ 
    Title = "Discord Server",
    Box = false,
    FontWeight = Enum.FontWeight.SemiBold,
    TextTransparency = 0,
    TextXAlignment = Enum.TextXAlignment.Left,
    TextSize = 17,
    Opened = true,
})

Tab:Button({
    Title = "Copy Discord Server Link",
    Desc = "Copies Discord link to clipboard",
    Locked = false,
    Callback = function()
        setclipboard("https://[Log in to view URL]")
        print("Discord invite copied to clipboard!")
    end
})

Tab = Window:Tab({
    Title = "Main",
    Icon = "square",
    Locked = false,
})

local Toggle = Tab:Toggle({
    Title = "Hit Deer With Torch",
    Desc = "Hits The Deer",
    Icon = "sword",
    Type = "Checkbox",
    Default = false,
    Callback = function(state)
        hitDeer = state
        if state then
            spawn(function()
                while hitDeer do
                    if deer then
                        MonsterHitByTorch:InvokeServer(deer)
                    end
                    task.wait()
                end
            end)
        end
    end
})

local Toggle = Tab:Toggle({
    Title = "Auto Stun deer",
    Desc = "HOLD FLASHLIGHT",
    Icon = "sword",
    Type = "Checkbox",
    Default = false,
    Callback = function(state) 
        hitRam = state
        if state then
            spawn(function()
                while hitRam do
                    if ram then
                        MonsterHitByTorch:InvokeServer(ram)
                    end
                    task.wait()
                end
            end)
        end
    end
})

local Section = Tab:Section({ 
    Title = "God Mode",
})

local Button = Tab:Button({
    Title = "Invincibility",
    Desc = "Hunger Or Monsters/Deer Cant Kill You!",
    Locked = false,
    Callback = function()
        -- ...
    end
})

local Section = Tab:Section({ 
    Title = "Hip Height",
})

Players = game:GetService("Players")
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
Humanoid = Character:WaitForChild("Humanoid")

originalHipHeight = Humanoid.HipHeight
hipHeightSlider = 20
hipHeightEnabled = false

local Slider = Tab:Slider({
    Title = "Slider",
    Step = 1, 
    Value = {
        Min = 20,
        Max = 100,
        Default = 20,
    },
    Callback = function(value)
        hipHeightSlider = value
        if hipHeightEnabled then
            Humanoid.HipHeight = hipHeightSlider
        end
    end
})

local Toggle = Tab:Toggle({
    Title = "Hip Height",
    Desc = "This Will Save You From Hostile Monstors (USE MINIMUM 20)",
    Icon = "bird",
    Type = "Checkbox",
    Default = false,
    Callback = function(state) 
        hipHeightEnabled = state
        if hipHeightEnabled then
            Humanoid.HipHeight = hipHeightSlider
        else
            Humanoid.HipHeight = originalHipHeight
        end   
    end
})

local Section = Tab:Section({ 
    Title = "Chop Trees (COMING SOON)",
})

local Section = Tab:Section({ 
    Title = "Auto Food",
})

ReplicatedStorage = game:GetService("ReplicatedStorage")
Players = game:GetService("Players")
Workspace = game:GetService("Workspace")

player = Players.LocalPlayer
Remote = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("RequestConsumeItem")

foodOptions = {
    "Carrot","Berry","Chili","Morsel","Steak","Cooked Morsel","Cooked Steak",
    "Salmon","Clownfish","Mackerel","Cooked Mackerel","Cooked Salmon","Cooked Clownfish",
    "Ribs","Cooked Ribs","Cake","Apple"
}

autoConsumeEnabled = false
selectedFoods = {}
hungerThreshold = 70

local Dropdown = Tab:Dropdown({
    Title = "Auto eat food",
    Values = foodOptions,
    Value = {},
    Multi = true,
    AllowNone = true,
    Callback = function(selected) 
        selectedFoods = {}
        for _, food in ipairs(selected) do
            selectedFoods[food] = true
        end
    end
})

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