local Weapon = io.read("*line")
local HP = 100
if Weapon == 'Gun1' then
    print('Pistol')
    local Damage = 17
    local Type = io.read("*line")
        if Type == Headshot then
            Damage = (Damage * 2)
        elseif Type == Bodyshot then
            Damage = (Damage * 1.5)
        else 
            Damage = Damage
        end
elseif Weapon == 'Gun2' then
    print('Shotgun')
    local Damage = 50
    local Type = io.read("*line")
        if Type == Headshot then
            Damage = (Damage * 2)
        elseif Type == Bodyshot then
            Damage = (Damage * 1.5)
        else 
            Damage = Damage
        end
elseif Weapon == 'Gun3' then
    print('Assult Rifle')
    local Damage = 38
    local Type = io.read("*line")
        if Type == Headshot then
            Damage = (Damage * 2)
        elseif Type == Bodyshot then
            Damage = (Damage * 1.5)
        else 
            Damage = Damage
        end
elseif Weapon == 'Gun4' then
    print('Sniper')
    local Damage = 95
    local Type = io.read("*line")
        if Type == Headshot then
            Damage = (Damage * 2)
        elseif Type == Bodyshot then
            Damage = (Damage * 1.5)
        else 
            Damage = Damage
        end
else 
    print('No proper weapon chosen')
end

print('You have dealt ' .. (HP - Damage) .. ' damage.')



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