local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "[KO KO RI",
   LoadingTitle = "DATTEBAYO",
   LoadingSubtitle = "by daddy toji",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "KOKORI"
   },
   Discord = {
      Enabled = true,
      Invite = "km5SGAd7mh", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "KOKORI's key system",
      Subtitle = "key is in the server",
      Note = "join the discord ",
      FileName = "KOKORI KEYJ", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"mommy"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

Rayfield:Notify({
   Title = "Welcome to kokori",
   Content = "Join the discord for more updates and ect..!",
   Duration = 5,
   Image = 13047715178,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "ofc!!",
         Callback = function()
         print("The user tapped ofc!!")
      end
   },
},
})

local Tab = Window:CreateTab("MAIN", 221731981645607950) -- Title, Image

local Dropdown = Tab:CreateDropdown({
   Name = "PICK UR VAPON OF CHOICE MONKEY",
   Options = {"MELEEE","SWORD"},
   CurrentOption = {"melee"},
   MultipleOptions = false,
   Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
   -- The function that takes place when the selected option is changed
   -- The variable (Option) is a table of strings for the current selected options
   end,
})

local Button = Tab:CreateButton({
   Name = "Auto Farm",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})

local Button = Tab:CreateButton({
   Name = "next sea",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})

local Tab = Window:CreateTab("Stats ", 221731981645607950) -- Title, Image

local Slider = Tab:CreateSlider({
   Name = "AUTO DURABILY",
   Range = {0, 2450},
   Increment = 1 ,
   Suffix = "points",
   CurrentValue = 1,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   -- The function that takes place when the slider changes
   -- The variable (Value) is a number which correlates to the value the slider is currently at
   end,
})

local Slider = Tab:CreateSlider({
   Name = "AUTOMATE MELEE",
   Range = {0, 2450},
   Increment = 1 ,
   Suffix = "points",
   CurrentValue = 1,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   -- The function that takes place when the slider changes
   -- The variable (Value) is a number which correlates to the value the slider is currently at
   end,
})

local Slider = Tab:CreateSlider({
   Name = "AUTOMATE ZWORD",
   Range = {0, 2450},
   Increment = 1 ,
   Suffix = "points",
   CurrentValue = 1,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   -- The function that takes place when the slider changes
   -- The variable (Value) is a number which correlates to the value the slider is currently at
   end,
})

local Slider = Tab:CreateSlider({
   Name = "AUTOMATE THE SUSSY FRUITS",
   Range = {0, 2450},
   Increment = 1 ,
   Suffix = "points",
   CurrentValue = 1,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   -- The function that takes place when the slider changes
   -- The variable (Value) is a number which correlates to the value the slider is currently at
   end,
})

local Slider = Tab:CreateSlider({
   Name = "AUTOMATE GUNS",
   Range = {0, 2450},
   Increment = 1 ,
   Suffix = "points",
   CurrentValue = 1,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   -- The function that takes place when the slider changes
   -- The variable (Value) is a number which correlates to the value the slider is currently at
   end,
})

local Tab = Window:CreateTab(" MISC YA SUKA ", 221731981645607950) -- Title, Image

local Button = Tab:CreateButton({
   Name = "AIM BOT YA KURVA ",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
}) 

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