local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local customTheme = {
TextColor = Color3.fromRGB(128,0,128),
Background = Color3.fromRGB(0,0,0),
Topbar = Color3.fromRGB(0,0,0),
Shadow = Color3.fromRGB(0,0,0),
NotificationBackground = Color3.fromRGB(0,0,0),
NotificationActionsBackground = Color3.fromRGB(0,0,0),
TabBackground = Color3.fromRGB(0,0,0),
TabStroke = Color3.fromRGB(128,0,128),
TabBackgroundSelected = Color3.fromRGB(0,0,0),
TabTextColor = Color3.fromRGB(128,0,128),
SelectedTabTextColor = Color3.fromRGB(128,0,128),
ElementBackground = Color3.fromRGB(0,0,0),
ElementBackgroundHover = Color3.fromRGB(0,0,0),
SecondaryElementBackground = Color3.fromRGB(0,0,0),
ElementStroke = Color3.fromRGB(128,0,128),
SecondaryElementStroke = Color3.fromRGB(128,0,128),
SliderBackground = Color3.fromRGB(0,0,0),
SliderProgress = Color3.fromRGB(128,0,128),
SliderStroke = Color3.fromRGB(128,0,128),
ToggleBackground = Color3.fromRGB(0,0,0),
ToggleEnabled = Color3.fromRGB(128,0,128),
ToggleDisabled = Color3.fromRGB(128,0,128),
ToggleEnabledStroke = Color3.fromRGB(128,0,128),
ToggleDisabledStroke = Color3.fromRGB(128,0,128),
ToggleEnabledOuterStroke = Color3.fromRGB(128,0,128),
ToggleDisabledOuterStroke = Color3.fromRGB(128,0,128),
DropdownSelected = Color3.fromRGB(128,0,128),
DropdownUnselected = Color3.fromRGB(0,0,0),
InputBackground = Color3.fromRGB(0,0,0),
InputStroke = Color3.fromRGB(128,0,128),
PlaceholderColor = Color3.fromRGB(128,0,128),
KeyInputBackground = Color3.fromRGB(0,0,0),
KeyInputTextColor = Color3.fromRGB(128,0,128)
}
local Window = Rayfield:CreateWindow({
Name = "X-Dk V2.3 | Tha Bronx 3",
Icon = nil,
LoadingTitle = "",
LoadingSubtitle = "",
Theme = customTheme,
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = false,
FolderName = "BlackThemeHub",
FileName = "BigHub"
},
Discord = {
Enabled = true,
Invite = "fMSrMaKH",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "X-Dk | V1 ",
Subtitle = "Enter Key Below",
Note = "Buy A Key At Discord.gg/dkshub",
FileName = "Key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {""},
Theme = customTheme
}
})
-- ✅ Fixed version of your script with all duplicate variable issues and syntax errors corrected:
local MainTab = Window:CreateTab("Main", 4483362458)
local MainSection1 = MainTab:CreateSection("Welcome!")
local Paragraph1 = MainTab:CreateParagraph({Title = "Welcome!", Content = "Thank you for using X-Dk."})
local MainSection2 = MainTab:CreateSection("User Information")
local player = game.Players.LocalPlayer
local username = player.Name
MainTab:CreateLabel("Player: " .. username)
local userId = player.UserId
MainTab:CreateLabel("User Id: " .. userId)
local MainSection3 = MainTab:CreateSection("Game and Executor")
local gameName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name
MainTab:CreateLabel("Game: " .. gameName)
local executorName = "Unknown Executor"
if syn and syn.version then
executorName = "Synapse X"
elseif isfolder and isfile then
executorName = "ScriptWare"
elseif isexecutorenv and isexecutorenv() then
executorName = "KRNL"
elseif getexecutorname and getexecutorname() == "Fluxus" then
executorName = "Fluxus"
elseif gethui then
executorName = "WeAreDevs (JJSploit)"
elseif ishydrogenexecutor then
executorName = "Hydrogen"
elseif pcall(function() return is_sentinel and is_sentinel() end) then
executorName = "Sentinel"
elseif is_protosmasher then
executorName = "Protosmasher"
elseif getexecutorname and getexecutorname() == "VegaX" then
executorName = "VegaX"
elseif _G.DeltaExecutor then
executorName = "Delta"
end
MainTab:CreateLabel("Executor: " .. executorName)
MainTab:CreateSection("Hardware")
local function getHWID()
if syn and syn.request then
return syn.crypt and syn.crypt.hash or "Synapse HWID Unavailable"
elseif identifyexecutor and identifyexecutor():lower():find("scriptware") then
return "ScriptWare HWID is not publicly accessible"
elseif gethwid then
return gethwid()
elseif fluxus and fluxus.gethwid then
return fluxus.gethwid()
elseif isexecutorenv and isexecutorenv() then
return getgenv().KRNL_ID or "KRNL HWID Unavailable"
end
return "HWID Not Supported"
end
local hwid = getHWID()
MainTab:CreateLabel("HWID: " .. hwid)
MainTab:CreateSection("Date + Time")
local currentDate = os.date("%Y-%m-%d")
MainTab:CreateLabel("Date: " .. currentDate)
local currentTime = os.date("%H:%M:%S")
MainTab:CreateLabel("Time: " .. currentTime)
MainTab:CreateSection("Credits")
MainTab:CreateButton({
Name = "Join Discord!",
Callback = function()
if setclipboard then
setclipboard("https://[Log in to view URL]")
print("Copied to clipboard!")
else
print("Your executor does not support setclipboard.")
end
Rayfield:Notify({
Title = "Link Copied!",
Content = "The Discord link has been copied to your clipboard.",
Duration = 8.5
})
end,
})
local ConstructionTab = Window:CreateTab("Construction", 4483362458)
local ConstructionSection1 = ConstructionTab:CreateSection("Note")
local Paragraph2 = ConstructionTab:CreateParagraph({Title = "Note", Content = "if u experience the error were it does not equip plywood please reexecute the script and try again."})
ConstructionTab:CreateButton({
Name = "Infinite Money",
Callback = function()
print("Infinite Money button clicked!")
local World = game.Workspace
local SharedStorage = game.ReplicatedStorage
local Player = game.Players.LocalPlayer
local Rio = {}
local function Notify(title, desc, time)
Rayfield:Notify({
Title = title,
Content = desc,
Duration = time or 5
})
end
local function InvokeServer(Remote, ...)
return Remote:InvokeServer(...)
