#include <stdio.h>

int main() {
    float x1, y1, x2, y2, x3, y3;
    float d1_sq, d2_sq, d3_sq;

    printf("Introduce las coordenadas del punto A (x y): ");
    scanf("%f %f", &x1, &y1);
    printf("Introduce las coordenadas del punto B (x y): ");
    scanf("%f %f", &x2, &y2);
    printf("Introduce las coordenadas del punto C (x y): ");
    scanf("%f %f", &x3, &y3);

    d1_sq = (x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1);
    d2_sq = (x3 - x2) * (x3 - x2) + (y3 - y2) * (y3 - y2);
    d3_sq = (x1 - x3) * (x1 - x3) + (y1 - y3) * (y1 - y3);

    if (d1_sq == d2_sq && d2_sq == d3_sq) {
        printf("\nEl triangulo es EQUILATERO.\n");
    } else if (d1_sq == d2_sq || d2_sq == d3_sq || d1_sq == d3_sq) {
        printf("\nEl triangulo es ISOSCELES.\n");
    } else {
        printf("\nEl triangulo es ESCALENO.\n");
    }

    return 0;
}

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