-- Discord server for working games: https://[Log in to view URL]
-- Made by Cynatica
-- QuirkyCMD on Top!
local cloneref = cloneref or function(a) return a end
local coreGui = cloneref(game:GetService("CoreGui"))
local players = cloneref(game:GetService("Players"))
local localPlayer = players.LocalPlayer
local function isElevatedStudioPlugin()
local s, r = pcall(function()
return coreGui:GetChildren()
end)
return s
end
local gethui = gethui or function()
local folder
if isElevatedStudioPlugin() then
if coreGui:WaitForChild("RobloxGui"):FindFirstChild(".__gethui") then
folder = coreGui:WaitForChild("RobloxGui"):FindFirstChild(".__gethui")
else
folder = Instance.new("Folder")
folder.Name = '.__gethui'
folder.Parent = coreGui:WaitForChild("RobloxGui")
end
else
folder = localPlayer:WaitForChild'PlayerGui'
end
return folder
end
-- Instances:
local quirkyCMD = Instance.new("ScreenGui")
local remotepath = Instance.new("TextLabel")
local UICorner = Instance.new("UICorner")
local cmdBox = Instance.new("TextBox")
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
local UICorner_2 = Instance.new("UICorner")
local mobileOpen = Instance.new("TextButton")
local UICorner_3 = Instance.new("UICorner")
local cmds = Instance.new("Frame")
local UICorner_4 = Instance.new("UICorner")
local closeButton = Instance.new("TextButton")
local UICorner_5 = Instance.new("UICorner")
local cmdList = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
local template = Instance.new("TextLabel")
--Properties:
quirkyCMD.Name = "quirkyCMD"
quirkyCMD.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
quirkyCMD.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
quirkyCMD.ResetOnSpawn = false
remotepath.Name = "remotepath"
remotepath.Parent = quirkyCMD
remotepath.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
remotepath.BackgroundTransparency = 0.600
remotepath.BorderColor3 = Color3.fromRGB(0, 0, 0)
remotepath.BorderSizePixel = 0
remotepath.Position = UDim2.new(0.395616412, 0, 0.249097273, 0)
remotepath.Size = UDim2.new(0.208000004, 0, 0.0439999998, 0)
remotepath.Text = ""
remotepath.TextColor3 = Color3.fromRGB(255, 255, 255)
remotepath.TextScaled = true
remotepath.TextSize = 14.000
remotepath.TextTransparency = 0.600
remotepath.TextWrapped = true
UICorner.Parent = remotepath
cmdBox.Name = "cmdBox"
cmdBox.Parent = quirkyCMD
cmdBox.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
cmdBox.BorderColor3 = Color3.fromRGB(0, 0, 0)
cmdBox.BorderSizePixel = 0
cmdBox.Position = UDim2.new(0.395964026, 0, 0.249779731, 0)
cmdBox.Size = UDim2.new(0.207652465, 0, 0.0433175303, 0)
cmdBox.Font = Enum.Font.SourceSansBold
cmdBox.PlaceholderText = "QuirkyCmd loaded"
cmdBox.Text = ""
cmdBox.TextColor3 = Color3.fromRGB(200, 200, 200)
cmdBox.TextScaled = true
cmdBox.TextSize = 12.000
cmdBox.TextWrapped = true
UITextSizeConstraint.Parent = cmdBox
UITextSizeConstraint.MaxTextSize = 18
UICorner_2.Parent = cmdBox
mobileOpen.Name = "mobileOpen"
mobileOpen.Parent = quirkyCMD
mobileOpen.AnchorPoint = Vector2.new(1, 0)
mobileOpen.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
mobileOpen.BorderColor3 = Color3.fromRGB(0, 0, 0)
mobileOpen.BorderSizePixel = 0
mobileOpen.Position = UDim2.new(1, 0, 0.25, 0)
mobileOpen.Size = UDim2.new(0.0362982824, 0, 0.073421441, 0)
mobileOpen.Font = Enum.Font.SourceSansBold
mobileOpen.Text = "CMD"
mobileOpen.TextColor3 = Color3.fromRGB(200, 200, 200)
mobileOpen.TextScaled = true
mobileOpen.TextSize = 14.000
mobileOpen.TextWrapped = true
UICorner_3.CornerRadius = UDim.new(1, 1)
UICorner_3.Parent = mobileOpen
cmds.Name = "cmds"
cmds.Parent = quirkyCMD
cmds.Active = true
cmds.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
cmds.BorderColor3 = Color3.fromRGB(0, 0, 0)
cmds.BorderSizePixel = 0
cmds.Position = UDim2.new(0.445851803, 0, 0.305433184, 0)
cmds.Size = UDim2.new(0.108296387, 0, 0.389133632, 0)
UICorner_4.Parent = cmds
closeButton.Name = "closeButton"
closeButton.Parent = cmds
closeButton.Active = false
closeButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
closeButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
closeButton.BorderSizePixel = 0
closeButton.Size = UDim2.new(1, 0, 0.0566037744, 0)
closeButton.Font = Enum.Font.SourceSans
closeButton.Text = "Close"
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.TextScaled = true
closeButton.TextSize = 14.000
closeButton.TextWrapped = true
UICorner_5.Parent = closeButton
cmdList.Name = "cmdList"
cmdList.Parent = cmds
cmdList.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
cmdList.BorderColor3 = Color3.fromRGB(0, 0, 0)
cmdList.BorderSizePixel = 0
cmdList.Position = UDim2.new(0, 0, 0.0566038229, 0)
cmdList.Size = UDim2.new(0.999999881, 0, 0.943396211, 0)
cmdList.CanvasSize = UDim2.new(0, 0, 0, 0)
cmdList.ScrollBarThickness = 8
UIListLayout.Parent = cmdList
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 5)
-- Automatically handle scrolling using AutomaticCanvasSize
cmdList.AutomaticCanvasSize = Enum.AutomaticSize.Y
cmdList.CanvasSize = UDim2.new()
cmdList.ScrollBarImageColor3 = Color3.fromRGB(200, 200, 200) -- Optional visual enhancement
template.Name = "template"
template.Parent = cmdList
template.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
template.BackgroundTransparency = 1.000
template.BorderColor3 = Color3.fromRGB(0, 0, 0)
template.BorderSizePixel = 0
template.Size = UDim2.new(0.999999881, 0, 0.0893486291, 0)
template.Font = Enum.Font.SourceSans
template.Text = "error, please contact cynatica."
template.TextColor3 = Color3.fromRGB(200, 200, 200)
template.TextScaled = true
template.TextSize = 14.000
template.TextWrapped = true
if not game:IsLoaded() then game.Loaded:Wait() end
--Discord Invite
local notificationShown = false
local TweenService = game:GetService("TweenService")
local discordInvite = "https://[Log in to view URL]"
local function createNotification()
local gui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local screen = Instance.new("ScreenGui")
screen.Name = "ok"
screen.IgnoreGuiInset = true
screen.ResetOnSpawn = false
screen.Parent = gui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 280, 0, 90)
frame.AnchorPoint = Vector2.new(1, 1)
frame.Position = UDim2.new(1, -20, 1, 120)
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
frame.BackgroundTransparency = 0.1
frame.BorderSizePixel = 0
frame.ClipsDescendants = true
frame.Parent = screen
local uiscale = Instance.new("UIScale", frame)
uiscale.Scale = 1
local autoscale = Instance.new("UIAspectRatioConstraint", frame)
autoscale.AspectRatio = 3
local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(0, 12)
local close = Instance.new("TextButton")
close.Text = "X"
close.Size = UDim2.new(0, 22, 0, 22)
close.Position = UDim2.new(1, -26, 0, 4)
close.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
close.TextColor3 = Color3.new(1, 1, 1)
close.Font = Enum.Font.Gotham
close.TextSize = 13
close.BorderSizePixel = 0
close.Parent = frame
local ccorner = Instance.new("UICorner", close)
ccorner.CornerRadius = UDim.new(1, 0)
local container = Instance.new("Frame")
container.BackgroundTransparency = 1
container.Size = UDim2.new(1, -24, 1, -24)
container.Position = UDim2.new(0, 12, 0, 12)
container.Parent = frame
local layout = Instance.new("UIListLayout", container)
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Padding = UDim.new(0, 6)
local label = Instance.new("TextLabel")
label.Text = "QuirkyCMD Discord Server"
label.TextColor3 = Color3.new(1, 1, 1)
label.Font = Enum.Font.GothamBold
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Left
label.BackgroundTransparency = 1
label.Size = UDim2.new(1, 0, 0, 18)
label.LayoutOrder = 1
label.Parent = container
local link = Instance.new("TextLabel")
link.Text = discordInvite
link.TextColor3 = Color3.fromRGB(255, 255, 255)
link.Font = Enum.Font.Gotham
link.TextSize = 13
link.TextXAlignment = Enum.TextXAlignment.Left
link.BackgroundTransparency = 1
link.Size = UDim2.new(1, 0, 0, 18)
link.LayoutOrder = 2
link.Parent = container
local buttonContainer = Instance.new("Frame")
buttonContainer.BackgroundTransparency = 1
buttonContainer.Size = UDim2.new(1, 0, 0, 26)
buttonContainer.LayoutOrder = 3
buttonContainer.Parent = container
local button = Instance.new("TextButton")
button.Text = "Copy Invite"
button.Size = UDim2.new(0, 110, 1, 0)
button.AnchorPoint = Vector2.new(0.5, 0)
button.Position = UDim2.new(0.5, 0, 0, 0)
button.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button.TextColor3 = Color3.new(1, 1, 1)
button.Font = Enum.Font.GothamSemibold
button.TextSize = 13
button.Parent = buttonContainer
local bcorner = Instance.new("UICorner", button)
bcorner.CornerRadius = UDim.new(0, 6)
local tweenIn = TweenService:Create(frame, TweenInfo.new(0.6, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {
Position = UDim2.new(1, -20, 1, -20)
})
tweenIn:Play()
button.MouseButton1Click:Connect(function()
pcall(function()
setclipboard(discordInvite)
end)
button.Text = "Copied!"
task.delay(1, function()
button.Text = "Copy Invite"
end)
end)
local function hide()
local tweenOut = TweenService:Create(frame, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {
Position = UDim2.new(1, -20, 1, 120)
})
tweenOut:Play()
tweenOut.Completed:Connect(function()
screen:Destroy()
end)
end
close.MouseButton1Click:Connect(hide)
task.delay(10, hide)
end
createNotification()
--[[Variables]]--
local debugOutput = true
local checkTime = 0.33
local flySpeed = 50
local UGCVS = game:GetService("UGCValidationService")
local uis = game:GetService("UserInputService")
local sgui = game:GetService("StarterGui")
local rs = game:GetService("RunService")
local rStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
local gui = quirkycmd or localPlayer:FindFirstChildOfClass("PlayerGui"):WaitForChild("quirkyCMD")
local gethui = gethui or function() return localPlayer:FindFirstChildOfClass("PlayerGui") end
local box = gui:WaitForChild("cmdBox")
local mobileButton = gui:WaitForChild("mobileOpen")
local cmdsFrame = gui:WaitForChild("cmds")
local cmdsList = cmdsFrame:WaitForChild("cmdList")
local cmdTemplate = cmdsList:WaitForChild("template")
local closeButton = cmdsFrame:WaitForChild("closeButton")
local remotePath = gui:WaitForChild("remotepath")
local genv = (getgenv and (getgenv() ~= getfenv()) and getgenv()) or _G
local gethiddenproperty
if pcall(function() gethiddenproperty(localPlayer,"SimulationRadius") end) then
gethiddenproperty = gethiddenproperty
else
gethiddenproperty = function(i, v) return UGCVS:GetPropertyValue(i, v) end
end
local sethiddenproperty = sethiddenproperty or function(inst,i,v) pcall(function() inst[i] = v end) end
local isnetworkowner = isnetworkowner or function(part) return part.ReceiveAge == 0 end
local isMobile = uis.TouchEnabled
local isTesting = game.PlaceId == 16245218863
local modernChat = game:GetService("TextChatService").ChatVersion == Enum.ChatVersion.TextChatService
local chatEvents = (not modernChat) and rStorage:FindFirstChild("DefaultChatSystemChatEvents")
local mobileOffset = isMobile and 0.1 or 0
local prefix = ";"
local prefixEnum = Enum.KeyCode.Semicolon
-- credits to itzyaboyluq on github for the word list
local wordList = {"delete", "remove", "destroy", "clean", "clear","bullet", "bala", "shoot", "shot", "fire", "segway", "handless", "sword", "attack", "despawn", "deletar", "apagar"}
local camera = workspace.CurrentCamera
local mouse = localPlayer:GetMouse()
local character
task.delay(2,function()
if character then return end
cmdTemplate.Text = "waiting for LocalPlayer.Character..."
