-- This script has been converted to FE by iPxter
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
do
print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
script.Parent = Player.Character
--RemoteEvent for communicating
local Event = Instance.new("RemoteEvent")
Event.Name = "UserInput_Event"
--Fake event to make stuff like Mouse.KeyDown work
local function fakeEvent()
local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
t.connect = t.Connect
return t
end
--Creating fake input objects with fake variables
local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
end}
--Merged 2 functions into one by checking amount of arguments
CAS.UnbindAction = CAS.BindAction
--This function will trigger the events that have been :Connect()'ed
local function te(self,ev,...)
local t = m[ev]
if t and t._fakeEvent and t.Function then
t.Function(...)
end
end
m.TrigEvent = te
UIS.TrigEvent = te
Event.OnServerEvent:Connect(function(plr,io)
if plr~=Player then return end
if io.isMouse then
m.Target = io.Target
m.Hit = io.Hit
else
local b = io.UserInputState == Enum.UserInputState.Begin
if io.UserInputType == Enum.UserInputType.MouseButton1 then
return m:TrigEvent(b and "Button1Down" or "Button1Up")
end
for _,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
if k==io.KeyCode then
t.Function(t.Name,io.UserInputState,io)
end
end
end
m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
end
end)
Event.Parent = NLS([==[
local Player = game:GetService("Players").LocalPlayer
local Event = script:WaitForChild("UserInput_Event")
local UIS = game:GetService("UserInputService")
local input = function(io,a)
if a then return end
--Since InputObject is a client-side instance, we create and pass table instead
Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
end
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
local Mouse = Player:GetMouse()
local h,t
--Give the server mouse data 30 times every second, but only if the values changed
--If player is not moving their mouse, client won't fire events
while wait(1/30) do
if h~=Mouse.Hit or t~=Mouse.Target then
h,t=Mouse.Hit,Mouse.Target
Event:FireServer({isMouse=true,Target=t,Hit=h})
end
end]==],Player.Character)
Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
end
-- DECAL SPAM SCRIPT. CHANGE THIS TO THE DECAL ID YOU WANT TO BE SPAMMED.
local ID = 178993745
-- IF YOU WANT THE SKYBOX TO BE SPAMMED AS WELL, TURN THIS TO TRUE.
local Skybox = true
-- FINALLY, IF YOU WANT PARTICLES TO BE SPAMMED, TURN THIS TO TRUE.
local particle = true
-- DO NOT CHANGE BELOW. UNLESS YOU KNOW WHAT YOU'RE DOING.
for i,v in pairs (game.Workspace:GetChildren()) do
if v:IsA("Part") then
local decal1 =Instance.new("Decal")
local decal2 =Instance.new("Decal")
local decal3 =Instance.new("Decal")
local decal4 =Instance.new("Decal")
local decal5 =Instance.new("Decal")
local decal6 =Instance.new("Decal")
decal1.Texture = "http://[Log in to view URL]" ..ID
decal2.Texture = "http://[Log in to view URL]" ..ID
decal3.Texture = "http://[Log in to view URL]" ..ID
decal4.Texture = "http://[Log in to view URL]" ..ID
decal5.Texture = "http://[Log in to view URL]" ..ID
decal6.Texture = "http://[Log in to view URL]" ..ID
decal1.Parent = v
decal2.Parent = v
decal3.Parent = v
decal4.Parent = v
decal5.Parent = v
decal6.Parent = v
decal1.Face = "Front"
decal2.Face = "Top"
decal3.Face = "Left"
decal4.Face = "Right"
decal5.Face = "Bottom"
decal6.Face = "Back"
end
end
for i,v in pairs (game.Workspace:GetChildren()) do
if v:IsA("Model") then
for i,z in pairs (v:GetChildren()) do
if z:IsA("Part") then
local decal7 =Instance.new("Decal")
local decal8 =Instance.new("Decal")
local decal9 =Instance.new("Decal")
local decal10 =Instance.new("Decal")
local decal11 =Instance.new("Decal")
local decal12 =Instance.new("Decal")
decal7.Texture = "http://[Log in to view URL]" ..ID
decal8.Texture = "http://[Log in to view URL]" ..ID
decal9.Texture = "http://[Log in to view URL]" ..ID
decal10.Texture = "http://[Log in to view URL]" ..ID
decal11.Texture = "http://[Log in to view URL]" ..ID
decal12.Texture = "http://[Log in to view URL]" ..ID
decal7.Parent = z
decal8.Parent = z
decal9.Parent = z
decal10.Parent = z
decal11.Parent = z
decal12.Parent = z
decal7.Face = "Front"
decal8.Face = "Top"
decal9.Face = "Left"
decal10.Face = "Right"
decal11.Face = "Bottom"
decal12.Face = "Back"
end
end
end
end
if Skybox == true then
local sky = Instance.new("Sky")
sky.Parent = game.Lighting
sky.SkyboxBk = "http://[Log in to view URL]" ..ID
sky.SkyboxDn = "http://[Log in to view URL]" ..ID
sky.SkyboxFt = "http://[Log in to view URL]" ..ID
sky.SkyboxLf = "http://[Log in to view URL]" ..ID
sky.SkyboxRt = "http://[Log in to view URL]" ..ID
sky.SkyboxUp = "http://[Log in to view URL]" ..ID
end
if particle == true then
for i,v in pairs (game.Workspace:GetChildren()) do
if v:IsA("Part") then
local particle = Instance.new("ParticleEmitter")
particle.Texture = "http://[Log in to view URL]" ..ID
particle.Parent = v
particle.Rate = 200
for i,x in pairs (game.Workspace:GetChildren()) do
if x:IsA("Model") then
for i,z in pairs (x:GetChildren()) do
if z:IsA("Part") then
local particle2 = Instance.new("ParticleEmitter")
particle2.Texture = "http://[Log in to view URL]" ..ID
particle2.Parent = z
particle2.Rate = 200
end
end
end
end
end
end
end
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