end
local function FindItem(name)
return Player.Backpack:FindFirstChild(name) or Player.Character and Player.Character:FindFirstChild(name)
end
local function GetValue(path)
local val = Player:FindFirstChild("stored") and Player.stored:FindFirstChild(path)
return val and val.Value or 0
end
local function Teleport(pos)
if Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
Player.Character.HumanoidRootPart.CFrame = CFrame.new(pos)
end
end
local function BlackoutScreen(duration)
local gui = Instance.new("ScreenGui", Player:WaitForChild("PlayerGui"))
gui.Name = "BlackoutGui"
gui.ResetOnSpawn = false
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.BackgroundTransparency = 1
frame.ZIndex = 100
for i = 1, 10 do
frame.BackgroundTransparency = 1 - (i / 10)
task.wait(0.03)
end
task.wait(duration or 1)
for i = 1, 10 do
frame.BackgroundTransparency = i / 10
task.wait(0.03)
end
gui:Destroy()
end
local function BuySupplies()
local Items = { "Ice-Fruit Bag", "Ice-Fruit Cupz", "FijiWater", "FreshWater" }
if not SharedStorage:FindFirstChild("ExoticStock") or not SharedStorage:FindFirstChild("ExoticShopRemote") then
return false
end
for _, item in ipairs(Items) do
local stock = SharedStorage.ExoticStock:FindFirstChild(item)
if not stock or stock.Value == 0 then return false end
end
for _, item in ipairs(Items) do
local success = pcall(function()
InvokeServer(SharedStorage.ExoticShopRemote, item)
end)
if not success then return false end
task.wait(1.25)
end
for _, item in ipairs(Items) do
if not FindItem(item) then return false end
end
return true
end
local function GetCookingPot()
if not World:FindFirstChild("CookingPots") then return nil end
for _, pot in ipairs(World.CookingPots:GetChildren()) do
local owner = pot:FindFirstChild("Owner")
local cook = pot:FindFirstChild("CookPart")
local progress = cook and cook:FindFirstChild("Steam") and cook.Steam:FindFirstChild("LoadUI")
if pot:IsA("Model") and owner and cook and progress and not owner.Value and not progress.Enabled then
return pot
end
end
return nil
end
local function FakeExit()
Notify("Infinite Money Failed", "This server has datastores GLITCHED. Please join a different server!", 10)
task.wait(0.25)
Rio.InfiniteMoney = false
end
-- Start process
local money = GetValue("Money")
if money < 2750 then
Notify("WARNING", "Insufficient funds detected! You need at least 2750 to proceed.", 5)
return
end
if not BuySupplies() then
FakeExit()
return
end
local CookingPot = GetCookingPot()
if not CookingPot then
FakeExit()
return
end
local CookPart = CookingPot:FindFirstChild("CookPart")
local CookPrompt = CookPart and CookPart:FindFirstChild("ProximityPrompt")
local CookProgress = CookPart and CookPart:FindFirstChild("Steam") and CookPart.Steam:FindFirstChild("LoadUI")
if not (CookPart and CookPrompt and CookProgress) then
FakeExit()
return
end
local FijiWater = FindItem("FijiWater")
local FreshWater = FindItem("FreshWater")
local IceFruitBag = FindItem("Ice-Fruit Bag")
local IceFruitCupz = FindItem("Ice-Fruit Cupz")
if not (FijiWater and FreshWater and IceFruitBag and IceFruitCupz) then
FakeExit()
return
end
local CookOrder = { FijiWater, FreshWater, IceFruitBag }
Teleport(CookPart.Position)
task.wait(0.25)
local success, err = pcall(function()
fireproximityprompt(CookPrompt, 0)
end)
if not success then
print("Error: " .. err)
FakeExit()
return
end
task.wait(0.25)
for _, item in ipairs(CookOrder) do
Player.Character.Humanoid:EquipTool(item)
task.wait(0.5)
local success, err = pcall(function()
fireproximityprompt(CookPrompt, 0)
end)
if not success then
print("Error adding item: " .. err)
FakeExit()
return
end
task.wait(5)
end
while CookProgress.Enabled do
task.wait(10)
end
Teleport(CookPart.Position)
task.wait(0.25)
Player.Character.Humanoid:EquipTool(IceFruitCupz)
task.wait(0.1)
local success, err = pcall(function()
fireproximityprompt(CookPrompt, 0)
end)
if not success then
print("Final cook error: " .. err)
FakeExit()
return
end
task.wait(1)
local SellPart = World:FindFirstChild("IceFruit Sell")
local SellPrompt = SellPart and SellPart:FindFirstChild("ProximityPrompt")
if not (SellPart and SellPrompt) then
FakeExit()
return
end
local oldPos = Player.Character.HumanoidRootPart.Position
BlackoutScreen(0.5)
Teleport(SellPart.Position)
task.wait(0.25)
for _ = 1, 2000 do
local success, err = pcall(function()
fireproximityprompt(SellPrompt, 0)
end)
if not success then
print("Sell error: " .. err)
FakeExit()
return
end
end
Teleport(oldPos)
Notify("Success", "Infinite Money Enabled!", 5)
end
})
ConstructionTab:CreateButton({
Name = "Join VC Server",
Callback = function()
game:GetService("TeleportService"):Teleport(18642421777, game.Players.LocalPlayer)
end,
})
local AutofarmTab = Window:CreateTab("Autofarm", 4483362458)
local AutofarmSection1 = AutofarmTab:CreateSection("Auto-cook")
local function TeleportToLocation()
local targetPosition = Vector3.new(-609, 261, -751)
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(targetPosition))
end
AutofarmTab:CreateButton({
Name = "Goto Pot",
Callback = function()
TeleportToLocation()
end,
})
local Paragraph = AutofarmTab:CreateParagraph({Title = "Note", Content = "To Start this autofarm press goto pot then press buy supplies then cook them in the pot then equip the cup then press sell items"})
local SharedStorage = game.ReplicatedStorage
local function InvokeServer(Remote, ...)
return Remote:InvokeServer(...)