end)
character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local testInstance = localPlayer:WaitForChild("StarterGear",1)
if not testInstance then cmdTemplate.Text = "StarterGear already missing." return error("no test instance found") end
local visible = false
genv.connections = {}
local commands = {}
local remotes = {}
local services = {}
local privilegeLevels = {}
local rankNames = {"admin", "owner", "self"}
local bans = {}
local loopkills = {}
local infected = {}
local killauras = {}
local kickauras = {}
local wslocks = {}
local useSegway = false
local slockEnabled = false
local clickDelete = false
local clickDeleteBox
local inDatabase = false
local scaleValues = {
"BodyProportionScale",
"BodyWidthScale",
"BodyHeightScale",
"BodyDepthScale",
"HeadScale",
"BodyTypeScale"
}
local limbs = {
"arm",
"leg",
"foot"
}
local function httpget(url)
if isTesting then
return rStorage:WaitForChild("request"):InvokeServer(url)
end
return game:HttpGet(url)
end
--[[Add test game compatability]]--
if isTesting then
function loadstring(src)
return require(rStorage:WaitForChild("Loadstring"))(src)
end
local files = localPlayer.PlayerGui:WaitForChild("workspace")
function isfile(str)
local str = str or ""
return files:FindFirstChild(str) and true or false
end
function writefile(str,txt)
local str = str or ""
local val = isfile(str) and files[str] or Instance.new("StringValue", files)
val.Name = str
val.Value = txt
end
function readfile(str)
local str = str or ""
if not files:FindFirstChild(str) then return error("file " .. str .. " does not exist") end
return files[str].Value
end
function listfiles(str)
local res = {}
for i,v in pairs(files:GetChildren()) do
table.insert(res, v.Name)
end
return res
end
function loadfile(str)
local str = str or ""
if not files:FindFirstChild(str) then return error("file " .. str .. " does not exist") end
return loadstring(files[str].Value)
end
end
--[[Prepare UI]]--
cmdsFrame.Visible = false
cmdTemplate.Visible = false
mobileButton.Visible = false
box.Position = UDim2.new(0.5 - box.Size.X.Scale/2, 0,1,50)
--[[Set up admin system logic]]--
for i,v in pairs(players:GetPlayers()) do
privilegeLevels[v.Name] = 0
end
privilegeLevels[localPlayer.Name] = 3
table.insert(genv.connections, players.PlayerAdded:Connect(function(plr)
privilegeLevels[plr.Name] = 0
end))
table.insert(genv.connections, players.PlayerRemoving:Connect(function(plr)
privilegeLevels[plr.Name] = nil
end))
--[[Misc. functions]]--
function debugPrint(...)
if not debugOutput then return end
warn(...)
end
debugPrint("loaded UI")
function notify(title,text,duration)
sgui:SetCore("SendNotification", {
Title = title or "",
Text = text or "",
Duration = duration or 5
})
end
local function getKeyCode(char)
local char = char:lower()
local byte = char:byte()
for i,v in pairs(Enum.KeyCode:GetEnumItems()) do
local value = v.Value
if value ~= byte then continue end
return v
end
end
function findPlayers(input)
if input == nil or input == "" then return
{localPlayer}
end
local input = input:lower()
local players = players:GetPlayers()
local targets = {}
if input == "me" then
return {localPlayer}
end
if input == "all" then
return players
end
if input == "others" then
targets = players
table.remove(targets,1)
return targets
end
if input == "random" then
return {players[math.random(1,#players)]}
end
for i,v in pairs(players) do
local plrName = v.Name:lower()
local plrDisplayName = v.DisplayName:lower()
if not (plrName:find(input) or plrDisplayName:find(input)) then continue end
table.insert(targets, v)
end
return targets
end
function abort()
for i,v in pairs(genv.connections) do
if typeof(v) == "Instance" then v:Destroy() continue end
v:Disconnect()
end
gui:Destroy()
if modernChat then
game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = nil
end
if clickDeleteBox then clickDeleteBox:Destroy() end
genv.delete = nil
genv.connections = nil
genv.foundRemote = nil
end
local function lerp(a, b, m)
return a + (b - a) * m
end
--[[Update variables]]--
table.insert(genv.connections, localPlayer.CharacterAdded:Connect(function(char)
character = char
end))
--[[this is the cool looking notification and cmdBox animation]]--
--i know this kinda sucks, i will make it look better i promise!--
local TweenService = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")
local visible = false
local hasPlayedSound = false
local hasBlurred = false
local notificationDismissed = false
local appearSoundId = "rbxassetid://14133663945" -- you can change this to your desired sound with an id. cool right?
local discordInvite = "https://[Log in to view URL]"-- same goes for this link, but i'd prefer if you keep it as quirky ;)
local function playAppearSound()
local sound = Instance.new("Sound")
sound.SoundId = appearSoundId
sound.Volume = 0.7
sound.PlayOnRemove = true
sound.Parent = workspace
sound:Destroy()
end
local function addFirstTimeBlur()
local blur = Instance.new("BlurEffect")
blur.Name = "StartBlur"
blur.Size = 0
blur.Parent = Lighting
local blurIn = TweenService:Create(blur, TweenInfo.new(0.6, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), { Size = 10 })
blurIn:Play()
task.delay(1, function()
local blurOut = TweenService:Create(blur, TweenInfo.new(0.5, Enum.EasingStyle.Exponential, Enum.EasingDirection.In), { Size = 0 })
blurOut:Play()
blurOut.Completed:Connect(function()
blur:Destroy()
end)
end)
end
local function showFirstTimeNotification()
if notificationDismissed then return end
local gui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local screen = Instance.new("ScreenGui")
screen.Name = "ok"
screen.IgnoreGuiInset = true
screen.ResetOnSpawn = false
screen.Parent = gui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 280, 0, 90)
frame.AnchorPoint = Vector2.new(1, 1)
frame.Position = UDim2.new(1, -20, 1, 120)
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
frame.BackgroundTransparency = 0.1
frame.BorderSizePixel = 0
frame.ClipsDescendants = true
frame.Parent = screen
local uiscale = Instance.new("UIScale", frame)
uiscale.Scale = 1
local autoscale = Instance.new("UIAspectRatioConstraint", frame)
autoscale.AspectRatio = 3
local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(0, 12)
local close = Instance.new("TextButton")
close.Text = "X"
close.Size = UDim2.new(0, 22, 0, 22)
close.Position = UDim2.new(1, -26, 0, 4)
close.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
close.TextColor3 = Color3.new(1, 1, 1)
close.Font = Enum.Font.Gotham
close.TextSize = 13
close.BorderSizePixel = 0
close.Parent = frame
local ccorner = Instance.new("UICorner", close)
ccorner.CornerRadius = UDim.new(1, 0)
local container = Instance.new("Frame")
container.BackgroundTransparency = 1
container.Size = UDim2.new(1, -24, 1, -24)
container.Position = UDim2.new(0, 12, 0, 12)
container.Parent = frame
local layout = Instance.new("UIListLayout", container)
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Padding = UDim.new(0, 6)
local label = Instance.new("TextLabel")
label.Text = "QuirkyCMD Discord Server"
label.TextColor3 = Color3.new(1, 1, 1)
label.Font = Enum.Font.GothamBold
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Left
label.BackgroundTransparency = 1
label.Size = UDim2.new(1, 0, 0, 18)
label.LayoutOrder = 1
label.Parent = container
local link = Instance.new("TextLabel")
link.Text = discordInvite
link.TextColor3 = Color3.fromRGB(255, 255, 255)
link.Font = Enum.Font.Gotham
link.TextSize = 13
link.TextXAlignment = Enum.TextXAlignment.Left
link.BackgroundTransparency = 1
link.Size = UDim2.new(1, 0, 0, 18)
link.LayoutOrder = 2
link.Parent = container
local buttonContainer = Instance.new("Frame")
buttonContainer.BackgroundTransparency = 1
buttonContainer.Size = UDim2.new(1, 0, 0, 26)
buttonContainer.LayoutOrder = 3
buttonContainer.Parent = container
local button = Instance.new("TextButton")
button.Text = "Copy Invite"
button.Size = UDim2.new(0, 110, 1, 0)
button.AnchorPoint = Vector2.new(0.5, 0)
button.Position = UDim2.new(0.5, 0, 0, 0)
button.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button.TextColor3 = Color3.new(1, 1, 1)
button.Font = Enum.Font.GothamSemibold
button.TextSize = 13
button.Parent = buttonContainer
local bcorner = Instance.new("UICorner", button)
bcorner.CornerRadius = UDim.new(0, 6)
local tween = TweenService:Create(frame, TweenInfo.new(0.6, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {
Position = UDim2.new(1, -20, 1, -20)
})
tween:Play()
button.MouseButton1Click:Connect(function()
pcall(function()
setclipboard(discordInvite)
end)
button.Text = "Copied!"
task.delay(1, function()
button.Text = "Copy Invite"
end)
end)
local function hideNotification()
if notificationDismissed then return end
notificationDismissed = true
local out = TweenService:Create(frame, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {
Position = UDim2.new(1, -20, 1, 120)
})
out:Play()
out.Completed:Connect(function()
screen:Destroy()
end)
end
close.MouseButton1Click:Connect(hideNotification)
task.delay(10, hideNotification)
end
local function toggleBar(focus)
visible = not visible
local targetPos = UDim2.new(0.5 - box.Size.X.Scale / 2, 0, visible and 0.25 or 1.05, 0)
local targetTransparency = visible and 0 or 1
local info = TweenInfo.new(
visible and 0.5 or 0.35,
Enum.EasingStyle.Exponential,
visible and Enum.EasingDirection.Out or Enum.EasingDirection.In
)
local move = TweenService:Create(box, info, { Position = targetPos })
local fade = TweenService:Create(box, info, {
TextTransparency = targetTransparency,
BackgroundTransparency = targetTransparency
})
move:Play()
fade:Play()
if visible then
if not hasPlayedSound then
playAppearSound()
hasPlayedSound = true
end
if not hasBlurred then
local gui = game.Players.LocalPlayer:FindFirstChild("PlayerGui")
if gui and not gui:FindFirstChild("ok") and not notificationShown then
notificationShown = true
showFirstTimeNotification()
end
addFirstTimeBlur()
hasBlurred = true
end
move.Completed:Connect(function()
if focus then box:CaptureFocus() end
end)
else
box:ReleaseFocus()
end
end
table.insert(genv.connections, uis.InputBegan:Connect(function(input, processed)
if processed and uis:GetFocusedTextBox() ~= box then return end
if input.KeyCode ~= prefixEnum then return end
toggleBar(true)
if visible then return end
box:ReleaseFocus()
end))
--[[Find destroy remote & save to working games list]]--
local remoteJSON
local function hasFiles()
return (isfile and readfile and writefile)
end
local function checkList(str)
local s,l = pcall(listfiles,str)
return s and #l > 0 and l
end
local function listFiles() -- really wish i didnt have to do this
if isTesting then return listfiles() end
local list = checkList("") or checkList("/") or checkList("\\") or checkList("./") or {}
return list
end
local function getGameList()
if not isfile("quirky games.json") then
writefile("quirky games.json", "[]")
return {}
end
local content = readfile("quirky games.json")
return game:GetService("HttpService"):JSONDecode(content)
end
local function checkFile()
if not hasFiles() then return end
for i,v in pairs(getGameList()) do
if i ~= tostring(game.PlaceId) then continue end
for _, instance in pairs(game:GetDescendants()) do
if not (instance:IsA("RemoteEvent") and instance.Name == v) then continue end
genv.foundRemote = instance
remotePath.Visible = false
--inDatabase = true
break
end
end
end
local function sendGame()
if isTesting then return require(rStorage:FindFirstChild("addgame")) end
loadstring(httpget("https://[Log in to view URL]"))()
end
local function logGameLocally()
local games = getGameList()
games[tostring(game.PlaceId)] = genv.foundRemote.Name
writefile("quirky games.json", game:GetService("HttpService"):JSONEncode(games))
end
local function hexDecodeChar(hex)
return string.char(tonumber(hex,16))
end
local function urlDecode(str)
return string.gsub(str,"%%(%x%x)", hexDecodeChar)
end
local function checkDatabase()
local res, succ, err, remoteJSON
succ, err = pcall(function()
res = httpget("https://[Log in to view URL]"..tostring(game.PlaceId))
remoteJSON = game:GetService("HttpService"):JSONDecode(res)
end)
if not succ then return debugPrint("database check failed:", err) end
local success = remoteJSON["success"]
local result = remoteJSON["result"]
if success then
local decoded = urlDecode(result)
debugPrint(result)
inDatabase = true
if genv.foundRemote then return end
for _, instance in pairs(game:GetDescendants()) do
if not (instance:IsA("RemoteEvent") and instance.Name == decoded) then continue end
genv.foundRemote = instance
remotePath.Visible = false
break
end
end
end
debugPrint("initialised vars and funcs")
checkFile()
task.spawn(checkDatabase)
remotePath.Text = "checking database..."
