-- Patched Script22: UI compatibility/runtime-safe loader
local Library = loadstring(game:HttpGet("https://[Log in to view URL]"))()
Library.Theme.Accent = Color3.fromRGB(249, 91, 1)
Library.Theme.AccentGradient = Color3.fromRGB(255, 0, 0)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local ContextActionService = game:GetService("ContextActionService")
local StarterGui = game:GetService("StarterGui")
local LocalPlayer = Players.LocalPlayer
local player = LocalPlayer
local WindUI = {
Notify = function(_, data)
pcall(function()
Library:Notification({
Title = data.Title or "Notification",
Description = data.Content or "",
Duration = data.Duration or 2,
Icon = data.Icon or "check"
})
end)
end
}
local SenseESPInterface
pcall(function()
SenseESPInterface = loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
if SenseESPInterface and SenseESPInterface.Load then
WindUI:Notify({
Title = "Sense ESP",
Content = "Sense ESP Initialized!",
Duration = 3,
Icon = "eye",
})
pcall(function()
SenseESPInterface.Load()
end)
else
WindUI:Notify({
Title = "Sense ESP",
Content = "Skipped / failed to load Sense ESP library.",
Duration = 3,
Icon = "x",
})
end
local WindowNative = Library:Window({
Name = "TEMU SCRIPTS",
SubName = "v2.4 · undetected",
Logo = "122182201940765"
})
-- HIO logo/menu icon cleaner: removes black/dark boxes behind the menu logo asset.
task.spawn(function()
local logoIds = {
["rbxassetid://122182201940765"] = true,
["122182201940765"] = true,
["rbxassetid://77396561410450"] = true,
["77396561410450"] = true,
}
local function cleanLogoObject(obj)
if obj:IsA("ImageLabel") or obj:IsA("ImageButton") then
if logoIds[tostring(obj.Image)] then
obj.Image = "rbxassetid://122182201940765"
obj.BackgroundTransparency = 1
obj.BorderSizePixel = 0
obj.ScaleType = Enum.ScaleType.Fit
obj.ClipsDescendants = false
-- Set parent LogoBox to orange so corners match
local parent = obj.Parent
if parent and parent:IsA("Frame") then
parent.BackgroundColor3 = Color3.fromRGB(249, 91, 1)
parent.BackgroundTransparency = 0
end
end
end
end
for _ = 1, 80 do
pcall(function()
local holder = Library and Library.Holder and Library.Holder.Instance
if holder then
for _, obj in ipairs(holder:GetDescendants()) do
cleanLogoObject(obj)
end
end
for _, obj in ipairs(game:GetService("CoreGui"):GetDescendants()) do
cleanLogoObject(obj)
end
end)
task.wait(0.1)
end
end)
-- Mobile detection and UI scaling
local isMobile = UserInputService.TouchEnabled
local scale = isMobile and 0.9 or 0.89
pcall(function()
local holder = Library and Library.Holder and Library.Holder.Instance or nil
if holder then
local uiScale = Instance.new("UIScale")
uiScale.Scale = scale
uiScale.Parent = holder
end
end)
Library.MenuKeybind = tostring(Enum.KeyCode.RightShift)
local uiOpenState = true
local toggleGui
local function applyUiState(state)
local applied = false
if WindowNative and WindowNative.SetOpen then
applied = pcall(function()
WindowNative:SetOpen(state)
end)
end
if not applied and Library and Library.Holder then
pcall(function()
Library.Holder.Enabled = state
end)
end
uiOpenState = state
if toggleGui then
toggleGui.Enabled = true
end
end
local function toggleUi()
applyUiState(not uiOpenState)
end
local existingToggleGui = game:GetService("CoreGui"):FindFirstChild("Luhjayy Family_ToggleGui")
if existingToggleGui then
existingToggleGui:Destroy()
end
toggleGui = Instance.new("ScreenGui")
toggleGui.Name = "HIO_ToggleGui"
toggleGui.ResetOnSpawn = false
toggleGui.IgnoreGuiInset = true
toggleGui.DisplayOrder = 2147483000
toggleGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
toggleGui.Parent = game:GetService("CoreGui")
local toggleButton = Instance.new("ImageButton")
toggleButton.Name = "OpenCloseButton"
toggleButton.Size = UDim2.new(0, 56, 0, 56)
toggleButton.Position = UDim2.new(0, 16, 0, 16)
toggleButton.BackgroundTransparency = 1
toggleButton.BorderSizePixel = 0
toggleButton.Image = "rbxassetid://122182201940765"
toggleButton.ScaleType = Enum.ScaleType.Fit
toggleButton.ClipsDescendants = false
toggleButton.AutoButtonColor = true
toggleButton.Parent = toggleGui
local dragging = false
local dragInput
local dragStart
local startPos
toggleButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = toggleButton.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
toggleButton.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
local delta = input.Position - dragStart
toggleButton.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
toggleButton.Activated:Connect(function()
toggleUi()
end)
-- HIO fixed top navigation: stays INSIDE the main window, directly above the green status bar.
-- The buttons now ACTUALLY switch the UI pages instead of just changing the orange underline.
local function installHioTopTabs()
local holder = Library and Library.Holder and Library.Holder.Instance
if not holder then return end
local tabNames = {"Combat", "Visuals", "Movement", "Player", "Misc", "Settings"}
local pageMap = {
Combat = {"Combat"},
Visuals = {"Target Player", "Premium", "Visuals", "Visuals"},
Movement = {"Main", "Movement"},
Player = {"Player"},
Misc = {"Activities"},
Settings = {"Settings"},
}
local orange = Color3.fromRGB(249, 91, 1)
local greenTarget = Color3.fromRGB(55, 170, 88)
local function colorDist(a, b)
return math.abs(a.R - b.R) + math.abs(a.G - b.G) + math.abs(a.B - b.B)
end
local greenBar
local bestWidth = 0
for _, obj in ipairs(holder:GetDescendants()) do
if obj:IsA("GuiObject") and obj.BackgroundTransparency < 0.15 then
local size = obj.AbsoluteSize
if size.X > bestWidth and size.X > 200 and size.Y >= 12 and size.Y <= 36 and colorDist(obj.BackgroundColor3, greenTarget) < 0.35 then
greenBar = obj
bestWidth = size.X
end
end
end
if not greenBar or not greenBar.Parent then
return
end
local parent = greenBar.Parent
local existing = parent:FindFirstChild("HIO_Internal_TopNav")
if existing then
existing:Destroy()
end
local isMobileNav = UserInputService.TouchEnabled
local navHeight = isMobileNav and 28 or 34
local nav = Instance.new("Frame")
nav.Name = "HIO_Internal_TopNav"
nav.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
nav.BorderSizePixel = 0
nav.ClipsDescendants = true
nav.ZIndex = (greenBar.ZIndex or 1) + 50
nav.Size = UDim2.new(greenBar.Size.X.Scale, greenBar.Size.X.Offset, 0, navHeight)
nav.Position = UDim2.new(greenBar.Position.X.Scale, greenBar.Position.X.Offset, greenBar.Position.Y.Scale, greenBar.Position.Y.Offset - navHeight)
-- Walk up parents and disable ClipsDescendants so nav isn't cut off
local p = parent
while p and p ~= holder do
pcall(function() p.ClipsDescendants = false end)
p = p.Parent
end
nav.Parent = parent
local bottomLine = Instance.new("Frame")
bottomLine.Name = "BottomLine"
bottomLine.BackgroundColor3 = Color3.fromRGB(235, 235, 235)
bottomLine.BorderSizePixel = 0
bottomLine.ZIndex = nav.ZIndex + 1
bottomLine.Size = UDim2.new(1, 0, 0, 1)
bottomLine.Position = UDim2.new(0, 0, 1, -1)
bottomLine.Parent = nav
local selected = "Movement"
local buttons = {}
local function getPageForTab(tabName)
local wanted = pageMap[tabName] or {tabName}
local pages = WindowNative and WindowNative.Pages or {}
for _, wantedName in ipairs(wanted) do
for _, page in ipairs(pages) do
if page and page.Name == wantedName then
return page
end
end
end
return nil
end
local function switchToPage(tabName)
local target = getPageForTab(tabName)
if not target then return end
local pages = WindowNative and WindowNative.Pages or {}
for _, page in ipairs(pages) do
if page and page.Turn then
if page == target and page.Active then
-- already open
else
pcall(function()
page:Turn(page == target)
end)
end
end
end
end
local function setActive(name, doSwitch)
selected = name
for tabName, bundle in pairs(buttons) do
local isActive = tabName == selected
bundle.Text.TextColor3 = isActive and orange or Color3.fromRGB(82, 82, 82)
bundle.Text.Font = isActive and Enum.Font.GothamSemibold or Enum.Font.Gotham
bundle.Underline.BackgroundTransparency = isActive and 0 or 1
end
if doSwitch then
switchToPage(name)
task.delay(0.03, function() pcall(hioHardFixClipping) end)
task.delay(0.15, function() pcall(hioHardFixClipping) end)
else
task.delay(0.03, function() pcall(hioHardFixClipping) end)
end
end
for i, name in ipairs(tabNames) do
local btn = Instance.new("TextButton")
btn.Name = name .. "_Tab"
btn.BackgroundTransparency = 1
btn.BorderSizePixel = 0
btn.AutoButtonColor = false
btn.Text = ""
btn.ZIndex = nav.ZIndex + 2
btn.Size = UDim2.new(1 / #tabNames, 0, 1, 0)
btn.Position = UDim2.new((i - 1) / #tabNames, 0, 0, 0)
btn.Parent = nav
local label = Instance.new("TextLabel")
label.Name = "Label"
label.BackgroundTransparency = 1
label.Text = name
label.Font = Enum.Font.Gotham
label.TextSize = isMobileNav and 11 or 14
label.TextColor3 = Color3.fromRGB(82, 82, 82)
label.ZIndex = btn.ZIndex + 1
label.Size = UDim2.new(1, 0, 1, -3)
label.Position = UDim2.new(0, 0, 0, 0)
label.Parent = btn
local underline = Instance.new("Frame")
underline.Name = "Underline"
underline.BorderSizePixel = 0
underline.BackgroundColor3 = orange
underline.BackgroundTransparency = 1
underline.ZIndex = btn.ZIndex + 2
underline.Size = UDim2.new(0, 78, 0, 2)
underline.AnchorPoint = Vector2.new(0.5, 1)
underline.Position = UDim2.new(0.5, 0, 1, 0)
underline.Parent = btn
buttons[name] = {Text = label, Underline = underline}
btn.MouseEnter:Connect(function()
if selected ~= name then
label.TextColor3 = Color3.fromRGB(40, 40, 40)
end
end)
btn.MouseLeave:Connect(function()
if selected ~= name then
label.TextColor3 = Color3.fromRGB(82, 82, 82)
end
end)
btn.MouseButton1Click:Connect(function()
setActive(name, true)
end)
end
setActive("Movement", false)
task.delay(0.3, function()
switchToPage("Movement")
end)
end
local function scheduleHioTopTabsInstall()
-- HIO light scroll reset only
task.spawn(function()
for _ = 1, 50 do
local holder = Library and Library.Holder and Library.Holder.Instance
if holder then
for _, obj in ipairs(holder:GetDescendants()) do
if obj:IsA("ScrollingFrame") then
obj.CanvasPosition = Vector2.new(0, 0)
end
end
end
task.wait(0.08)
end
end)
-- HIO SAFE TAB SPACING FIX
-- Adds safe canvas padding only. Does not rewrite library internals.
local function hioSafeSpacingFix()
local holder = Library and Library.Holder and Library.Holder.Instance
if not holder then return end
for _, obj in ipairs(holder:GetDescendants()) do
if obj:IsA("ScrollingFrame") then
local existing = obj:FindFirstChild("HIO_SafePadding")
if not existing then
local pad = Instance.new("UIPadding")
pad.Name = "HIO_SafePadding"
pad.PaddingTop = UDim.new(0, 18)
pad.Parent = obj
end
obj.CanvasPosition = Vector2.new(0,0)
end
end
end
task.spawn(function()
for _ = 1, 80 do
pcall(hioSafeSpacingFix)
task.wait(0.08)
end
end)
-- HIO HARD CLIPPING FIX
-- The content was starting underneath the green status bar. This pushes the real
-- page/viewport frames below it instead of trying to move random controls.
local function hioHardFixClipping()
local holder = Library and Library.Holder and Library.Holder.Instance
if not holder then return end
local greenTarget = Color3.fromRGB(55, 170, 88)
local orangeTarget = Color3.fromRGB(249, 91, 1)
local function colorDist(a, b)
return math.abs(a.R - b.R) + math.abs(a.G - b.G) + math.abs(a.B - b.B)
end
local greenBar
local bestWidth = 0
for _, obj in ipairs(holder:GetDescendants()) do
if obj:IsA("GuiObject") and obj.Visible and obj.BackgroundTransparency < 0.2 then
local sz = obj.AbsoluteSize
if sz.X > bestWidth and sz.X > 200 and sz.Y >= 12 and sz.Y <= 42 and colorDist(obj.BackgroundColor3, greenTarget) < 0.38 then
greenBar = obj
bestWidth = sz.X
end
end
end
if not greenBar then return end
local greenTop = greenBar.AbsolutePosition.Y
local greenBottom = greenTop + greenBar.AbsoluteSize.Y
local wantedTop = greenBottom + 10
local function isHeaderOrStatus(obj)
local name = string.lower(obj.Name or "")
if obj == greenBar then return true end
if name:find("topnav") or name:find("tab") or name:find("header") or name:find("status") then return true end
if obj.BackgroundTransparency < 0.2 and colorDist(obj.BackgroundColor3, greenTarget) < 0.38 then return true end
if obj.BackgroundTransparency < 0.2 and colorDist(obj.BackgroundColor3, orangeTarget) < 0.45 and obj.AbsoluteSize.Y < 80 then return true end
return false
end
-- Move the large page holder/scrolling frame below the green bar.
-- This catches both ScrollingFrames and Frame containers from this UI lib.
for _, obj in ipairs(holder:GetDescendants()) do
if obj:IsA("GuiObject") and obj.Visible and not isHeaderOrStatus(obj) then
local abs = obj.AbsolutePosition
local sz = obj.AbsoluteSize
local isBigContent =
sz.X > 200 and
sz.Y > 100 and
abs.Y <= wantedTop and
abs.Y >= (greenTop - 8)
if isBigContent and not obj:GetAttribute("HIO_HardClipFixed") then
local delta = math.ceil(wantedTop - abs.Y)
if delta > 0 and delta <= 80 then
obj:SetAttribute("HIO_HardClipFixed", true)
pcall(function()
obj.Position = UDim2.new(
obj.Position.X.Scale,
obj.Position.X.Offset,
obj.Position.Y.Scale,
obj.Position.Y.Offset + delta
)
end)
pcall(function()
obj.Size = UDim2.new(
obj.Size.X.Scale,
obj.Size.X.Offset,
obj.Size.Y.Scale,
obj.Size.Y.Offset - delta
)
end)
end
end
if obj:IsA("ScrollingFrame") then
obj.CanvasPosition = Vector2.new(0, 0)
end
end
end
end
task.spawn(function()
for _ = 1, 120 do
pcall(hioHardFixClipping)
task.wait(0.05)
end
end)
task.spawn(function()
for _ = 1, 80 do
installHioTopTabs()
local holder = Library and Library.Holder and Library.Holder.Instance
if holder and holder:FindFirstChild("HIO_Internal_TopNav", true) then
break
end
task.wait(0.1)
end
end)
end
local didShowProjectTxNoti = false
local function notify(data)
if didShowProjectTxNoti then
return
end
didShowProjectTxNoti = true
pcall(function()
Library:Notification({
Title = "loaded dweebs",
Description = "",
Duration = 2,
Icon = "check"
})
end)
end
local function mapCategory(title)
if title == "Settings" then
return "Utility"
end
if title == "Main" or title == "Player" or title == "Premium" then
return "Gameplay"
end
if title == "Target Player" or title == "Combat" or title == "Misc" then
return "Targeting"
end
return "Utility"
end
local function mapIcon(title)
if title == "Main" then return "138827881557940" end
if title == "Player" then return "134236649319095" end
if title == "Premium" then return "108839695397679" end
if title == "Target Player" then return "123554105934637" end
if title == "Combat" then return "123944728972740" end
if title == "Misc" then return "103180437044643" end
if title == "Settings" then return "126497581491926" end
return "103180437044643"
end
local CompatWindow = {}
CompatWindow.__index = CompatWindow
function CompatWindow:_ensureCategory(title)
local category = mapCategory(title)
if self._lastCategory ~= category then
WindowNative:Category(category)
self._lastCategory = category
end
end
function CompatWindow:Tab(data)
local title = data and (data.Title or data.Name) or "Tab"
self:_ensureCategory(title)
local page
if title == "Settings" and Library.CreateSettingsPage then
if not SettingsPage then
local ok, result = pcall(function()
return Library:CreateSettingsPage(WindowNative, KeybindList)
end)
if ok and result then
SettingsPage = result
end
end
page = SettingsPage
end
if not page then
page = WindowNative:Page({
Name = title,
Icon = mapIcon(title)
})
end
local tab = {
Title = title,
Page = page,
_section = nil,
_nextSide = 1,
}
local function pickSide(tabRef, explicitSide)
if explicitSide == 1 or explicitSide == 2 then
return explicitSide
end
local side = tabRef._nextSide
tabRef._nextSide = (tabRef._nextSide == 1) and 2 or 1
return side
end
local function ensureSection()
if not tab._section then
tab._section = page:Section({
Name = title .. " Features",
Side = pickSide(tab, nil)
})
-- HIO clean spacing for auto-created sections too.
pcall(function()
if tab._section and tab._section.Label then
tab._section:Label(" ")
tab._section:Label(" ")
end
end)
end
return tab._section
end
function tab:Section(opts)
local sectionName = (opts and (opts.Title or opts.Name)) or (self.Title .. " Section")
self._section = self.Page:Section({
Name = sectionName,
Side = pickSide(self, opts and opts.Side)
})
-- HIO clean spacing: prevents first item from getting tucked under the section header.
