--[[
-- THIS SCRIPT HAS BEEN CODED BY FIRESERVICESCRIPTER
-- DON'T BE A STUPID SKIDDIE THAT STEAL PEOPLE CODE AND PUT ON A SHIT PAID (or "watch ad to get key") SCRIPT
-- hi Project WD please don't steal my code again thx
-- For Preston:
-- Sorry for any incovenience I don't make any malicous script like mail/bank stealers, trade scam and this shit, just auto-farm and QoL scripts, feel free to use this repo to fix any vulnerability on your game
--]]
-- idk
-- îdk
--[[
-- TODO LIST:
-- • Huge notifier on Discord Webhook (its ez but I'm lazy)
-- • Auto quest
-- • Improve Bank Index with "Auto buy storage upgrades" (+ withdraw needed diamonds from bank)
--]]
-- Important Variables
local SCRIPT_NAME = "FireServiceScripter PSX GUI"
local SCRIPT_VERSION = "v0.4" -- Hey FireServiceScripter remember to change it before updating lmao
-- Detect if the script has executed by AutoExec
local AutoExecuted = false
if not game:IsLoaded() then AutoExecuted = true end
repeat task.wait() until game.PlaceId ~= nil
if not game:IsLoaded() then game.Loaded:Wait() end
--//-------------- SERVICES ----------------//*
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local HttpService = game:GetService("HttpService")
local InputService = game:GetService('UserInputService')
local RunService = game:GetService('RunService')
local ContentProvider = game:GetService("ContentProvider")
--//*--------- GLOBAL VARIABLES -----------//*
local ScriptIsCurrentlyBusy = false
local Character = nil
local Humanoid = nil
local HumanoidRootPart = nil
local CurrentWorld = ""
local CurrentPosition = nil
local Settings_DisableRendering = true
local Webhook_Enabled = false
local Webhook_URL = ""
local Webhook_Daycare = true
local Webhook_Huge = true
LocalPlayer.CharacterAdded:Connect(function(char)
Character = char
Humanoid = Character:WaitForChild("Humanoid")
HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
end)
if game.PlaceId == 6284583030 or game.PlaceId == 10321372166 or game.PlaceId == 7722306047 or game.PlaceId == 12610002282 then
local banSuccess, banError = pcall(function()
local Blunder = require(game:GetService("ReplicatedStorage"):WaitForChild("X", 10):WaitForChild("Blunder", 10):WaitForChild("BlunderList", 10))
if not Blunder or not Blunder.getAndClear then LocalPlayer:Kick("Error while bypassing the anti-cheat! (Didn't find blunder)") end
local OldGet = Blunder.getAndClear
setreadonly(Blunder, false)
local function OutputData(Message)
print("-- PET SIM X BLUNDER --")
print(Message .. "\n")
end
Blunder.getAndClear = function(...)
local Packet = ...
for i,v in next, Packet.list do
if v.message ~= "PING" then
OutputData(v.message)
table.remove(Packet.list, i)
end
end
return OldGet(Packet)
end
setreadonly(Blunder, true)
end)
if not banSuccess then
LocalPlayer:Kick("Error while bypassing the anti-cheat! (".. banError ..")")
return
end
local Library = require(game:GetService("ReplicatedStorage").Library)
assert(Library, "Oopps! Library has not been loaded. Maybe try re-joining?")
while not Library.Loaded do task.wait() end
Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
Humanoid = Character:WaitForChild("Humanoid")
HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local bypassSuccess, bypassError = pcall(function()
if not Library.Network then
LocalPlayer:Kick("Network not found, can't bypass!")
end
if not Library.Network.Invoke or not Library.Network.Fire then
LocalPlayer:Kick("Network Invoke/Fire was not found! Failed to bypass!")
end
hookfunction(debug.getupvalue(Library.Network.Invoke, 1), function(...) return true end)
-- Currently we don't need to hook Fire, since both Invoke/Fire have the same upvalue, this may change in future.