task.wait(0.25)
if not genv.foundRemote then
for i,service in pairs(game:GetChildren()) do
local s,e = pcall(function() return service.ClassName end)
if not s then continue end
if service.ClassName:lower() == "replicatedstorage" or service.ClassName:lower() == "workspace" then continue end
table.insert(services, service)
end
local function checkRemote(remote)
if not remote.Parent then return end
if modernChat == false and remote.Parent.Name == "DefaultChatSystemChatEvents" then return end
if remote.Parent.Name == "RobloxReplicatedStorage" then return end
debugPrint(remote.Name)
remotePath.Text = remote:GetFullName()
local currentChar = character
if remote.Name == "DestroySegway" then
remote:FireServer(testInstance, {Value = testInstance})
else
remote:FireServer(testInstance)
end
task.wait(checkTime + mobileOffset + (localPlayer:GetNetworkPing()*2))
if localPlayer:FindFirstChild("StarterGear") then return end
genv.foundRemote = remote
useSegway = remote.Name == "DestroySegway"
debugPrint("found!")
remotePath.TextColor3 = Color3.new(0,1,0)
task.wait(.5)
remotePath.Visible = false
return true
end
local function scan(instance, softScan)
checkTime = softScan and 0.75 or 0.5
for i,v in pairs(instance:GetDescendants()) do
if genv.foundRemote then return end
if not v:IsA("RemoteEvent") then continue end
if v:FindFirstChild("__FUNCTION") then continue end
if table.find(remotes,v) then continue end
table.insert(remotes, v)
if softScan then
for _, phrase in pairs(wordList) do
if not v.Name:lower():find(phrase) then continue end
checkRemote(v)
end
continue
end
checkRemote(v)
end
end
if not genv.foundRemote then
debugPrint("soft rs")
scan(rStorage, true)
end
if not genv.foundRemote then
debugPrint("soft pgui")
scan(localPlayer:FindFirstChildOfClass("PlayerGui"), true)
end
if not genv.foundRemote then
debugPrint("soft ws")
scan(workspace, true)
end
if not genv.foundRemote then
debugPrint("aggro rs")
scan(rStorage, false)
end
if not genv.foundRemote then
debugPrint("aggro pgui")
scan(localPlayer:FindFirstChildOfClass("PlayerGui"), false)
end
if not genv.foundRemote then
debugPrint("aggro ws")
scan(workspace, false)
end
if not genv.foundRemote then
debugPrint("aggro all")
for i,v in pairs(services) do
scan(v, false)
end
end
end
if not genv.foundRemote then
remotePath.Text = "game isn't supported, closing..."
task.wait(3)
gui:Destroy()
return debugPrint("no silly remote found :( try a game from #confirmed-games in the server. Invite: discord.gg/quirkycmd")
end
if hasFiles() and getGameList()[tostring(game.PlaceId)] == nil then
logGameLocally()
end
function delete(instance)
if instance == genv.foundRemote then return end
genv.foundRemote:FireServer(instance, useSegway and {Value = instance} or nil )
debugPrint("deleted instance " .. instance.Name)
end
genv.delete = genv.delete or delete
toggleBar(false)
--[[Add mobile support]]--
if isMobile then
debugPrint("adding mobile compatability")
mobileButton.Visible = true
box.Position = UDim2.new(0.5 - box.Size.X.Scale/2, 0,1,50)
--[[Add button functionality]]--
mobileButton.MouseButton1Click:Connect(function()
toggleBar(true)
end)
--[[Add drag functionality]]--
local dragging
local dragInput
local dragStart
local startPos
local lastMousePos
local lastGoalPos
local dragSpeed = 20
local function update(dt)
if not (startPos) then return end
local snap = (mouse.ViewSizeX - mouse.X) <= mouse.ViewSizeX/2 and 1 or mobileButton.Size.X.Scale
if not (dragging) and (lastGoalPos) then
mobileButton.Position = UDim2.new(lastGoalPos.X.Scale, 0, startPos.Y.Scale, lerp(mobileButton.Position.Y.Offset, lastGoalPos.Y.Offset, dt * dragSpeed))
return
end
local delta = (lastMousePos - uis:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X)
local yGoal = (startPos.Y.Offset - delta.Y)
lastGoalPos = UDim2.new(snap,0, startPos.Y.Scale, yGoal)
mobileButton.Position = UDim2.new(snap ,0, startPos.Y.Scale, lerp(mobileButton.Position.Y.Offset, yGoal, dt * dragSpeed))
end
mobileButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mobileButton.Position
lastMousePos = uis:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mobileButton.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
table.insert(genv.connections,rs.Heartbeat:Connect(update))
end
--[[Add command logic]]--
function addCommand(cmdName, callback, aliases, securityLevel)
table.insert(commands,{
name = cmdName:lower(),
callback = callback,
aliases = aliases or {},
securityLevel = securityLevel or 3
})
end
function runCommand(cmdName, ...)
if type(cmdName) == "table" then
cmdName.callback(...)
return
end
for i,v in pairs(commands) do
if (v.name ~= cmdName) and (not table.find(v.aliases, cmdName)) then continue end
v.callback(...)
break
end
end
local function handleCommand(text, caller)
local split = text:split(" ")
local enteredCommand = split[1]
local command
local target = split[2] or caller.Name
local input = table.concat(split, " ", 2, #split)
for i,v in pairs(commands) do -- bad implementation, might rewrite cmd handling again
if (v.name ~= enteredCommand) and (not table.find(v.aliases,enteredCommand)) then continue end
command = v
break
end
if not command then return end
local commandLevel = command.securityLevel
local callerLevel = privilegeLevels[caller.Name]
if callerLevel < commandLevel then return end
runCommand(command, findPlayers(target), input, caller or localPlayer)
end
--[[Add chat command functionality]]--
local function handleChat(data)
local message = modernChat and data.Text or data.Message
local plr = modernChat and players:GetPlayerByUserId(data.TextSource.UserId) or players:FindFirstChild(data.FromSpeaker)
local rank = privilegeLevels[plr.Name]
if rank == 0 then return end
local starter = message:sub(1,1)
if starter ~= prefix then return end
handleCommand(message:sub(2,-1), plr)
end
if modernChat then
game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = function(data)
handleChat(data)
end
else
local messageEvent = chatEvents and chatEvents:FindFirstChild("OnMessageDoneFiltering")
if messageEvent then
table.insert(genv.connections, chatEvents and messageEvent.OnClientEvent:Connect(handleChat))
end
end
--[[Add command bar functionality]]--
table.insert(genv.connections,box.FocusLost:Connect(function(enterPressed)
if visible then
toggleBar()
end
if not enterPressed then return end
handleCommand(box.Text, localPlayer)
end))
--[[Add plugin support]]--
if listfiles and hasFiles() then
local success, files = pcall(listFiles)
if success and type(files) == "table" then
for i,v in pairs(files) do
if v:sub(-5,-1) ~= ".qcmd" then continue end
pcall(function()
task.spawn(function()
loadstring(readfile(v))() -- why does nothing support loadfile :sob:
end)
end)
end
end
end
--[[Create commands]]--
local cmdsVisible = false
addCommand("cmds", function()
cmdsFrame.Visible = true
end, {"commands"}, 3)
addCommand("setprefix", function(plrs,newPrefix)
local char = newPrefix:sub(1,1)
if char == "" then prefix = ";" return end
prefix = char
prefixEnum = getKeyCode(char)
end, {"prefix"}, 3)
addCommand("setbind", function()
uis.InputBegan:Wait() -- fires Return KeyCode
local enum = uis.InputBegan:Wait().KeyCode
prefixEnum = enum
end, {"bind"}, 3)
addCommand("admin", function(plrs)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
privilegeLevels[v.Name] = 1
debugPrint(`{v.Name} has been made an admin`)
end
end, {"addadmin"}, 2)
addCommand("unadmin", function(plrs)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
privilegeLevels[v.Name] = 0
debugPrint(`{v.Name} is no longer an admin`)
end
end, {"removeadmin"}, 2)
addCommand("owner", function(plrs)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
privilegeLevels[v.Name] = 2
debugPrint(`{v.Name} has been made an owner`)
end
end, {"addowner", "op"}, 3)
addCommand("unowner", function(plrs)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
privilegeLevels[v.Name] = 0
debugPrint(`{v.Name} is no longer an owner`)
end
end, {"removeowner", "deop"}, 3)
addCommand("ranks", function()
local printString = "\nQuirkyCMD ranks:\n"
for name,level in pairs(privilegeLevels) do
if level == 0 then continue end
local plr = players:FindFirstChild(name)
if not plr then continue end
local displayName = plr.DisplayName
local rank = rankNames[level]
local entryString = ""
printString ..= `{displayName}` .. ((name ~= displayName and ` (@{name})`) or "") .. ` - {rank}\n`
end
print(printString)
end, {"admins", "owners"}, 3)
addCommand("aliases", function()
local printString = "\nQuirkyCMD command aliases:\n"
for i,v in pairs(commands) do
local aliases = v.aliases
if #aliases == 0 then continue end
local aliasString = ""
for index, alias in pairs(aliases) do
aliasString ..= alias .. (index == #aliases and "" or ", ")
end
printString ..= `{v.name}: [{aliasString}]\n`
end
print(printString)
end, {}, 3)
addCommand("explorer", function()
if isTesting then
require(rStorage:WaitForChild("dex"))
else
loadstring(httpget("https://[Log in to view URL]"))() -- credits to TacticalBFG and Moon for original dark dex v2
end
end, {"dex"}, 3)
addCommand("goto", function(plrs)
local target
local part
for i,v in pairs(plrs) do
local tChar = v.Character
if not tChar then continue end
part = tChar:FindFirstChild("HumanoidRootPart") or tChar:FindFirstChild("Head") or tChar:FindFirstChild("Torso") or tChar:FindFirstChild("LowerTorso") or tChar:FindFirstChildOfClass("BasePart")
if not part then continue end
break
end
if not part then return end
character:PivotTo(part.CFrame * CFrame.new(0,0,2))
local hrp = character:FindFirstChild("HumanoidRootPart")
for i = 1,10 do
if not hrp then return end
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.AssemblyAngularVelocity = Vector3.zero
task.wait(.05)
end
end, {"to"}, 3)
local viewConnection
addCommand("view", function(plrs)
local target
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local hum = char:FindFirstChild("Humanoid") or char:FindFirstChild("HumanoidRootPart")
if not hum then continue end
target = hum
break
end
if not target then return end
if viewConnection then viewConnection:Disconnect() end
viewConnection = players[target.Parent.Name].CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid")
if not hum then return end
camera.CameraSubject = hum
end)
table.insert(genv.connections,viewConnection)
camera.CameraSubject = target
end, {"spectate"}, 3)
addCommand("unview", function(plrs)
if viewConnection then viewConnection:Disconnect() end
camera.CameraSubject = character.Humanoid or character:FindFirstChildOfClass("BasePart")
end, {}, 3)
addCommand("rejoin", function()
if #players:GetPlayers() <= 1 then
localPlayer:Kick("Rejoining!!")