pcall(function()
if self._section and self._section.Label then
self._section:Label(" ")
self._section:Label(" ")
end
end)
return self._section
end
function tab:Divider()
return ensureSection():Label(" ")
end
function tab:Paragraph(opts)
local titleText = opts and (opts.Title or "") or ""
local descText = opts and (opts.Desc or "") or ""
local text = titleText ~= "" and (titleText .. " - " .. descText) or descText
return ensureSection():Label(text)
end
function tab:Button(opts)
return ensureSection():Button({
Name = (opts and (opts.Title or opts.Name)) or "Button",
Icon = opts and opts.Icon,
Callback = (opts and opts.Callback) or function() end
})
end
function tab:Toggle(opts)
local control = ensureSection():Toggle({
Name = (opts and (opts.Title or opts.Name)) or "Toggle",
Flag = opts and opts.Flag,
Default = (opts and (opts.Value ~= nil and opts.Value or opts.Default)) or false,
Callback = (opts and opts.Callback) or function() end
})
return control
end
function tab:Slider(opts)
local value = opts and opts.Value
local minVal = (type(value) == "table" and value.Min) or (opts and opts.Min) or 0
local maxVal = (type(value) == "table" and value.Max) or (opts and opts.Max) or 100
local defaultVal = (type(value) == "table" and value.Default) or (opts and opts.Default) or minVal
return ensureSection():Slider({
Name = (opts and (opts.Title or opts.Name)) or "Slider",
Flag = opts and opts.Flag,
Min = minVal,
Max = maxVal,
Default = defaultVal,
Decimals = 1,
Callback = (opts and opts.Callback) or function() end
})
end
function tab:Input(opts)
return ensureSection():Textbox({
Flag = (opts and opts.Flag) or (opts and opts.Title) or nil,
Default = (opts and opts.Value) or "",
Numeric = (opts and opts.Numeric) or false,
Placeholder = (opts and opts.Placeholder) or "...",
Finished = true,
Callback = (opts and opts.Callback) or function() end
})
end
function tab:Dropdown(opts)
return ensureSection():Dropdown({
Name = (opts and (opts.Title or opts.Name)) or "Dropdown",
Flag = opts and opts.Flag,
Default = (opts and (opts.Value or opts.Default)) or nil,
Items = (opts and (opts.Values or opts.Items)) or {},
Multi = (opts and opts.Multi) or false,
Callback = (opts and opts.Callback) or function() end
})
end
function tab:Colorpicker(opts)
return ensureSection():Label((opts and (opts.Title or opts.Name)) or "Color"):Colorpicker({
Name = "Color",
Flag = opts and opts.Flag,
Default = (opts and opts.Default) or Color3.fromRGB(255, 0, 0),
Callback = (opts and opts.Callback) or function() end
})
end
return tab
end
function CompatWindow:SelectTab(_)
end
function CompatWindow:OnDestroy(_)
end
function CompatWindow:EditOpenButton(_)
end
function CompatWindow:Close()
end
function CompatWindow:Open()
end
local Window = setmetatable({_lastCategory = nil}, CompatWindow)
local WindUI = {
Notify = function(_, data)
notify(data or {})
end
}
local KeybindList = {}
local Notifier = Notifier or {
new = function(data)
WindUI:Notify(data or {})
end
}
local function destroyScreenGui()
-- compatibility no-op; old build called this after teleporting
end
getgenv().SwimMethod = false
task.spawn(function()
while task.wait(0.1) do
if getgenv().SwimMethod then
if player and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
local MainTab = Window:Tab({ Title = "Main", Icon = "rocket", Side = "Left" })
local PlayerTab = Window:Tab({ Title = "Player", Icon = "user", Side = "Left" })
local PremiumTab = Window:Tab({ Title = "Premium", Icon = "shield-ban", Side = "Left" })
local TargetTab = Window:Tab({ Title = "Target Player", Icon = "circle-plus", Side = "Left" })
local FreeCamTab = Window:Tab({ Title = "Activities", Icon = "camera", Side = "Left" })
local CombatTab = Window:Tab({ Title = "Combat", Icon = "sun", Side = "Left" })
local SettingsTab = Window:Tab({ Title = "Settings", Icon = "settings", Side = "Left" })
scheduleHioTopTabsInstall()
Window:SelectTab(1)
MainTab:Section({ Title = "Teleport", TextXAlignment = "Left", TextSize = 17 })
local humanoidRootPart
player.CharacterAdded:Connect(function(char) humanoidRootPart = char:WaitForChild("HumanoidRootPart", 10) end)
if player.Character then humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart") end
local function updateCharacterReferences()
local character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5)
end
updateCharacterReferences()
local locations = {
["Bank"] = Vector3.new(-226.22584533691406, 283.8095703125, -1217.7509765625),
["Money Wash"] = Vector3.new(-977.1771, 253.6838, -692.5855),
["Safe Items"] = Vector3.new(-144.01675415039062, 295.3770751953125, -1032.182861328125),
["Pawn Shop"] = Vector3.new(-1049.6431, 253.5367, -814.2697),
["Bank Vault"] = Vector3.new(-217.568359375, 373.7984924316406, -1216.20947265625),
["Mr Money Man"] = Vector3.new(-1008.6871337890625, 262.3301086425781, 54.565277099609375),
["GunShop 1"] = Vector3.new(92959.8671875, 122098.5, 17244.462890625),
["GunShop 1 Lobby"] = Vector3.new(-1002.4224, 253.6382, -803.9125),
["GunShop 2"] = Vector3.new(66195.4453125, 123615.7109375, 5750.28271484375),
["GunShop 2 Lobby"] = Vector3.new(-224.3818359375, 283.8034362792969, -794.7174072265625),
["GunShop 3"] = Vector3.new(60820.3086, 87609.1484, -351.4746),
["GunShop 4"] = Vector3.new(72421.9140625, 128855.8203125, -1080.611083984375),
["Pent House"] = Vector3.new(-178.27471923828125, 397.1383056640625, -573.0322265625),
["Pent House2"] = Vector3.new(-618.0346069335938, 356.5451354980469, -681.4015502929688),
["Mini Mansion"] = Vector3.new(-791.5180053710938, 256.7944641113281, 1414.4248046875),
["Backpack Shop"] = Vector3.new(-714.1751708984375, 253.91851806640625, -695.6765747070312),
["Frozen Shop"] = Vector3.new(-216.31436157226562, 284.031494140625, -1169.032470703125),
["Drip Shop"] = Vector3.new(67462, 10489.21484375, 546.1941528320312),
["Chicken Wings"] = Vector3.new(-957.9142, 253.5367, -815.9442),
["Deli"] = Vector3.new(-755.8114013671875, 254.6927490234375, -687.1181640625),
["Car Dealer"] = Vector3.new(-401.99371337890625, 253.4141082763672, -1248.8380126953125),
["Soda Warehouse"] = Vector3.new(-187.85504150390625, 284.6252136230469, -291.3419189453125),
["Soda Supplies"] = Vector3.new(51372.82421875, 21680.416015625, 5840.85546875),
["Soda Seller"] = Vector3.new(-1292.2200927734375, 253.30044555664062, -3003.04833984375),
["Exotic Dealer"] = Vector3.new(-1523.5654296875, 273.9729919433594, -990.6575317382812),
["Switch Seller"] = Vector3.new(-1446.2166748046875, 256.059814453125, 2189.876220703125),
["Bank Tools"] = Vector3.new(-397.4308776855469, 334.3142395019531, -555.7023315429688),
["Construction Site"] = Vector3.new(-1731.8307, 370.8123, -1176.8387),
["Prison"] = Vector3.new(-1135.0464, 254.7160, -3330.9954),
["McDonalds"] = Vector3.new(-1012.13, 253.71, -1148.07),
["Ice Box"] = Vector3.new(-215.1407, 283.5154, -1258.691),
["Hospital"] = Vector3.new(-1589.504150390625, 254.27223205566406, 17.6555233001709),
["MarGreens"] = Vector3.new(-381.20751953125, 254.45382690429688, -385.66546630859375),
["Feds Room"] = Vector3.new(-1441.7904052734375, 255.03651428222656, -3132.597412109375),
["ATM 1"] = Vector3.new(-434.2424621582031, 253.91473388671875, -956.5404052734375),
["ATM 2"] = Vector3.new(-95.45259857177734, 283.6329345703125, -765.8789672851562),
["ATM 3"] = Vector3.new(-739.3943481445312, 253.76123046875, -781.3125),
["Studio Robbery"] = Vector3.new(93427.515625, 14484.9052734375, 566.6701049804688),
["TrailerPark"] = Vector3.new(-1522.76904296875, 253.16094970703125, 2344.95947265625),
["Woodys Hotel"] = Vector3.new(-1022.61962890625, 325.8400573730469, -908.9157104492188),
}
local Button = PremiumTab:Button({
Title = "ð¤Auto Infinite Money",
Desc = "Automatically get infinite money.",
Locked = false,
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local StarterGui = game:GetService("StarterGui")
local humanoidRootPart
LocalPlayer.CharacterAdded:Connect(function(char)
humanoidRootPart = char:WaitForChild("HumanoidRootPart", 10)
end)
if LocalPlayer.Character then
humanoidRootPart = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
end
local function updateCharacterReferences()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5)
end
updateCharacterReferences()
local Teleport = function(cframe, bool)
updateCharacterReferences()
local humanoid = humanoidRootPart and humanoidRootPart.Parent:FindFirstChild("Humanoid")
if not humanoid then return end
getgenv().SwimMethod = true
humanoid:ChangeState(0)
repeat task.wait(0.0001) until not LocalPlayer:GetAttribute("LastACPos")
humanoidRootPart.CFrame = cframe
task.wait()
humanoid:ChangeState(2)
getgenv().SwimMethod = false
end
local GetFruitCup = function()
local Found, Cup = false, nil
for Index, Value in ipairs(LocalPlayer.Backpack:GetChildren()) do
if Value:IsA("Tool") and Value.Name == "Ice-Fruit Cupz" then
if Value["IceFruit Cup"]["IceFruit PunchMedium"].Transparency ~= 1 then
Found = true
Cup = Value
break
end
end
end
for Index, Value in ipairs(LocalPlayer.Character:GetChildren()) do
if Value:IsA("Tool") and Value.Name == "Ice-Fruit Cupz" then
if Value["IceFruit Cup"]["IceFruit PunchMedium"].Transparency ~= 1 then
Found = true
Cup = Value
break
end
end
end
return Found, Cup
end
local Found, Cup = GetFruitCup()
if Cup and Found then
local OLDCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
if Cup.Parent == LocalPlayer.Backpack then
LocalPlayer.Character.Humanoid:EquipTool(Cup)
task.wait(1)
end
Teleport(Workspace["IceFruit Sell"].CFrame + Vector3.new(0, 0, 0), true)
local prompt = Workspace["IceFruit Sell"].ProximityPrompt
local originalHoldDuration = prompt.HoldDuration
local originalMaxDistance = prompt.MaxActivationDistance
prompt.HoldDuration = 0
prompt.MaxActivationDistance = 50
prompt.RequiresLineOfSight = false
LocalPlayer.Character.HumanoidRootPart.Anchored = true
for i = 1, 1000 do
fireproximityprompt(prompt, 0)
end
prompt.HoldDuration = originalHoldDuration
prompt.MaxActivationDistance = originalMaxDistance
LocalPlayer.Character.HumanoidRootPart.Anchored = false
Teleport(OLDCFrame, true)
return
end
local OLDCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
local Itemz = {"FijiWater", "FreshWater", "Ice-Fruit Bag", "Ice-Fruit Cupz"}
local Stove
for Index, Value in Workspace.CookingPots:GetChildren() do
if Value:IsA("Model") then
local prompt = Value:FindFirstChildWhichIsA("ProximityPrompt", true)
if prompt and prompt.ActionText == "Turn On" and prompt.Enabled then
Stove = Value
break
end
end
end
for Index, Value in Itemz do
if not LocalPlayer.Backpack:FindFirstChild(Value) then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer(Value)
task.wait(1)
end
end
local Check = false
for Index, Value in Itemz do
if not LocalPlayer.Backpack:FindFirstChild(Value) then
Check = true
end
end
if Check then
return
end
Teleport(Stove.CookPart.CFrame, true)
task.wait(1)
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
LocalPlayer.Character.HumanoidRootPart.Anchored = true
task.wait(1.5)
fireproximityprompt(Stove:FindFirstChildWhichIsA("ProximityPrompt", true))
task.wait(2)
for Index, Value in {"FijiWater", "FreshWater", "Ice-Fruit Bag"} do
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack[Value])
task.wait(1)
fireproximityprompt(Stove:FindFirstChildWhichIsA("ProximityPrompt", true))
task.wait(3)
end
repeat task.wait() until Stove.CookPart.Steam.LoadUI.Enabled == false
if not LocalPlayer.Character:FindFirstChild("Ice-Fruit Cupz") then
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack['Ice-Fruit Cupz'])
task.wait(1)
end
task.wait(1)
fireproximityprompt(Stove:FindFirstChildWhichIsA("ProximityPrompt", true))
task.wait(3)
LocalPlayer.Character.HumanoidRootPart.Anchored = false
Teleport(Workspace["IceFruit Sell"].CFrame + Vector3.new(0, 0, 0), true)
task.wait(1)
LocalPlayer.Character.HumanoidRootPart.Anchored = true
task.wait(1.5)
if not LocalPlayer.Character:FindFirstChild("Ice-Fruit Cupz") then
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["Ice-Fruit Cupz"])
task.wait(1)
end
local prompt = Workspace["IceFruit Sell"].ProximityPrompt
local originalHoldDuration = prompt.HoldDuration
local originalMaxDistance = prompt.MaxActivationDistance
prompt.HoldDuration = 0
prompt.MaxActivationDistance = 50
prompt.RequiresLineOfSight = false
for i = 1, 1000 do
fireproximityprompt(prompt, 0)
end
prompt.HoldDuration = originalHoldDuration
prompt.MaxActivationDistance = originalMaxDistance
LocalPlayer.Character.HumanoidRootPart.Anchored = false
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
task.wait(0.5)
Teleport(OLDCFrame, true)
task.wait(2)
end
})
PremiumTab:Button({
Name = "Clean Money",
Callback = function()
teleport(-990, 254, -686)
end,
})
function teleport(x, y, z)
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
local player = game.Players.LocalPlayer
local character = player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChild("Humanoid")
if seat and rootPart and humanoid then
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
task.wait(0.5)
destroyScreenGui()
end
player.CharacterAdded:Connect(function(char)
humanoidRootPart = char:WaitForChild("HumanoidRootPart", 10)
end)
if player.Character then
humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")
end
local function updateCharacterReferences()
local character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5)
end
updateCharacterReferences()
local function teleportToCookingSpot()
local cookingPos = Vector3.new(-1605.9183349609375, 254.04150390625, -488.43804931640625)
updateCharacterReferences()
local humanoid = humanoidRootPart and humanoidRootPart.Parent:FindFirstChild("Humanoid")
if not humanoid then return end
getgenv().SwimMethod = true
humanoid:ChangeState(0)
repeat task.wait(0.0001) until not player:GetAttribute("LastACPos")
humanoidRootPart.CFrame = CFrame.new(cookingPos)
task.wait()
humanoid:ChangeState(2)
getgenv().SwimMethod = false
WindUI:Notify({
Title = "Teleported",
Content = "Teleported to Cookin Spot",
Duration = 2,
Icon = "bird",
})
end
local function teleportToLocation(locVec, locName)
humanoidRootPart.Parent:FindFirstChild("Humanoid"):ChangeState(0)
repeat task.wait(0.0001) until not player:GetAttribute("LastACPos")
humanoidRootPart.CFrame = CFrame.new(locVec)
task.wait()
humanoidRootPart.Parent:FindFirstChild("Humanoid"):ChangeState(2)
WindUI:Notify({ Title = "Teleported", Content = "Teleported to " .. tostring(locName), Duration = 2, Icon = "bird" })
end
MainTab:Dropdown({
Title = "Dropdown",
Desc = "Select a location to teleport",
Values = (function()
local vals = {}
for _, key in ipairs({
"Bank","Money Wash","Safe Items","Pawn Shop","Bank Vault","Mr Money Man",
"GunShop 1","GunShop 1 Lobby","GunShop 2","GunShop 2 Lobby","GunShop 3","GunShop 4",
"Pent House","Mini Mansion","Backpack Shop","Frozen Shop","Chicken Wings",
"Deli","Car Dealer","Soda Warehouse","Soda Supplies","Soda Seller","Exotic Dealer",
"Switch Seller","Bank Tools","Construction Site","Prison","McDonalds","Ice Box",
"Hospital","MarGreens","Feds Room","ATM 1","ATM 2","ATM 3",
"Studio Robbery","TrailerPark","Woodys Hotel",
}) do table.insert(vals, key) end
return vals
end)(),
Callback = function(option)
if option and locations[option] then teleportToLocation(locations[option], option) end
end,
})
MainTab:Paragraph({
Title = "",
Desc = "",
Color = Color3.new(1, 0, 0),
Image = "helicopter",
ImageSize = 30,
Thumbnail = "",
ThumbnailSize = 80
})
Config = Config or {}
Config.TheBronx = { carfly = false, carflyspeed = 120 }
local cfHum, cfSeat, cfCar, cfRoot, cfBv, cfBg, cfLastCar
local function CarFlyCleanup()
if cfBv then cfBv:Destroy(); cfBv = nil end
if cfBg then cfBg:Destroy(); cfBg = nil end
end
local function CarFlySetup()
CarFlyCleanup()
if not Config.TheBronx.carfly then return end
local char = player.Character; if not char then return end
cfHum = char:FindFirstChildWhichIsA("Humanoid"); if not cfHum then return end
cfSeat = cfHum.SeatPart; if not cfSeat or not cfSeat:IsA("VehicleSeat") then return end
cfCar = cfSeat.Parent; if not cfCar then return end
cfRoot = cfCar.PrimaryPart; if not cfRoot then return end
cfLastCar = cfCar
for _, v in ipairs(cfCar:GetChildren()) do
if v:IsA("BasePart") and not v.Name:lower():find("wheel") then v.CanCollide = false end
end
cfBv = Instance.new("BodyVelocity"); cfBv.MaxForce = Vector3.new(1e9,1e9,1e9); cfBv.Velocity = Vector3.zero; cfBv.Parent = cfRoot
cfBg = Instance.new("BodyGyro"); cfBg.MaxTorque = Vector3.new(1e9,1e9,1e9); cfBg.P = 25000; cfBg.D = 1500; cfBg.CFrame = cfRoot.CFrame; cfBg.Parent = cfRoot
end
task.spawn(function()
while true do
task.wait(0.2)
local char = player.Character; if not char then continue end
local h = char:FindFirstChildWhichIsA("Humanoid"); if not h then continue end
local currentSeat = h.SeatPart
