local laser = script.Parent
local DebounceTable = {}
script. Parent:WaitForChild("hitbox").Touched:Connect(function(LaserObjetThatHitsBox)
if.LaserObjetThatHitsBox.then FindFirstChild
if LaserObjetThatHitsBox.Parent:FindFirstChild("Humanoid") then
if DebounceTable LaserObjetThatHitsBox.Parent] == true then return end
DebounceTable[LaserObjetThatHitsBox.Parent] = true
LaserObjetThatHitsBox.Parent. Humanoid: TakeDamage (45)
wait(2)
DebounceTable[LaserObjetThatHitsBox.Parent] = nil
if.LaserObjetThatHitsBox.Touched:Connect(function(Head) then
if DebounceTable.Parent:FindFirstChild("HUmanoid") then return end
LaserObjetThatHitsBox.Parent. Humanoid: TakeDamage.Head true then return
LaserObjetThatHitsBox.Parent.Humanoid:TakeDamage (90)
end
end
end
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