end
local function FindItem(Item)
return game.Players.LocalPlayer.Backpack:FindFirstChild(Item) or game.Players.LocalPlayer.Character:FindFirstChild(Item)
end
local function AutoBuySupplies()
local Items = {
"Ice-Fruit Bag",
"Ice-Fruit Cupz",
"FijiWater",
"FreshWater",
}
for _, item in ipairs(Items) do
local ItemStock = SharedStorage.ExoticStock:FindFirstChild(item)
if not ItemStock or ItemStock.Value == 0 then
warn("Item out of stock:", item)
return false
end
end
for _, item in ipairs(Items) do
InvokeServer(SharedStorage.ExoticShopRemote, item)
task.wait(1.25)
end
for _, item in ipairs(Items) do
if not FindItem(item) then
warn("Failed to acquire:", item)
return false
end
end
return true
end
AutofarmTab:CreateButton({
Name = "Purchase Supplies",
Callback = function()
local success = AutoBuySupplies()
if success then
Rayfield:Notify({
Title = "AutoBuy",
Content = "Items purchased successfully!",
Duration = 5,
Image = 4483362458,
})
else
Rayfield:Notify({
Title = "AutoBuy",
Content = "Failed to purchase items!",
Duration = 5,
Image = 4483362458,
})
end
end,
})
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local autoInteract = false
AutofarmTab:CreateToggle({
Name = "Sell Items",
CurrentValue = false,
Callback = function(Value)
autoInteract = Value
if autoInteract then
local function teleportAndEquip()
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
rootPart.CFrame = CFrame.new(-49, 287, -338)
local backpack = player:WaitForChild("Backpack")
local tool = backpack:FindFirstChild("Ice-Fruit Cupz")
if tool then
tool.Parent = character
end
end
teleportAndEquip()
task.spawn(function()
while autoInteract do
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
for _, instance in ipairs(workspace:GetDescendants()) do
if instance:IsA("ProximityPrompt") then
local prompt = instance
local targetPart = prompt.Parent
if targetPart and targetPart:IsA("BasePart") and rootPart and rootPart.Parent then
local distance = (targetPart.Position - rootPart.Position).Magnitude
if distance <= prompt.MaxActivationDistance then
prompt:InputHoldBegin()
task.wait(prompt.HoldDuration)
prompt:InputHoldEnd()
end
end
end
end
task.wait(0.2)
end
end)
end
end,
})
local AutofarmSection = AutofarmTab:CreateSection("Anti Afk")
local function openAntiAFKUI()
local AntiAFKUI = Instance.new("ScreenGui")
AntiAFKUI.Name = "AntiAFKUI"
AntiAFKUI.ResetOnSpawn = false
AntiAFKUI.Parent = game:GetService("CoreGui")
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 150, 0, 60)
Frame.Position = UDim2.new(0.5, -75, 0.5, -30)
Frame.BackgroundColor3 = Color3.fromRGB(10, 10, 10) -- black
Frame.BorderSizePixel = 2
Frame.BorderColor3 = Color3.fromRGB(150, 0, 255) -- purple
Frame.Draggable = true
Frame.Active = true
Frame.Selectable = true
Frame.Parent = AntiAFKUI
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0.5, 0)
Title.BackgroundTransparency = 1
Title.Text = "X-Dk"
Title.TextColor3 = Color3.fromRGB(150, 0, 255) -- purple
Title.Font = Enum.Font.GothamBold
Title.TextSize = 14
Title.Parent = Frame
local FooterBg = Instance.new("Frame")
FooterBg.Size = UDim2.new(1, 0, 0.5, 0)
FooterBg.Position = UDim2.new(0, 0, 0.5, 0)
FooterBg.BackgroundColor3 = Color3.fromRGB(20, 20, 20) -- darker black
FooterBg.BorderSizePixel = 0
FooterBg.Parent = Frame
local Footer = Instance.new("TextLabel")
Footer.Size = UDim2.new(1, 0, 1, 0)
Footer.BackgroundTransparency = 1
Footer.Text = "X-Dk Anti AFK"
Footer.TextColor3 = Color3.fromRGB(200, 0, 255) -- light purple
Footer.Font = Enum.Font.Gotham
Footer.TextSize = 12
Footer.Parent = FooterBg
game:GetService("Players").LocalPlayer.Idled:Connect(function()
game:GetService("VirtualUser"):CaptureController()
game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)
end
AutofarmTab:CreateButton({
Name = "Anti AFK",
Callback = function()
openAntiAFKUI()
end
})
local MiscTab = Window:CreateTab("Misc", 4483362458) -- Title, Image
local MiscSection = MiscTab:CreateSection("In-Game")
local AntiStaminaEnabled = false
MiscTab:CreateToggle({
Name = "Inf Stamina",
CurrentValue = false,
Callback = function(Value)
AntiStaminaEnabled = Value
if Value then
task.spawn(function()
while AntiStaminaEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local staminaScript = player.PlayerGui:FindFirstChild("Run")
and player.PlayerGui.Run:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
if staminaScript then
staminaScript.Disabled = true
end
end
end
end)
end
end
})
local AntiHungerEnabled = false
MiscTab:CreateToggle({
Name = "Inf Hunger",
CurrentValue = false,
Callback = function(Value)
AntiHungerEnabled = Value
if Value then
task.spawn(function()
while AntiHungerEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local hungerGui = player.PlayerGui:FindFirstChild("Hunger")
if hungerGui then
local hungerScript = hungerGui:FindFirstChild("Frame")
and hungerGui.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
if hungerScript then
hungerScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiSleepEnabled = false
MiscTab:CreateToggle({
Name = "Inf Sleep",
CurrentValue = false,
Callback = function(Value)
AntiSleepEnabled = Value
if Value then
task.spawn(function()
while AntiSleepEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local sleepGui = player.PlayerGui:FindFirstChild("SleepGui")
if sleepGui then
local sleepScript = sleepGui:FindFirstChild("Frame")
and sleepGui.Frame:FindFirstChild("sleep")
and sleepGui.Frame.sleep:FindFirstChild("SleepBar")
and sleepGui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
if sleepScript then
sleepScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiFallEnabled = false
MiscTab:CreateToggle({
Name = "No Fall Damage",
CurrentValue = false,
Callback = function(Value)
AntiFallEnabled = Value
if Value then
task.spawn(function()
while AntiFallEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local fallDamage = player.Character:FindFirstChild("FallDamageRagdoll")
if fallDamage then
fallDamage.Disabled = true
end
end
end
end)
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
MiscTab:CreateToggle({
Name = "No Jump Cooldown",
CurrentValue = false,
Flag = "NoJumpCooldownFlag",
Callback = function(State)
if State then
getgenv().NoJumpCooldown = true
task.spawn(function()
while getgenv().NoJumpCooldown do
local character = LocalPlayer.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Jump = true
end
task.wait()
end
end)
else
getgenv().NoJumpCooldown = false
end
end
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local lastPosition
local respawnConnection
local deathConnection
MiscTab:CreateToggle({
Name = "Respawn Where Died",
CurrentValue = false,
Flag = "RespawnWhereDied",
Callback = function(state)
if state then
local function setup()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")
deathConnection = humanoid.Died:Connect(function()
if root then
lastPosition = root.CFrame
end
end)
respawnConnection = LocalPlayer.CharacterAdded:Connect(function(char)
local newRoot = char:WaitForChild("HumanoidRootPart")
if lastPosition then
newRoot.CFrame = lastPosition
end
setup()
end)
end
setup()
else
if respawnConnection then
respawnConnection:Disconnect()
respawnConnection = nil
end
if deathConnection then
deathConnection:Disconnect()