if currentSeat and currentSeat:IsA("VehicleSeat") then
if currentSeat.Parent ~= cfLastCar then CarFlySetup() end
else if cfLastCar then CarFlyCleanup(); cfLastCar = nil end end
end
end)
RunService.RenderStepped:Connect(function()
if not Config.TheBronx.carfly then CarFlyCleanup(); return end
if not cfHum or cfHum.SeatPart ~= cfSeat then return end
if not cfRoot or not cfBv or not cfBg then CarFlySetup(); return end
local speed = Config.TheBronx.carflyspeed or 120
local cam = workspace.CurrentCamera
if not UserInputService.TouchEnabled then
if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
cfBg.CFrame = CFrame.lookAt(cfRoot.Position, cfRoot.Position + cam.CFrame.LookVector)
end
local move = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then move += cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then move -= cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then move -= cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then move += cam.CFrame.RightVector end
cfBv.Velocity = move.Magnitude > 0 and move.Unit * speed or Vector3.zero
else
cfBg.CFrame = CFrame.lookAt(cfRoot.Position, cfRoot.Position + cam.CFrame.LookVector)
local md = cfHum.MoveDirection
local vel = (md * speed) + (Vector3.new(0, cam.CFrame.LookVector.Y, 0) * speed)
cfBv.Velocity = vel.Magnitude > 0 and vel or Vector3.zero
end
end)
local function GetNearestCar(hrp)
local CivCars = workspace:FindFirstChild("CivCars"); if not CivCars then return nil end
local nearestCar, nearestDist = nil, math.huge
for _, car in ipairs(CivCars:GetChildren()) do
if not car:IsA("Model") then continue end
local seat = car:FindFirstChild("DriveSeat"); if not seat or seat.Occupant then continue end
if not car.PrimaryPart then
local body = car:FindFirstChild("Body")
car.PrimaryPart = (body and body:FindFirstChild("#Weight")) and body["#Weight"] or seat
end
if not car.PrimaryPart then continue end
local dist = (car.PrimaryPart.Position - hrp.Position).Magnitude
if dist < nearestDist then nearestDist = dist; nearestCar = car end
end
return nearestCar
end
MainTab:Button({
Title = "Bring Nearest Car",
Desc = "",
Color = Color3.new(1, 0, 0),
Locked = false,
Callback = function()
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart", 3)
local hum = char:FindFirstChildWhichIsA("Humanoid")
if not hrp or not hum then return end
local car = GetNearestCar(hrp); if not car then return end
local seat = car:FindFirstChild("DriveSeat") or car:FindFirstChildWhichIsA("VehicleSeat"); if not seat then return end
if not car.PrimaryPart then car.PrimaryPart = car:FindFirstChildWhichIsA("BasePart"); if not car.PrimaryPart then return end end
car:SetPrimaryPartCFrame(hrp.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(0, math.rad(180), 0))
seat:Sit(hum)
end
})
MainTab:Toggle({
Title = "Car Fly",
Desc = "",
Icon = "helicopter",
Type = "Checkbox",
Value = Config.TheBronx.carfly,
Callback = function(state) Config.TheBronx.carfly = state end
})
MainTab:Slider({
Title = "Car Fly Speed",
Desc = "Adjust the flying speed",
Step = 1,
Value = { Min = 20, Max = 300, Default = Config.TheBronx.carflyspeed },
Callback = function(value) Config.TheBronx.carflyspeed = value end
})
PlayerTab:Section({ Title = "Movement", TextXAlignment = "Left", TextSize = 17 })
local currentJumpPower = 50
local jumpPowerEnabled = false
local infJump
local infJumpDebounce = false
PlayerTab:Toggle({
Title = "Jump Power",
Desc = "Enable custom jump height + infinite jump",
Icon = "move-up",
Type = "Checkbox",
Default = false,
Callback = function(Value)
jumpPowerEnabled = Value
local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")
if Value then
if humanoid then
humanoid.JumpPower = currentJumpPower
end
if infJump then
infJump:Disconnect()
end
infJumpDebounce = false
infJump = UserInputService.JumpRequest:Connect(function()
if not infJumpDebounce then
infJumpDebounce = true
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.1)
humanoid:ChangeState(Enum.HumanoidStateType.Seated)
end
infJumpDebounce = false
end
end)
else
if humanoid then
humanoid.JumpPower = 50
end
if infJump then
infJump:Disconnect()
end
infJumpDebounce = false
end
end
})
PlayerTab:Slider({
Title = "Change Jump Height",
Desc = "Adjust jump height",
Step = 1,
Value = {
Min = 1,
Max = 100,
Default = 50,
},
Callback = function(value)
currentJumpPower = value
local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")
if humanoid and jumpPowerEnabled then
humanoid.JumpPower = value
end
end
})
MainTab:Section({ Title = "Bank", TextXAlignment = "Left", TextSize = 17 })
local atmbankamount = nil
MainTab:Input({
Title = "Enter Amount",
Desc = "Enter amount",
Value = nil,
InputIcon = "badge-dollar-sign",
Type = "Input",
Placeholder = "Enter amount...",
Callback = function(text)
if not text or text == "" then atmbankamount = nil; return end
local amt = tonumber(text)
if not amt then WindUI:Notify({ Title = "ATM", Content = "Invalid amount", Duration = 1, Icon = "badge-dollar-sign" }); atmbankamount = nil; return end
atmbankamount = amt
end,
})
MainTab:Button({ Title = "Deposit", Color = Color3.new(1,0,0), Callback = function()
if atmbankamount and atmbankamount > 0 then ReplicatedStorage:WaitForChild("BankAction"):FireServer("depo", atmbankamount) end
end })
MainTab:Button({ Title = "Withdraw", Color = Color3.new(1,0,0), Callback = function()
if atmbankamount and atmbankamount > 0 then ReplicatedStorage:WaitForChild("BankAction"):FireServer("with", atmbankamount) end
end })
MainTab:Button({ Title = "Drop", Color = Color3.new(1,0,0), Callback = function()
if atmbankamount and atmbankamount > 0 then ReplicatedStorage:WaitForChild("BankProcessRemote"):InvokeServer("Drop", atmbankamount) end
end })
local autoDepositActive = false
MainTab:Toggle({
Title = "Auto Deposit",
Desc = "Automatically deposit the entered amount",
Icon = "badge-dollar-sign",
Type = "Checkbox",
Default = false,
Callback = function(state)
autoDepositActive = state
if state then task.spawn(function()
while autoDepositActive do
if atmbankamount and atmbankamount > 0 then ReplicatedStorage:WaitForChild("BankAction"):FireServer("depo", atmbankamount) end
task.wait(1)
end
end) end
end
})
local autoWithdrawActive = false
MainTab:Toggle({
Title = "Auto Withdraw",
Desc = "Automatically withdraw the entered amount",
Icon = "badge-dollar-sign",
Type = "Checkbox",
Default = false,
Callback = function(state)
autoWithdrawActive = state
if state then task.spawn(function()
while autoWithdrawActive do
if atmbankamount and atmbankamount > 0 then ReplicatedStorage:WaitForChild("BankAction"):FireServer("with", atmbankamount) end
task.wait(1)
end
end) end
end
})
MainTab:Section({ Title = "Money Drop", TextXAlignment = "Left", TextSize = 17 })
local dropRunning = false
local function doDropMoney()
pcall(function()
local char = player.Character; if not char then return end
local hum = char:FindFirstChildWhichIsA("Humanoid")
local bp = player:FindFirstChild("Backpack")
local tool
for _, n in ipairs({"DirtyMoney","Dirty Money","Cash","Money"}) do
tool = char:FindFirstChild(n) or (bp and bp:FindFirstChild(n))
if tool and tool:IsA("Tool") then break end
tool = nil
end
if tool then
if tool.Parent ~= char then hum:EquipTool(tool); task.wait(0.1) end
ReplicatedStorage:WaitForChild("DropItemRemote"):FireServer(tool)
else
ReplicatedStorage.BankProcessRemote:InvokeServer("Drop", 10000)
end
end)
end
MainTab:Toggle({ Title = "Auto Drop 10K", Desc = "Drops 10K cash on loop", Value = false, Callback = function(v)
dropRunning = v
if v then task.spawn(function() while dropRunning do doDropMoney(); task.wait(0.5) end end) end
end })
MainTab:Button({ Title = "Drop 10K Once", Color = Color3.new(1,0,0), Callback = function() task.spawn(doDropMoney) end })
MainTab:Divider()
local function enableSwimMethod() getgenv().SwimMethod = true; task.wait(1) end
local function disableSwimMethod() getgenv().SwimMethod = false end
CombatTab:Section({ Title = "Gun Mods", TextXAlignment = "Left", TextSize = 17 })
CombatTab:Toggle({ Title = "Inf Ammo", Desc = "", Value = false, Callback = function(v) getgenv().infiniteAmmoEnabled = v end })
CombatTab:Toggle({ Title = "Rainbow Gun", Desc = "Rainbow gun effect", Icon = "user", Type = "Checkbox", Value = false, Callback = function(Value)
local player = game.Players.LocalPlayer
local gunsFolder = workspace:FindFirstChild("GUNS")
if not gunsFolder then
warn("GUNS folder not found in workspace!")
return
end
local validGunNames = {}
for _, gun in ipairs(gunsFolder:GetChildren()) do
validGunNames[gun.Name] = true
end
getgenv().activeRainbowThreads = getgenv().activeRainbowThreads or {}
getgenv().rainbowConnections = getgenv().rainbowConnections or {}
getgenv().originalStates = getgenv().originalStates or {}
local function storeOriginalState(part)
if not getgenv().originalStates[part] then
getgenv().originalStates[part] = {
Color = part.Color,
Material = part.Material,
Transparency = part.Transparency
}
end
end
local function startRainbow(tool)
if getgenv().activeRainbowThreads[tool] then return end
local parts = {}
for _, part in ipairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
storeOriginalState(part)
table.insert(parts, part)
end
end
if #parts > 0 then
local stopped = false
getgenv().activeRainbowThreads[tool] = function() stopped = true end
task.spawn(function()
for _, part in ipairs(parts) do
part.Material = Enum.Material.Glass
part.Transparency = 0.3
end
while not stopped do
local now = tick()
local step = math.floor(now / 1)
local hue = (step % 12) / 12
local color = Color3.fromHSV(hue, 1, 1)
for _, part in ipairs(parts) do
part.Color = color
end
task.wait(0.05)
end
end)
end
end
local function restoreOriginal(tool)
for _, part in ipairs(tool:GetDescendants()) do
if part:IsA("BasePart") and getgenv().originalStates[part] then
local state = getgenv().originalStates[part]
part.Color = state.Color
part.Material = state.Material
part.Transparency = state.Transparency
getgenv().originalStates[part] = nil
end
end
end
local function stopRainbow(tool)
if getgenv().activeRainbowThreads[tool] then
getgenv().activeRainbowThreads[tool]()
getgenv().activeRainbowThreads[tool] = nil
restoreOriginal(tool)
end
end
local function stopAllRainbows()
for tool, stopper in pairs(getgenv().activeRainbowThreads) do
stopper()
end
for part, state in pairs(getgenv().originalStates) do
if part and part.Parent then
part.Color = state.Color
part.Material = state.Material
part.Transparency = state.Transparency
end
end
getgenv().originalStates = {}
getgenv().activeRainbowThreads = {}
end
local function applyToInventoryAndEquipped()
for _, tool in ipairs(player.Backpack:GetChildren()) do
if tool:IsA("Tool") and validGunNames[tool.Name] then
startRainbow(tool)
end
end
if player.Character then
for _, tool in ipairs(player.Character:GetChildren()) do
if tool:IsA("Tool") and validGunNames[tool.Name] then
startRainbow(tool)
end
end
end
end
local function onToolAdded(tool)
if tool:IsA("Tool") and validGunNames[tool.Name] then
startRainbow(tool)
end
end
local function connectCharacter(char)
table.insert(getgenv().rainbowConnections, char.ChildAdded:Connect(onToolAdded))
end
if Value then
applyToInventoryAndEquipped()
table.insert(getgenv().rainbowConnections, player.Backpack.ChildAdded:Connect(onToolAdded))
table.insert(getgenv().rainbowConnections, player.CharacterAdded:Connect(connectCharacter))
if player.Character then
connectCharacter(player.Character)
end
else
stopAllRainbows()
for _, conn in ipairs(getgenv().rainbowConnections) do
conn:Disconnect()
end
getgenv().rainbowConnections = {}
end
end })
;(function()
local speed = 16
local boostMultiplier = 2
local enhancedWalk = false
local walkCharacter, walkHumanoid, walkHRP
local bodyGyro, movementConnection, freezeConnection, animationTrack
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://913376220"
task.spawn(function()
while task.wait(0.1) do
if enhancedWalk then
if not getgenv().SwimMethod then getgenv().SwimMethod = true end
if walkHumanoid then walkHumanoid:ChangeState(Enum.HumanoidStateType.FallingDown) end
end
end
end)
local function updateWalkRefs()
walkCharacter = player.Character or player.CharacterAdded:Wait()
walkHRP = walkCharacter:WaitForChild("HumanoidRootPart")
walkHumanoid = walkCharacter:WaitForChild("Humanoid")
end
local function walkCleanup()
if movementConnection then movementConnection:Disconnect(); movementConnection = nil end
if freezeConnection then freezeConnection:Disconnect(); freezeConnection = nil end
if bodyGyro then bodyGyro:Destroy(); bodyGyro = nil end
if animationTrack then animationTrack:Stop(); animationTrack = nil end
end
local function setupMovement()
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyGyro.P = 50000; bodyGyro.D = 1000
bodyGyro.CFrame = walkHRP.CFrame; bodyGyro.Parent = walkHRP
movementConnection = RunService.RenderStepped:Connect(function()
if not enhancedWalk then return end
local camera = workspace.CurrentCamera
local dir = Vector3.zero; local usingKeys = false
if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir += Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z); usingKeys = true end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir -= Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z); usingKeys = true end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir -= camera.CFrame.RightVector; usingKeys = true end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir += camera.CFrame.RightVector; usingKeys = true end
if not usingKeys then local md = walkHumanoid.MoveDirection; dir = Vector3.new(md.X, 0, md.Z) end
local moveSpeed = speed
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then moveSpeed = moveSpeed * boostMultiplier end
if dir.Magnitude > 0 then dir = dir.Unit * moveSpeed end
local currentY = walkHRP.AssemblyLinearVelocity.Y
walkHRP.AssemblyLinearVelocity = Vector3.new(dir.X, math.clamp(currentY, -100, -2), dir.Z)
if dir.Magnitude > 0 then
local look = dir.Unit
bodyGyro.CFrame = CFrame.new(walkHRP.Position, walkHRP.Position + Vector3.new(look.X, 0, look.Z))
end
walkHRP.RotVelocity = Vector3.zero; walkHRP.AssemblyAngularVelocity = Vector3.zero
if animationTrack then
if dir.Magnitude > 0 then if not animationTrack.IsPlaying then animationTrack:Play() end
else if animationTrack.IsPlaying then animationTrack:Stop() end end
end
end)
end
local function startEnhancedWalk()
enhancedWalk = true; updateWalkRefs(); walkCleanup()
walkHRP.AssemblyLinearVelocity = Vector3.zero
getgenv().SwimMethod = true
WindUI:Notify({ Title = "1 Second", Content = "Anti cheat Being bypassed", Duration = 3, Icon = "loader" })
freezeConnection = RunService.RenderStepped:Connect(function()
if enhancedWalk then
if not getgenv().SwimMethod then getgenv().SwimMethod = true end
walkHRP.AssemblyLinearVelocity = Vector3.zero
end
end)
local animator = walkHumanoid:FindFirstChildWhichIsA("Animator") or Instance.new("Animator", walkHumanoid)
animationTrack = animator:LoadAnimation(animation); animationTrack.Looped = true
task.delay(3, function()
if freezeConnection then freezeConnection:Disconnect(); freezeConnection = nil end
if enhancedWalk then
setupMovement()
WindUI:Notify({ Title = "WalkSpeed", Content = "Walk speed enabled", Duration = 3, Icon = "check" })
end
end)
end
local function stopEnhancedWalk() enhancedWalk = false; walkCleanup(); getgenv().SwimMethod = false end
player.CharacterAdded:Connect(function() task.wait(1); updateWalkRefs(); if enhancedWalk then startEnhancedWalk() end end)
PlayerTab:Toggle({ Title = "Enable WalkSpeed", Desc = "Toggle enhanced walk speed", Icon = "user", Type = "Toggle", Default = false,
Callback = function(state) if state then startEnhancedWalk() else stopEnhancedWalk() end end })
PlayerTab:Slider({ Title = "Walk Speed", Step = 1, Value = { Min = 16, Max = 200, Default = speed },
Callback = function(value) speed = value end })
local staminaEnabled, hungerEnabled, sleepEnabled = false, false, false
local AntiRentPayEnabled, AntiLoseEnabled = false, false
local Noclipping, isNoclipInitialized = nil, false
local _G2 = {}; _G2.respawn = false
local lastDeathPosition = nil
local function applyEffectsToCharacter(character)
if staminaEnabled then
local s = player.PlayerGui:FindFirstChild("Run", true)
if s then local sc = s:FindFirstChild("StaminaBarScript", true); if sc then sc:Destroy() end end
end
if hungerEnabled then
local s = player.PlayerGui:FindFirstChild("Hunger", true)
if s then local sc = s:FindFirstChild("HungerBarScript", true); if sc then sc:Destroy() end end
end
if sleepEnabled then
local ok, s = pcall(function() return player.PlayerGui.SleepGui.Frame.sleep.SleepBar.sleepScript end)
if ok and s then s.Disabled = true; s.Disabled = false; s.Disabled = true end
end
end
