local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "[KO KO RI",
LoadingTitle = "DATTEBAYO",
LoadingSubtitle = "by daddy toji",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "KOKORI"
},
Discord = {
Enabled = true,
Invite = "km5SGAd7mh", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "KOKORI's key system",
Subtitle = "key is in the server",
Note = "join the discord ",
FileName = "KOKORI KEYJ", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"mommy"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
Rayfield:Notify({
Title = "Welcome to kokori",
Content = "Join the discord for more updates and ect..!",
Duration = 5,
Image = 13047715178,
Actions = { -- Notification Buttons
Ignore = {
Name = "ofc!!",
Callback = function()
print("The user tapped ofc!!")
end
},
},
})
local Tab = Window:CreateTab("MAIN", 221731981645607950) -- Title, Image
local Dropdown = Tab:CreateDropdown({
Name = "PICK UR VAPON OF CHOICE MONKEY",
Options = {"MELEEE","SWORD"},
CurrentOption = {"melee"},
MultipleOptions = false,
Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
-- The function that takes place when the selected option is changed
-- The variable (Option) is a table of strings for the current selected options
end,
})
local Button = Tab:CreateButton({
Name = "Auto Farm",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
local Button = Tab:CreateButton({
Name = "next sea",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
local Tab = Window:CreateTab("Stats ", 221731981645607950) -- Title, Image
local Slider = Tab:CreateSlider({
Name = "AUTO DURABILY",
Range = {0, 2450},
Increment = 1 ,
Suffix = "points",
CurrentValue = 1,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the slider changes
-- The variable (Value) is a number which correlates to the value the slider is currently at
end,
})
local Slider = Tab:CreateSlider({
Name = "AUTOMATE MELEE",
Range = {0, 2450},
Increment = 1 ,
Suffix = "points",
CurrentValue = 1,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the slider changes
-- The variable (Value) is a number which correlates to the value the slider is currently at
end,
})
local Slider = Tab:CreateSlider({
Name = "AUTOMATE ZWORD",
Range = {0, 2450},
Increment = 1 ,
Suffix = "points",
CurrentValue = 1,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the slider changes
-- The variable (Value) is a number which correlates to the value the slider is currently at
end,
})
local Slider = Tab:CreateSlider({
Name = "AUTOMATE THE SUSSY FRUITS",
Range = {0, 2450},
Increment = 1 ,
Suffix = "points",
CurrentValue = 1,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the slider changes
-- The variable (Value) is a number which correlates to the value the slider is currently at
end,
})
local Slider = Tab:CreateSlider({
Name = "AUTOMATE GUNS",
Range = {0, 2450},
Increment = 1 ,
Suffix = "points",
CurrentValue = 1,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the slider changes
-- The variable (Value) is a number which correlates to the value the slider is currently at
end,
})
local Tab = Window:CreateTab(" MISC YA SUKA ", 221731981645607950) -- Title, Image
local Button = Tab:CreateButton({
Name = "AIM BOT YA KURVA ",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
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