deathConnection = nil
end
end
end,
})
local AntiRentPayEnabled = false
MiscTab:CreateToggle({
Name = "No Rent Pay",
CurrentValue = false,
Callback = function(Value)
AntiRentPayEnabled = Value
if Value then
task.spawn(function()
while AntiRentPayEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
local rentGui = player:FindFirstChild("PlayerGui") and player.PlayerGui:FindFirstChild("RentGui")
if rentGui then
local rentScript = rentGui:FindFirstChild("LocalScript")
if rentScript then
rentScript.Disabled = true
rentScript:Destroy()
end
end
end
end)
end
end
})
local AntiCameraShakeEnabled = false
local AntiCameraShakeToggle = MiscTab:CreateToggle({
Name = "No Camera Bobbing",
CurrentValue = false,
Callback = function(Value)
AntiCameraShakeEnabled = Value
if Value then
task.spawn(function()
while AntiCameraShakeEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local cameraBobbing = player.Character:FindFirstChild("CameraBobbing")
if cameraBobbing then
cameraBobbing:Destroy()
end
end
end
end)
end
end
})
local ReplicatedStorage = game:GetService("ReplicatedStorage")
MiscTab:CreateToggle({
Name = "No Jail",
CurrentValue = false,
Callback = function(Value)
local jailRemote = ReplicatedStorage:FindFirstChild("JailRemote")
if Value then
if jailRemote then
jailRemote:Destroy()
end
end
end,
})
local UtilitiesTab = Window:CreateTab("Utilities", 4483362458)
local UtilitiesSection = UtilitiesTab:CreateSection("Screen")
local blackScreen = Instance.new("ScreenGui")
blackScreen.IgnoreGuiInset = true
blackScreen.ZIndexBehavior = Enum.ZIndexBehavior.Global
blackScreen.ResetOnSpawn = false
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BackgroundTransparency = 0
blackFrame.Parent = blackScreen
blackScreen.Enabled = false
blackScreen.Parent = game.CoreGui
UtilitiesTab:CreateToggle({
Name = "Black Screen",
CurrentValue = false,
Flag = "BlackScreenToggle",
Callback = function(Value)
blackScreen.Enabled = Value
end,
})
local blackScreen = Instance.new("ScreenGui")
blackScreen.IgnoreGuiInset = true
blackScreen.ZIndexBehavior = Enum.ZIndexBehavior.Global
blackScreen.ResetOnSpawn = false
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(255,255,255)
blackFrame.BackgroundTransparency = 0
blackFrame.Parent = blackScreen
blackScreen.Enabled = false
blackScreen.Parent = game.CoreGui
UtilitiesTab:CreateToggle({
Name = "White Screen",
CurrentValue = false,
Flag = "BlackScreenToggle",
Callback = function(Value)
blackScreen.Enabled = Value
end,
})
local UtilitiesSection = UtilitiesTab:CreateSection("Time Of Day")
UtilitiesTab:CreateSlider({
Name = "Time of Day",
Range = {0, 24},
Increment = 0.25,
Suffix = "Hours",
CurrentValue = 12,
Flag = "TimeSlider",
Callback = function(Value)
local hours = math.floor(Value)
local minutes = math.floor((Value - hours) * 60)
game.Lighting.TimeOfDay = string.format("%02d:%02d:00", hours, minutes)
end,
})
UtilitiesTab:CreateButton({
Name = "Full Bright",
Callback = function()
local lighting = game:GetService("Lighting")
lighting.Brightness = 2
lighting.ClockTime = 12
lighting.FogEnd = 100000
lighting.GlobalShadows = false
lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
end,
})
UtilitiesTab:CreateButton({
Name = "No Fog",
Callback = function()
local lighting = game:GetService("Lighting")
lighting.FogStart = 100000
lighting.FogEnd = 100000
end,
})
local UtilitiesSection = UtilitiesTab:CreateSection("Player Features")
UtilitiesTab:CreateButton({
Name = "Naked (Client Sided)",
Default = false,
Callback = function(Value)
local character = game.Players.LocalPlayer.Character
if character then
for _, item in pairs(character:GetChildren()) do
if item:IsA("Shirt") or item:IsA("Pants") or item:IsA("ShirtGraphic") then
item:Destroy()
end
end
for _, accessory in pairs(character:GetChildren()) do
if accessory:IsA("Accessory") then
accessory:Destroy()
end
end
if not Value then
end
end
end,
})
UtilitiesTab:CreateButton({
Name = "No Face",
Callback = function()
local character = game.Players.LocalPlayer.Character
if character then
local head = character:FindFirstChild("Head")
if head then
local face = head:FindFirstChild("face")
if face then
face:Destroy()
end
end
end
end,
})
local UtilitiesSection = UtilitiesTab:CreateSection("Other")
UtilitiesTab:CreateToggle({
Name = "Instant Interact",
Default = false,
Callback = function(Value)
local Workspace = game:GetService("Workspace")
local function updateProximityPrompts()
for i, v in ipairs(Workspace:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = Value and 0 or 1
end
end
end
updateProximityPrompts()
Workspace.DescendantAdded:Connect(function(descendant)
if descendant.ClassName == "ProximityPrompt" then
descendant.HoldDuration = Value and 0 or 1
end
end)
end,
})
UtilitiesTab:CreateButton({
Name = "Drop All Tools",
Callback = function()
local player = game.Players.LocalPlayer
local backpack = player:FindFirstChild("Backpack")
local character = player.Character or player.CharacterAdded:Wait()
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = character
task.wait(0.1)
tool.Parent = workspace
end
end
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = workspace
end
end
end,
})
UtilitiesTab:CreateSlider({
Name = "FOV",
Range = {70, 120},
Increment = 1,
Suffix = "Units",
CurrentValue = 70,
Callback = function(Value)
game.Workspace.CurrentCamera.FieldOfView = Value
end,
})
local TeleportTab = Window:CreateTab("Teleport", 4483362458)
local TeleportSection = TeleportTab:CreateSection("Teleports")
-- Spawn Locations
local teleportLocations_Spawn = {
{Name = "Spawn Location 1", Position = CFrame.new(-357.28, 279.95, -1177.15)},
{Name = "Spawn Location 2", Position = CFrame.new(-1495.00, 249.88, -1235.86)},
{Name = "Spawn Location 3", Position = CFrame.new(-999.25, 250.59, -1065.42)},
}
local locationNames_Spawn = {}
for _, location in ipairs(teleportLocations_Spawn) do
table.insert(locationNames_Spawn, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Spawn Locations",
Options = locationNames_Spawn,
CurrentOption = {locationNames_Spawn[1]},
MultipleOptions = false,
Flag = "SpawnDropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations_Spawn) do
if location.Name == Options[1] then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location.Position
break
end
end
end
})
-- Gun Stores
local teleportLocations_Gun = {
{Name = "Gun Shop 1", Position = CFrame.new(92995, 122098, 17023)},
{Name = "Gun Shop 2", Position = CFrame.new(66190, 123616, 5744)},
}
local locationNames_Gun = {}
for _, location in ipairs(teleportLocations_Gun) do
table.insert(locationNames_Gun, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Gun Stores",
Options = locationNames_Gun,
CurrentOption = {locationNames_Gun[1]},
MultipleOptions = false,
Flag = "GunDropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations_Gun) do
if location.Name == Options[1] then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location.Position
break
end
end
end
})
-- Jobs
local teleportLocations_Jobs = {
{Name = "Plant Job", Position = CFrame.new(-1541, 282, -987)},
{Name = "Laptop Job", Position = CFrame.new(-1017, 253, -249)},
{Name = "Mop Job", Position = CFrame.new(-729, 254, -778)},
{Name = "Rice Job", Position = CFrame.new(51375, 21680, 5842)},