player.CharacterAdded:Connect(function(character) character:WaitForChild("HumanoidRootPart", 5); applyEffectsToCharacter(character) end)
local function setCollide(state)
local char = player.Character; if not char then return end
for _, p in pairs(char:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = state end end
end
getgenv().NoJumpCooldown = false
UserInputService.JumpRequest:Connect(function()
local player = game.Players.LocalPlayer
if not player then return end
local currentCharacter = player.Character
if not currentCharacter then return end
local currentHumanoid = currentCharacter:FindFirstChildWhichIsA("Humanoid")
if not currentHumanoid then return end
if not getgenv().NoJumpCooldown then
return
end
if currentHumanoid.FloorMaterial == Enum.Material.Air then
return
end
if currentHumanoid.Jump or currentHumanoid:GetState() == Enum.HumanoidStateType.Jumping then
return
end
currentHumanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end)
PlayerTab:Toggle({ Title = "Anti Fall Damage", Desc = "Disable fall damage", Icon = "user", Type = "Checkbox", Value = false, Callback = function(Value)
if Value then WindUI:Notify({ Title = "", Content = "Anti Fall Damage enabled", Duration = 3, Icon = "user" }) end
local character = player.Character or player.CharacterAdded:Wait()
local fallDamage = character:FindFirstChild("FallDamageRagdoll")
if fallDamage and Value then fallDamage:Destroy() end
end })
PlayerTab:Toggle({ Title = "No Jump Cooldown", Desc = "Remove jump cooldown", Icon = "user", Type = "Checkbox", Value = false, Callback = function(Value)
getgenv().NoJumpCooldown = Value
if Value then WindUI:Notify({ Title = "", Content = "No Jump Cooldown enabled", Duration = 3, Icon = "user" }) end
end })
PlayerTab:Toggle({ Title = "Infinite Stamina", Desc = "Unlimited stamina", Icon = "user", Type = "Checkbox", Value = false, Callback = function(Value)
staminaEnabled = Value
if Value then WindUI:Notify({ Title = "", Content = "Infinite Stamina enabled", Duration = 3, Icon = "user" }); applyEffectsToCharacter(player.Character or player.CharacterAdded:Wait()) end
end })
PlayerTab:Toggle({ Title = "Infinite Hunger", Desc = "Never get hungry", Icon = "user", Type = "Checkbox", Value = false, Callback = function(Value)
hungerEnabled = Value
if Value then WindUI:Notify({ Title = "", Content = "Infinite Hunger enabled", Duration = 3, Icon = "user" }); applyEffectsToCharacter(player.Character or player.CharacterAdded:Wait()) end
end })
PlayerTab:Toggle({ Title = "Infinite Sleep", Desc = "No sleep needed", Icon = "user", Type = "Checkbox", Value = false, Callback = function(Value)
sleepEnabled = Value
if Value then WindUI:Notify({ Title = "", Content = "Infinite Sleep enabled", Duration = 3, Icon = "user" }); applyEffectsToCharacter(player.Character or player.CharacterAdded:Wait()) end
end })
PlayerTab:Toggle({ Title = "Anti Lose Items", Desc = "Keep items on death", Icon = "user", Type = "Checkbox", Value = false, Callback = function(Value)
AntiLoseEnabled = Value
if Value then WindUI:Notify({ Title = "", Content = "Anti Lose enabled", Duration = 3, Icon = "user" }) end
end })
PlayerTab:Toggle({ Title = "No Rent Pay", Desc = "Disable rent", Icon = "user", Type = "Checkbox", Value = false, Callback = function(Value)
AntiRentPayEnabled = Value
if Value then
WindUI:Notify({ Title = "", Content = "No Rent Pay enabled", Duration = 3, Icon = "user" })
task.spawn(function()
while AntiRentPayEnabled do task.wait(1)
local rentGui = player.PlayerGui:FindFirstChild("RentGui")
if rentGui then local rs = rentGui:FindFirstChild("LocalScript"); if rs then rs.Disabled = true; rs:Destroy() end end
end
end)
end
end })
PlayerTab:Toggle({ Title = "Anti-Knockback", Desc = "Remove knockback", Icon = "user", Type = "Checkbox", Value = false, Callback = function(Value)
if Value then
WindUI:Notify({ Title = "", Content = "Anti-Knockback enabled", Duration = 3, Icon = "user" })
local character = player.Character or player.CharacterAdded:Wait()
for _, v in ipairs(character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then v:Destroy() end
end
local ae = ReplicatedStorage:FindFirstChild("AE"); if ae then ae:Destroy() end
local root = character:WaitForChild("HumanoidRootPart")
root.ChildAdded:Connect(function(v) if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then v:Destroy() end end)
end
end })
PlayerTab:Toggle({ Title = "Noclip", Desc = "Walk through walls", Icon = "user", Type = "Checkbox", Value = false, Callback = function(Value)
if not isNoclipInitialized then isNoclipInitialized = true; return end
local character = player.Character or player.CharacterAdded:Wait()
local hum = character:FindFirstChildWhichIsA("Humanoid")
local root = character:FindFirstChild("HumanoidRootPart")
if Value then
WindUI:Notify({ Title = "", Content = "Noclip enabled", Duration = 3, Icon = "user" })
Noclipping = RunService.Stepped:Connect(function() setCollide(false) end)
else
if Noclipping then Noclipping:Disconnect(); Noclipping = nil end
setCollide(true)
if root then local cf = root.CFrame; root.CFrame = cf + Vector3.new(0, 0.1, 0); task.wait(); root.CFrame = cf end
if hum then hum:ChangeState(Enum.HumanoidStateType.GettingUp) end
WindUI:Notify({ Title = "", Content = "Noclip disabled", Duration = 3, Icon = "user" })
end
end })
PlayerTab:Toggle({ Title = "Anti-Camera Shake", Desc = "Disable camera bob", Icon = "user", Type = "Checkbox", Value = false, Callback = function(Value)
if Value then
WindUI:Notify({ Title = "", Content = "Camera shake disabled", Duration = 3, Icon = "user" })
local character = player.Character or player.CharacterAdded:Wait()
local camBobbing = character:FindFirstChild("CameraBobbing"); if camBobbing then camBobbing:Destroy() end
character.ChildAdded:Connect(function(v) if v.Name == "CameraBobbing" then v:Destroy() end end)
end
end })
local instantPromptsConnection = nil
PlayerTab:Toggle({ Title = "Instant Prompts", Desc = "Instant interact", Icon = "user", Type = "Checkbox", Value = false, Callback = function(Value)
getgenv().instantPrompts = Value
local function modifyPrompts()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.HoldDuration = 0
v.MaxActivationDistance = 6
end
end
end
local function resetPrompts()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.HoldDuration = 1
v.MaxActivationDistance = 4
end
end
end
if Value then
WindUI:Notify({ Title = "", Content = "Applying instant interact settings...", Duration = 3, Icon = "user" })
task.wait(2)
modifyPrompts()
instantPromptsConnection = workspace.DescendantAdded:Connect(function(obj)
if obj:IsA("ProximityPrompt") then
obj.HoldDuration = 0
obj.MaxActivationDistance = 6
end
end)
else
resetPrompts()
if instantPromptsConnection then
instantPromptsConnection:Disconnect()
instantPromptsConnection = nil
end
end
end })
PlayerTab:Button({ Title = "Respawn Where Died", Desc = "Respawn at death spot", Color = Color3.new(1,0,0), Locked = false, Callback = function()
WindUI:Notify({ Title = "", Content = "You will now respawn where you died.", Duration = 3, Icon = "user" })
local function onCharacterAdded(character)
local humanoid = character:WaitForChild("Humanoid")
if lastDeathPosition then local root = character:WaitForChild("HumanoidRootPart"); root.CFrame = CFrame.new(lastDeathPosition + Vector3.new(0,3,0)) end
humanoid.Died:Connect(function() local root = character:FindFirstChild("HumanoidRootPart"); if root then lastDeathPosition = root.Position end end)
end
if player.Character then onCharacterAdded(player.Character) end
player.CharacterAdded:Connect(onCharacterAdded)
end })
PlayerTab:Button({ Title = "Enable Faster Respawn", Desc = "Instant respawn", Color = Color3.new(1,0,0), Locked = false, Callback = function()
_G2.respawn = true; WindUI:Notify({ Title = "", Content = "Faster respawn has been enabled!", Duration = 3, Icon = "user" })
end })
PlayerTab:Button({ Title = "NO Close GunShop", Desc = "Force gun shop open", Color = Color3.new(1,0,0), Locked = false, Callback = function()
local gunShopClosed = workspace:FindFirstChild("GunShopClosed"); if gunShopClosed then gunShopClosed:Destroy() end
local secondGun = workspace:FindFirstChild("SecondGun4886"); if secondGun and secondGun:FindFirstChild("ProximityPrompt") then secondGun.ProximityPrompt.Enabled = true end
WindUI:Notify({ Title = "", Content = "GunShop Is Now Open!", Duration = 3, Icon = "user" })
end })
PlayerTab:Button({ Title = "No Camera Arrest", Desc = "Disable camera arrest", Color = Color3.new(1,0,0), Locked = false, Callback = function()
local cameras = ReplicatedFirst:FindFirstChild("Dakotas")
if cameras and cameras:FindFirstChild("Cameras") then cameras.Cameras:Destroy(); WindUI:Notify({ Title = "", Content = "Dakotas.Cameras has been deleted!", Duration = 1, Icon = "user" })
else WindUI:Notify({ Title = "", Content = "Dakotas.Cameras not found!", Duration = 1, Icon = "user" }) end
end })
task.spawn(function()
while true do task.wait(0.5)
if _G2.respawn then
local character = player.Character
if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health <= 0 then
ReplicatedStorage.RespawnRE:FireServer(); task.wait(0.1)
end
end
end
end)
local ExemptItems = {"Phone","Fist","Shiesty","Bandage","Lemonade","Car keys"}
local function MarketHasItem(toolName)
local market = ReplicatedStorage:FindFirstChild("MarketItems"); if not market then return false end
for _, item in ipairs(market:GetChildren()) do if item.Name == toolName and item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name then return true end end
return false
end
local function BackpackHasItem(toolName) for _, tool in ipairs(LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and tool.Name == toolName then return true end end; return false end
local function ForcePutToMarket(toolName)
local endTime = os.clock() + 12
while os.clock() < endTime do if MarketHasItem(toolName) then return true end; pcall(function() ReplicatedStorage.ListWeaponRemote:FireServer(toolName, 999999) end); task.wait(0.15) end
return false
end
local function ForceRetrieveFromMarket(toolName)
local market = ReplicatedStorage:WaitForChild("MarketItems", 10); if not market then return false end
local endTime = os.clock() + 12
while os.clock() < endTime do
for _, item in ipairs(market:GetChildren()) do
if item.Name == toolName and item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name and item:GetAttribute("SpecialId") then
local special = item:GetAttribute("SpecialId")
pcall(function() ReplicatedStorage.BuyItemRemote:FireServer(toolName, "Remove", special) end); task.wait(0.2)
pcall(function() ReplicatedStorage.BackpackRemote:InvokeServer("Grab", toolName) end); task.wait(0.2)
if BackpackHasItem(toolName) then return true end
end
end
task.wait(0.2)
end
return false
end
local function SaveOnDeath(char)
local hum = char:WaitForChild("Humanoid")
hum.Died:Connect(function()
if not AntiLoseEnabled then return end; task.wait(0.25)
for _, tool in ipairs(LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and not table.find(ExemptItems, tool.Name) then ForcePutToMarket(tool.Name) end end
end)
end
local function RetrieveAfterSpawn()
task.delay(2.2, function()
if not AntiLoseEnabled then return end
local market = ReplicatedStorage:FindFirstChild("MarketItems"); if not market then return end
for _, item in ipairs(market:GetChildren()) do if item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name then ForceRetrieveFromMarket(item.Name) end end
end)
end
local function SetupCharacter(char) SaveOnDeath(char); RetrieveAfterSpawn() end
LocalPlayer.CharacterAdded:Connect(SetupCharacter)
if LocalPlayer.Character then SetupCharacter(LocalPlayer.Character) end
local plugzFlyEnabled = false
local plugzFlySpeed = 80
local plugzFlyVel, plugzFlyGyro, plugzFlySeat
local plugzFlyConns = {}
local plugzFlyMobile = {fwd=false,back=false,left=false,right=false,up=false,down=false}
local plugzFlyMGui = nil
local function plugzDestroyFlyGui()
if plugzFlyMGui then pcall(function() plugzFlyMGui:Destroy() end); plugzFlyMGui = nil end
for k in pairs(plugzFlyMobile) do plugzFlyMobile[k] = false end
end
local function plugzCleanupFly()
plugzDestroyFlyGui()
for _, c in ipairs(plugzFlyConns) do pcall(function() c:Disconnect() end) end
plugzFlyConns = {}
pcall(function() local c = player.Character; if not c then return end; local hrp = c:FindFirstChild("HumanoidRootPart"); if hrp then hrp.AssemblyLinearVelocity = Vector3.zero; hrp.AssemblyAngularVelocity = Vector3.zero end end)
if plugzFlyVel and plugzFlyVel.Parent then plugzFlyVel:Destroy(); plugzFlyVel = nil end
if plugzFlyGyro and plugzFlyGyro.Parent then plugzFlyGyro:Destroy(); plugzFlyGyro = nil end
if plugzFlySeat and plugzFlySeat.Parent then plugzFlySeat:Destroy(); plugzFlySeat = nil end
task.spawn(function()
local ch = player.Character; local hum = ch and ch:FindFirstChildWhichIsA("Humanoid")
getgenv().SwimMethod = true
if hum then pcall(function() hum:ChangeState(Enum.HumanoidStateType.FallingDown) end) end
task.wait(0.7)
local n = 0; repeat task.wait(0.05); n = n + 1 until not player:GetAttribute("LastACPos") or n > 10
getgenv().SwimMethod = false; task.wait(0.1)
pcall(function() if hum then hum.PlatformStand = false end end)
end)
end
local function plugzSetupFly()
plugzCleanupFly()
local char = player.Character; if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart"); if not hrp then return end
local h = char:FindFirstChildWhichIsA("Humanoid"); if not h then return end
getgenv().SwimMethod = true; pcall(function() h:ChangeState(Enum.HumanoidStateType.FallingDown) end)
hrp.AssemblyLinearVelocity = Vector3.zero
local fc = RunService.RenderStepped:Connect(function() if hrp and hrp.Parent then hrp.AssemblyLinearVelocity = Vector3.zero; hrp.AssemblyAngularVelocity = Vector3.zero end end)
local bc = RunService.Heartbeat:Connect(function() if h and h.Parent then pcall(function() h:ChangeState(Enum.HumanoidStateType.FallingDown) end) end end)
task.wait(2); fc:Disconnect(); bc:Disconnect()
if not plugzFlyEnabled then getgenv().SwimMethod = false; return end
local seat = Instance.new("VehicleSeat"); seat.Name = "FlyS"; seat.Anchored = false; seat.CanCollide = false; seat.Transparency = 1; seat.Parent = workspace; seat.CFrame = hrp.CFrame * CFrame.new(0,-3,0)
local weld = Instance.new("Weld"); weld.Part0 = seat; weld.Part1 = hrp; weld.C0 = CFrame.new(0,3,0); weld.Parent = seat; seat:Sit(h); plugzFlySeat = seat
plugzFlyVel = Instance.new("BodyVelocity"); plugzFlyVel.MaxForce = Vector3.new(1e9,1e9,1e9); plugzFlyVel.Velocity = Vector3.zero; plugzFlyVel.Parent = hrp
plugzFlyGyro = Instance.new("BodyGyro"); plugzFlyGyro.MaxTorque = Vector3.new(1e9,1e9,1e9); plugzFlyGyro.P = 50000; plugzFlyGyro.D = 1000; plugzFlyGyro.CFrame = hrp.CFrame; plugzFlyGyro.Parent = hrp
local move = {W=false,A=false,S=false,D=false,Space=false,Shift=false}
local ib = UserInputService.InputBegan:Connect(function(i,g) if g then return end
if i.KeyCode == Enum.KeyCode.W then move.W=true end; if i.KeyCode == Enum.KeyCode.A then move.A=true end
if i.KeyCode == Enum.KeyCode.S then move.S=true end; if i.KeyCode == Enum.KeyCode.D then move.D=true end
if i.KeyCode == Enum.KeyCode.Space then move.Space=true end; if i.KeyCode == Enum.KeyCode.LeftShift then move.Shift=true end
if i.KeyCode == Enum.KeyCode.E then plugzFlySpeed = math.clamp(plugzFlySpeed+10,10,300) end
if i.KeyCode == Enum.KeyCode.Q then plugzFlySpeed = math.clamp(plugzFlySpeed-10,10,300) end
end)
local ie = UserInputService.InputEnded:Connect(function(i)
if i.KeyCode == Enum.KeyCode.W then move.W=false end; if i.KeyCode == Enum.KeyCode.A then move.A=false end
if i.KeyCode == Enum.KeyCode.S then move.S=false end; if i.KeyCode == Enum.KeyCode.D then move.D=false end
if i.KeyCode == Enum.KeyCode.Space then move.Space=false end; if i.KeyCode == Enum.KeyCode.LeftShift then move.Shift=false end
end)
table.insert(plugzFlyConns, ib); table.insert(plugzFlyConns, ie)
local rs = RunService.RenderStepped:Connect(function()
if not plugzFlyEnabled or not plugzFlyVel or not plugzFlyGyro then return end
if not getgenv().SwimMethod then getgenv().SwimMethod = true end
local cam = workspace.CurrentCamera; plugzFlyGyro.CFrame = cam.CFrame; local dir = Vector3.zero
if move.W then dir = dir + cam.CFrame.LookVector end; if move.S then dir = dir - cam.CFrame.LookVector end
if move.A then dir = dir - cam.CFrame.RightVector end; if move.D then dir = dir + cam.CFrame.RightVector end
if move.Space then dir = dir + Vector3.new(0,1,0) end; if move.Shift then dir = dir - Vector3.new(0,1,0) end
plugzFlyVel.Velocity = dir.Magnitude > 0 and dir.Unit * plugzFlySpeed or Vector3.zero
end)
table.insert(plugzFlyConns, rs)
end
PlayerTab:Toggle({ Title = "Fly ", Desc = "WASD + Space/Shift, Q/E speed", Value = false, Callback = function(v) plugzFlyEnabled = v; if v then plugzSetupFly() else plugzCleanupFly() end end })
