local WindUI =
loadstring(game:HttpGet("https://[Log in to view URL]"))()
WindUI:AddTheme({
Name = "Cyan Theme",
Accent = Color3.fromHex("#18181b"),
Dialog = Color3.fromHex("#161616"),
Outline = Color3.fromHex("#06B6D4"),
Text = Color3.fromHex("#22D3EE"),
Placeholder = Color3.fromHex("#67E8F9"),
Background = Color3.fromHex("#0D0D0D"),
Button = Color3.fromHex("#0891B2"),
Icon = Color3.fromHex("#22D3EE")
})
WindUI:SetTheme("Cyan Theme")
local Window = WindUI:CreateWindow({
Title = "IYN SCRIPTS (beta)",
Icon = "rocket",
Author = "Prison Life",
Folder = "NightsHub",
Size = UDim2.fromOffset(520, 310),
Theme = "Cyan Theme",
SideBarWidth = 200,
Background = "nil",
BackgroundImageTransparency = 0.52,
Transparent = false,
Resizable = true,
})
local Section = Window:Section({
Title = "99 NIGHTS IN THE FOREST",
Icon = "Bird",
Opened = true,
})
Tab = Window:Tab({
Title = "info",
Icon = "info",
Locked = false,
})
Section = Tab:Section({
Title = "Discord Server",
Box = false,
FontWeight = Enum.FontWeight.SemiBold,
TextTransparency = 0,
TextXAlignment = Enum.TextXAlignment.Left,
TextSize = 17,
Opened = true,
})
Tab:Button({
Title = "Copy Discord Server Link",
Desc = "Copies Discord link to clipboard",
Locked = false,
Callback = function()
setclipboard("https://[Log in to view URL]")
print("Discord invite copied to clipboard!")
end
})
Tab = Window:Tab({
Title = "Main",
Icon = "square",
Locked = false,
})
local Toggle = Tab:Toggle({
Title = "Hit Deer With Torch",
Desc = "Hits The Deer",
Icon = "sword",
Type = "Checkbox",
Default = false,
Callback = function(state)
hitDeer = state
if state then
spawn(function()
while hitDeer do
if deer then
MonsterHitByTorch:InvokeServer(deer)
end
task.wait()
end
end)
end
end
})
local Toggle = Tab:Toggle({
Title = "Auto Stun deer",
Desc = "HOLD FLASHLIGHT",
Icon = "sword",
Type = "Checkbox",
Default = false,
Callback = function(state)
hitRam = state
if state then
spawn(function()
while hitRam do
if ram then
MonsterHitByTorch:InvokeServer(ram)
end
task.wait()
end
end)
end
end
})
local Section = Tab:Section({
Title = "God Mode",
})
local Button = Tab:Button({
Title = "Invincibility",
Desc = "Hunger Or Monsters/Deer Cant Kill You!",
Locked = false,
Callback = function()
-- ...
end
})
local Section = Tab:Section({
Title = "Hip Height",
})
Players = game:GetService("Players")
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
Humanoid = Character:WaitForChild("Humanoid")
originalHipHeight = Humanoid.HipHeight
hipHeightSlider = 20
hipHeightEnabled = false
local Slider = Tab:Slider({
Title = "Slider",
Step = 1,
Value = {
Min = 20,
Max = 100,
Default = 20,
},
Callback = function(value)
hipHeightSlider = value
if hipHeightEnabled then
Humanoid.HipHeight = hipHeightSlider
end
end
})
local Toggle = Tab:Toggle({
Title = "Hip Height",
Desc = "This Will Save You From Hostile Monstors (USE MINIMUM 20)",
Icon = "bird",
Type = "Checkbox",
Default = false,
Callback = function(state)
hipHeightEnabled = state
if hipHeightEnabled then
Humanoid.HipHeight = hipHeightSlider
else
Humanoid.HipHeight = originalHipHeight
end
end
})
local Section = Tab:Section({
Title = "Chop Trees (COMING SOON)",
})
local Section = Tab:Section({
Title = "Auto Food",
})
ReplicatedStorage = game:GetService("ReplicatedStorage")
Players = game:GetService("Players")
Workspace = game:GetService("Workspace")
player = Players.LocalPlayer
Remote = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("RequestConsumeItem")
foodOptions = {
"Carrot","Berry","Chili","Morsel","Steak","Cooked Morsel","Cooked Steak",
"Salmon","Clownfish","Mackerel","Cooked Mackerel","Cooked Salmon","Cooked Clownfish",
"Ribs","Cooked Ribs","Cake","Apple"
}
autoConsumeEnabled = false
selectedFoods = {}
hungerThreshold = 70
local Dropdown = Tab:Dropdown({
Title = "Auto eat food",
Values = foodOptions,
Value = {},
Multi = true,
AllowNone = true,
Callback = function(selected)
selectedFoods = {}
for _, food in ipairs(selected) do
selectedFoods[food] = true
end
end
})
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