local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local runService = game:GetService("RunService")
local workspace = game:GetService("Workspace")
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local abilitiesFolder = character:WaitForChild("Abilities")
local UserInputService = game:GetService("UserInputService")
local replicatedStorage = game:GetService("ReplicatedStorage")
local heartbeatConnection
local upgrades = localPlayer.Upgrades
local UseRage = false
local sliderValue = 20


Rayfield:Notify({
   Title = "Notification",
   Content = "made by if0undy0u",
   Duration = 6.5,
   Image = 4483362458,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})


local Window = Rayfield:CreateWindow({
   Name = "X Blade Ball",
   LoadingTitle = "Suite",
   LoadingSubtitle = "Ui by MrNobody",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },
   Discord = {
      Enabled = nil,
      Invite = "mZnyNUgZF6", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = false -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local AutoParry = Window:CreateTab("Auto Parry", 13014537525)
local Main = Window:CreateTab("Main", 13014546637)
local Misc = Window:CreateTab("Misc", 13014546637)
local AutoOpen = Window:CreateTab("Auto Open", 13014546637)
local Misc2 = Window:CreateTab("Misc2", 13014546637)
local Skins = Window:CreateTab("Skins", 13014546637)

Rayfield:Notify({
   Title = "Welcome",
   Content = "Best Blade Ball Script",
   Duration = 5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Button = Main:CreateButton({
   Name = "Auto Parry",
   Callback = function()
     loadstring(game:HttpGet('https://[Log in to view URL]'))()
   end,
})

local Button = Main:CreateButton({
   Name = "Auto Parry",
   Callback = function()
     loadstring(game:HttpGet('https://[Log in to view URL]'))()
   end,
})

local emotes = Misc1:CreateTab("Emotes", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Emotes")

local emotes = Misc1:CreateSection("Emotes")

local EmoteEffect = Misc1:CreateButton({
   Name = "Gamepass Emote Effect + Music (everyone sees), Credit to idk who",
   Callback = function()
   local args = {[1] = true,[2] = "Empyrean"}game:GetService("ReplicatedStorage").Remotes.CustomEmote:FireServer(unpack(args))
end
})

local ActualEmote = Misc2:CreateButton({
   Name = "Gamepass Emote (Press R, after pressing button), Everyone sees",
   Callback = function()
   character:FindFirstChildOfClass("Model").Name = "Empyrean Greatblade"
end
})

local Destroyui = AutoParry:CreateButton({
    Name = "Destroy UI",
    Callback = function()
        Rayfield:Destroy()
    end,
})

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