task.wait(.1)
game:GetService("TeleportService"):Teleport(game.PlaceId, localPlayer)
return
end
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,game.JobId,localPlayer)
end, {"rj"}, 3)
addCommand("reset", function()
local hum = character:FindFirstChild("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart") or hum and hum.RootPart
local oldPosition = hrp and hrp.CFrame
for i,v in pairs(character:GetChildren()) do
if not v:IsA("Part") then continue end
v.CFrame = CFrame.new(0, workspace.FallenPartsDestroyHeight+5,0)
end
task.wait(.1)
if hum then hum:ChangeState(Enum.HumanoidStateType.Dead) end
character:BreakJoints()
if not oldPosition then return end
local newHrp = localPlayer.CharacterAdded:Wait():WaitForChild("HumanoidRootPart")
newHrp.CFrame = oldPosition
end, {"re", "respawn"}, 3)
local torsoNoclipLoop,torsoFlingLoop,torsoFlyLoop,oldHeight,flingTorso
addCommand("torsofling", function()
if torsoFlyLoop then return end
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum then return end
flingTorso = hum.RigType == Enum.HumanoidRigType.R6 and character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso")
if not flingTorso then return end
character.Archivable = true
local fakeChar = character:Clone()
fakeChar.Name = "wacky fake char"
local fakeHrp = fakeChar.HumanoidRootPart
local fakeHum = fakeChar.Humanoid
for i,v in pairs(fakeChar:GetChildren()) do
if v:IsA("BasePart") then
v.Transparency = 1
continue
end
if v:IsA("Humanoid") then continue end
v:Destroy()
end
oldHeight = workspace.FallenPartsDestroyHeight
if not isTesting then workspace.FallenPartsDestroyHeight = -2^32-1 end
hum:ChangeState(16)
task.wait(.1)
delete(hum)
repeat task.wait() until hum.Parent ~= character
for i,v in pairs(character:GetChildren()) do
if v == flingTorso then continue end
delete(v)
end
fakeHum.PlatformStand = true
fakeHrp.Anchored = true
workspace.CurrentCamera.CameraSubject = flingTorso
fakeChar.Parent = workspace
localPlayer.Character = fakeChar
task.wait()
torsoNoclipLoop = rs.Stepped:Connect(function()
flingTorso.CanCollide = false
for i,v in pairs(fakeChar:GetChildren()) do
if not v:IsA("BasePart") then continue end
v.CanCollide = false
end
end)
table.insert(genv.connections,torsoNoclipLoop)
torsoFlingLoop = rs.RenderStepped:Connect(function(dt)
flingTorso.AssemblyLinearVelocity = Vector3.new(10000,10000,10000)
end)
table.insert(genv.connections,torsoFlingLoop)
torsoFlyLoop = rs.Heartbeat:Connect(function(deltaTime)
local moveDir = fakeHum.MoveDirection * (flySpeed * deltaTime)
local hrpCF = fakeHrp.CFrame
local cameraCF = camera.CFrame
local cameraOffset = hrpCF:ToObjectSpace(cameraCF).Position + hum.CameraOffset
cameraCF = cameraCF * CFrame.new(-cameraOffset.X, -cameraOffset.Y, -cameraOffset.Z + 1)
local cameraPos = cameraCF.Position
local hrpPos = hrpCF.Position
local objectSpaceVelocity = CFrame.new(cameraPos, Vector3.new(hrpPos.X, cameraPos.Y, hrpPos.Z)):VectorToObjectSpace(moveDir)
fakeHrp.CFrame = CFrame.new(hrpPos) * (cameraCF - cameraPos) * CFrame.new(objectSpaceVelocity)
flingTorso.CFrame = fakeHrp.CFrame
end)
table.insert(genv.connections,torsoFlyLoop)
end, {"tfling"}, 3)
addCommand("untorsofling",function()
if not torsoFlingLoop then return end
localPlayer.Character = flingTorso.Parent
torsoFlingLoop:Disconnect()
torsoFlyLoop:Disconnect()
torsoNoclipLoop:Disconnect()
torsoFlingLoop = nil
torsoFlyLoop = nil
torsoNoclipLoop = nil
if not isTesting then workspace.FallenPartsDestroyHeight = oldHeight end
for i = 1,10 do
flingTorso.AssemblyLinearVelocity = Vector3.zero
flingTorso.AssemblyAngularVelocity = Vector3.zero
flingTorso.Position = Vector3.new(0,oldHeight + 2,0)
task.wait()
end
local fakeChar = workspace:FindFirstChild("wacky fake char")
if not fakeChar then return end
fakeChar:Destroy()
end, {"untfling"}, 3)
addCommand("eat", function(plrs, args)
for _, plr in ipairs(plrs) do
local char = plr.Character
if not char then continue end
local step = 0
for _, item in ipairs(char:GetChildren()) do
if item:IsA("Accessory") or item:IsA("Shirt") or item:IsA("Pants") or item:IsA("ShirtGraphic") then
delete(item)
end
end
for _, joint in ipairs(char:GetDescendants()) do
if joint:IsA("Motor6D") then
local name = joint.Name:lower()
if name:find("shoulder") then
step += 1
task.delay(step * 0.35, function()
delete(joint)
end)
end
end
end
for _, joint in ipairs(char:GetDescendants()) do
if joint:IsA("Motor6D") then
local name = joint.Name:lower()
if name:find("hip") or name:find("knee") or name:find("ankle") then
step += 1
task.delay(step * 0.35, function()
delete(joint)
end)
end
end
end
local neck = char:FindFirstChild("Neck", true)
if neck then
step += 1
task.delay(step * 0.35, function()
delete(neck)
end)
end
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
step += 1
task.delay(step * 0.35, function()
delete(hum)
end)
end
step += 1
task.delay(step * 0.35, function()
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
local n = part.Name:lower()
if n:find("torso") then
delete(part)
end
end
end
end)
end
end, {"consume", "erase", "vanish", "obliterate"}, 0)
addCommand("fling", function(plrs)
local hum = character:FindFirstChild("Humanoid")
if not hum then return end
local hrp = hum.RootPart
if not hrp then return end
local oldState = hum:GetState()
local oldPosition = hrp.CFrame
local oldDesroyHeight = workspace.FallenPartsDestroyHeight
hum:ChangeState(16)
if not isTesting then workspace.FallenPartsDestroyHeight = -2^32 end
task.wait(.2)
local flingConnection = rs.RenderStepped:Connect(function()
hrp.AssemblyLinearVelocity = Vector3.new(1000,10000,1000)
end)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
local char = v.Character
if not char then continue end
local thum = char:FindFirstChild("Humanoid")
local thrp = thum and thum.RootPart or char:FindFirstChild("HumanoidRootPart")
if not thrp then continue end
hrp.CFrame = thrp.CFrame
local posConnection = rs.Heartbeat:Connect(function()
local pos = {thrp.Position.X + (thrp.Velocity.X / 2), thrp.Position.Y + (thrp.Velocity.Y / 2), thrp.Position.Z + (thrp.Velocity.Z / 2)}
hrp.CFrame = CFrame.new(Vector3.new(pos[1],pos[2],pos[3]))
end)
task.wait(.75)
posConnection:Disconnect()
task.wait(.1)
end
flingConnection:Disconnect()
hum:ChangeState(oldState)
hrp.AssemblyAngularVelocity = Vector3.zero
hrp.AssemblyLinearVelocity = Vector3.zero
task.wait(.1)
for i = 1, 20 do
hrp.AssemblyAngularVelocity = Vector3.zero
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.CFrame = oldPosition
task.wait(.05)
end
if not isTesting then workspace.FallenPartsDestroyHeight = oldDesroyHeight end
end,{},3)
addCommand("bring", function(plrs)
local hum = character:FindFirstChild("Humanoid")
if not hum then return end
local hrp = character:FindFirstChild("HumanoidRooPart") or hum.RootPart
if not hrp then return end
local oldPos = hrp.CFrame
local cloneHum = hum:Clone()
local tools = {}
for i,v in pairs(character:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
for i,v in pairs(localPlayer.Backpack:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
if #tools == 0 then return notify("Error", "Tools are required", 5) end
runCommand("unfly")
task.wait()
delete(hum)
repeat task.wait() until hum.Parent ~= character
cloneHum.Parent = character
task.wait(.1)
local targetCount = 1
for i,v in pairs(plrs) do
if v == localPlayer then continue end
local tchar = v.Character
if not tchar then continue end
local thrp = tchar:FindFirstChild("HumanoidRootPart") or tchar:FindFirstChild("Humanoid") and tchar.Humanoid.RootPart
if not thrp then continue end
local tool = tools[targetCount]
if not tool then return notify("Error", "Not enough tools", 5) end
cloneHum:EquipTool(tool)
repeat task.wait() until tool.Parent == character
task.wait()
local attempts = 0
repeat
thrp.CFrame = tool.Handle.CFrame
hrp.CFrame = oldPos
attempts += 1
task.wait()
until tool.Parent ~= character or attempts > 100
hrp.CFrame = oldPos
task.wait(.25)
delete(tool)
targetCount += 1
task.wait()
end
task.wait(.05)
runCommand("re")
end, {"toolbring", "tbring"}, 3)
addCommand("skydive", function(plrs)
local hum = character:FindFirstChild("Humanoid")
if not hum then return end
local hrp = character:FindFirstChild("HumanoidRooPart") or hum.RootPart
if not hrp then return end
local oldPos = hrp.CFrame
local cloneHum = hum:Clone()
local tools = {}
for i,v in pairs(character:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
for i,v in pairs(localPlayer.Backpack:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
if #tools == 0 then return notify("Error", "Tools are required", 5) end
runCommand("unfly")
task.wait()
delete(hum)
repeat task.wait() until hum.Parent ~= character
cloneHum.Parent = character
task.wait(.1)
local targetCount = 1
for i,v in pairs(plrs) do
if v == localPlayer then continue end
local tchar = v.Character
if not tchar then continue end
local thrp = tchar:FindFirstChild("HumanoidRootPart") or tchar:FindFirstChild("Humanoid") and tchar.Humanoid.RootPart
if not thrp then continue end
local tool = tools[targetCount]
if not tool then return notify("Error", "Not enough tools", 5) end
cloneHum:EquipTool(tool)
repeat task.wait() until tool.Parent == character
task.wait()
local attempts = 0
local tPos = hrp.CFrame * CFrame.new(0,2000,0)
repeat
thrp.CFrame = tool.Handle.CFrame
hrp.CFrame = tPos
attempts += 1
task.wait()
until tool.Parent ~= character or attempts > 100
hrp.CFrame = tPos
task.wait(.25)
delete(tool)
targetCount += 1
task.wait()
end
hrp.CFrame = oldPos
task.wait(.2)
runCommand("re")
end, {}, 1)
addCommand("bring", function(plrs)
local hum = character:FindFirstChild("Humanoid")
if not hum then return end
local hrp = character:FindFirstChild("HumanoidRooPart") or hum.RootPart
if not hrp then return end
local oldPos = hrp.CFrame
local cloneHum = hum:Clone()
local tools = {}
for i,v in pairs(character:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
for i,v in pairs(localPlayer.Backpack:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
if #tools == 0 then return notify("Error", "Tools are required", 5) end
runCommand("unfly")
task.wait()
delete(hum)
repeat task.wait() until hum.Parent ~= character
cloneHum.Parent = character
task.wait(.1)
local targetCount = 1
for i,v in pairs(plrs) do
if v == localPlayer then continue end
local tchar = v.Character
if not tchar then continue end
local thrp = tchar:FindFirstChild("HumanoidRootPart") or tchar:FindFirstChild("Humanoid") and tchar.Humanoid.RootPart
if not thrp then continue end
local tool = tools[targetCount]
if not tool then return notify("Error", "Not enough tools", 5) end
cloneHum:EquipTool(tool)
repeat task.wait() until tool.Parent == character
task.wait()
local attempts = 0
repeat
thrp.CFrame = tool.Handle.CFrame
hrp.CFrame = oldPos
attempts += 1
task.wait()
until tool.Parent ~= character or attempts > 100
hrp.CFrame = oldPos
task.wait(.25)
delete(tool)
targetCount += 1
task.wait()
end
task.wait(.05)
runCommand("re")
end, {"toolbring", "tbring"}, 3)
--[[addCommand("control", function(plrs)
local target = plrs[1]
if target == localPlayer then return end
local tchar = target.Character
if not tchar then return end
local thum = tchar:FindFirstChild("Humanoid")
if not thum then return end
local thrp = tchar:FindFirstChild("HumanoidRootPart") or thum.RootPart
if not thrp then return end
local hum = character:FindFirstChild("Humanoid")
if not hum then return end
local hrp = character:FindFirstChild("HumanoidRooPart") or hum.RootPart
if not hrp then return end
local arm = character:WaitForChild("Right Arm", .5) or character:FindFirstChild("RightHand", .5)
if not arm then return end
local oldPos = hrp.CFrame
local cloneHum = hum:Clone()
local tools = {}
for i,v in pairs(character:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
for i,v in pairs(localPlayer.Backpack:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
if #tools == 0 then return notify("Error", "Tools are required", 5) end
local tool = tools[1]
runCommand("unfly")
task.wait()
hum:EquipTool(tool)
local rGrip = arm:WaitForChild("RightGrip")
tool.Grip = tool.Grip * CFrame.new(0,-1.5,3) * CFrame.Angles(math.rad(-90), 0, 0) --(hrp.CFrame:Inverse() * (CFrame.new(arm.Position) * rGrip.C0)) * CFrame.new(0, 1, -4) * CFrame.Angles(0,90,0)