PlayerTab:Slider({ Title = "Fly Speed", Value = { Min = 10, Max = 300, Default = 80 }, Callback = function(v) plugzFlySpeed = v end })
end)()
;(function()
local function enableSwimMethod2() getgenv().SwimMethod = true; task.wait(1) end
local function disableSwimMethod2() getgenv().SwimMethod = false end
PremiumTab:Section({ Title = "Dupe", TextXAlignment = "Left", TextSize = 17 })
getgenv().TeleportSettings = { Speed = 0.25 }
local function removeBlackScreen2()
local g = player:WaitForChild("PlayerGui"):FindFirstChild("BlackScreenOverlay"); if g then g:Destroy() end
end
local function createOverlay2(assetId)
removeBlackScreen2()
local playerGui = player:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui"); screenGui.Name = "BlackScreenOverlay"; screenGui.IgnoreGuiInset = true; screenGui.ResetOnSpawn = false; screenGui.DisplayOrder = 999
local frame = Instance.new("Frame"); frame.Size = UDim2.new(1,0,1,0); frame.BackgroundTransparency = 1; frame.Parent = screenGui
local imageLabel = Instance.new("ImageLabel"); imageLabel.Size = UDim2.new(1,0,1,0); imageLabel.BackgroundTransparency = 1; imageLabel.Image = "rbxassetid://133155154985856"..tostring(assetId); imageLabel.ScaleType = Enum.ScaleType.Stretch; imageLabel.Parent = frame
screenGui.Parent = playerGui; return screenGui
end
local function BypassTp2(destinationCFrame)
local character = player.Character; if not character or not character:FindFirstChild("HumanoidRootPart") then return end
enableSwimMethod2(); task.wait(getgenv().TeleportSettings.Speed)
character.HumanoidRootPart.CFrame = destinationCFrame + Vector3.new(2, 0, 0)
task.delay(0.25, disableSwimMethod2)
end
local function SafeDupeOnce(toolName)
local RS2 = cloneref(ReplicatedStorage)
local character = player.Character; if not character or not toolName then return end
createOverlay2(136974386457275)
local humanoid = character:FindFirstChildOfClass("Humanoid"); if humanoid then humanoid:UnequipTools() end
local Safe = workspace["1# Map"]["2 Crosswalks"].Safes:GetChildren()[5]
local safePart = Safe:FindFirstChild("Union") or Safe:FindFirstChildWhichIsA("BasePart"); if not safePart then removeBlackScreen2(); return end
local OldCFrame = character.HumanoidRootPart.CFrame
BypassTp2(safePart.CFrame); task.wait(0.5)
task.spawn(function() RS2:WaitForChild("BackpackRemote"):InvokeServer("Store", toolName) end)
task.spawn(function() RS2:WaitForChild("Inventory"):FireServer("Change", toolName, "Backpack", Safe) end)
task.wait(0.5); BypassTp2(OldCFrame); task.wait(1.5)
RS2:WaitForChild("BackpackRemote"):InvokeServer("Grab", toolName)
if Toggles and Toggles.StoreDupe and not Toggles.StoreDupe.Value then
RS2:WaitForChild("Inventory"):FireServer("Change", toolName, "Inv", Safe)
end
task.wait(0.5); BypassTp2(OldCFrame); removeBlackScreen2()
end
Toggles = Toggles or {}
Options = Options or {}
PremiumTab:Dropdown({
Title = "Select Dupe Method",
Desc = "",
Values = { "Safe", "Market Dupe" },
Value = "Safe",
Multi = false,
AllowNone = false,
Callback = function(option)
Options.DupeMethod = { Value = option }
WindUI:Notify({ Title = "Dupe Method Selected", Content = "You selected "..option.." as your dupe method.", Duration = 3, Icon = "check" })
end
})
PremiumTab:Button({
Title = "Dupe Tools",
Desc = "",
Color = Color3.new(1,0,0),
Locked = false,
Callback = function()
local SelectedMethod = (Options.DupeMethod and Options.DupeMethod.Value) or "Safe"
local Character = player.Character; if not Character then return end
local Tool = Character:FindFirstChildOfClass("Tool")
if not Tool then WindUI:Notify({ Title = "No Tool Equipped", Content = "Equip a tool before duping!", Duration = 3, Icon = "x" }); return end
if SelectedMethod == "Safe" then
SafeDupeOnce(Tool.Name)
elseif SelectedMethod == "Market Dupe" then
local RS2 = cloneref(ReplicatedStorage)
local Backpack = player:WaitForChild("Backpack")
Tool.Parent = Backpack; task.wait(0.5)
local ToolName = Tool.Name; local ToolId = nil
local delay2 = 0.28
local mc = RS2.MarketItems.ChildAdded:Connect(function(item)
if item.Name == ToolName then local owner = item:WaitForChild("owner", 2); if owner and owner.Value == player.Name then ToolId = item:GetAttribute("SpecialId") end end
end)
task.spawn(function() RS2.ListWeaponRemote:FireServer(ToolName, 99999) end); task.wait(delay2)
task.spawn(function() RS2.BackpackRemote:InvokeServer("Store", ToolName) end); task.wait(3)
if ToolId then task.spawn(function() RS2.BuyItemRemote:FireServer(ToolName, "Remove", ToolId) end) end
task.spawn(function() RS2.BackpackRemote:InvokeServer("Grab", ToolName) end)
mc:Disconnect(); task.wait(1)
end
end
})
PremiumTab:Button({
Title = "Goto Safe",
Desc = "Teleport to the Safe",
Color = Color3.new(1,0,0),
Locked = false,
Callback = function()
local safe = workspace["1# Map"]["2 Crosswalks"].Safes:GetChildren()[5]
local safePart = safe:FindFirstChildWhichIsA("BasePart"); if not safePart then return end
createOverlay2(127078590709973); enableSwimMethod2()
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if hrp then hrp.CFrame = safePart.CFrame + Vector3.new(0, 0.5, 0) end
disableSwimMethod2(); task.wait(3); removeBlackScreen2()
end
})
-- ── Auto Dupe (from compautodupe) ─────────────────────────────────────────────
local _autoDupeRunning = false
local _autoDupeCooldown = false
local _autoDupeTask = nil
local function _startAutoDupe()
_autoDupeRunning = true
local FirstTool = nil
repeat
task.wait(0.5)
FirstTool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool")
until FirstTool or not _autoDupeRunning
if not _autoDupeRunning or not FirstTool then _autoDupeRunning = false; return end
local ToolName = FirstTool.Name
if _autoDupeTask then return end
_autoDupeTask = task.spawn(function()
while _autoDupeRunning do
if not _autoDupeCooldown then
_autoDupeCooldown = true
local ToolId = nil
local RS2 = cloneref(ReplicatedStorage)
local conn = RS2.MarketItems.ChildAdded:Connect(function(item)
if item.Name == ToolName then
local owner = item:WaitForChild("owner", 2)
if owner and owner.Value == LocalPlayer.Name then
ToolId = item:GetAttribute("SpecialId")
end
end
end)
task.defer(function() pcall(function() RS2.ListWeaponRemote:FireServer(ToolName, 999999) end) end)
task.wait(0.23)
task.defer(function() pcall(function() RS2.BackpackRemote:InvokeServer("Store", ToolName) end) end)
task.wait(2.7)
task.defer(function() pcall(function()
if ToolId then RS2.BuyItemRemote:FireServer(ToolName, "Remove", ToolId) end
end) end)
task.defer(function() pcall(function() RS2.BackpackRemote:InvokeServer("Grab", ToolName) end) end)
if conn then conn:Disconnect() end
_autoDupeCooldown = false
end
task.wait(3.5)
end
end)
end
local function _stopAutoDupe()
_autoDupeRunning = false
_autoDupeTask = nil
_autoDupeCooldown = false
end
PremiumTab:Toggle({
Title = "Auto Dupe",
Desc = "Hold a tool in hand before enabling",
Icon = "zap",
Type = "Toggle",
Value = false,
Callback = function(state)
if state then
WindUI:Notify({ Title = "Auto Dupe", Content = "Starting dupe loop...", Duration = 2, Icon = "check" })
_startAutoDupe()
else
_stopAutoDupe()
WindUI:Notify({ Title = "Auto Dupe", Content = "Dupe stopped.", Duration = 2, Icon = "x" })
end
end
})
PremiumTab:Toggle({
Title = "Store Duped tool in Safe",
Desc = "",
Icon = "rocket",
Type = "Toggle",
Value = true,
Callback = function(state) Toggles.StoreDupe = Toggles.StoreDupe or {}; Toggles.StoreDupe.Value = state end
})
PremiumTab:Section({ Title = "Kill Server", TextXAlignment = "Left", TextSize = 17 })
local function dmg(target, hpart, damage)
local tool = player.Character and player.Character:FindFirstChildWhichIsA("Tool"); if not tool then return end
ReplicatedStorage.InflictTarget:FireServer(tool, player, target.Character.Humanoid, target.Character[hpart], damage,
{0,0,false,false,tool.GunScript_Server.IgniteScript,tool.GunScript_Server.IcifyScript,100,100},
{false,5,3}, target.Character[hpart], {false,{1930359546},1,1.5,1}, nil, nil, true)
end
local function checkgun()
local gunTool = nil
for _, v in pairs(player.Backpack:GetDescendants()) do if v:IsA("LocalScript") and v.Name == "GunScript_Local" then gunTool = v.Parent; break end end
if not gunTool and player.Character then for _, v in pairs(player.Character:GetDescendants()) do if v:IsA("LocalScript") and v.Name == "GunScript_Local" then gunTool = v.Parent; break end end end
if gunTool and gunTool:IsA("Tool") then player.Character:WaitForChild("Humanoid"):EquipTool(gunTool) end
return gunTool
end
PremiumTab:Button({
Title = "KillAll",
Desc = "Kills every loaded player except you for 5 seconds.",
Color = Color3.new(1, 0, 0),
Locked = false,
Callback = function()
local gun = checkgun()
if not gun then WindUI:Notify({ Title = "Killing All", Content = "Gun not found.", Duration = 3, Icon = "x" }); return end
local startTime = tick()
WindUI:Notify({ Title = "Killing All", Content = "Killing everyone for 5 seconds...", Duration = 3, Icon = "check" })
task.spawn(function()
local gs = gun:FindFirstChild("GunScript_Server")
local ig = gs and gs:FindFirstChild("IgniteScript")
local ic = gs and gs:FindFirstChild("IcifyScript")
local handle = gun:FindFirstChild("Handle")
local muzzle = gun:FindFirstChild("GunScript_Local") and gun.GunScript_Local:FindFirstChild("MuzzleEffect")
while tick() - startTime < 5 do
if handle and muzzle and ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then
pcall(function() ReplicatedStorage.VisualizeMuzzle:FireServer(handle,true,{false,7,Color3.new(1,1.1098,0),15,true,0.02},muzzle) end)
end
for _, v in pairs(Players:GetPlayers()) do
if v ~= player then pcall(function()
local char = v.Character; if not char then return end
local head = char:FindFirstChild("Head") or char:FindFirstChild("HumanoidRootPart"); if not head then return end
local hum = char:FindFirstChildWhichIsA("Humanoid"); if not hum then return end
ReplicatedStorage.InflictTarget:FireServer(
gun, player, hum, head, math.huge,
{0,0,false,false,ig,ic,100,100},
{false,5,3}, head,
{false,{1930359546},1,1.5,1},
nil, nil, true
)
end) end
end
task.wait(0.1)
end
WindUI:Notify({ Title = "Kill All", Content = "Done!", Duration = 2, Icon = "check" })
end)
end
})
getgenv()._dmg = dmg
getgenv()._checkgun = checkgun
end)()
;(function()
local dmg = getgenv()._dmg
local checkgun = getgenv()._checkgun
local SelectedPlayer = nil
TargetTab:Section({ Title = "Target", TextXAlignment = "Left", TextSize = 17 })
local function getPlayerByName(name) for _, p in pairs(Players:GetPlayers()) do if p.Name == name then return p end end; return nil end
local function getPlayerList() local pl = {}; for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer then table.insert(pl, p.Name) end end; return pl end
TargetTab:Section({ Title = "ESP", TextXAlignment = "Left", TextSize = 17 })
TargetTab:Toggle({
Title = "Enable ESP",
Desc = "Toggles ESP for enemies and friends",
Icon = "eye",
Type = "Checkbox",
Value = false,
Callback = function(Value)
if SenseESPInterface then
SenseESPInterface.teamSettings.enemy.enabled = Value
SenseESPInterface.teamSettings.friendly.enabled = Value
if Value then
WindUI:Notify({
Title = "ESP",
Content = "Enabled",
Duration = 2,
Icon = "eye",
})
end
else
WindUI:Notify({
Title = "ESP Error",
Content = "Sense ESP not loaded",
Duration = 2,
Icon = "x",
})
end
end,
})
TargetTab:Toggle({
Title = "Enable Box ESP",
Desc = "Draws a box around players",
Icon = "square",
Type = "Checkbox",
Value = false,
Callback = function(Value)
if SenseESPInterface then
SenseESPInterface.teamSettings.enemy.box = Value
SenseESPInterface.teamSettings.friendly.box = Value
if Value then
WindUI:Notify({
Title = "Box ESP",
Content = "Enabled",
Duration = 2,
Icon = "square",
})
end
else
WindUI:Notify({
Title = "ESP Error",
Content = "Sense ESP not loaded",
Duration = 2,
Icon = "x",
})
end
end,
})
TargetTab:Toggle({
Title = "Enable Name ESP",
Desc = "Shows player names",
Icon = "type",
Type = "Checkbox",
Value = false,
Callback = function(Value)
if SenseESPInterface then
SenseESPInterface.teamSettings.enemy.name = Value
SenseESPInterface.teamSettings.friendly.name = Value
if Value then
WindUI:Notify({
Title = "Name ESP",
Content = "Enabled",
Duration = 2,
Icon = "type",
})
end
else
WindUI:Notify({
Title = "ESP Error",
Content = "Sense ESP not loaded",
Duration = 2,
Icon = "x",
})
end
end,})
TargetTab:Toggle({
Title = "Enable Health ESP",
Desc = "Shows health bars and text",
Icon = "heart",
Type = "Checkbox",
Value = false,
Callback = function(Value)
if SenseESPInterface then
SenseESPInterface.teamSettings.enemy.healthBar = Value
SenseESPInterface.teamSettings.friendly.healthBar = Value
SenseESPInterface.teamSettings.enemy.healthText = Value
SenseESPInterface.teamSettings.friendly.healthText = Value
if Value then
WindUI:Notify({
Title = "Health ESP",
Content = "Enabled",
Duration = 2,
Icon = "heart",
})
end
else
WindUI:Notify({
Title = "ESP Error",
Content = "Sense ESP not loaded",
Duration = 2,
Icon = "x",
})
end
end,
})
TargetTab:Toggle({
Title = "Enable Line ESP",
Desc = "Draws tracers to players",
Icon = "git-branch",
Type = "Checkbox",
Value = false,
Callback = function(Value)
if SenseESPInterface then
SenseESPInterface.teamSettings.enemy.tracer = Value
SenseESPInterface.teamSettings.friendly.tracer = Value
if Value then
WindUI:Notify({
Title = "Line ESP",
Content = "Enabled",
Duration = 2,
Icon = "git-branch",
})
end
else
WindUI:Notify({
Title = "ESP Error",
Content = "Sense ESP not loaded",
Duration = 2,
Icon = "x",
})
end
end,
})
-- ── Emotes ────────────────────────────────────────────────────────────────────
PlayerTab:Section({ Title = "Emotes", TextXAlignment = "Left", TextSize = 17 })
local _emoteList = {
{ Name = "Tapout", Id = "91336823006818" },
{ Name = "Air Cycle", Id = "94324173536622" },
{ Name = "Assumptions", Id = "91294374426630" },
{ Name = "Basketball Headspin", Id = "92854797386719" },
{ Name = "Beat Da Koto Nai", Id = "93497729736287" },
{ Name = "Biblically Accurate", Id = "109873544976020" },
{ Name = "Billy Bounce", Id = "137501135905857" },
{ Name = "Bird", Id = "85513310484654" },
{ Name = "Caramelldansen", Id = "88315693621494" },
{ Name = "Chinese Dance", Id = "131758838511368" },
{ Name = "Classic Walk", Id = "107806791584829" },
{ Name = "Cute Stomach Lay", Id = "80754582835479" },
{ Name = "Da Hood Dance", Id = "108171959207138" },
{ Name = "Fake Death", Id = "88130117312312" },
{ Name = "Fight Stance", Id = "116763940575803" },
{ Name = "Float", Id = "89523370947906" },
{ Name = "Lay Float", Id = "77840765435893" },
{ Name = "Floppin Fish", Id = "79075971527754" },
{ Name = "Flying", Id = "138433137191760" },
{ Name = "Flying Legs", Id = "130932988394284" },
{ Name = "Fropper", Id = "116039975531632" },
{ Name = "Fumo Flush", Id = "107217181254431" },
{ Name = "Shoulder Taps", Id = "85422671683973" },
{ Name = "Helicopter", Id = "95301257497525" },
{ Name = "Helicopter 2", Id = "91257498644328" },
{ Name = "Jackhammer", Id = "91423662648449" },
{ Name = "Jojo Pose", Id = "120629563851640" },
{ Name = "Laced", Id = "135611169366768" },
{ Name = "Buddha", Id = "86872878957632" },
{ Name = "Monstermash", Id = "137883764619555" },
{ Name = "Oh Who Is You", Id = "81389876138766" },
{ Name = "Parrot", Id = "101810746304426" },
{ Name = "Push Up", Id = "115703320436202" },
{ Name = "Rizz Backup", Id = "131205329995035" },
{ Name = "Shot", Id = "102691551292124" },
{ Name = "Slickback", Id = "74288964113793" },
{ Name = "Soda Pop", Id = "105459130960429" },
{ Name = "Take The L", Id = "78653596566468" },
{ Name = "The Worm", Id = "90333292347820" },
{ Name = "Spider Man Hang", Id = "128616254665784" },
{ Name = "Weird Boy", Id = "87025086742503" },
{ Name = "Xavier", Id = "90802740360125" },
{ Name = "Dougie", Id = "126035888065434" },
}
local _emoteNames = {}
local _emoteMap = {}
for _, e in ipairs(_emoteList) do
table.insert(_emoteNames, e.Name)
_emoteMap[e.Name] = e.Id
end
local _selectedEmote = _emoteNames[1]
local _currentEmoteAnim = nil
local _emoteLooping = false
PlayerTab:Dropdown({
Title = "Select Emote",
Desc = "Pick an emote to play",
Values = _emoteNames,
Value = _selectedEmote,
Multi = false,
AllowNone = false,
Callback = function(val)
_selectedEmote = val
end
})
PlayerTab:Button({
Title = "Play Emote",
Desc = "Plays the selected emote",
Color = Color3.new(1, 0.55, 0),
Locked = false,
Callback = function()
if not _selectedEmote or not _emoteMap[_selectedEmote] then return end
local Character = player.Character; if not Character then return end
local Humanoid = Character:FindFirstChildOfClass("Humanoid"); if not Humanoid then return end
local Animator = Humanoid:FindFirstChildOfClass("Animator"); if not Animator then return end
-- stop previous