-- hookfunction(debug.getupvalue(Library.Network.Fire, 1), function(...) return true end)
local originalPlay = Library.Audio.Play
Library.Audio.Play = function(...)
if checkcaller() then
local audioId, parent, pitch, volume, maxDistance, group, looped, timePosition = unpack({ ... })
if type(audioId) == "table" then
audioId = audioId[Random.new():NextInteger(1, #audioId)]
end
if not parent then
warn("Parent cannot be nil", debug.traceback())
return nil
end
if audioId == 0 then return nil end
if type(audioId) == "number" or not string.find(audioId, "rbxassetid://", 1, true) then
audioId = "rbxassetid://" .. audioId
end
if pitch and type(pitch) == "table" then
pitch = Random.new():NextNumber(unpack(pitch))
end
if volume and type(volume) == "table" then
volume = Random.new():NextNumber(unpack(volume))
end
if group then
local soundGroup = game.SoundService:FindFirstChild(group) or nil
else
soundGroup = nil
end
if timePosition == nil then
timePosition = 0
else
timePosition = timePosition
end
local isGargabe = false
if not pcall(function() local _ = parent.Parent end) then
local newParent = parent
pcall(function()
newParent = CFrame.new(newParent)
end)
parent = Instance.new("Part")
parent.Anchored = true
parent.CanCollide = false
parent.CFrame = newParent
parent.Size = Vector3.new()
parent.Transparency = 1
parent.Parent = workspace:WaitForChild("__DEBRIS")
isGargabe = true
end
local sound = Instance.new("Sound")
sound.SoundId = audioId
sound.Name = "sound-" .. audioId
sound.Pitch = pitch and 1
sound.Volume = volume and 0.5
sound.SoundGroup = soundGroup
sound.Looped = looped and false
sound.MaxDistance = maxDistance and 100
sound.TimePosition = timePosition
sound.RollOffMode = Enum.RollOffMode.Linear
sound.Parent = parent
if not require(game:GetService("ReplicatedStorage"):WaitForChild("Library"):WaitForChild("Client")).Settings.SoundsEnabled then
sound:SetAttribute("CachedVolume", sound.Volume)
sound.Volume = 0
end
sound:Play()
getfenv(originalPlay).AddToGarbageCollection(sound, isGargabe)
return sound
end
return originalPlay(...)
end
end)
if not bypassSuccess then
print(bypassError)
LocalPlayer:Kick("Error while bypassing network, try again or wait for an update!")
return
end
LocalPlayer.PlayerScripts:WaitForChild("Scripts", 10):WaitForChild("Game", 10):WaitForChild("Coins", 10)
LocalPlayer.PlayerScripts:WaitForChild("Scripts", 10):WaitForChild("Game", 10):WaitForChild("Pets", 10)
wait()
-- local orbsScript = getsenv(game.Players.LocalPlayer.PlayerScripts.Scripts.Game:WaitForChild("Orbs", 10))
-- local CollectOrb = orbsScript.Collect
local GetRemoteFunction = debug.getupvalue(Library.Network.Invoke, 2)
-- OrbList = debug.getupvalue(orbsScript.Collect, 1)
local CoinsTable = debug.getupvalue(getsenv(LocalPlayer.PlayerScripts.Scripts.Game:WaitForChild("Coins", 10)).DestroyAllCoins, 1)
local RenderedPets = debug.getupvalue(getsenv(LocalPlayer.PlayerScripts.Scripts.Game:WaitForChild("Pets", 10)).NetworkUpdate, 1)
local IsHardcore = Library.Shared.IsHardcore
local AllGameWorlds = {}
for name, world in pairs(Library.Directory.Worlds) do
if name ~= "WIP" and name ~= "Trading Plaza" and not world.disabled and world.worldOrder and world.worldOrder ~= 0 then
world.name = name
table.insert(AllGameWorlds, world)
end
end
table.sort(AllGameWorlds, function(a, b)
return a.worldOrder < b.worldOrder
end)
local WorldWithAreas = {}
for areaName, area in pairs(Library.Directory.Areas) do
if area and area.world then