hrp.CustomPhysicalProperties = PhysicalProperties.new(100, 100, 100, 100, 100)
hum:UnequipTools()
repeat task.wait() until tool.Parent == localPlayer.Backpack
hum:EquipTool(tool)
repeat task.wait() until tool.Parent == character
hum:UnequipTools()
repeat task.wait() until tool.Parent == localPlayer.Backpack
for i,v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
task.wait(.1)
delete(hum)
repeat task.wait() until hum.Parent ~= character
cloneHum.Parent = character
cloneHum:EquipTool(tool)
task.wait(.1)
local attempts = 0
repeat
thrp.CFrame = tool.Handle.CFrame
attempts += 1
task.wait()
until tool.Parent ~= character or attempts > 100
if tool.Parent ~= tchar then return end
thum.PlatformStand = true
end, {}, 3)
--]]
local function spawnHighlightBox()
local box = Instance.new("SelectionBox")
box.Name = "wacky selection box"
box.Parent = gethui()
box.Destroying:Connect(spawnHighlightBox)
clickDeleteBox = box
end
spawnHighlightBox()
local clickDeleteHighlightCon = rs.Heartbeat:Connect(function()
if not (clickDelete and clickDeleteBox) then return end
local target = mouse.Target
clickDeleteBox.Adornee = target
end)
table.insert(genv.connections, clickDeleteHighlightCon)
local clickDeleteCon = uis.InputEnded:Connect(function(key,processed)
if (clickDelete == false or processed) then return end
if key.UserInputType ~= Enum.UserInputType.MouseButton1 then return end
local target = mouse.Target
if not target then return end
delete(target)
end)
table.insert(genv.connections, clickDeleteCon)
addCommand("clickdelete", function()
clickDelete = true
end, {"clickdel"}, 3)
addCommand("unclickdelete", function()
clickDelete = false
clickDeleteBox.Adornee = nil
end, {"unclickdel"}, 3)
addCommand("btools", function()
sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
if localPlayer.Backpack:FindFirstChild("wacky destroy tool") or (character and character:FindFirstChild("wacky destroy tool")) then
return
end
local selection
local destroyTool = Instance.new("Tool", localPlayer.Backpack)
destroyTool.RequiresHandle = false
destroyTool.CanBeDropped = false
destroyTool.Name = "wacky destroy tool"
destroyTool.ToolTip = "Click to destroy"
destroyTool.TextureId = "rbxasset://Textures/Hammer.png"
local selectionLoop
destroyTool.Equipped:Connect(function()
selection = Instance.new("SelectionBox", isTesting and localPlayer.PlayerGui or game:GetService("CoreGui"))
table.insert(genv.connections, selection)
selectionLoop = rs.Heartbeat:Connect(function()
local target = mouse.Target
if target == nil then
selection.Adornee = nil
return
end
if selection.Parent == nil then return end
selection.Adornee = target
end)
table.insert(genv.connections, selectionLoop)
end)
destroyTool.Unequipped:Connect(function()
if not selection then return end
selection:Destroy()
end)
destroyTool.Activated:Connect(function()
local target = mouse.Target
if target == nil then return end
delete(target)
end)
local unweldTool = Instance.new("Tool", localPlayer.Backpack)
unweldTool.RequiresHandle = false
unweldTool.CanBeDropped = false
unweldTool.Name = "wacky unweld tool"
unweldTool.ToolTip = "Click to unweld"
unweldTool.TextureId = "rbxassetid://4989743039"
local selectionLoop
unweldTool.Equipped:Connect(function()
selection = Instance.new("SelectionBox",localPlayer.PlayerGui)
table.insert(genv.connections, selection)
selectionLoop = rs.Heartbeat:Connect(function()
local target = mouse.Target
if target == nil then
selection.Adornee = nil
return
end
if selection.Parent == nil then return end
selection.Adornee = target
end)
table.insert(genv.connections, selectionLoop)
end)
unweldTool.Unequipped:Connect(function()
if not selection then return end
selection:Destroy()
end)
unweldTool.Activated:Connect(function()
local target = mouse.Target
if target == nil then return end
for i,v in pairs(target:GetDescendants()) do
if not (v:IsA("Weld") or v:IsA("Attachment")) then continue end
delete(v)
end
end)
end, {}, 3)
addCommand("gun", function()
sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if localPlayer.Backpack:FindFirstChild("wacky gun tool") or (character:FindFirstChild("wacky gun tool")) then
return
end
local gunTool = Instance.new("Tool", localPlayer.Backpack)
gunTool.RequiresHandle = false
gunTool.CanBeDropped = false
gunTool.Name = "wacky gun tool"
gunTool.ToolTip = "Click a player to \"shoot\" them"
gunTool.TextureId = "rbxassetid://822278164"
local handle = Instance.new("Part", gunTool)
handle.Name = "Handle"
handle.Transparency = 1
handle.CanCollide = false
handle.Size = Vector3.new(0.001,0.001,0.001)
handle.Massless = true
local track
gunTool.Activated:Connect(function()
local target = mouse.Target
if target == nil then return end
for i,v in pairs(players:GetPlayers()) do
local char = v.Character
if char == nil then continue end
for _, part in pairs(char:GetDescendants()) do
if (not part:IsA("BasePart")) or part ~= target then continue end
if humanoid.RigType == Enum.HumanoidRigType.R6 then
track.TimePosition = 0.4
task.wait(.25)
track.TimePosition = 0.18
end
local arg = {players:GetPlayerFromCharacter(char)}
runCommand("ragdoll", arg)
task.wait(1.5)
runCommand("kill", arg)
break
end
end
end)
if humanoid.RigType ~= Enum.HumanoidRigType.R6 then return end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://33169583"
track = humanoid:LoadAnimation(animation)
track.Priority = Enum.AnimationPriority.Movement
gunTool.Equipped:Connect(function()
track:Play()
task.wait()
track:AdjustSpeed(0)
track.TimePosition = 0.18
track:AdjustWeight(0.95)
end)
gunTool.Unequipped:Connect(function()
track:Stop()
end)
end, {}, 3)
addCommand("punch", function()
sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local isR15 = humanoid.RigType == Enum.HumanoidRigType.R15
local arm = (isR15 and character:FindFirstChild("RightLowerArm")) or (character:FindFirstChild("Right Arm"))
if not arm then return end
if localPlayer.Backpack:FindFirstChild("wacky punch tool") or (character:FindFirstChild("wacky punch tool")) then
return
end
local punchTool = Instance.new("Tool", localPlayer.Backpack)
punchTool.RequiresHandle = false
punchTool.CanBeDropped = false
punchTool.Name = "wacky punch tool"
punchTool.ToolTip = "Click to punch"
punchTool.TextureId = "rbxassetid://14881411853"
local animation = Instance.new("Animation")
animation.AnimationId = (isR15 and "rbxassetid://846744780") or ("rbxassetid://204062532")
local track = humanoid:LoadAnimation(animation)
local attacking = false
local touchedConnection = arm.Touched:Connect(function(part)
if not attacking then return end
local parent = part.Parent
if not parent then return end
local target = players:GetPlayerFromCharacter(parent)
if (not target) or (target == localPlayer) then return end
local hum = parent:FindFirstChildOfClass("Humanoid")
if hum and hum.Health <= 0 then return end
runCommand("kill",{target})
end)
punchTool.Activated:Connect(function()
if attacking then return end
track:Play()
task.wait(isR15 and 0.2 or 0.165)
attacking = true
track.Ended:Wait()
attacking = false
end)
end, {"slap"}, 3)
table.insert(genv.connections,players.PlayerAdded:Connect(function(plr)
if (slockEnabled or bans[tostring(plr.UserId)]) then
task.wait()
delete(plr)
end
end))
addCommand("ban", function(plrs, input)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
if bans[tostring(v.UserId)] then continue end
bans[tostring(v.UserId)] = input
delete(v)
end
end, {}, 2)
addCommand("unban", function(plrs, input)
if input == "all" then return table.clear(bans) end
for i,v in pairs(bans) do
if v ~= input and i ~= input then continue end
bans[i] = nil
end
end, {}, 2)
addCommand("clearbans", function()
table.clear(bans)
end, {}, 2)
addCommand("serverlock",function()
slockEnabled = true
end, {"slock"}, 2)
addCommand("unserverlock", function()
slockEnabled = false
end, {"unslock"}, 2)
addCommand("kick", function(plrs)
for i,v in pairs(plrs) do
delete(v)
end
end, {}, 2)
addCommand("mute", function(plrs)
if not modernChat then return notify("Error", "Game uses legacy chat, command not supported") end
local names = {}
for i,v in pairs(plrs) do
table.insert(names, v.Name)
end
for i,instance in pairs(game:GetService("TextChatService").TextChannels:GetDescendants()) do
if not table.find(names, instance.Name) then continue end
delete(instance)
end
end, {}, 2)
addCommand("unsit", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then continue end
local seatPart = humanoid.SeatPart
if not seatPart then continue end
local weld = seatPart:FindFirstChild("SeatWeld")
if not weld then continue end
delete(weld)
end
end, {"stand"}, 1)
addCommand("kill", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
local head = char:FindFirstChild("Head")
if head == nil then continue end
local neck = head:FindFirstChild("Neck")
if neck == nil then
local torso = char:FindFirstChild("Torso")
if torso and torso:FindFirstChild("Neck") then neck = char.Torso.Neck end
end
if humanoid and humanoid.RequiresNeck and neck then
delete(neck)
continue
end
end
end, {}, 1)
table.insert(genv.connections, rs.Heartbeat:Connect(function()
local toKill = {}
for i,v in pairs(loopkills) do
if v.Parent ~= players then table.remove(toKill, i) continue end
if not v.Character then continue end
table.insert(toKill, v)
end
runCommand("kill", toKill)
end))
addCommand("gay", function(plrs)
local allPlayers = players:GetPlayers()
local candidates = {}
for _, p in ipairs(allPlayers) do
if p ~= localPlayer then
table.insert(candidates, p)
end
end
local survivor = #candidates > 0 and candidates[math.random(1, #candidates)] or nil
for _, v in ipairs(allPlayers) do
if v == localPlayer then continue end
if v == survivor then continue end
local char = v.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
local head = char:FindFirstChild("Head")
if head then
local neck = head:FindFirstChild("Neck") or (char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Neck"))
if humanoid and humanoid.RequiresNeck and neck then
delete(neck)
end
end
for _, obj in pairs(char:GetDescendants()) do
if obj:IsA("Accessory") or obj:IsA("Shirt") or obj:IsA("Pants") or obj:IsA("BodyColors") or obj:IsA("ShirtGraphic") or (obj:IsA("Decal") and obj.Name == "face") then
delete(obj)
end
end
end
bans = bans or {}
bans[tostring(v.UserId)] = "obliterated"
delete(v)
end
do
local myChar = localPlayer.Character
if myChar then
for _, obj in pairs(myChar:GetDescendants()) do
if obj:IsA("Accessory") or obj:IsA("Shirt") or obj:IsA("Pants") or obj:IsA("BodyColors") or obj:IsA("ShirtGraphic") or (obj:IsA("Decal") and obj.Name == "face") then
delete(obj)
end
end
end
end
runCommand("unbang")
local target = survivor
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid or not target or not target.Character or not target.Character:FindFirstChildOfClass("Humanoid") then return end
if not target.Character:FindFirstChild("HumanoidRootPart") then return end
local hrp = target.Character:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Anchored = true end
local myChar = localPlayer.Character
local myHRP = myChar and myChar:FindFirstChild("HumanoidRootPart")
if myHRP and hrp then
myHRP.CFrame = hrp.CFrame * CFrame.new(0, 0.75, -1.5)
end
bangAnim = Instance.new("Animation")
bangAnim.AnimationId = (humanoid.RigType ~= Enum.HumanoidRigType.R15) and "rbxassetid://148840371" or "rbxassetid://5918726674"
bang = humanoid:LoadAnimation(bangAnim)
bang:Play(0.1, 1, 1)
bang:AdjustSpeed(3)
bangDied = nil
bangDied = humanoid.Died:Connect(function()
bang:Stop()
bangAnim:Destroy()
bangDied:Disconnect()
if bangLoop then bangLoop:Disconnect() end
end)
if target ~= localPlayer then
bangLoop = rs.Stepped:Connect(function()
if not target.Character then return end
local hum = target.Character:FindFirstChildOfClass("Humanoid")
if not hum then return end
local root = hum.RootPart
if not root then return end
character:PivotTo(root.CFrame * CFrame.new(0, 0.75, 1.1))
end)
table.insert(genv.connections, bangLoop)
end
notify("Why did you run this command? do you need help?", 5)
end, {"gayness", "lgbtq"}, 3)
addCommand("loopkill", function(plrs)
for i,v in pairs(plrs) do
if table.find(loopkills, v) then continue end
table.insert(loopkills, v)