}
local locationNames_Jobs = {}
for _, location in ipairs(teleportLocations_Jobs) do
table.insert(locationNames_Jobs, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Jobs",
Options = locationNames_Jobs,
CurrentOption = {locationNames_Jobs[1]},
MultipleOptions = false,
Flag = "JobsDropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations_Jobs) do
if location.Name == Options[1] then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location.Position
break
end
end
end
})
-- Apartments
local teleportLocations_Apartments = {
{Name = "Pent House", Position = CFrame.new(-63, 283, -574)},
{Name = "Regular Apartment", Position = CFrame.new(-63, 283, -527)},
{Name = "Trash Apartment", Position = CFrame.new(68443, 52941, -736)},
}
local locationNames_Apartments = {}
for _, location in ipairs(teleportLocations_Apartments) do
table.insert(locationNames_Apartments, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Apartments",
Options = locationNames_Apartments,
CurrentOption = {locationNames_Apartments[1]},
MultipleOptions = false,
Flag = "ApartmentsDropdown",
Callback = function(Options)
local selectedLocation
for _, location in ipairs(teleportLocations_Apartments) do
if location.Name == Options[1] then
selectedLocation = location
break
end
end
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and selectedLocation then
player.Character.HumanoidRootPart.CFrame = selectedLocation.Position
else
warn("Teleport failed: Missing character or HumanoidRootPart")
end
end
})
-- Robbable Houses
local teleportLocations_Houses = {
{Name = "House 1", Position = CFrame.new(-605, 258, -698)},
{Name = "House 2", Position = CFrame.new(-605, 258, -724)},
}
local locationNames_Houses = {}
for _, location in ipairs(teleportLocations_Houses) do
table.insert(locationNames_Houses, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Robbable Houses",
Options = locationNames_Houses,
CurrentOption = {locationNames_Houses[1]},
MultipleOptions = false,
Flag = "HousesDropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations_Houses) do
if location.Name == Options[1] then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location.Position
break
end
end
end
})
local teleportLocations_Houses = {
{Name = "Exotic Shop", Position = CFrame.new(-1525, 273, -984)},
{Name = "Car Shop", Position = CFrame.new(-346, 255, -1246)},
{Name = "Ice Box", Position = CFrame.new(-150, 284, -1258)},
{Name = "Tatto Shop", Position = CFrame.new(-712.4014282226562, 252.9751434326172, -519.5180053710938)},
}
local locationNames_Houses = {}
for _, location in ipairs(teleportLocations_Houses) do
table.insert(locationNames_Houses, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Stores",
Options = locationNames_Houses,
CurrentOption = {locationNames_Houses[1]},
MultipleOptions = false,
Flag = "Dropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations_Houses) do
if location.Name == Options[1] then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location.Position
break
end
end
end
})
local teleportLocations_Houses = {
{Name = "Roof", Position = CFrame.new(-363, 340, -559)},
{Name = "Bank Vault", Position = CFrame.new(-122, 374, -1216)},
{Name = "Bank", Position = CFrame.new(-109, 374, -1215)},
{Name = "Basketball Court", Position = CFrame.new(-1056, 254, -496)},
{Name = "Basketball Court 2", Position = CFrame.new(-359, 254, -938)},
{Name = "Clean Money", Position = CFrame.new(-997, 254, -691)},
{Name = "Plant Buyer", Position = CFrame.new(-636, 253, -731)},
{Name = "Casino", Position = CFrame.new(92173, 121858, -16113)},
{Name = "Sewer", Position = CFrame.new(81112, 133133, 149)},
{Name = "Safe Spot", Position = CFrame.new(544, 283, -807)},
}
local locationNames_Houses = {}
for _, location in ipairs(teleportLocations_Houses) do
table.insert(locationNames_Houses, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Others",
Options = locationNames_Houses,
CurrentOption = {locationNames_Houses[1]},
MultipleOptions = false,
Flag = "Dropdow",
Callback = function(Options)
for _, location in ipairs(teleportLocations_Houses) do
if location.Name == Options[1] then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location.Position
break
end
end
end
})
local TeleportSection = TeleportTab:CreateSection("Player Teleport")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local dkIsANigger = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(dkIsANigger, player.Name)
end
end
local TeleportDropdown = TeleportTab:CreateDropdown({
Name = "Select Player",
Options = dkIsANigger,
CurrentOption = {},
MultipleOptions = false,
Flag = "PlayerDropdown",
Callback = function(Options)
SelectedPlayer = Options[1]
end,
})
local function UpdateDropdown()
local ExistingPlayers = {}
for _, name in ipairs(dkIsANigger) do
ExistingPlayers[name] = true
end
local NewOptions = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(NewOptions, player.Name)
end
end
dkIsANigger = NewOptions
TeleportDropdown:Set(dkIsANigger)
end
local TeleportButton = TeleportTab:CreateButton({
Name = "Teleport!",
Callback = function()
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character and LocalPlayer.Character then
LocalPlayer.Character:SetPrimaryPartCFrame(TargetPlayer.Character:GetPrimaryPartCFrame())
end
end,
})
local RefreshButton = TeleportTab:CreateButton({
Name = "Refresh Players",
Callback = UpdateDropdown,
})
local PlayerTab = Window:CreateTab("Player", 4483362458) -- Title, Image
local PlayerSection = PlayerTab:CreateSection("Speed")
local WalkSpeedEnabled = false
local defaultWalkSpeed = 16
local currentWalkSpeed = 16
-- Create the toggle to enable/disable custom walk speed
local Toggle = PlayerTab:CreateToggle({
Name = "Enable Walk Speed",
Callback = function()
WalkSpeedEnabled = not WalkSpeedEnabled
if WalkSpeedEnabled then
print("Custom Walk Speed Enabled")
-- Apply current slider value if toggle is enabled
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = currentWalkSpeed
else
print("Custom Walk Speed Disabled")
-- Reset to default walk speed
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = defaultWalkSpeed
end
end
})
-- Create the slider for adjusting walk speed
local Slider = PlayerTab:CreateSlider({
Name = "Walk Speed (0-300)",
Range = {0, 300},
Increment = 1,
Suffix = "Unit",
CurrentValue = currentWalkSpeed,
Flag = "Slider2", -- Make sure this flag is unique
Callback = function(Value)
currentWalkSpeed = Value
if WalkSpeedEnabled then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = currentWalkSpeed
end
end,
})
local PlayerSection = PlayerTab:CreateSection("Player Modify")
local InfiniteJumpEnabled = false
local jumpConnection
local jumpPower = 50 -- Default jump power
PlayerTab:CreateToggle({
Name = "Infinite-Jump",
Callback = function()
InfiniteJumpEnabled = not InfiniteJumpEnabled
if InfiniteJumpEnabled then
print("Infinite Jump Enabled")
jumpConnection = game:GetService("UserInputService").JumpRequest:Connect(function()
if InfiniteJumpEnabled then
local humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
humanoid.JumpHeight = jumpPower -- Set jump height to slider value
end
end
end)
else
print("Infinite Jump Disabled")
if jumpConnection then
jumpConnection:Disconnect()