local world = Library.Directory.Worlds[area.world]
local containsSpawn = false
if world and world.spawns then
for spawnName, spawn in pairs(world.spawns) do
if spawn.settings and spawn.settings.area and spawn.settings.area == name then
containsSpawn = true
break
end
end
end
if containsSpawn then
if not WorldWithAreas[area.world] then
WorldWithAreas[area.world] = {}
end
table.insert(WorldWithAreas[area.world], area.name)
end
end
end
function GetAllAreasInWorld(world)
-- local AllAreasInSelectedWorld = {}
-- for name, area in pairs(Library.Directory.Areas) do
-- local containsSpawn = false
-- for spawnName, spawn in pairs(world.spawns) do
-- if spawn.settings and spawn.settings.area and spawn.settings.area == name then
-- containsSpawn = true
-- break
-- end
-- end
-- if area.world == world.name and containsSpawn then
-- table.insert(AllAreasInSelectedWorld, name)
-- end
-- end
-- table.sort(AllAreasInSelectedWorld, function(a, b)
-- local areaA = Library.Directory.Areas[a]
-- local areaB = Library.Directory.Areas[b]
-- return areaA.id < areaB.id
-- end)
-- return AllAreasInSelectedWorld
return WorldWithAreas[world] or {}
end
--// AUTO COMPLETE game
local AllGameAreas = {}
for name, area in pairs(Library.Directory.Areas) do
local world = Library.Directory.Worlds[area.world]
if world and world.worldOrder and world.worldOrder > 0 then
if not area.hidden and not area.isVIP then
local containsArea = false
if world.spawns then
for i,v in pairs(world.spawns) do
if v.settings and v.settings.area and v.settings.area == name then
containsArea = true
break
end
end
end
if area.gate or containsArea then
table.insert(AllGameAreas, name)
end
end
end
end
table.sort(AllGameAreas, function(a, b)
local areaA = Library.Directory.Areas[a]
local areaB = Library.Directory.Areas[b]
local worldA = Library.Directory.Worlds[areaA.world]
if a == "Ice Tech" then
worldA = Library.Directory.Worlds["Fantasy"]
end
local worldB = Library.Directory.Worlds[areaB.world]
if b == "Ice Tech" then
worldB = Library.Directory.Worlds["Fantasy"]
end
if worldA.worldOrder ~= worldB.worldOrder then
return worldA.worldOrder < worldB.worldOrder
end
local currencyA = Library.Directory.Currency[worldA.mainCurrency]
local currencyB = Library.Directory.Currency[worldB.mainCurrency]
if currencyA.order ~= currencyB.order then
return currencyA.order < currencyB.order
end
if not areaA.gate or not areaB.gate then
return areaA.id < areaB.id
end
return areaA.gate.cost < areaB.gate.cost
end)
function GetCurrentAndNextArea()
local cArea, nArea = "", ""
for i, v in ipairs(AllGameAreas) do
if cArea == "" and Library.WorldCmds.HasArea(v) then
local nxtArea = AllGameAreas[i + 1]
if nxtArea and not Library.WorldCmds.HasArea(nxtArea) then
cArea = v
nArea = nxtArea
break
elseif not nxtArea then
cArea = v
nArea = "COMPLETED"
end
end
end
return cArea, nArea
end
function CheckIfCanAffordArea(areaName)
local saveData = Library.Save.Get()
local area = Library.Directory.Areas[areaName]
if not saveData then
return false
end
if not area then return false end
if not area.gate then
return true
end -- Area is free =)
local gateCurrency = area.gate.currency
local currency = saveData[gateCurrency]
if IsHardcore then
if gateCurrency ~= "Diamonds" then
currency = saveData.HardcoreCurrency[gateCurrency]
end
end
if currency and currency >= area.gate.cost then
return true
end
return false
end
To embed this project on your website, copy the following code and paste it into your website's HTML: