===juego=de=explociones===

jugador = "I"
inventario = {
    "bomba" = "O"}
map = ("_ _ _ _ _"
"_ _ _ _ _"
"_ _ _ _ _")

==JUGADOR==

jugador.move(map "_"[1])

when key(w)
move.jugador(-1,0,0,0)

when key(s)
move.jugador(0,-1,0,0)

when key(a)
move.jugador(0,0,-1,0)

when key(d)
move.jugador(0,0,0,-1)

===INVENTARIO===

if jugador whent key(e) then
    event = (bomba.move(0,0,-2,0) del.jugador)

==BOMBA==

if event then
  event2 = ([1.aleatory] "_" backspace)
if event2 then
  backspace(bomba)

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