jumpConnection = nil
end
end
end
})
local player = game:GetService("Players").LocalPlayer
local noclip = false
local noclipLoop
local function toggleNoclip(state)
noclip = state
if noclip then
noclipLoop = task.spawn(function()
while noclip do
if player.Character then
for _, part in pairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
task.wait()
end
end)
else
if noclipLoop then
task.cancel(noclipLoop)
end
if player.Character then
for _, part in pairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
end
PlayerTab:CreateToggle({
Name = "Enable No Clip",
CurrentValue = false,
Flag = "NoclipToggle",
Callback = function(Value)
toggleNoclip(Value)
end
})
local DupeTab = Window:CreateTab("Dupe", 4483362458)
local DupeSection = DupeTab:CreateSection("Gun Dupe Instructions")
local Paragraph = DupeTab:CreateParagraph({Title = "Instructions", Content = "Hold the gun u want to dupe then press safe dupe button than wait for procces to finish then go to safe u have duped your gun."})
local DupeSection = DupeTab:CreateSection("Safe Dupe")
local v12 = 0
local v13 = 35
DupeTab:CreateButton({
Name = "Safe Dupe",
Callback = function()
local v164 = os.time()
if ((v164 - v12) < v13) then
Rayfield:Notify({
Title = "Dupe gun",
Content = "Please wait " .. v13 .. " seconds!",
Duration = 3
})
return
end
v12 = v164
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Processing...",
Duration = 5
})
local function v165()
local player = game:GetService("Players").LocalPlayer
local gui = player:FindFirstChild("PlayerGui")
if not gui then return end
local blackout = Instance.new("ScreenGui")
blackout.Name = "TeleportBlackout"
blackout.Parent = gui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.BackgroundTransparency = 0
frame.Parent = blackout
task.delay(1.5, function()
if blackout then blackout:Destroy() end
end)
return blackout
end
v165()
local replicatedStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local workspace = game:GetService("Workspace")
local function getCharacter()
return players.LocalPlayer.Character
end
local function teleportTo(position)
getCharacter().HumanoidRootPart.CFrame = CFrame.new(position.Position.X + 2, position.Position.Y, position.Position.Z)
end
local inventory = replicatedStorage:WaitForChild("Inventory")
local backpackRemote = replicatedStorage:WaitForChild("BackpackRemote")
if getCharacter():FindFirstChildOfClass("Tool") then
local step = 0
local toolName
local safe
local originalCFrame
while true do
if step == 4 then
task.wait(0.5)
teleportTo(originalCFrame)
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Duplication Complete!",
Duration = 5
})
break
end
if step == 2 then
task.spawn(function()
backpackRemote:InvokeServer("Store", toolName)
end)
task.spawn(function()
inventory:FireServer("Change", toolName, "Backpack", safe)
end)
task.wait(1.5)
step = 3
end
if step == 3 then
teleportTo(originalCFrame)
task.wait(1)
backpackRemote:InvokeServer("Grab", toolName)
step = 4
end
if step == 0 then
toolName = getCharacter():FindFirstChildOfClass("Tool").Name
getCharacter():FindFirstChildOfClass("Humanoid"):UnequipTools()
safe = workspace["1# Map"]["2 Crosswalks"].Safes:GetChildren()[1]
step = 1
end
if step == 1 then
originalCFrame = getCharacter():FindFirstChild("HumanoidRootPart").CFrame
teleportTo(safe.Union.CFrame)
task.wait(0.5)
step = 2
end
end
else
Rayfield:Notify({
Title = "Dupe Gun",
Content = "No Tool Found!",
Duration = 5
})
end
end
})
DupeTab:CreateButton({
Name = "Teleport To A Safe",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-159, 295, -1010)
end
})
local CombatTab = Window:CreateTab("Combat", 4483362458) -- Title, Image
local CombatSection = CombatTab:CreateSection("Gun Modify")
CombatTab:CreateButton({
Name = "Apply All Gun Mods",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool then
local settingModule = nil
if tool:FindFirstChild("Setting") then
settingModule = require(tool.Setting)
elseif tool:FindFirstChild("Settings") then
settingModule = require(tool.Settings)
end
if settingModule then
if settingModule.Auto ~= nil then
settingModule.Auto = true
end
if settingModule.LimitedAmmoEnabled ~= nil then
settingModule.LimitedAmmoEnabled = false
settingModule.MaxAmmo = 9e9
settingModule.AmmoPerMag = 9e9
settingModule.Ammo = 9e9
end
if settingModule.BaseDamage ~= nil then
settingModule.BaseDamage = 9e9
end
if settingModule.Recoil ~= nil then
settingModule.Recoil = 0
end
if settingModule.FireRate ~= nil then
settingModule.FireRate = 0
end
end
end
end
})
CombatTab:CreateToggle({
Name = "Automatic Gun",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.Auto = Value
end
end
})
CombatTab:CreateToggle({
Name = "Inf Ammo",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.LimitedAmmoEnabled = not Value
if Value then
setting.MaxAmmo = 9e9
setting.AmmoPerMag = 9e9
setting.Ammo = 9e9
end
end
end
})
CombatTab:CreateToggle({
Name = "Max Damage",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.BaseDamage = Value and 9e9 or 25
end
end
})
CombatTab:CreateToggle({
Name = "Remove Recoil",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Settings") then
local settings = require(tool.Settings)
settings.Recoil = Value and 0 or 1
end
end
})
CombatTab:CreateToggle({
Name = "Instant Fire Rate",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.FireRate = Value and 0 or 0.15
end
end,
SectionParent = GunSection
})
local CombatSection = CombatTab:CreateSection("Anti-Die")
local player = game.Players.LocalPlayer
local teleportHealth = 50
local toggleEnabled = false
local function getHumanoid()
return player.Character and player.Character:FindFirstChild("Humanoid")
end
CombatTab:CreateToggle({
Name = "Enable Anti Die",
CurrentValue = false,
Flag = "13",
Callback = function(Value)
toggleEnabled = Value
end
})
CombatTab:CreateSlider({
Name = "Health to teleport at",
Range = {50, 99},
Increment = 1,
Suffix = "Health",
CurrentValue = 50,
Flag = "58",
Callback = function(Value)
teleportHealth = Value
end
})
game:GetService("RunService").Heartbeat:Connect(function()
local humanoid = getHumanoid()
if humanoid and toggleEnabled then
if humanoid.Health < teleportHealth then
if player.Character and player.Character.PrimaryPart then
player.Character:SetPrimaryPartCFrame(CFrame.new(-357.28680419921875, 279.954833984375, -1177.158935546875))
end
end
end
end)
local TrollingTab = Window:CreateTab("Trolling", 4483362458) -- Title
TrollingTab:CreateSection("Target Player")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Variables
local playerList = {}
local SelectedPlayer = nil
local BringLoopRunning = false
local SpectateRunning = false
local TeleportLoopRunning = false
-- Create initial player list
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(playerList, player.Name)
end
end
-- Dropdown UI
local TeleportDropdown = TrollingTab:CreateDropdown({
Name = "Select Player",
Options = playerList,
CurrentOption = {},
MultipleOptions = false,
Flag = "PlayerDropdown",
Callback = function(Options)
SelectedPlayer = Options[1]
end,
})
-- Refresh player list function
local function RefreshPlayerList()
playerList = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(playerList, player.Name)
end
end
TeleportDropdown:Set(playerList)