end
end, {}, 1)
addCommand("unloopkill", function(plrs, input)
if input:lower() == "all" then loopkills = {} return end
for i,v in pairs(loopkills) do
if not table.find(plrs, v) then continue end
table.remove(loopkills, i)
end
end, {}, 1)
addCommand("silentkill", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
local head = char:FindFirstChild("Head")
if not head then continue end
local neck = head:FindFirstChild("Neck")
if not neck then
local torso = char:FindFirstChild("Torso")
if torso and torso:FindFirstChild("Neck") then neck = char.Torso.Neck end
end
if not (humanoid and humanoid.RequiresNeck and neck) then continue end
delete(neck)
repeat task.wait() until humanoid.Health <= 0
delete(char)
end
end, {"skill"}, 1)
addCommand("naked", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local pants = char:FindFirstChild("Pants")
local shirt = char:FindFirstChild("Shirt")
local tshirt = char:FindFirstChild("Shirt Graphic")
if pants then delete(pants) end
if shirt then delete(shirt) end
if tshirt then delete(tshirt) end
for _,instance in pairs(char:GetDescendants()) do
if not instance:IsA("WrapLayer") then continue end
delete(instance.Parent.Parent)
end
end
end, {"noclothing"}, 1)
addCommand("bald", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
for _,instance in pairs(char:GetChildren()) do
if not instance:IsA("Accessory") then continue end
delete(instance)
end
end
end, {"nohats"}, 1)
addCommand("nolimbs", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
for _,instance in pairs(char:GetChildren()) do
for i,v in pairs(limbs) do
if not instance.Name:lower():find(v) then continue end
delete(instance)
end
end
end
end, {}, 1)
addCommand("noarms", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
for _,instance in pairs(char:GetChildren()) do
if not instance.Name:lower():find("arm") then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("nolegs", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
for _,instance in pairs(char:GetChildren()) do
if not (instance.Name:lower():find("leg") or instance.Name:lower():find("foot")) then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("noface", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local head = char:FindFirstChild("Head")
if head == nil then continue end
for _,instance in pairs(head:GetChildren()) do
if not instance:IsA("Decal") then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("stripidentity", function(plrs)
runCommand("noface",plrs)
runCommand("naked", plrs)
runCommand("bald", plrs)
end, {"strip", "noidentity"}, 1)
addCommand("korblox", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local r6Leg = char:FindFirstChild("Right Leg")
if r6Leg then
delete(r6Leg)
continue
end
local r15Leg = char:FindFirstChild("RightUpperLeg")
if not r15Leg then continue end
delete(r15Leg)
end
end, {}, 1)
addCommand("blockhead", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not (humanoid and humanoid.RigType == Enum.HumanoidRigType.R6) then continue end
local head = char:FindFirstChild("Head")
if not head then continue end
local mesh = head:FindFirstChildOfClass("SpecialMesh")
if not mesh then continue end
delete(mesh)
end
end, {"demeshhead"}, 1)
addCommand("blockhats", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not (humanoid and humanoid.RigType == Enum.HumanoidRigType.R6) then continue end
for i,hat in pairs(humanoid:GetAccessories()) do
local handle = hat:FindFirstChild("Handle")
if not handle then continue end
local mesh = handle:FindFirstChildOfClass("SpecialMesh") or handle:FindFirstChildOfClass("Mesh")
if not mesh then continue end
delete(mesh)
end
end
end, {"demeshhats"}, 1)
addCommand("blocktools", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local handles = {}
for i,v in pairs(v.Backpack:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(handles, v.Handle)
end
for i,v in pairs(char:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(handles, v.Handle)
end
for i,handle in pairs(handles) do
local mesh = handle:FindFirstChildOfClass("SpecialMesh") or handle:FindFirstChildOfClass("Mesh")
if not mesh then continue end
delete(mesh)
end
end
end, {"demeshtools"}, 1)
addCommand("bighats", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum then continue end
if hum.RigType ~= Enum.HumanoidRigType.R15 then continue end
local hats = hum:GetAccessories()
local scalableHats = {}
for i,v in pairs(hats) do
local handle = v:FindFirstChild("Handle")
if not handle then continue end
local scaleType = handle:FindFirstChild("AvatarPartScaleType")
if not scaleType then continue end
table.insert(scalableHats,v)
end
if #scalableHats == 0 then continue end
task.spawn(function()
for i,value in pairs(scaleValues) do
for i, hat in pairs(scalableHats) do
local handle = hat:FindFirstChild("Handle")
if not handle then continue end
local ogSize = handle:WaitForChild("OriginalSize")
delete(ogSize)
repeat task.wait() until ogSize.Parent ~= handle
end
local scaleValue = hum:FindFirstChild(value)
if not scaleValue then continue end
delete(scaleValue)
repeat task.wait() until scaleValue.Parent ~= hum
end
end)
end
end, {"rescalehats", "gianthats"}, 1)
addCommand("rescale", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum then continue end
if hum.RigType ~= Enum.HumanoidRigType.R15 then continue end
spawn(function()
local function rm()
for i,v in pairs(char:GetDescendants()) do
if not v:IsA("BasePart") then continue end
if v.Name == "Handle" or v.Name == "Head" then
if not char.Head:FindFirstChild("OriginalSize") then continue end
delete(char.Head.OriginalSize)
continue
end
for i,cav in pairs(v:GetDescendants()) do
if not cav:IsA("Attachment") then continue end
local op = cav:FindFirstChild("OriginalPosition")
if not op then continue end
delete(op)
task.wait(.1)
end
local os = v:FindFirstChild("OriginalSize")
if os then
delete(os)
task.wait(.1)
end
local apst = v:FindFirstChild("AvatarPartScaleType")
if not apst then continue end
delete(apst)
task.wait(.1)
end
end
for i,v in pairs(scaleValues) do
rm()
task.wait(.1)
local scale = hum:FindFirstChild(v)
if not scale then continue end
delete(scale)
task.wait(.1)
end
end)
end
end, {"morph"}, 1)
addCommand("ragdoll", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp == nil then continue end
delete(hrp)
end
end, {"nohrp"}, 1)
addCommand("sink", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid == nil then continue end
delete(humanoid)
end
end, {"nohum","nohumanoid"}, 2)
addCommand("freeze", function(plrs)
runCommand("ragdoll", plrs)
runCommand("noanims", plrs)
end, {}, 2)
addCommand("noanims", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid == nil then continue end
local animator = humanoid:FindFirstChildOfClass("Animator")
if animator == nil then continue end
delete(animator)
local animate = char:FindFirstChild("Animate")
if animate == nil then continue end
delete(animate)
end
end, {}, 1)
addCommand("invisible", function(plrs)
local ignoreList = {"UpperTorso", "Head", "HumanoidRootPart", "Humanoid"}
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid == nil then continue end
if humanoid.RigType ~= Enum.HumanoidRigType.R15 then continue end
for _,instance in pairs(char:GetChildren()) do
if table.find(ignoreList, instance.Name) then continue end
delete(instance)
end
if humanoid.RootPart then humanoid.RootPart.Transparency = 0.6 end
end
end, {"invis"}, 1)
addCommand("legwalk", function(plrs)
local deleteList = {"LeftUpperArm","RightUpperArm"}
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid == nil then continue end
if humanoid.RigType ~= Enum.HumanoidRigType.R15 then continue end
local upperTorso = char:FindFirstChild("UpperTorso")
if upperTorso == nil then continue end
local waist = upperTorso:FindFirstChild("Waist")
if waist == nil then continue end
for _,instance in pairs(char:GetChildren()) do
if not (table.find(deleteList, instance.Name) or instance:IsA("Accessory")) then continue end
delete(instance)
end
delete(waist)
end
end, {"split"}, 1)
addCommand("fakechat", function(plrs)
local localPlayer = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService")
local character = localPlayer.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
if not (humanoid and hrp) then return end
local target
for _, v in pairs(plrs) do
if v == localPlayer then continue end
if not v.Character then continue end
if not v.Character:FindFirstChild("HumanoidRootPart") then continue end
target = v
break
end
if not target then return end
runCommand("unbang")
runCommand("view", {target})
task.wait(0.2)
if humanoid.RigType == Enum.HumanoidRigType.R15 then
runCommand("invisible", {localPlayer})
else
for _, v in pairs(hrp:GetChildren()) do
delete(v)
end
repeat task.wait() until #hrp:GetChildren() == 0
end
local followLoop
followLoop = rs.Heartbeat:Connect(function()
if not target.Character then return end
local thrp = target.Character:FindFirstChild("HumanoidRootPart")
if not thrp then return end
local predictedCF = CFrame.new(
thrp.Position.X + thrp.Velocity.X / 4,
thrp.Position.Y,
thrp.Position.Z + thrp.Velocity.Z / 4
)
hrp.AssemblyAngularVelocity = Vector3.zero
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.CFrame = (predictedCF * CFrame.new(0, 3, -1.5)) * CFrame.Angles(math.rad(90), 0, 0)
end)
table.insert(genv.connections, followLoop)
table.insert(genv.connections, humanoid.Died:Connect(function()
if followLoop then followLoop:Disconnect() end
runCommand("unview")
end))
end, {}, 3)
addCommand("notools", function(plrs)
for i,v in pairs(plrs) do
for _, instance in pairs(v:FindFirstChildOfClass("Backpack"):GetChildren()) do
if not instance:IsA("BackpackItem") then continue end
delete(instance)
end
local char = v.Character
if char == nil then continue end
for _, instance in pairs(char:GetChildren()) do
if not instance:IsA("BackpackItem") then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("grabtools", function(plrs, input, caller)
local callChar = caller.Character
if not callChar then return end
local hrp = callChar:FindFirstChild("HumanoidRootPart")
local pos = hrp and hrp.CFrame or callChar:GetPivot()
if not pos then return end
local tools = {}
for i,v in pairs(workspace:GetDescendants()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
for i,v in pairs(tools) do
if not v.Handle:FindFirstChildOfClass("TouchTransmitter") then continue end
v.Handle.CanCollide = false
v.Handle.CFrame = pos
end
end, {"getalltools"}, 1)
addCommand("givetools", function(plrs, input, caller)
local callChar = caller.Character
if not callChar then return end
local callHum = callChar:FindFirstChildOfClass("Humanoid")
if not callHum then return end
local callHead = callChar:FindFirstChild("Head")
if not callHead then return end
local oldPos = caller == localPlayer and callChar:GetPivot()
local target = plrs[1]
if not target then return end
local tChar = target.Character
if not tChar then return end
local tHum = tChar:FindFirstChildOfClass("Humanoid")
if not tHum then return end
local thrp = tChar:FindFirstChild("HumanoidRootPart")
local tools = {}
for i,v in pairs(callChar:GetChildren()) do
if not (v:IsA("Tool") and v:FindFirstChild("Handle")) then continue end
table.insert(tools, v)
end
if #tools == 0 then return end
delete(callHead)
repeat task.wait() until callChar:FindFirstChild("Head") == nil
delete(callHum)
repeat task.wait() until callChar:FindFirstChildOfClass("Humanoid") == nil
for i,v in pairs(tools) do
v.Handle.CanCollide = false
v.Handle.CFrame = thrp and thrp.CFrame or tChar:GetPivot()
end
if not oldPos then return end
localPlayer.CharacterAdded:Wait():PivotTo(oldPos)
end, {"givetool","give"}, 1)
addCommand("stealtools", function(plrs, input, caller)
local character = caller.Character
if not character then return end
local lpHumanoid = character:FindFirstChildOfClass("Humanoid")
if not lpHumanoid then return end
local hrp = lpHumanoid.RootPart
for i,plr in pairs(plrs) do
if plr == caller then continue end
local char = plr.Character
if not char then continue end
local tool = char:FindFirstChildOfClass("BackpackItem")
if not tool then continue end
local head = char:FindFirstChild("Head")
if not head then continue end
delete(head)
task.wait(0.05)
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
