local Weapon = io.read("*line")
local HP = 100
if Weapon == 'Gun1' then
print('Pistol')
local Damage = 17
local Type = io.read("*line")
if Type == Headshot then
Damage = (Damage * 2)
elseif Type == Bodyshot then
Damage = (Damage * 1.5)
else
Damage = Damage
end
elseif Weapon == 'Gun2' then
print('Shotgun')
local Damage = 50
local Type = io.read("*line")
if Type == Headshot then
Damage = (Damage * 2)
elseif Type == Bodyshot then
Damage = (Damage * 1.5)
else
Damage = Damage
end
elseif Weapon == 'Gun3' then
print('Assult Rifle')
local Damage = 38
local Type = io.read("*line")
if Type == Headshot then
Damage = (Damage * 2)
elseif Type == Bodyshot then
Damage = (Damage * 1.5)
else
Damage = Damage
end
elseif Weapon == 'Gun4' then
print('Sniper')
local Damage = 95
local Type = io.read("*line")
if Type == Headshot then
Damage = (Damage * 2)
elseif Type == Bodyshot then
Damage = (Damage * 1.5)
else
Damage = Damage
end
else
print('No proper weapon chosen')
end
print('You have dealt ' .. (HP - Damage) .. ' damage.')
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