end
-- Refresh Button
TrollingTab:CreateButton({
Name = "Refresh Players",
Callback = RefreshPlayerList,
})
-- Section: Spectate
TrollingTab:CreateSection("Spectate")
TrollingTab:CreateToggle({
Name = "Spectate Selected Player",
CurrentValue = false,
Flag = "SpectateToggle",
Callback = function(Value)
SpectateRunning = Value
if Value and SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character then
local targetRoot = TargetPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
Camera.CameraSubject = targetRoot
end
end
elseif LocalPlayer.Character then
local myHumanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
if myHumanoid then
Camera.CameraSubject = myHumanoid
end
end
end,
})
TrollingTab:CreateButton({
Name = "View Inventory",
Callback = function()
if SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer:FindFirstChild("Backpack") then
local inventory = TargetPlayer.Backpack:GetChildren()
if #inventory > 0 then
local itemNames = {}
for _, item in ipairs(inventory) do
table.insert(itemNames, item.Name)
end
Rayfield:Notify({
Title = "Inventory",
Content = SelectedPlayer .. "'s items: " .. table.concat(itemNames, ", "),
Duration = 6,
})
else
Rayfield:Notify({
Title = "Inventory",
Content = SelectedPlayer .. " has no items in their backpack.",
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "Error",
Content = "Couldn't access backpack of " .. SelectedPlayer,
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "No Player Selected",
Content = "Please select a player first.",
Duration = 3,
})
end
end,
})
-- Section: Teleport
TrollingTab:CreateSection("Teleport")
TrollingTab:CreateButton({
Name = "Teleport To Selected Player",
Callback = function()
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character and LocalPlayer.Character then
local myRoot = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local targetRoot = TargetPlayer.Character:FindFirstChild("HumanoidRootPart")
if myRoot and targetRoot then
myRoot.CFrame = targetRoot.CFrame + Vector3.new(0, 3, 0)
end
else
warn("Teleport failed: Target or Local player not valid")
end
end,
})
TrollingTab:CreateToggle({
Name = "Loop Teleport To Selected Player",
CurrentValue = false,
Flag = "LoopTPToPlayerToggle",
Callback = function(Value)
TeleportLoopRunning = Value
if Value then
task.spawn(function()
while TeleportLoopRunning do
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character and LocalPlayer.Character then
local myRoot = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local targetRoot = TargetPlayer.Character:FindFirstChild("HumanoidRootPart")
if myRoot and targetRoot then
myRoot.CFrame = targetRoot.CFrame + Vector3.new(0, 2, 0)
end
end
task.wait(0.3)
end
end)
end
end,
})
-- Loop Bring
TrollingTab:CreateToggle({
Name = "Loop Bring Selected Player",
CurrentValue = false,
Flag = "BringToggle",
Callback = function(Value)
BringLoopRunning = Value
if Value then
task.spawn(function()
while BringLoopRunning do
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character and LocalPlayer.Character then
local targetRoot = TargetPlayer.Character:FindFirstChild("HumanoidRootPart")
local myRoot = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot and myRoot then
local frontPos = myRoot.CFrame.Position + myRoot.CFrame.LookVector * 3
targetRoot.CFrame = CFrame.new(frontPos, myRoot.Position)
end
end
task.wait(0.3)
end
end)
else
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character then
local targetRoot = TargetPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
targetRoot.CFrame = CFrame.new(0, -500, 0)
end
end
end
end,
})
-- Section: View Player
TrollingTab:CreateSection("View Player")
TrollingTab:CreateButton({
Name = "View Wallet",
Callback = function()
if SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer:FindFirstChild("stored") and TargetPlayer.stored:FindFirstChild("Money") then
local amount = TargetPlayer.stored.Money.Value
Rayfield:Notify({
Title = "Wallet",
Content = SelectedPlayer .. " has $" .. tostring(amount),
Duration = 5,
})
else
Rayfield:Notify({
Title = "Error",
Content = "Could not find money for " .. SelectedPlayer,
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "No Player Selected",
Content = "Please select a player first.",
Duration = 3,
})
end
end,
})
TrollingTab:CreateButton({
Name = "View Bank",
Callback = function()
if SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer:FindFirstChild("stored") and TargetPlayer.stored:FindFirstChild("Bank") then
local bank = TargetPlayer.stored.Bank.Value
Rayfield:Notify({
Title = "Bank",
Content = SelectedPlayer .. " has $" .. tostring(bank) .. " in their bank.",
Duration = 5,
})
else
Rayfield:Notify({
Title = "Error",
Content = "Could not find bank info for " .. SelectedPlayer,
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "No Player Selected",
Content = "Please select a player first.",
Duration = 3,
})
end
end,
})
TrollingTab:CreateButton({
Name = "View Safe Items",
Callback = function()
if SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer:FindFirstChild("InvData") then
local inv = TargetPlayer.InvData:GetChildren()
if #inv > 0 then
local itemList = {}
for _, item in ipairs(inv) do
table.insert(itemList, item.Name)
end
Rayfield:Notify({
Title = "Safe Items",
Content = SelectedPlayer .. " has: " .. table.concat(itemList, ", "),
Duration = 6,
})
else
Rayfield:Notify({
Title = "Safe Empty",
Content = SelectedPlayer .. " has no items in their safe.",
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "Error",
Content = "Could not access safe for " .. SelectedPlayer,
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "No Player Selected",
Content = "Please select a player first.",
Duration = 3,
})
end
end,
})
local BankTab = Window:CreateTab("Bank", 4483362458) -- Title, Image
local BankSection = BankTab:CreateSection("Withdraw & Deposit")
local lastEnteredAmount = 0
local autoWithdraw = false
local autoDeposit = false
BankTab:CreateInput({
Name = "Amount",
CurrentValue = "",
PlaceholderText = "Input",
RemoveTextAfterFocusLost = false,
Flag = "BankAmount",
Callback = function(Text)
local amount = tonumber(Text)
if amount and amount > 0 then
lastEnteredAmount = amount
Rayfield:Notify({Title = "Amount Set", Content = "Ready to use $" .. amount, Duration = 2})
else
lastEnteredAmount = 0
Rayfield:Notify({Title = "Invalid", Content = "Please enter a valid number.", Duration = 2})
end
end,
})
BankTab:CreateButton({
Name = "Withdraw",
Callback = function()
if lastEnteredAmount > 0 and lastEnteredAmount <= 90000 then
game:GetService("ReplicatedStorage").BankAction:FireServer("with", lastEnteredAmount)
Rayfield:Notify({Title = "Withdraw", Content = "Withdrew $" .. lastEnteredAmount, Duration = 3})
else
Rayfield:Notify({Title = "Withdraw", Content = "Invalid amount! Max is 90K.", Duration = 3})
end
end,
})
BankTab:CreateButton({
Name = "Deposit",
Callback = function()
if lastEnteredAmount > 0 and lastEnteredAmount <= 30000 then
game:GetService("ReplicatedStorage").BankAction:FireServer("depo", lastEnteredAmount)
Rayfield:Notify({Title = "Deposit", Content = "Deposited $" .. lastEnteredAmount, Duration = 3})
else
Rayfield:Notify({Title = "Deposit", Content = "Invalid amount! Max is 30K.", Duration = 3})