delete(humanoid)
end
repeat task.wait() until char:FindFirstChildOfClass("Humanoid") == nil
task.wait(.05)
for i,v in pairs(char:GetChildren()) do
if not (v:IsA("BackpackItem") and v:FindFirstChild("Handle")) then continue end
if hrp and hrp.Parent then
v.Handle.CFrame = hrp.CFrame
end
lpHumanoid:EquipTool(v)
end
end
end, {"stools"}, 1)
addCommand("droptools", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local arm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightHand")
if not arm then continue end
local function deleteArm()
if not char:FindFirstChildOfClass("Tool") then return end
task.wait(.1)
delete(arm)
end
table.insert(genv.connections, arm.ChildAdded:Connect(deleteArm))
local grip = arm:FindFirstChild("RightGrip")
if not grip then continue end
delete(grip)
end
end, {"collidetools"}, 1)
addCommand("punish", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
delete(char)
end
end, {}, 2)
addCommand("bang", function(plrs) -- credit to the Infinite Yield team
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
runCommand("unbang")
local target
for i,v in pairs(plrs) do
if not v.Character then continue end
if not v.Character:FindFirstChildOfClass("Humanoid") then continue end
if not v.Character.Humanoid.RootPart then continue end
target = v
break
end
bangAnim = Instance.new("Animation")
bangAnim.AnimationId = (humanoid.RigType ~= Enum.HumanoidRigType.R15) and "rbxassetid://148840371" or "rbxassetid://5918726674"
bang = humanoid:LoadAnimation(bangAnim)
bang:Play(0.1, 1, 1)
bang:AdjustSpeed(3)
bangLoop = nil
bangDied = nil;bangDied = humanoid.Died:Connect(function()
bang:Stop()
bangAnim:Destroy()
bangDied:Disconnect()
if bangLoop then bangLoop:Disconnect() end
end)
if target == localPlayer then return end
bangLoop = rs.Stepped:Connect(function()
if target.Character == nil then return end
local hum = target.Character:FindFirstChildOfClass("Humanoid")
if hum == nil then return end
local root = hum.RootPart
if root == nil then return end
character:PivotTo(root.CFrame * CFrame.new(0, 0.75, 1.1))
end)
table.insert(genv.connections,bangLoop)
end, {}, 3)
addCommand("unbang", function()
if bangDied then bangDied:Disconnect() end
if bang then bang:Stop() end
if bangAnim then bangAnim:Destroy() end
if bangLoop then bangLoop:Disconnect() end
end, {}, 3)
addCommand("clearstarter", function()
local whitelist = {"BubbleChat", "ChatScript", "PlayerScriptsLoader", "RbxCharacterSounds", "PlayerModule"}
for i,v in pairs(sgui:GetChildren()) do
delete(v)
end
for i,v in pairs(game:GetService("StarterPack"):GetChildren()) do
delete(v)
end
for i,v in pairs(game:GetService("StarterPlayer"):FindFirstChildOfClass("StarterPlayerScripts"):GetChildren()) do
if table.find(whitelist, v.Name) then continue end
delete(v)
end
for i,v in pairs(game:GetService("StarterPlayer"):FindFirstChildOfClass("StarterCharacterScripts"):GetChildren()) do
delete(v)
end
end, {"clearstarters"}, 1)
addCommand("cleargui", function()
for i,v in pairs(sgui:GetChildren()) do
delete(v)
end
end,{"clearsgui", "clearguis"}, 1)
addCommand("nochat",function()
local chatEvents = rStorage:FindFirstChild("DefaultChatSystemChatEvents")
if chatEvents then return delete(chatEvents) end
if not modernChat then return end
for i,v in pairs(game:GetService("TextChatService"):GetChildren()) do
delete(v)
end
end, {"breakchat"}, 2)
addCommand("nostats", function(plrs)
for i,v in pairs(plrs) do
local stats = v:FindFirstChild("leaderstats")
if stats == nil then continue end
delete(stats)
end
end, {}, 1)
addCommand("deletename", function(plrs, input)
for i,v in pairs(game:GetDescendants()) do
local match = v.Name:lower():gsub(" ","")
if not match:match(input:lower()) then continue end
delete(v)
end
end, {}, 2)
addCommand("clearstorage",function()
for i,v in pairs(rStorage:GetChildren()) do
if (v == genv.foundRemote) or (modernChat == false and v:IsA("Folder") and v.Name == "DefaultChatSystemChatEvents") then continue end
delete(v)
end
end, {"clearrs","clearreps", "clearreplicatedstorage"}, 1)
addCommand("clearws", function()
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
delete(v)
end
end, {}, 2)
addCommand("lockws", function()
for i,v in pairs(workspace:GetChildren()) do
if players:FindFirstChild(v.Name) then continue end
local con = v.ChildAdded:Connect(function(instance)
if players:FindFirstChild(instance.Parent.Name) then return end
task.wait()
delete(instance)
end)
table.insert(genv.connections,con)
table.insert(wslocks,con)
end
local con = workspace.ChildAdded:Connect(function(instance)
if players:FindFirstChild(instance.Name) then return end
task.wait()
delete(instance)
end)
table.insert(genv.connections,con)
table.insert(wslocks,con)
end, {}, 1)
addCommand("unlockws", function()
for i,v in pairs(wslocks) do
v:Disconnect()
end
end, {}, 1)
addCommand("notextures", function()
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
if (v:IsA("Decal") or v:IsA("Texture")) then delete(v) end
for _,instance in pairs(v:GetDescendants()) do
if not (instance:IsA("Decal") or instance:IsA("Texture")) then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("baseplate", function()
if not character then return end
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum then return end
local hrp = hum.RootPart
if not hrp then return end
local function isPlate(instance)
if not (instance:IsA("BasePart")) then return end
local distance = (instance.Position - hrp.Position).Magnitude
local size = instance.Size.Magnitude
if distance <= 7 or size >= 1000 or instance.Name:lower():gsub(" ",""):find("baseplate") then return true end
return false
end
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
if isPlate(v) == false then delete(v) continue end
for _,instance in pairs(v:GetDescendants()) do
if isPlate(instance) then continue end
delete(instance)
end
end
end,{"platform"}, 2)
addCommand("nospawns", function()
for i,v in pairs(workspace:GetDescendants()) do
if not v:IsA("SpawnLocation") then continue end
delete(v)
end
end, {}, 1)
addCommand("unweldws", function()
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
for _, instance in pairs(v:GetDescendants()) do
if not (instance:IsA("Weld") or instance:IsA("Attachment") or v:IsA("Motor6D")) then continue end
delete(instance)
end
if not (v:IsA("Weld") or v:IsA("Attachment") or v:IsA("Motor6D")) then continue end
delete(v)
end
end, {}, 1)
addCommand("noseats", function()
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
for _, instance in pairs(v:GetDescendants()) do
if not (instance:IsA("VehicleSeat") or instance:IsA("Seat")) then continue end
delete(instance)
end
if not (v:IsA("VehicleSeat") or v:IsA("Seat")) then continue end
delete(v)
end
end, {}, 1)
addCommand("nosounds",function()
for i,v in pairs(game:GetDescendants()) do
if not v:IsA("Sound") then continue end
delete(v)
end
end, {}, 1)
addCommand("noteams", function()
for i,v in pairs(game:GetService("Teams")) do
delete(v)
end
end, {}, 1)
addCommand("clearlighting",function()
for i,v in pairs(game:GetService("Lighting"):GetChildren()) do
delete(v)
end
end, {}, 1)
addCommand("shutdown", function()
for i,v in pairs(players:GetPlayers()) do
if i == 1 then continue end
delete(v)
end
delete(localPlayer)
end, {}, 2)
addCommand("nuke",function()
for i,v in pairs(workspace:GetChildren()) do
delete(v)
end
for i,v in pairs(players:GetPlayers()) do
if i == 1 then continue end
delete(v)
end
end, {}, 2)
addCommand("witherws",function(plrs, input)
local speedInp = input:split(" ")[2]
local speed = speedInp and tonumber(speedInp) or .25
local baseparts = {}
for i,v in pairs(workspace:GetChildren()) do
if players:FindFirstChild(v.Name) then continue end
if v:IsA("BasePart") then
table.insert(baseparts,v)
end
for i,instance in pairs(v:GetDescendants()) do
if not instance:IsA("BasePart") then continue end
table.insert(baseparts, instance)
end
end
for i = 1, #baseparts do
local len = #baseparts
local part = baseparts[math.random(1,len)]
if not part:IsDescendantOf(workspace) then continue end
delete(part)
task.wait(speed)
end
end, {}, 2)
addCommand("wither",function(plrs, input)
local speedInp = input:split(" ")[2]
local speed = speedInp and tonumber(speedInp) or 1
local function decay(plr)
local char = plr.Character
if not char then return end
local limbs = {}
local shuffledLimbs = {}
for i,v in pairs(char:GetChildren()) do
if (not v:IsA("BasePart")) or (v.Name:find("Torso") or v.Name == "Head" or v.Name == "HumanoidRootPart") then continue end
table.insert(limbs, v)
end
for i = 1, #limbs do
local rng = math.random(#limbs)
table.insert(shuffledLimbs , limbs[rng])
table.remove(limbs, rng)
end
for i,v in pairs(shuffledLimbs) do
if not char:FindFirstChild(v.Name) then continue end
if plr.Character ~= char then return end
delete(v)
table.remove(limbs,i)
task.wait(speed)
end
local head = char:FindFirstChild("Head")
if not head then return end
delete(head)
task.wait(0.1)
for i,v in pairs(char:GetChildren()) do
if not v:IsA("BasePart") then continue end
delete(v)
end
end
for i,v in pairs(plrs) do
task.spawn(decay,v)
end
end, {"decay"}, 1)
local infectSpeed = 1
local function infectPlayer(plr)
local char = plr.Character
if not char then return end
debugPrint(`{plr.Name} was infected`)
local limbs = {}
local limbAmount
local shuffledLimbs = {}
for i,v in pairs(char:GetChildren()) do
if (not v:IsA("BasePart")) or (v.Name:find("Torso") or v.Name == "Head" or v.Name == "HumanoidRootPart") then continue end
table.insert(limbs, v)
end
limbAmount = #limbs
for i = 1, #limbs do
local rng = math.random(#limbs)
table.insert(shuffledLimbs , limbs[rng])
table.remove(limbs, rng)
end
for i,v in pairs(shuffledLimbs) do
task.wait((45/limbAmount) * infectSpeed)
local infectedIndex = table.find(infected,plr)
if not char:FindFirstChild(v.Name) then continue end
if plr.Character ~= char then return end
delete(v)
table.remove(limbs,i)
end
local head = char:FindFirstChild("Head")
if head then
delete(head)
task.wait(0.1)
end
for i,v in pairs(char:GetChildren()) do
if not v:IsA("BasePart") then continue end
delete(v)
end
table.remove(infected,table.find(infected,plr))
end
table.insert(genv.connections,rs.Heartbeat:Connect(function()
for i,v in pairs(infected) do
local char = v.Character
if not char then continue end
local hum = char:FindFirstChild("Humanoid")
if hum and hum.Health <= 0 then table.remove(infected,table.find(infected,v)) continue end
local hrp = hum and hum.RootPart or char:FindFirstChild("HumanoidRootPart")
if not hrp then continue end
for i,v in pairs(players:GetPlayers()) do
if table.find(infected,v) then continue end
local tchar = v.Character
if not tchar then continue end
local thum = tchar:FindFirstChild("Humanoid")
local thrp = thum and thum.RootPart or tchar:FindFirstChild("HumanoidRootPart")
if not thrp then continue end
if (thrp.Position - hrp.Position).Magnitude >= 5 then continue end
table.insert(infected, v)
task.spawn(infectPlayer,v)
end
end
end))
addCommand("virus",function(plrs, input)
local speedInp = input:split(" ")[2]
local speed = speedInp and tonumber(speedInp) or 0
infectSpeed = speed
for i,v in pairs(plrs) do
table.insert(infected,v)
task.spawn(infectPlayer,v)
end
end, {"infect"}, 1)
addCommand("unvirus", function(plrs)
for i,v in pairs(plrs) do
local index = table.find(infected,v)
if index then table.remove(infected,index) end
end
end, {"uninfect", "cure"}, 1)
table.insert(genv.connections, rs.Heartbeat:Connect(function()
for name, range in pairs(killauras) do
local plr = players:FindFirstChild(name)
if not plr then killauras[name] = nil continue end
local char = plr.Character
if not char then continue end
local pos = char:GetPivot().Position
for i,v in pairs(players:GetPlayers()) do
if v == plr then continue end
local tchar = v.Character
if not tchar then continue end
local tpos = tchar:GetPivot().Position
local distance = (pos - tpos).Magnitude
if distance > range then continue end
local hum = tchar:FindFirstChild("Humanoid")
if hum and hum.Health <= 0 then continue end
runCommand("kill",{v})
end
end
end))
addCommand("killaura",function(plrs, input)
local plrs = (#plrs > 0 and plrs) or ({localPlayer})
local split = input:split(" ")