if _currentEmoteAnim then pcall(function() _currentEmoteAnim:Stop() end); _currentEmoteAnim = nil end
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://" .. _emoteMap[_selectedEmote]
local track = Animator:LoadAnimation(anim)
track:Play()
_currentEmoteAnim = track
WindUI:Notify({ Title = "Emote", Content = "Playing: " .. _selectedEmote, Duration = 2, Icon = "check" })
end
})
PlayerTab:Button({
Title = "Stop Emote",
Desc = "Stops the current emote",
Color = Color3.new(0.8, 0.1, 0.1),
Locked = false,
Callback = function()
if _currentEmoteAnim then
pcall(function() _currentEmoteAnim:Stop() end)
_currentEmoteAnim = nil
WindUI:Notify({ Title = "Emote", Content = "Emote stopped.", Duration = 2, Icon = "x" })
end
end
})
PlayerTab:Section({ Title = "Target Player", TextXAlignment = "Left", TextSize = 17, Side = 2 })
local playerDropdown = PlayerTab:Dropdown({
Title = "Select Player",
Values = getPlayerList(),
Value = "",
Callback = function(selectedOption)
local selNameStr = type(selectedOption) == "table" and (selectedOption.Value or selectedOption[1] or tostring(selectedOption)) or tostring(selectedOption)
if selNameStr ~= "" then
SelectedPlayer = getPlayerByName(selNameStr)
WindUI:Notify({ Title = SelectedPlayer and "Player Selected" or "Error", Content = SelectedPlayer and selNameStr.." selected" or "Player not found", Duration = 2, Icon = SelectedPlayer and "check" or "message-circle-warning" })
end
end,
})
local function refreshDropdown()
if not playerDropdown then return end
local newOptions = getPlayerList(); playerDropdown:Refresh(newOptions)
local cur = playerDropdown.Value
if cur and cur ~= "" then for _, name in ipairs(newOptions) do if name == cur then playerDropdown.Value = cur; SelectedPlayer = getPlayerByName(cur); return end end end
playerDropdown.Value = ""; SelectedPlayer = nil
end
Players.PlayerAdded:Connect(refreshDropdown)
Players.PlayerRemoving:Connect(refreshDropdown)
local gotoPlayerToggle
gotoPlayerToggle = PlayerTab:Toggle({
Title = "TP to Player", Desc = "Teleport to the selected player", Icon = "map", Type = "Toggle", Default = false,
Callback = function(Value)
if Value and SelectedPlayer then
local targetChar = SelectedPlayer.Character or SelectedPlayer.CharacterAdded:Wait()
local targetHRP = targetChar:WaitForChild("HumanoidRootPart")
local myHRP = LocalPlayer.Character:WaitForChild("HumanoidRootPart")
getgenv().SwimMethod = true; task.wait(1); myHRP.CFrame = targetHRP.CFrame; getgenv().SwimMethod = false
WindUI:Notify({ Title = "Goto", Content = "Teleported to " .. SelectedPlayer.Name, Duration = 2, Icon = "map" })
end
if gotoPlayerToggle then gotoPlayerToggle:Set(false) end
end,
})
local toggledGUIs = {}
local shopGUIs = {
["Bronx Market"] = "Bronx Market 2",
["Tattoo Shop"] = "Bronx TATTOOS",
["Open Trunk"] = "TRUNK STORAGE",
["BRONX PAWNING"] = "Bronx PAWNING",
["BRONX CLOTHING"] = "Bronx CLOTHING",
["Gas Station"] = "ShopGUI",
["EXOTIC DEALER"] = "ThaShop"
}
local function getKeys(tbl)
local keys = {}
for k, _ in pairs(tbl) do
table.insert(keys, k)
end
return keys
end
local shopList = getKeys(shopGUIs)
local currentSelection = nil
local ruinRunning = false
local function ruinShot(targetPlayer)
pcall(function()
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool")
if not tool then return end
local target = Players:FindFirstChild(targetPlayer.Name)
if not target or not target.Character then return end
local hitPart = target.Character:FindFirstChild("LeftUpperLeg")
or target.Character:FindFirstChild("LeftLowerLeg")
or target.Character:FindFirstChild("LeftLeg")
or target.Character:FindFirstChild("HumanoidRootPart")
if not hitPart then return end
local hum = target.Character:FindFirstChildWhichIsA("Humanoid")
if not hum then return end
pcall(function()
ReplicatedStorage.VisualizeMuzzle:FireServer(
tool.Handle, true,
{false,7,Color3.new(1,1.1098,0),15,true,0.02},
tool.GunScript_Local.MuzzleEffect
)
end)
ReplicatedStorage.InflictTarget:FireServer(
tool, player, hum, hitPart, 0.01,
{0,0,false,false,
tool.GunScript_Server.IgniteScript,
tool.GunScript_Server.IcifyScript,
100,100},
{true,5,3},
hitPart,
{false,{1930359546},1,1.5,1},
hitPart.Position,
Vector3.new(0.074,-0.099,-0.992),
true
)
end)
end
PlayerTab:Toggle({
Title = "Ruin Player Movement", Desc = "Ragdolls target constantly — toggle off to stop", Value = false,
Callback = function(v)
ruinRunning = v
if v then
if not SelectedPlayer then
WindUI:Notify({ Title = "Ruin Movement", Content = "Select a player first!", Duration = 2, Icon = "x" })
ruinRunning = false; return
end
checkgun()
WindUI:Notify({ Title = "Ruin Movement", Content = "Ruining " .. (SelectedPlayer and SelectedPlayer.Name or "?"), Duration = 2, Icon = "check" })
task.spawn(function()
while ruinRunning do
for _ = 1, 10 do
if not ruinRunning then break end
ruinShot(SelectedPlayer)
end
task.wait(0)
end
end)
else
WindUI:Notify({ Title = "Ruin Movement", Content = "Stopped", Duration = 2, Icon = "check" })
end
end,
})
PlayerTab:Button({
Title = "Kill Player - Need Gun",
Callback = function()
if not SelectedPlayer or not SelectedPlayer.Character or not SelectedPlayer.Character:FindFirstChild("Head") then
WindUI:Notify({ Title = "Kill Player", Content = "Invalid target", Duration = 2, Icon = "bird" }); return
end
local gun = checkgun(); if not gun then WindUI:Notify({ Title = "Kill Player", Content = "No gun found", Duration = 2, Icon = "bird" }); return end
local handle = gun:FindFirstChild("Handle"); local muzzle = gun:FindFirstChild("GunScript_Local") and gun.GunScript_Local:FindFirstChild("MuzzleEffect")
if handle and muzzle and ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then ReplicatedStorage.VisualizeMuzzle:FireServer(handle, true, {false,7,Color3.new(1,1.1098,0),15,true,0.02}, muzzle) end
task.spawn(function()
local t0 = os.clock()
while os.clock() - t0 < 5 do
if not SelectedPlayer.Character or not SelectedPlayer.Character:FindFirstChild("Humanoid") or SelectedPlayer.Character.Humanoid.Health <= 0 then break end
dmg(SelectedPlayer, "Head", 1000); task.wait(0.1)
end
end)
WindUI:Notify({ Title = "Kill Player", Content = "Attacking " .. SelectedPlayer.Name, Duration = 2, Icon = "bird" })
end,
})
local spectateToggleEnabled = false
local spectateToggle = PlayerTab:Toggle({
Title = "Spectate Player", Desc = "Spectate the selected player", Icon = "circle-plus", Type = "Toggle", Default = false,
Callback = function(Value)
if Value == spectateToggleEnabled then return end; spectateToggleEnabled = Value
if Value then
if SelectedPlayer and SelectedPlayer.Character and SelectedPlayer.Character:FindFirstChild("Humanoid") then
workspace.CurrentCamera.CameraSubject = SelectedPlayer.Character.Humanoid
WindUI:Notify({ Title = "Spectate", Content = "On: " .. SelectedPlayer.Name, Duration = 2, Icon = "eye" })
else
WindUI:Notify({ Title = "Spectate", Content = "No target selected", Duration = 2, Icon = "alert" }); spectateToggle.Value = false
end
else
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid end
WindUI:Notify({ Title = "Spectate", Content = "Off", Duration = 2, Icon = "circle-plus" })
end
end,
})
getgenv().killLoopSelected = false
PlayerTab:Toggle({ Title = "Auto Kill Selected", Desc = "Loops Kill Player on target — toggle off to stop", Value = false, Callback = function(v)
getgenv().killLoopSelected = v
if v then
if not SelectedPlayer then
WindUI:Notify({ Title = "Auto Kill", Content = "Select a player first!", Duration = 2, Icon = "x" })
getgenv().killLoopSelected = false; return
end
WindUI:Notify({ Title = "Auto Kill", Content = "Looping on " .. (SelectedPlayer and SelectedPlayer.Name or "?"), Duration = 2, Icon = "check" })
task.spawn(function()
while getgenv().killLoopSelected do
task.wait(0.05)
pcall(function()
if not SelectedPlayer or not SelectedPlayer.Character then return end
local char = SelectedPlayer.Character
local head = char:FindFirstChild("Head") or char:FindFirstChild("HumanoidRootPart")
if not head then return end
local hum = char:FindFirstChildWhichIsA("Humanoid"); if not hum then return end
local myTool = player.Character and player.Character:FindFirstChildWhichIsA("Tool")
if not myTool then myTool = checkgun() end
if not myTool then return end
local gs = myTool:FindFirstChild("GunScript_Server")
local ig = gs and gs:FindFirstChild("IgniteScript")
local ic = gs and gs:FindFirstChild("IcifyScript")
local handle = myTool:FindFirstChild("Handle")
local muzzle = myTool:FindFirstChild("GunScript_Local") and myTool.GunScript_Local:FindFirstChild("MuzzleEffect")
if handle and muzzle and ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then
pcall(function() ReplicatedStorage.VisualizeMuzzle:FireServer(handle,true,{false,7,Color3.new(1,1.1098,0),15,true,0.02},muzzle) end)
end
ReplicatedStorage.InflictTarget:FireServer(
myTool, player, hum, head, math.huge,
{0,0,false,false,ig,ic,100,100},
{false,5,3}, head,
{false,{1930359546},1,1.5,1},
nil, nil, true
)
end)
end
end)
else
WindUI:Notify({ Title = "Auto Kill", Content = "Stopped", Duration = 2, Icon = "check" })
end
end })
local killBringActive = false
local bringClone
bringClone = PlayerTab:Toggle({
Title = "BringClone", Desc = "Bring the selected player near you", Icon = "circle-plus", Type = "Toggle", Default = false,
Callback = function(Value)
if Value and (not SelectedPlayer or not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart")) then
WindUI:Notify({ Title = "KB", Content = "No target or character", Duration = 2, Icon = "alert" }); if bringClone then bringClone:Set(false) end; return
end
killBringActive = Value
if killBringActive then
local targetPlayer = SelectedPlayer
task.spawn(function()
while killBringActive do
local tCharacter = targetPlayer and targetPlayer.Character
local tRoot = tCharacter and tCharacter:FindFirstChild("HumanoidRootPart")
local myRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not tRoot or not myRoot then
WindUI:Notify({ Title = "KB", Content = "No target/self", Duration = 2, Icon = "alert" }); killBringActive = false; if bringClone then bringClone:Set(false) end; break
end
local tHum = tCharacter:FindFirstChildOfClass("Humanoid"); if tHum then tHum.Sit = false end
task.wait(); tRoot.CFrame = myRoot.CFrame + Vector3.new(3, 1, 0); task.wait(0.1)
end
end)
end
end,
})
end)()
;(function()
local pi=math.pi; local abs=math.abs; local clamp=math.clamp; local exp=math.exp; local rad=math.rad; local sign=math.sign; local sqrt=math.sqrt; local tan=math.tan
local Camera = workspace.CurrentCamera
workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function() if workspace.CurrentCamera then Camera = workspace.CurrentCamera end end)
local TOGGLE_INPUT_PRIORITY = Enum.ContextActionPriority.Low.Value
local INPUT_PRIORITY = Enum.ContextActionPriority.High.Value
local NAV_GAIN = Vector3.new(1,1,1)*64; local PAN_GAIN = Vector2.new(0.75,1)*8; local FOV_GAIN = 300
local PITCH_LIMIT = rad(90); local VEL_STIFFNESS = 1.5; local PAN_STIFFNESS = 1.0; local FOV_STIFFNESS = 4.0
local FCSpring = {}; FCSpring.__index = FCSpring
function FCSpring.new(freq, pos) return setmetatable({f=freq,p=pos,v=pos*0}, FCSpring) end
function FCSpring:Update(dt, goal) local f=self.f*2*pi; local p0=self.p; local v0=self.v; local offset=goal-p0; local decay=exp(-f*dt); local p1=goal+(v0*dt-offset*(f*dt+1))*decay; local v1=(f*dt*(offset*f-v0)+v0)*decay; self.p=p1; self.v=v1; return p1 end
function FCSpring:Reset(pos) self.p=pos; self.v=pos*0 end
local cameraPos=Vector3.new(); local cameraRot=Vector2.new(); local cameraFov=0
local velSpring=FCSpring.new(VEL_STIFFNESS,Vector3.new()); local panSpring=FCSpring.new(PAN_STIFFNESS,Vector2.new()); local fovSpring=FCSpring.new(FOV_STIFFNESS,0)
local FCInput = {} do
local function thumbstickCurve(x)
local K_CURVATURE=2.0; local K_DEADZONE=0.15
local function fCurve(v) return (exp(K_CURVATURE*v)-1)/(exp(K_CURVATURE)-1) end
local function fDeadzone(v) return fCurve((v-K_DEADZONE)/(1-K_DEADZONE)) end
return sign(x)*clamp(fDeadzone(abs(x)),0,1)
end
local gamepad={ButtonX=0,ButtonY=0,DPadDown=0,DPadUp=0,ButtonL2=0,ButtonR2=0,Thumbstick1=Vector2.new(),Thumbstick2=Vector2.new()}
local keyboard={W=0,A=0,S=0,D=0,E=0,Q=0,U=0,H=0,J=0,K=0,I=0,Y=0,Up=0,Down=0,LeftShift=0,RightShift=0}
local mouse={Delta=Vector2.new(),MouseWheel=0}
local navSpeed=1
function FCInput.Vel(dt)
navSpeed=clamp(navSpeed+dt*(keyboard.Up-keyboard.Down)*0.75,0.01,4)
local kK=Vector3.new(keyboard.D-keyboard.A+keyboard.K-keyboard.H,keyboard.E-keyboard.Q+keyboard.I-keyboard.Y,keyboard.S-keyboard.W+keyboard.J-keyboard.U)
local shift=UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift)
return kK*(navSpeed*(shift and 0.25 or 1))
end
function FCInput.Pan(dt)
local kM=mouse.Delta*Vector2.new(1,1)*(pi/64); mouse.Delta=Vector2.new(); return kM
end
function FCInput.Fov(dt)
local kM=mouse.MouseWheel*1.0; mouse.MouseWheel=0; return kM
end
function FCInput.StartCapture()
ContextActionService:BindActionAtPriority("FreecamKeyboard",function(a,s,i) keyboard[i.KeyCode.Name]=s==Enum.UserInputState.Begin and 1 or 0; return Enum.ContextActionResult.Sink end,false,INPUT_PRIORITY,Enum.KeyCode.W,Enum.KeyCode.A,Enum.KeyCode.S,Enum.KeyCode.D,Enum.KeyCode.E,Enum.KeyCode.Q,Enum.KeyCode.U,Enum.KeyCode.H,Enum.KeyCode.J,Enum.KeyCode.K,Enum.KeyCode.I,Enum.KeyCode.Y,Enum.KeyCode.Up,Enum.KeyCode.Down)
ContextActionService:BindActionAtPriority("FreecamMousePan",function(a,s,i) local d=i.Delta; mouse.Delta=Vector2.new(-d.y,-d.x); return Enum.ContextActionResult.Sink end,false,INPUT_PRIORITY,Enum.UserInputType.MouseMovement)
ContextActionService:BindActionAtPriority("FreecamMouseWheel",function(a,s,i) mouse[i.UserInputType.Name]=-i.Position.z; return Enum.ContextActionResult.Sink end,false,INPUT_PRIORITY,Enum.UserInputType.MouseWheel)
end
function FCInput.StopCapture()
navSpeed=1; for k in pairs(gamepad) do gamepad[k]=type(gamepad[k])=="number" and 0 or Vector2.new() end; for k in pairs(keyboard) do keyboard[k]=0 end; for k in pairs(mouse) do mouse[k]=type(mouse[k])=="number" and 0 or Vector2.new() end
ContextActionService:UnbindAction("FreecamKeyboard"); ContextActionService:UnbindAction("FreecamMousePan"); ContextActionService:UnbindAction("FreecamMouseWheel")
end
end
local function GetFocusDistance(cameraFrame)
local znear=0.1; local viewport=Camera.ViewportSize; local projy=2*tan(cameraFov/2); local projx=viewport.x/viewport.y*projy
local fx=cameraFrame.rightVector; local fy=cameraFrame.upVector; local fz=cameraFrame.lookVector; local minDist=512
for x=0,1,0.5 do for y=0,1,0.5 do
local cx=(x-0.5)*projx; local cy=(y-0.5)*projy; local offset=fx*cx-fy*cy+fz
local origin=cameraFrame.p+offset*znear; local _,hit=workspace:FindPartOnRay(Ray.new(origin,offset.unit*minDist))
local dist=(hit-origin).magnitude; if minDist>dist then minDist=dist end
end end
return fz:Dot(fz)*minDist
end
local function StepFreecam(dt)
local vel=velSpring:Update(dt,FCInput.Vel(dt)); local pan=panSpring:Update(dt,FCInput.Pan(dt)); local fov=fovSpring:Update(dt,FCInput.Fov(dt))
local zoomFactor=sqrt(tan(rad(70/2))/tan(rad(cameraFov/2)))
cameraFov=clamp(cameraFov+fov*FOV_GAIN*(dt/zoomFactor),1,120)
cameraRot=cameraRot+pan*PAN_GAIN*(dt/zoomFactor); cameraRot=Vector2.new(clamp(cameraRot.x,-PITCH_LIMIT,PITCH_LIMIT),cameraRot.y%(2*pi))
local cameraCFrame=CFrame.new(cameraPos)*CFrame.fromOrientation(cameraRot.x,cameraRot.y,0)*CFrame.new(vel*NAV_GAIN*dt)
cameraPos=cameraCFrame.p; Camera.CFrame=cameraCFrame; Camera.Focus=cameraCFrame*CFrame.new(0,0,-50); Camera.FieldOfView=cameraFov
end
local FCPlayerState = {} do
local mouseBehavior,mouseIconEnabled,cameraType,cameraFocus,cameraCFrame,cameraFieldOfView
local screenGuis={}; local coreGuis={Backpack=true,Chat=true,Health=true,PlayerList=true}; local setCores={BadgesNotificationsActive=true,PointsNotificationsActive=true}
function FCPlayerState.Push()
for name in pairs(coreGuis) do coreGuis[name]=StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType[name]); StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name],false) end
for name in pairs(setCores) do setCores[name]=StarterGui:GetCore(name); StarterGui:SetCore(name,false) end
local pg=LocalPlayer:FindFirstChildOfClass("PlayerGui")
if pg then for _,g in pairs(pg:GetChildren()) do if g:IsA("ScreenGui") and g.Enabled then screenGuis[#screenGuis+1]=g; g.Enabled=false end end end
cameraFieldOfView=Camera.FieldOfView; Camera.FieldOfView=70; cameraType=Camera.CameraType; Camera.CameraType=Enum.CameraType.Custom
cameraCFrame=Camera.CFrame; cameraFocus=Camera.Focus; mouseIconEnabled=UserInputService.MouseIconEnabled; UserInputService.MouseIconEnabled=false
mouseBehavior=UserInputService.MouseBehavior; UserInputService.MouseBehavior=Enum.MouseBehavior.Default
end
function FCPlayerState.Pop()
for name,isEnabled in pairs(coreGuis) do StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name],isEnabled) end