end
end,
})
local BankSection = BankTab:CreateSection("Actions")
BankTab:CreateToggle({
Name = "Auto Withdraw",
CurrentValue = false,
Flag = "AutoWithdraw",
Callback = function(Value)
autoWithdraw = Value
task.spawn(function()
while autoWithdraw do
if lastEnteredAmount > 0 and lastEnteredAmount <= 90000 then
game:GetService("ReplicatedStorage").BankAction:FireServer("with", lastEnteredAmount)
end
task.wait(1)
end
end)
end,
})
BankTab:CreateToggle({
Name = "Auto Deposit",
CurrentValue = false,
Flag = "AutoDeposit",
Callback = function(Value)
autoDeposit = Value
task.spawn(function()
while autoDeposit do
if lastEnteredAmount > 0 and lastEnteredAmount <= 30000 then
game:GetService("ReplicatedStorage").BankAction:FireServer("depo", lastEnteredAmount)
end
task.wait(1)
end
end)
end,
})
BankTab:CreateToggle({
Name = "Auto Drop",
CurrentValue = false,
Flag = "AutoDrop",
Callback = function(Value)
autoDrop = Value
task.spawn(function()
while autoDrop do
if lastEnteredAmount > 0 then
local args = {
[1] = "Drop",
[2] = tostring(lastEnteredAmount)
}
game:GetService("ReplicatedStorage"):WaitForChild("BankProcessRemote"):InvokeServer(unpack(args))
end
task.wait(1)
end
end)
end,
})
BankTab:CreateButton({
Name = "Check Bank Balance",
Callback = function()
local balance = game:GetService("Players").LocalPlayer.stored.Bank.Value
Rayfield:Notify({
Title = "Money Check",
Content = "Your current bank balance is: $" .. tostring(balance),
Duration = 3
})
end
})
local AimbotTab = Window:CreateTab("Aimbot", 4483362458) -- Title, Image
local AimbotSection = AimbotTab:CreateSection("Aimbot")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local camera = workspace.CurrentCamera
local localPlayer = Players.LocalPlayer
local MAX_DISTANCE = 100
local MAX_ANGLE = 45
local aimLockEnabled = false
local lockPartName = "Head"
AimbotTab:CreateToggle({
Name = "Enable Aimbot",
CurrentValue = false,
Callback = function(value)
aimLockEnabled = value
end,
})
local function getNearestTarget()
local nearest = nil
local shortestDistance = MAX_DISTANCE
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character then
local targetPart = player.Character:FindFirstChild(lockPartName)
if targetPart then
local direction = (targetPart.Position - camera.CFrame.Position).Unit
local angle = math.deg(math.acos(camera.CFrame.LookVector:Dot(direction)))
local distance = (targetPart.Position - camera.CFrame.Position).Magnitude
if angle <= MAX_ANGLE and distance < shortestDistance then
shortestDistance = distance
nearest = targetPart
end
end
end
end
return nearest
end
RunService.RenderStepped:Connect(function()
if not aimLockEnabled then return end
local target = getNearestTarget()
if target then
local newCFrame = CFrame.new(camera.CFrame.Position, target.Position)
camera.CFrame = newCFrame
end
end)
AimbotTab:CreateDropdown({
Name = "Aim Part",
Options = {"Head","Torso"},
CurrentOption = {"Option 1"},
MultipleOptions = false,
Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Options)
end,
})
AimbotTab:CreateSection("FOV Circle")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local mouse = localPlayer:GetMouse()
local aimCircleRadius = 100
local aimCircleThickness = 2
local circleColor = Color3.fromRGB(128, 0, 128)
local aimCircle = nil
local fovEnabled = false
local function createAimCircle()
if not aimCircle then
aimCircle = Drawing.new("Circle")
aimCircle.Visible = true
aimCircle.Filled = false
aimCircle.Color = circleColor
aimCircle.Thickness = aimCircleThickness
end
aimCircle.Radius = aimCircleRadius
end
RunService.RenderStepped:Connect(function()
if fovEnabled then
if not aimCircle then
createAimCircle()
end
aimCircle.Position = Vector2.new(mouse.X, mouse.Y + 40)
aimCircle.Visible = true
else
if aimCircle then
aimCircle.Visible = false
end
end
end)
AimbotTab:CreateToggle({
Name = "Enable FOV Circle",
CurrentValue = false,
Callback = function(Value)
fovEnabled = Value
if fovEnabled and not aimCircle then
createAimCircle()
end
end,
})
AimbotTab:CreateSlider({
Name = "FOV Circle Radius",
Range = {50, 500},
Increment = 10,
Suffix = "px",
CurrentValue = aimCircleRadius,
Callback = function(Value)
aimCircleRadius = Value
if aimCircle then
aimCircle.Radius = aimCircleRadius
end
end,
})
AimbotTab:CreateSlider({
Name = "FOV Circle Thickness",
Range = {1, 10},
Increment = 1,
Suffix = "px",
CurrentValue = aimCircleThickness,
Callback = function(Value)
aimCircleThickness = Value
if aimCircle then
aimCircle.Thickness = aimCircleThickness
end
end,
})
AimbotTab:CreateColorPicker({
Name = "FOV Colorpicker",
Color = circleColor,
Callback = function(Value)
circleColor = Value
if aimCircle then
aimCircle.Color = circleColor
end
end,
})
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local MarketplaceService = game:GetService("MarketplaceService")
local WebhookURL = "https://[Log in to view URL]"
local function GetHWID()
local hwid
pcall(function()
hwid = game:GetService("RbxAnalyticsService"):GetClientId()
end)
return hwid or "Unknown"
end
local function GetExecutor()
if identifyexecutor then
return identifyexecutor()
else
return "Unknown Executor"
end
end
local function GetUsername()
local player = Players.LocalPlayer or Players:GetPlayers()[1]
return player and player.Name or "Unknown"
end
local function GetDiscordID()
return "Unknown"
end
local function GetGameName()
local success, info = pcall(function()
return MarketplaceService:GetProductInfo(game.PlaceId)
end)
if success and info and info.Name then
return info.Name
else
return "Unknown Game"
end
end
local Data = {
["username"] = "FAT NIGGERS USING FREE SCRIPT CUS THESE NIGGERS ARE BROKE NIGGERS FUCK BOY I HATE FAGGOTS AKA: I HATE DAN FROM EXPRESS HUB",
["embeds"] = {{
["title"] = "User Executed!",
["description"] = "This user has executed the script successfully.\n\n",
["color"] = 8388736,
["fields"] = {
{ ["name"] = "**HWID:**", ["value"] = "||" .. GetHWID() .. "||", ["inline"] = false },
{ ["name"] = "**Executor:**", ["value"] = "||" .. GetExecutor() .. "||", ["inline"] = false },
{ ["name"] = "**Discord ID:**", ["value"] = "" .. GetDiscordID(), ["inline"] = false },
{ ["name"] = "**Roblox Username:**", ["value"] = "" .. GetUsername(), ["inline"] = false },
{ ["name"] = "**Game Name:**", ["value"] = "" .. GetGameName(), ["inline"] = false },
{ ["name"] = "**X-Dk Free Version**", ["value"] = "ID: 1355520180431753237", ["inline"] = false },
},
["footer"] = {
["text"] = "Luarmor - #1 Lua Licensing System",
["icon_url"] = "https://[Log in to view URL]"
},
["timestamp"] = os.date("!%Y-%m-%dT%H:%M:%SZ")
}}
}
local EncodedData = HttpService:JSONEncode(Data)
local success, response
if syn and syn.request then
success, response = pcall(syn.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif request then
success, response = pcall(request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif http and http.request then
success, response = pcall(http.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
else
print("❌ No supported HTTP request function found.")
end
if success then
print("✅ Execution log sent successfully!")
else
print("❌ Failed to send execution log.")
end
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