local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "😒UpSideDown",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "Exemple Hub",
   LoadingSubtitle = "by NoDif",
   Theme = "Default", -- Check https://[Log in to view URL]

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Exemplehub"
   },

   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("😒Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")

local Button = MainTab:CreateButton({
   Name = "Infinite Jump",
   Callback = function()
   local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
	if InfiniteJumpEnabled then
		game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
	end
end)
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "Walk Speed Slider",
   Range = {0, 999},
   Increment = 10,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local AimbotTab = Window:CreateTab("Aimbot", nil) -- Title, Image
local Section = AimbotTab:CreateSection("Heads")

local Button = AimbotTab:CreateButton({
   Name = "Lock Head",
   Callback = function()
        --FE Simple AimLock Script | Released Nov 2021 | Working.
local Area = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local MyCharacter = LocalPlayer.Character
local MyRoot = MyCharacter:FindFirstChild("HumanoidRootPart")
local MyHumanoid = MyCharacter:FindFirstChild("Humanoid")
local Mouse = LocalPlayer:GetMouse()
local MyView = Area.CurrentCamera
local MyTeamColor = LocalPlayer.TeamColor
local HoldingM2 = false
local Active = false
local Lock = false
local Epitaph = .187 ---Note: The Bigger The Number, The More Prediction.
local HeadOffset = Vector3.new(0, .1, 0)

_G.TeamCheck = false
_G.AimPart = "HumanoidRootPart"
_G.Sensitivity = 0
_G.CircleSides = 64
_G.CircleColor = Color3.fromRGB(255, 0, 130)
_G.CircleTransparency = 0
_G.CircleRadius = 200
_G.CircleFilled = false
_G.CircleVisible = true
_G.CircleThickness = 1

local FOVCircle = Drawing.new("Circle")
FOVCircle.Position = Vector2.new(MyView.ViewportSize.X / 2, MyView.ViewportSize.Y / 2)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness

local function CursorLock()
	UIS.MouseBehavior = Enum.MouseBehavior.LockCenter
end
local function UnLockCursor()
	HoldingM2 = false Active = false Lock = false 
	UIS.MouseBehavior = Enum.MouseBehavior.Default
end
function FindNearestPlayer()
	local dist = math.huge
	local Target = nil
	for _, v in pairs(Players:GetPlayers()) do
		if v ~= LocalPlayer and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 and v.Character:FindFirstChild("HumanoidRootPart") and v then
			local TheirCharacter = v.Character
			local CharacterRoot, Visible = MyView:WorldToViewportPoint(TheirCharacter[_G.AimPart].Position)
			if Visible then
				local RealMag = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(CharacterRoot.X, CharacterRoot.Y)).Magnitude
				if RealMag < dist and RealMag < FOVCircle.Radius then
					dist = RealMag
					Target = TheirCharacter
				end
			end
		end
	end
	return Target
end

UIS.InputBegan:Connect(function(Input)
	if Input.UserInputType == Enum.UserInputType.MouseButton2 then
		HoldingM2 = true
		Active = true
		Lock = true
		if Active then
        	local The_Enemy = FindNearestPlayer()
			while HoldingM2 do task.wait(.000001)
				if Lock and The_Enemy ~= nil then
					local Future = The_Enemy.HumanoidRootPart.CFrame + (The_Enemy.HumanoidRootPart.Velocity * Epitaph + HeadOffset)
					MyView.CFrame = CFrame.lookAt(MyView.CFrame.Position, Future.Position)
					CursorLock()
				end
			end
		end
	end
end)
UIS.InputEnded:Connect(function(Input)
	if Input.UserInputType == Enum.UserInputType.MouseButton2 then
		UnLockCursor()
	end
end)
game.StarterGui:SetCore("SendNotification", {Title = "Working.", Text = "Success, Script Loaded.", Duration = 4,})
   end,
})

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