for name,isEnabled in pairs(setCores) do StarterGui:SetCore(name,isEnabled) end
for _,g in pairs(screenGuis) do if g.Parent then g.Enabled=true end end
Camera.FieldOfView=cameraFieldOfView; Camera.CameraType=cameraType; Camera.CFrame=cameraCFrame; Camera.Focus=cameraFocus
UserInputService.MouseIconEnabled=mouseIconEnabled; UserInputService.MouseBehavior=mouseBehavior
end
end
local function StartFreecam()
local cf=Camera.CFrame; cameraRot=Vector2.new(cf:toEulerAnglesYXZ()); cameraPos=cf.p; cameraFov=Camera.FieldOfView
velSpring:Reset(Vector3.new()); panSpring:Reset(Vector2.new()); fovSpring:Reset(0)
FCPlayerState.Push(); RunService:BindToRenderStep("Freecam",Enum.RenderPriority.Camera.Value,StepFreecam); FCInput.StartCapture()
end
local function StopFreecam() FCInput.StopCapture(); RunService:UnbindFromRenderStep("Freecam"); FCPlayerState.Pop() end
FreeCamTab:Section({ Title = "Misc Features", TextXAlignment = "Left", TextSize = 17 })
FreeCamTab:Button({ Title = "TP to Studio", Color = Color3.new(1,0,0), Callback = function()
pcall(function()
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart"); if not hrp then return end
getgenv().SwimMethod = true; task.wait(1)
hrp.CFrame = CFrame.new(93427.515625, 14484.9052734375, 566.6701049804688)
task.delay(0.5, function() getgenv().SwimMethod = false end)
end)
end })
FreeCamTab:Button({ Title = "Studio AutoFarm", Color = Color3.new(1,0,0), Callback = function()
pcall(function() loadstring(game:HttpGet("https://[Log in to view URL]"))() end)
end })
FreeCamTab:Button({ Title = "Reset Camera", Color = Color3.new(1,0,0), Callback = function()
pcall(function()
local cam = workspace.CurrentCamera; local c = player.Character
if c then cam.CameraType = Enum.CameraType.Custom; cam.CameraSubject = c:FindFirstChild("Humanoid") end
end)
end })
FreeCamTab:Button({ Title = "Loot Trash (Once)", Color = Color3.new(1,0,0), Callback = function()
task.spawn(function()
local char = player.Character; if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart"); if not hrp then return end
local origCF = hrp.CFrame
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Parent and v.Parent.Name == "DumpsterPromt" then
v.HoldDuration = 0; v.RequiresLineOfSight = false; v.MaxActivationDistance = 10
end
end
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Parent and v.Parent.Name == "DumpsterPromt" then
getgenv().SwimMethod = true; task.wait(0.3)
hrp.CFrame = v.Parent.CFrame + Vector3.new(0, 0.2, 3); task.wait(0.3)
for _ = 1, 10 do pcall(function() fireproximityprompt(v) end) end; task.wait(0.1)
getgenv().SwimMethod = false
end
end
getgenv().SwimMethod = true; task.wait(0.2); hrp.CFrame = origCF; task.delay(0.3, function() getgenv().SwimMethod = false end)
end)
end })
local autoSellTrash = false
FreeCamTab:Toggle({ Title = "Auto Sell Trash", Desc = "Sells all trash at pawn shop on loop", Value = false, Callback = function(v)
autoSellTrash = v
if v then task.spawn(function()
while autoSellTrash do pcall(function()
local gui = player.PlayerGui:FindFirstChild("Bronx PAWNING")
if gui then
gui.Enabled = true; task.wait(0.3)
local ok, list = pcall(function() return gui.Frame.Holder.List end)
if ok and list then
for _, frame in ipairs(list:GetChildren()) do
if not autoSellTrash then break end
if frame:IsA("Frame") and frame:FindFirstChild("Item") then
local itemName = frame.Item.Text
while autoSellTrash and (player.Backpack:FindFirstChild(itemName) or (player.Character and player.Character:FindFirstChild(itemName))) do
pcall(function() ReplicatedStorage.PawnRemote:FireServer(itemName) end); task.wait(0.15)
end
end
end
end
gui.Enabled = false
end
end); task.wait(1.5) end
end) end
end })
local Dropdown = FreeCamTab:Dropdown({
Title = "Select Shop",
Values = shopList,
Value = nil,
Multi = false,
AllowNone = true,
Callback = function(option)
currentSelection = option
end
})
local Button = FreeCamTab:Button({
Title = "Open/Close Selected Shop",
Desc = "Toggle the selected shop's GUI",
Color = Color3.fromRGB(13, 105, 172),
Justify = "Center",
IconAlign = "Left",
Icon = "",
Locked = false,
Callback = function()
if not currentSelection then
return
end
local guiName = shopGUIs[currentSelection]
if not guiName then
return
end
local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild(guiName)
if not gui then
return
end
gui.Enabled = not gui.Enabled
end
})
local freecamEnabled = false
local mouse = LocalPlayer:GetMouse()
FreeCamTab:Toggle({
Callback = function(state)
if state and not freecamEnabled then StartFreecam(); UserInputService.MouseIconEnabled = true; mouse.Icon = "http://[Log in to view URL]"
elseif not state and freecamEnabled then StopFreecam(); mouse.Icon = "" end
freecamEnabled = state
end
})
FreeCamTab:Toggle({
Title = "Spam Call Police",
Callback = function()
for i = 1, getgenv().intsdp or 10 do
task.wait(0.05)
game:GetService("ReplicatedStorage").CallPolice:FireServer()
end
Notifier.new({
Title = "Police Called",
Content = "Spammed police call " .. tostring(getgenv().intsdp or 10) .. " times!",
Duration = 3,
Icon = "rbxassetid://91325131816709"
})
end
})
FreeCamTab:Toggle({
Title = "Break All Glass (Loop)",
Default = false,
Callback = function(state)
if state then
getgenv()._breakGlassLoop = true
task.spawn(function()
while getgenv()._breakGlassLoop do
for _, v in ipairs(workspace:GetDescendants()) do
if (v:IsA("BasePart") or v:IsA("MeshPart")) and v.Name == "Glass" then
game:GetService("ReplicatedStorage").BreakGlass:InvokeServer(v)
end
end
task.wait(0.01)
end
end)
else
getgenv()._breakGlassLoop = false
end
end
})
FreeCamTab:Divider()
FreeCamTab:Section({ Title = "Auto Drop Items", TextXAlignment = "Left", TextSize = 17 })
;(function()
local dropAllRunning = false
local exempt = { ["Fist"]=true, ["Fists"]=true, ["Phone"]=true, ["Watch"]=true }
FreeCamTab:Toggle({
Title = "Auto Drop All Items",
Desc = "Cycles inventory: equip each item and drops it",
Icon = "trash-2",
Type = "Checkbox",
Value = false,
Callback = function(state)
dropAllRunning = state
getgenv().dropAllRunning = state
if not state then
WindUI:Notify({ Title = "Auto Drop", Content = "Stopped", Duration = 2, Icon = "check" })
return
end
WindUI:Notify({ Title = "Auto Drop", Content = "Dropping all items...", Duration = 2, Icon = "check" })
task.spawn(function()
while getgenv().dropAllRunning do
local char = LocalPlayer.Character
local bp = LocalPlayer:FindFirstChild("Backpack")
local tools = {}
if bp then
for _, tool in pairs(bp:GetChildren()) do
if tool:IsA("Tool") and not exempt[tool.Name] then
table.insert(tools, tool)
end
end
end
if char then
for _, tool in pairs(char:GetChildren()) do
if tool:IsA("Tool") and not exempt[tool.Name] then
table.insert(tools, tool)
end
end
end
if #tools == 0 then task.wait(0.5); continue end
local hum = char and char:FindFirstChildWhichIsA("Humanoid")
for _, tool in ipairs(tools) do
if not getgenv().dropAllRunning then break end
if not hum or not hum.Parent then break end
pcall(function() hum:EquipTool(tool) end)
task.wait(0.12)
pcall(function()
ReplicatedStorage:WaitForChild("DropItemRemote"):FireServer(tool)
end)
task.wait(0.18)
end
task.wait(0.1)
end
end)
end
})
end)()
local Outfits = {
["Spiderman Outfit"] = {
{Category = "Hats", Item = "RedCleezy"},
{Category = "Glasses", Item = "RedShades"},
{Category = "Shirts", Item = "Spiderman"},
{Category = "Pants", Item = "Spiderman"},
{Category = "Shiestys", Item = "RedShiesty"},
},
["Drip Fit"] = {
{Category = "Masks", Item = "SkullMask"},
{Category = "Hats", Item = "BlackPuffer"},
{Category = "Glasses", Item = "BlackShades"},
{Category = "Shirts", Item = "White Polo Vest"},
{Category = "Pants", Item = "White AF1 BJeans"},
{Category = "Shiestys", Item = "Shiesty"},
},
["Blacked Out Fit"] = {
{Category = "Hats", Item = "Essential Hood"},
{Category = "Shiestys", Item = "Shiesty"},
{Category = "Glasses", Item = "BlackShades"},
{Category = "Shirts", Item = "Balmain Hoodie"},
{Category = "Pants", Item = "Black PalmAngels"},
},
["Ghost Face Fit"] = {
{Category = "Masks", Item = "GhostFace"},
{Category = "Hats", Item = "Essenial Hood"},
{Category = "Glasses", Item = "Glasses"},
{Category = "Shirts", Item = "Black Amiri Star"},
{Category = "Pants", Item = "Sweats Wit Black AF1"},
{Category = "Shiestys", Item = "Shiesty"},
},
["Micheal Myers Fit"] = {
{Category = "Masks", Item = "MyersMask"},
{Category = "Shiestys", Item = "Shiesty"},
{Category = "Shirts", Item = "Tan Mechanic X"},
{Category = "Pants", Item = "Tan Machanic Pants Black AF1"},
},
["Pink Fit"] = {
{Category = "Hats", Item = "PinkCleezy"},
{Category = "Shiestys", Item = "PinkShiesty"},
{Category = "Glasses", Item = "PinkShades"},
{Category = "Shirts", Item = "Pink Bape"},
{Category = "Pants", Item = "Pink Bapesta Jeans"},
},
["Blue Gang Fit"] = {
{Category = "Hats", Item = "BluCleezy"},
{Category = "Shiestys", Item = "BluShiesty"},
{Category = "Glasses", Item = "BluShades"},
{Category = "Shirts", Item = "BlueTech"},
{Category = "Pants", Item = "Amiri Blue Jeans"},
},
["Hacker Fit"] = {
{Category = "Masks", Item = "SkullMask"},
{Category = "Hats", Item = "Essential Hood"},
{Category = "Glasses", Item = "BlackShades"},
{Category = "Shirts", Item = "Balmain Hoodie"},
{Category = "Pants", Item = "Black PalmAngels"},
{Category = "Shiestys", Item = "Shiesty"},
},
}
local selectedOutfit = "Spiderman Outfit"
local outfitNames = {}
for name in pairs(Outfits) do
table.insert(outfitNames, name)
end
table.sort(outfitNames)
FreeCamTab:Dropdown({
Title = "Choose Outfit",
Desc = "Select an outfit to apply",
Values = outfitNames,
Value = selectedOutfit,
Multi = false,
Callback = function(value)
selectedOutfit = value
WindUI:Notify({
Title = "Outfit Selected",
Content = value,
Duration = 2,
Icon = "check"
})
end
})
FreeCamTab:Button({
Title = "Apply Selected Outfit",
Desc = "Equip the chosen outfit",
Color = Color3.new(1, 0, 0),
Locked = false,
Callback = function()
local outfit = Outfits[selectedOutfit]
local Remote = ReplicatedStorage:WaitForChild("ClothShopRemote")
if not outfit then
WindUI:Notify({
Title = "Error",
Content = "Invalid outfit selected",
Duration = 2,
Icon = "x"
})
return
end
Remote:FireServer("Reset Data")
task.wait(0.3)
for _, item in ipairs(outfit) do
Remote:FireServer("Buy", item.Category, item.Item)
Remote:FireServer("Wear", item.Category, item.Item)
task.wait(0.1)
end
WindUI:Notify({
Title = "Outfit Applied",
Content = selectedOutfit,
Duration = 2,
Icon = "shirt"
})
end
})
FreeCamTab:Button({
Title = "Reset Clothing",
Desc = "Remove all clothing items",
Color = Color3.new(1, 0, 0),
Locked = false,
Callback = function()
local Remote = ReplicatedStorage:WaitForChild("ClothShopRemote")
Remote:FireServer("Reset Data")
WindUI:Notify({
Title = "Clothing Reset",
Content = "All items removed",
Duration = 2,
Icon = "check"
})
end
})
FreeCamTab:Divider()
FreeCamTab:Section({ Title = "Quick Buy", TextXAlignment = "Left", TextSize = 17 })
;(function()
local RS = game:GetService("ReplicatedStorage")
local _qbLoaded = false
task.delay(1, function() _qbLoaded = true end)
FreeCamTab:Dropdown({
Title = "Buy Guns & Ammo",
Desc = "Select to instantly buy",
Values = {"Lemonade (Health)","Draco + 7.62 Ammo","Clear Mag Drac + 7.62","AR Pistol + 5.56 Ammo","223 Tan + 5.56 Ammo","HP Browning Ext + Ext Mag","Glock 17 + Ext Mag","Glock 22 + Ext Mag","Springfield XD + Ext Mag","Extended Mag","Drum Mag","9mm Ammo","7.62 Ammo","5.56 Ammo","10mm Ammo","FN Mag"},
Value = "Draco + 7.62 Ammo",
Multi = false,
Callback = function(v)
if not _qbLoaded then return end
task.spawn(function() pcall(function()
if v=="Lemonade (Health)" then RS:WaitForChild("ShopRemote5"):InvokeServer("Lemonade")
elseif v=="Draco + 7.62 Ammo" then RS:WaitForChild("ShopRemote5"):InvokeServer("Draco"); task.wait(); RS:WaitForChild("ExoticShopRemote"):InvokeServer("7.62")
elseif v=="Clear Mag Drac + 7.62" then RS:WaitForChild("ShopRemote5"):InvokeServer("ClearMagDrac"); task.wait(); RS:WaitForChild("ExoticShopRemote"):InvokeServer("7.62")
elseif v=="AR Pistol + 5.56 Ammo" then RS:WaitForChild("ShopRemote5"):InvokeServer("ARPistol"); task.wait(); RS:WaitForChild("ExoticShopRemote"):InvokeServer("5.56")
elseif v=="223 Tan + 5.56 Ammo" then RS:WaitForChild("ShopRemote5"):InvokeServer("223Tan"); task.wait(); RS:WaitForChild("ExoticShopRemote"):InvokeServer("5.56")
elseif v=="HP Browning Ext + Ext Mag" then RS:WaitForChild("ShopRemote5"):InvokeServer("HPBrowning Ext"); task.wait(); RS:WaitForChild("ExoticShopRemote"):InvokeServer(".Extended")
elseif v=="Glock 17 + Ext Mag" then RS:WaitForChild("ShopRemote5"):InvokeServer("Glock17"); task.wait(); RS:WaitForChild("ExoticShopRemote"):InvokeServer(".Extended")
elseif v=="Glock 22 + Ext Mag" then RS:WaitForChild("ShopRemote5"):InvokeServer("Glock22"); task.wait(); RS:WaitForChild("ExoticShopRemote"):InvokeServer(".Extended")
elseif v=="Springfield XD + Ext Mag" then RS:WaitForChild("ShopRemote5"):InvokeServer("SpringField XD"); task.wait(); RS:WaitForChild("ExoticShopRemote"):InvokeServer(".Extended")
elseif v=="Extended Mag" then RS:WaitForChild("ExoticShopRemote"):InvokeServer(".Extended")
elseif v=="Drum Mag" then RS:WaitForChild("ExoticShopRemote"):InvokeServer(".Drum")
elseif v=="9mm Ammo" then RS:WaitForChild("ExoticShopRemote"):InvokeServer("9mm")
elseif v=="7.62 Ammo" then RS:WaitForChild("ExoticShopRemote"):InvokeServer("7.62")
elseif v=="5.56 Ammo" then RS:WaitForChild("ExoticShopRemote"):InvokeServer("5.56")
elseif v=="10mm Ammo" then RS:WaitForChild("ExoticShopRemote"):InvokeServer(".10mm")
elseif v=="FN Mag" then RS:WaitForChild("ExoticShopRemote"):InvokeServer(".FNMag")
end
WindUI:Notify({ Title = "Bought", Content = v, Duration = 2, Icon = "check" })
end) end)
end
})
FreeCamTab:Dropdown({
Title = "Exotic Shop Items",
Desc = "Select to instantly buy",
Values = {"FakeCard","Ice-Fruit Bag","Ice-Fruit Cupz","FijiWater","FreshWater","G26","Lemonade","Sledge Hammer","Screw","Bandage","SugarBag"},
Value = "FijiWater",
Multi = false,
Callback = function(v)
if not _qbLoaded then return end
task.spawn(function()
pcall(function() RS:WaitForChild("ExoticShopRemote"):InvokeServer(v) end)
WindUI:Notify({ Title = "Bought", Content = v, Duration = 2, Icon = "check" })
end)
end
})
FreeCamTab:Dropdown({
Title = "Main Shop Items",
Desc = "Select to instantly buy",
Values = {"Shiesty","BluGloves","WhiteGloves","BlackGloves","Water","YelloCamoGloves","RedCamoGloves","PurpleCamoGloves","RawChicken","RawSteak","WhiteShiesty"},
Value = "Shiesty",
Multi = false,
Callback = function(v)
if not _qbLoaded then return end
task.spawn(function()
pcall(function() RS:WaitForChild("ShopRemote"):InvokeServer(v) end)
WindUI:Notify({ Title = "Bought", Content = v, Duration = 2, Icon = "check" })
end)
end
})
local _otherGuns = {"Draco","Glock17","ARPistol"}
local _otherGunsDD
local function _refreshOtherGuns()
local fresh = {}
pcall(function()
local seen = {}
local src = workspace:FindFirstChild("GUNS") and workspace.GUNS:GetChildren() or workspace:GetChildren()
for _, g in ipairs(src) do
if (g:IsA("Model") or g:IsA("Tool")) and g.Name ~= "Basketball" and g.Name ~= "Loader" and not seen[g.Name] then
seen[g.Name] = true; table.insert(fresh, g.Name)
end
end
table.sort(fresh)
end)
if #fresh > 0 then _otherGuns = fresh end
end
task.delay(2, _refreshOtherGuns)
FreeCamTab:Dropdown({
Title = "Other Guns (Workspace)",
Desc = "Teleport to gun and grab it",
Values = _otherGuns,
Value = _otherGuns[1],
Multi = false,
Callback = function(v)
if not _qbLoaded then return end
task.spawn(function() pcall(function()
local ch = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = ch:WaitForChild("HumanoidRootPart")
local gunsFolder = workspace:FindFirstChild("GUNS")
local item = (gunsFolder and gunsFolder:FindFirstChild(v)) or workspace:FindFirstChild(v) or workspace:FindFirstChild(v, true)
if not item then WindUI:Notify({ Title = "Error", Content = v.." not found!", Duration = 2, Icon = "x" }); return end
local prompt
for _, d in ipairs(item:GetDescendants()) do if d:IsA("ProximityPrompt") then prompt = d; break end end
if not prompt then WindUI:Notify({ Title = "Error", Content = "No prompt on "..v, Duration = 2, Icon = "x" }); return end
local targetCF = (prompt.Parent and prompt.Parent:IsA("BasePart")) and prompt.Parent.CFrame
or (item:IsA("Model") and item.PrimaryPart and item.PrimaryPart.CFrame)
or (item:IsA("BasePart") and item.CFrame)
or CFrame.new(hrp.Position)
local origCF = hrp.CFrame
getgenv().SwimMethod = true; hrp.CFrame = targetCF; task.wait(0.3)
local oh = prompt.HoldDuration; prompt.HoldDuration = 0
pcall(function() fireproximityprompt(prompt) end)
prompt.HoldDuration = oh; task.wait()
hrp.CFrame = origCF; getgenv().SwimMethod = false
WindUI:Notify({ Title = "Grabbed", Content = v, Duration = 2, Icon = "check" })
end) end)
end
})
end)()
end)()
;(function()
local dmg = getgenv()._dmg
local checkgun = getgenv()._checkgun
local function getcp()
local mouse = LocalPlayer:GetMouse(); local hit = mouse.Hit.Position; local maxdis = math.huge; local target = nil
for _, v in next, Players:GetChildren() do
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v ~= LocalPlayer then
local mag = (hit - v.Character.HumanoidRootPart.Position).Magnitude
if mag < maxdis then maxdis = mag; target = v end
end
end
return target
end
getgenv().highlight = false; getgenv().killaurahigh = false; getgenv().cooldown = 0; getgenv().damage = 100
getgenv().hitpart = "Head"; getgenv().auraenabled = false; getgenv().rainbowbeam = false
getgenv().beamcolor = Color3.fromRGB(255, 0, 0)
local target1 = getcp()
spawn(function()
RunService.RenderStepped:Connect(function()
local currentTarget = getcp()
if currentTarget and currentTarget.Character and currentTarget.Character:FindFirstChild("HumanoidRootPart") then
target1 = currentTarget
if getgenv().killaurahigh then task.wait(); local hi=Instance.new("Highlight",target1.Character); hi.FillColor=Color3.fromRGB(255,0,0); hi.OutlineColor=Color3.new(1,1,1); hi.FillTransparency=0.25; game.Debris:AddItem(hi,0.1) end
end
end)
end)
local function visualizeMuzzle()
local tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildWhichIsA("Tool"); if not tool then return end
local handle = tool:FindFirstChild("Handle"); local muzzle = tool:FindFirstChild("GunScript_Local") and tool.GunScript_Local:FindFirstChild("MuzzleEffect")
if handle and muzzle and ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then
local color = getgenv().rainbowbeam and Color3.fromHSV(tick()%5/5,1,1) or getgenv().beamcolor
ReplicatedStorage.VisualizeMuzzle:FireServer(handle,true,{false,7,color,15,true,0.02},muzzle)
end
end
CombatTab:Section({ Title = "Killaura", TextXAlignment = "Left", TextSize = 17, Side = 2 })
CombatTab:Toggle({
Title = "Killaura", Desc = "", Icon = "rocket", Type = "Checkbox", Value = false,
Callback = function(state)
getgenv().auraenabled = state
if state then spawn(function()
while getgenv().auraenabled and task.wait(getgenv().cooldown) do task.wait(); pcall(function()
local plr = LocalPlayer
if plr.Character:FindFirstChildWhichIsA("Tool") and plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunScript_Local") then
local part = Instance.new("Part", workspace); part.Size = Vector3.new(0.2,0.2,(plr.Character.HumanoidRootPart.Position-target1.Character.Head.Position).Magnitude)
part.Anchored = true; part.CanCollide = false
local color = getgenv().rainbowbeam and Color3.fromHSV(tick()%5/5,1,1) or getgenv().beamcolor
part.Color = color; part.Material = Enum.Material.Neon
local toolHandle = plr.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Handle")
if toolHandle then local mid=(toolHandle.Position+target1.Character[getgenv().hitpart].Position)/2; part.Position=mid; part.CFrame=CFrame.new(mid,target1.Character[getgenv().hitpart].Position) end
task.wait(0.1); part:Destroy()
end
visualizeMuzzle(); dmg(target1, getgenv().hitpart, getgenv().damage)
end) end
end) end
end
})
CombatTab:Colorpicker({ Title = "Beam Color", Desc = "Change Killaura beam color", Default = Color3.new(1,0,0), Transparency = 0, Locked = false, Callback = function(color) getgenv().beamcolor = color end })
CombatTab:Toggle({ Title = "Highlight Target", Desc = "Highlight the current target", Icon = "rocket", Type = "Checkbox", Value = false, Callback = function(state) getgenv().killaurahigh = state end })
CombatTab:Toggle({ Title = "Simulate Rainbow (Beam)", Desc = "Make the beam cycle colors", Icon = "rocket", Type = "Checkbox", Value = false, Callback = function(state) getgenv().rainbowbeam = state end })
CombatTab:Divider()
local function SafeRequire(mod)
if not mod then return nil end; local ok,result = pcall(require, mod); if ok and type(result)=="table" then return result end
return setmetatable({},{__index=function(_,k) local c=mod:FindFirstChild(k); return (c and c:IsA("ValueBase")) and c.Value or nil end,__newindex=function(_,k,v) local c=mod:FindFirstChild(k); if c and c:IsA("ValueBase") then pcall(function() c.Value=v end) end end})
end
getgenv().infiniteAmmoEnabled = false; getgenv().infiniteDamageEnabled = false
local gunAutoEnabled = false; getgenv().noRecoilEnabled = false; getgenv().noFireRateEnabled = false
task.spawn(function() while task.wait(0.5) do
if not (getgenv().infiniteAmmoEnabled or getgenv().infiniteDamageEnabled or gunAutoEnabled or getgenv().noRecoilEnabled or getgenv().noFireRateEnabled) then continue end
pcall(function()
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool"); if not tool then return end
local s = tool:FindFirstChild("Setting") and SafeRequire(tool.Setting)
if s then
if getgenv().infiniteAmmoEnabled then s.LimitedAmmoEnabled=false; s.MaxAmmo=10000; s.AmmoPerMag=10000; s.Ammo=10000 end
if getgenv().infiniteDamageEnabled then s.Damage=9e9; s.BaseDamage=9e9 end
if gunAutoEnabled then s.Auto=true end
if getgenv().noRecoilEnabled then s.Recoil=0 end
if getgenv().noFireRateEnabled then s.FireRate=0.07 end
end
local gs = tool:FindFirstChild("GunScript_Local")
if getgenv().infiniteAmmoEnabled then
for _, name in ipairs({"Ammo","MaxAmmo","AmmoPerMag"}) do local v=tool:FindFirstChild(name) or (gs and gs:FindFirstChild(name)); if v and v:IsA("ValueBase") then pcall(function() v.Value=10000 end) end end
end
end)
end end)
CombatTab:Divider()
end)()
SettingsTab:Section({ Title = "Other", TextXAlignment = "Left", TextSize = 17 })
local skyOriginalMain = {}
local currentSkybox = nil
local function setSky(textures)
pcall(function()
local lighting = game:GetService("Lighting")
local sky = lighting:FindFirstChildOfClass("Sky")
if not sky then
sky = Instance.new("Sky")
sky.Parent = lighting
skyOriginalMain = {existed = false}
elseif not skyOriginalMain.existed then
skyOriginalMain = {
Bk = sky.SkyboxBk,
Dn = sky.SkyboxDn,
Ft = sky.SkyboxFt,
Lf = sky.SkyboxLf,
Rt = sky.SkyboxRt,
Up = sky.SkyboxUp,
existed = true
}
end
sky.SkyboxBk = textures.Bk
sky.SkyboxDn = textures.Dn
sky.SkyboxFt = textures.Ft
sky.SkyboxLf = textures.Lf
sky.SkyboxRt = textures.Rt
sky.SkyboxUp = textures.Up
sky.StarCount = 0
sky.SunAngularSize = 0
sky.MoonAngularSize = 0
WindUI:Notify({
Title = "Skybox",
Content = "Skybox applied",
Duration = 2,
Icon = "cloud"
})
end)
end
TargetTab:Section({ Title = "Sky", TextXAlignment = "Left", TextSize = 17 })
TargetTab:Button({
Title = "Purple Galaxy",
Desc = "Apply Purple Galaxy skybox",
Color = Color3.new(1, 0, 0),
Locked = false,
Callback = function()
setSky({
Bk = "rbxassetid://159454299",
Dn = "rbxassetid://159454296",
Ft = "rbxassetid://159454293",
Lf = "rbxassetid://159454286",
Rt = "rbxassetid://159454300",
Up = "rbxassetid://159454288"
})
end
})
TargetTab:Button({
Title = "Sunset",
Desc = "Apply Sunset skybox",
Color = Color3.new(1, 0, 0),
Locked = false,
Callback = function()
setSky({
Bk = "rbxassetid://",
Dn = "rbxassetid://15502522797",
Ft = "rbxassetid://15502524520",
Lf = "rbxassetid://15502522129",
Rt = "rbxassetid://15502523711",
Up = "rbxassetid://15502526102"
})
end
})
TargetTab:Button({
Title = "Reset Sky",
Desc = "Reset to original skybox",
Color = Color3.new(1, 0, 0),
Locked = false,
Callback = function()
pcall(function()
local lighting = game:GetService("Lighting")
local sky = lighting:FindFirstChildOfClass("Sky")
if sky then
if skyOriginalMain.existed then
sky.SkyboxBk = skyOriginalMain.Bk
sky.SkyboxDn = skyOriginalMain.Dn
sky.SkyboxFt = skyOriginalMain.Ft
sky.SkyboxLf = skyOriginalMain.Lf
sky.SkyboxRt = skyOriginalMain.Rt
sky.SkyboxUp = skyOriginalMain.Up
else
sky:Destroy()
end
end
skyOriginalMain = {}
currentSkybox = nil
WindUI:Notify({
Title = "Skybox",
Content = "Reset to original",
Duration = 2,
Icon = "cloud"
})
end)
end
})
MainTab:Divider()
SettingsTab:Button({ Title = "Copy Discord Link", Color = Color3.new(1,0,0), Callback = function()
pcall(function() setclipboard("") end)
WindUI:Notify({ Title = "Discord", Content = "Link copied!", Duration = 3 })
end })
local RejoinServerButton = SettingsTab:Button({
Title = "Rejoin Server",
Desc = "Rejoins the current server",
Locked = false,
Callback = function()
game:GetService("TeleportService"):Teleport(game.PlaceId, game.Players.LocalPlayer)
WindUI:Notify({
Title = "Rejoin Server",
Content = "Teleporting to the server...",
Duration = 2,
Icon = "bird",
})
end
})
local ServerHopButton = SettingsTab:Button({
Title = "Server Hop",
Desc = "Teleports you to a new server",
Locked = false,
Callback = function()
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local PlaceId = game.PlaceId
local Player = Players.LocalPlayer
TeleportService:Teleport(PlaceId, Player)
WindUI:Notify({
Title = "Server Hop",
Content = "Teleporting to a new server...",
Duration = 2,
Icon = "bird",
})
end
})
local fpsOriginal = {}
SettingsTab:Toggle({ Title = "FPS Booster", Value = false, Callback = function(v)
if v then pcall(function()
local lighting = game:GetService("Lighting")
fpsOriginal.GlobalShadows = lighting.GlobalShadows; fpsOriginal.FogEnd = lighting.FogEnd; fpsOriginal.Quality = settings().Rendering.QualityLevel
lighting.GlobalShadows = false; lighting.FogEnd = 9e9; settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
for _, obj in ipairs(workspace:GetDescendants()) do pcall(function()
if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Smoke") or obj:IsA("Fire") or obj:IsA("Sparkles") then if not fpsOriginal[obj] then fpsOriginal[obj]=obj.Enabled end; obj.Enabled=false end
if obj:IsA("Decal") or obj:IsA("Texture") then if not fpsOriginal[obj] then fpsOriginal[obj]=obj.Transparency end; obj.Transparency=1 end
end) end
end) else pcall(function()
local lighting = game:GetService("Lighting")
if fpsOriginal.GlobalShadows~=nil then lighting.GlobalShadows=fpsOriginal.GlobalShadows end
if fpsOriginal.FogEnd then lighting.FogEnd=fpsOriginal.FogEnd end
if fpsOriginal.Quality then settings().Rendering.QualityLevel=fpsOriginal.Quality end
for obj, val in pairs(fpsOriginal) do pcall(function()
if typeof(obj)=="Instance" then
if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Smoke") or obj:IsA("Fire") or obj:IsA("Sparkles") then obj.Enabled=val end
if obj:IsA("Decal") or obj:IsA("Texture") then obj.Transparency=val end
end
end) end; fpsOriginal={}
end) end
end })
local skyOriginal = {}
SettingsTab:Toggle({ Title = "Custom Sky", Value = false, Callback = function(v)
if v then pcall(function()
local lighting = game:GetService("Lighting"); local sky = lighting:FindFirstChildOfClass("Sky")
if sky then skyOriginal={Bk=sky.SkyboxBk,Dn=sky.SkyboxDn,Ft=sky.SkyboxFt,Lf=sky.SkyboxLf,Rt=sky.SkyboxRt,Up=sky.SkyboxUp,existed=true}
else sky=Instance.new("Sky",lighting); skyOriginal={existed=false} end
local texId="rbxassetid://91346312465031"; sky.SkyboxBk=texId; sky.SkyboxDn=texId; sky.SkyboxFt=texId; sky.SkyboxLf=texId; sky.SkyboxRt=texId; sky.SkyboxUp=texId
end) else pcall(function()
local sky=game:GetService("Lighting"):FindFirstChildOfClass("Sky"); if sky then
if skyOriginal.existed then sky.SkyboxBk=skyOriginal.Bk; sky.SkyboxDn=skyOriginal.Dn; sky.SkyboxFt=skyOriginal.Ft; sky.SkyboxLf=skyOriginal.Lf; sky.SkyboxRt=skyOriginal.Rt; sky.SkyboxUp=skyOriginal.Up
else sky:Destroy() end
end; skyOriginal={}
end) end
end })
local twerkAnim, twerkRunning = nil, false
SettingsTab:Toggle({ Title = "Twerk", Value = false, Callback = function(v)
twerkRunning = v
if v then task.spawn(function()
local Animation = Instance.new("Animation"); Animation.AnimationId = "rbxassetid://15693621070"
local Character = player.Character or player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local LoadAnimation = Humanoid:WaitForChild("Animator"):LoadAnimation(Animation)
twerkAnim = LoadAnimation; LoadAnimation:Play()
local Speed=1; local Min=1.6; local Max=1.75; LoadAnimation:AdjustSpeed(Speed); LoadAnimation.TimePosition=Min; local Type=1
while task.wait() do
if not twerkRunning or not LoadAnimation.IsPlaying then break end
if Type==1 then if LoadAnimation.TimePosition>=Max then Type=2; LoadAnimation.TimePosition=Max; LoadAnimation:AdjustSpeed(-Speed) end
elseif Type==2 then if LoadAnimation.TimePosition<=Min then Type=1; LoadAnimation.TimePosition=Min; LoadAnimation:AdjustSpeed(Speed) end end
end
twerkRunning = false
end) else if twerkAnim then pcall(function() twerkAnim:Stop() end); twerkAnim=nil end end
end })
local player = game.Players.LocalPlayer
local twerkAnim, twerkRunning = nil, false
SettingsTab:Toggle({ Title = "Helicopter", Value = false, Callback = function(v)
twerkRunning = v
if v then task.spawn(function()
local Animation = Instance.new("Animation"); Animation.AnimationId = "rbxassetid://95301257497525"
local Character = player.Character or player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local LoadAnimation = Humanoid:WaitForChild("Animator"):LoadAnimation(Animation)
twerkAnim = LoadAnimation; LoadAnimation:Play()
local Speed=1; local Min=1.6; local Max=1.75; LoadAnimation:AdjustSpeed(Speed); LoadAnimation.TimePosition=Min; local Type=1
while task.wait() do
if not twerkRunning or not LoadAnimation.IsPlaying then break end
if Type==1 then if LoadAnimation.TimePosition>=Max then Type=2; LoadAnimation.TimePosition=Max; LoadAnimation:AdjustSpeed(-Speed) end
elseif Type==2 then if LoadAnimation.TimePosition<=Min then Type=1; LoadAnimation.TimePosition=Min; LoadAnimation:AdjustSpeed(Speed) end end
end
twerkRunning = false
end) else if twerkAnim then pcall(function() twerkAnim:Stop() end); twerkAnim=nil end end
end })
local player = game.Players.LocalPlayer
local twerkAnim, twerkRunning = nil, false
SettingsTab:Toggle({ Title = "Fight Stance", Value = false, Callback = function(v)
twerkRunning = v
if v then task.spawn(function()
local Animation = Instance.new("Animation"); Animation.AnimationId = "rbxassetid://116763940575803"
local Character = player.Character or player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local LoadAnimation = Humanoid:WaitForChild("Animator"):LoadAnimation(Animation)
twerkAnim = LoadAnimation; LoadAnimation:Play()
local Speed=1; local Min=1.6; local Max=1.75; LoadAnimation:AdjustSpeed(Speed); LoadAnimation.TimePosition=Min; local Type=1
while task.wait() do
if not twerkRunning or not LoadAnimation.IsPlaying then break end
if Type==1 then if LoadAnimation.TimePosition>=Max then Type=2; LoadAnimation.TimePosition=Max; LoadAnimation:AdjustSpeed(-Speed) end
elseif Type==2 then if LoadAnimation.TimePosition<=Min then Type=1; LoadAnimation.TimePosition=Min; LoadAnimation:AdjustSpeed(Speed) end end
end
twerkRunning = false
end) else if twerkAnim then pcall(function() twerkAnim:Stop() end); twerkAnim=nil end end
end })
local function createAdminTag(player)
local existingTag = player.Character:FindFirstChild("AdminTag")
if existingTag then
existingTag:Destroy()
end
local character = player.Character
if not character then return end
local head = character:FindFirstChild("Head")
if not head then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "AdminTag"
billboard.AlwaysOnTop = true
billboard.Size = UDim2.new(0, 200, 0, 50)
billboard.StudsOffset = Vector3.new(0, 1.5, 0)
billboard.Parent = head
local textLabel = Instance.new("TextLabel")
textLabel.Name = "AdminText"
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.Position = UDim2.new(0, 0, 0, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = "https://[Log in to view URL]"
textLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
textLabel.TextScaled = true
textLabel.Font = Enum.Font.SourceSansBold
textLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
textLabel.TextStrokeTransparency = 0
textLabel.Parent = billboard
end
local function ensureTag()
if player.Character then
createAdminTag(player)
end
end
if player.Character then
createAdminTag(player)
end
player.CharacterAdded:Connect(ensureTag)
player.CharacterRemoving:Connect(function()
task.wait(0.1)
ensureTag()
end)
if WindowNative and WindowNative.Init then
pcall(function()
WindowNative:Init()
end)
end
uiOpenState = (WindowNative and WindowNative.IsOpen ~= false)
-- Fix white LogoBox to orange
task.defer(function()
task.wait(0.5)
pcall(function()
local holder = Library and Library.Holder and Library.Holder.Instance
if not holder then return end
for _, obj in ipairs(holder:GetDescendants()) do
if obj:IsA("Frame") and obj.Size.X.Offset == 38 and obj.Size.Y.Offset == 38
and obj.Position.X.Offset == 10 and obj.Position.Y.Offset == 8 then
obj.BackgroundColor3 = Color3.fromRGB(249, 91, 1)
end
end
end)
end)
WindUI:Notify({ Title = "Popbronx", Content = "Loaded!", Duration = 3, Icon = "check" })
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