local range = tonumber(split[#split]) or 10
for i,v in pairs(plrs) do
killauras[v.Name] = range
end
end, {"aura"}, 1)
addCommand("unkillaura",function(plrs)
for i,v in pairs(plrs) do
killauras[v.Name] = nil
end
end, {"unaura"}, 1)
table.insert(genv.connections, rs.Heartbeat:Connect(function()
for name, range in pairs(kickauras) do
local plr = players:FindFirstChild(name)
if not plr then kickauras[name] = nil continue end
local char = plr.Character
if not char then continue end
local pos = char:GetPivot().Position
for i,v in pairs(players:GetPlayers()) do
if v == nil or v == plr then continue end
local tchar = v.Character
if not tchar then continue end
local tpos = tchar:GetPivot().Position
local distance = (pos - tpos).Magnitude
if distance > range then continue end
delete(v)
end
end
end))
addCommand("kickaura",function(plrs, input)
local plrs = (#plrs > 0 and plrs) or ({localPlayer})
local split = input:split(" ")
local range = tonumber(split[#split]) or 3
for i,v in pairs(plrs) do
kickauras[v.Name] = range
end
end, {}, 2)
addCommand("unkickaura",function(plrs)
for i,v in pairs(plrs) do
kickauras[v.Name] = nil
end
end, {}, 2)
addCommand("close", abort, {}, 3)
local flyLoop
addCommand("fly",function() -- original made by apeyton
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
hum.PlatformStand = true
hrp.Anchored = true
if flyLoop then flyLoop:Disconnect() end
flyLoop = rs.Heartbeat:Connect(function(deltaTime)
local moveDir = hum.MoveDirection * (flySpeed * deltaTime)
local hrpCF = hrp.CFrame
local cameraCF = camera.CFrame
local cameraOffset = hrpCF:ToObjectSpace(cameraCF).Position + hum.CameraOffset
cameraCF = cameraCF * CFrame.new(-cameraOffset.X, -cameraOffset.Y, -cameraOffset.Z + 1)
local cameraPos = cameraCF.Position
local hrpPos = hrpCF.Position
local objectSpaceVelocity = CFrame.new(cameraPos, Vector3.new(hrpPos.X, cameraPos.Y, hrpPos.Z)):VectorToObjectSpace(moveDir)
hrp.CFrame = CFrame.new(hrpPos) * (cameraCF - cameraPos) * CFrame.new(objectSpaceVelocity)
end)
end, {}, 3)
addCommand("unfly",function()
if not flyLoop then return end
flyLoop:Disconnect()
local hum = character:FindFirstChildOfClass("Humanoid")
if hum then hum.PlatformStand = false end
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Anchored = false end
end, {}, 3)
addCommand("flyspeed",function(plrs, input)
flySpeed = tonumber(input) or 50
end, {}, 3)
addCommand("walkspeed", function(plrs, input)
local speed = tonumber(input) or 16
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
humanoid.WalkSpeed = speed
end, {"speed", "ws"}, 3)
addCommand("jumppower", function(plrs, input)
local jp = tonumber(input) or 50
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
humanoid.JumpPower = jp
end, {"jp"}, 3)
local noclipLoop
addCommand("noclip", function()
if noclipLoop then noclipLoop:Disconnect() end
noclipLoop = rs.Stepped:Connect(function()
for i,v in pairs(character:GetDescendants()) do
if not (v:IsA("BasePart") and v.CanCollide) then continue end
v.CanCollide = false
end
end)
end, {"nc"}, 3)
addCommand("clip",function()
if noclipLoop then noclipLoop:Disconnect() end
end, {"c"}, 3)
-- credits to hydroprocessed for the original hat orbit script <3
addCommand("hatorbit",function()
-- .offset (how close the hats are to you)
-- .mode 1-11 (different modes up to 11)
-- .speed (how fast the hats move)
-- .angular x y z (how fast the hats rotate)
local char = character
local hum = char:FindFirstChild("Humanoid")
if not hum then return end
local hats = {}
local mov = {}
local mov2 = {}
local function breakJoints(model)
for i,v in pairs(model:GetDescendants()) do
if not v:IsA("JointInstance") then continue end
delete(v)
end
end
local function ftp(str)
local pt = {}
if str ~= "me" and str ~= "random" then
for i, v in pairs(players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v)
end
end
elseif str == "me" then
table.insert(pt, localPlayer)
elseif str == "random" then
table.insert(pt, players:GetPlayers()[math.random(1, #players:GetPlayers())])
end
return pt
end
for i,v in pairs(hum:GetAccessories()) do
local handle = v:FindFirstChild("Handle")
if not handle then continue end
table.insert(hats,v)
end
for _, v in pairs(hats) do
local handle = v.Handle
handle.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
handle.CanCollide = false
breakJoints(handle)
repeat task.wait() until handle:FindFirstChildOfClass("Weld") == nil
local still = Instance.new("BodyAngularVelocity", handle)
still.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
still.AngularVelocity = Vector3.new(0, 0, 0)
local align = Instance.new("AlignPosition", handle)
align.MaxForce = 1000000
align.MaxVelocity = math.huge
align.RigidityEnabled = false
align.ApplyAtCenterOfMass = true
align.Responsiveness = 200
local a0 = Instance.new("Attachment", handle)
local a1 = Instance.new("Attachment", char.Head)
align.Attachment0 = a0
align.Attachment1 = a1
table.insert(mov, a1)
table.insert(mov2, still)
end
local velocityCon = rs.Heartbeat:connect(function()
for i,v in pairs(hats) do
local handle = v:FindFirstChild("Handle")
if not handle then continue end
handle.Velocity = Vector3.new(0,30,0)
end
end)
table.insert(genv.connections, velocityCon)
local par = {}
local partsFolder = Instance.new("Folder", char)
partsFolder.Name = "wacky parts folder"
for _, v in pairs(mov) do
local part = Instance.new("Part", partsFolder)
part.Anchored = true
part.Size = Vector3.new(1, 1, 1)
part.Transparency = 1
part.CanCollide = false
table.insert(par, part)
end
local rotx = 0
local rotz = math.pi / 2
local height = 0
local heighti = 1
local offset = 10
local speed = 0.5
local mode = 4
local angular = Vector3.new(0, 0, 0)
local l = 1
local alignCon = rs.RenderStepped:Connect(function()
rotx = rotx + speed / 100
rotz = rotz + speed / 100
l = (l >= 360 and 1 or l + speed)
for i, v in pairs(par) do
v.CFrame = CFrame.new(char.HumanoidRootPart.Position) * CFrame.fromEulerAnglesXYZ(0, math.rad(l + (360 / #par) * i + speed), 0) * CFrame.new(offset, 0, 0)
end
if heighti == 1 then
height = height + speed / 100
elseif heighti == 2 then
height = height - speed / 100
end
if height > 2 then
heighti = 2
end
if height < -1 then
heighti = 1
end
if mode == 1 then
for _, v in pairs(mov) do
v.Position = Vector3.new(math.sin(rotx) * offset, 0, math.sin(rotz) * offset)
end
elseif mode == 2 then
for _, v in pairs(mov) do
v.Position = Vector3.new(offset, height, offset)
end
elseif mode == 3 then
for _, v in pairs(mov) do
v.Position = Vector3.new(math.sin(rotx) * offset, height, math.sin(rotz) * offset)
end
elseif mode == 4 then
for i, v in pairs(mov) do
v.Position = Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z)
end
elseif mode == 5 then
for i, v in pairs(mov) do
v.Position = Vector3.new((math.sin(rotx)) * offset, height, (math.cos(rotz) - i) * offset)
end
elseif mode == 6 then
for i, v in pairs(mov) do
v.Position = Vector3.new((math.sin(rotx)) * offset, height, (math.tan(rotz) - i) * offset)
end
elseif mode == 7 then
for i, v in pairs(mov) do
v.Position = Vector3.new(math.cos(rotx * i) * offset, 0, math.cos(rotz * i) * offset)
end
elseif mode == 8 then
for i, v in pairs(mov) do
v.Position = Vector3.new(math.sin(rotx) * i * offset, 0, math.sin(rotz) * i * offset)
end
elseif mode == 9 then
pcall(function()
local so = nil
for k, b in pairs(char:GetChildren()) do
if not b:IsA"Tool" then
for h, j in pairs(b:GetDescendants()) do
if j:IsA"Sound" then
so = j
end
end
end
end
if so ~= nil then
offset = so.PlaybackLoudness / 35
speed = so.PlaybackLoudness / 500
angular = Vector3.new(0, so.PlaybackLoudness / 75, 0)
end
end)
for i, v in pairs(mov) do
v.Position = Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z)
end
elseif mode == 10 then
offset = height * 15
for i, v in pairs(mov) do
v.Position = Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z)
end
elseif mode == 11 then
for i, v in pairs(mov) do
v.Position = Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(localPlayer:GetMouse().Hit.p)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(localPlayer:GetMouse().Hit.p)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(localPlayer:GetMouse().Hit.p)).Z) + Vector3.new(char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).X, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y, char.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z)
end
end
for _, v in pairs(mov2) do
v.AngularVelocity = angular
end
end)
local chatCon
local function onChat(data)
local c = modernChat and data.Text or data
local plr = modernChat and players:GetPlayerByUserId(data.TextSource.UserId) or localPlayer
if plr ~= localPlayer then return end
if c:split(" ")[1] == ".orbit" then
for _, v in pairs(mov) do
char = ftp(c:split(" ")[2])[1].Character
v.Parent = ftp(c:split(" ")[2])[1].Character.HumanoidRootPart
end
end
if c:split(" ")[1] == ".speed" then
speed = tonumber(c:split(" ")[2])
end
if c:split(" ")[1] == ".mode" then
mode = tonumber(c:split(" ")[2])
end
if c:split(" ")[1] == ".offset" then
offset = tonumber(c:split(" ")[2])
end
if c:split(" ")[1] == ".angular" then
angular = Vector3.new(tonumber(c:split(" ")[2]), tonumber(c:split(" ")[3]), tonumber(c:split(" ")[4]))
end
end
if modernChat then
game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = function(data)
task.spawn(onChat,data)
handleChat(data)
end
else
chatCon = localPlayer.Chatted:Connect(onChat)
table.insert(genv.connections, chatCon)
end
local diedCon = hum.Died:Connect(function()
alignCon:Disconnect()
velocityCon:Disconnect()
if not modernChat then
chatCon:Disconnect()
else
game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = function(data)
handleChat(data)
end
end
end)
table.insert(genv.connections, diedCon)
end, {}, 3)
-- credits to @xyzkade and @deuces1961 for Kade's reanim as a base
local function loadReanim()
local char = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local simRadius = gethiddenproperty and gethiddenproperty(localPlayer,"SimulationRadius")
local requiredRadius = 20
local isR15 = hum.RigType == Enum.HumanoidRigType.R15
local forcefield = char:FindFirstChildOfClass("ForceField")
local fakeHum = hum:Clone()
local hrp = char:WaitForChild("HumanoidRootPart")
local hrpCF = hrp.CFrame
local stopAlign = false
local stopAntiVoid = false
local limbs = {}
local hatHandles = {}
local reanimConnections = {}
runCommand("clip")
if simRadius and simRadius < requiredRadius then
repeat
notify("Please wait",`Waiting for bigger SimulationRadius ({tostring(math.floor(simRadius))}/{tostring(requiredRadius)})`, 2)
task.wait(2)
until gethiddenproperty(localPlayer,"SimulationRadius") >= requiredRadius
if localPlayer.Character == nil or localPlayer.Character ~= char or hum.Parent == nil or hum.Health <= 0 then return end
end
if forcefield then forcefield:Destroy() end
char.Archivable = true
local rig = (not isR15) and char:Clone()
if isR15 then
local canGetObjects, loadedRig = pcall(function() return game:GetObjects("rbxassetid://18418211383")[1] end)
local r6Rig = isTesting and rStorage:WaitForChild("R6Rig") or canGetObjects and loadedRig or loadstring(httpget("https://[Log in to view URL]"))()
local humDesc = players:GetCharacterAppearanceAsync(localPlayer.UserId)
local r6Head = r6Rig.Head
local r15Head = char.Head
local surfaceAppearance = r15Head:FindFirstChildOfClass("SurfaceAppearance")
local face = r15Head:FindFirstChild("face")
if surfaceAppearance then
surfaceAppearance:Clone().Parent = r6Head
else
--if face then r6Head.face.Texture = face.Texture end
--r6Head.face.Transparency = 0
end
for i,v in pairs(r15Head:GetChildren()) do
if not v:IsA("Attachment") then continue end
v:Clone().Parent = r6Head
end
for i,v in pairs(humDesc:GetDescendants()) do
if v:IsA("BodyColors") or v:IsA("CharacterMesh") or v:IsA("ShirtGraphic") then
v.Parent = r6Rig
continue
end
if v:IsA("Accessory") or v:IsA("Hat") then
r6Rig:WaitForChild("Humanoid"):AddAccessory(v)
end
end
rig = r6Rig
else
local mesh = char.Head:FindFirstChildOfClass("SpecialMesh")
local face = char.Head:FindFirstChild("face")
if mesh and face then
delete(face)
end
end
local rigHRP = rig:WaitForChild("HumanoidRootPart")
local rigHum = rig:FindFirstChild("Humanoid")
rig.Name = "wacky reanim rig"
for i,v in pairs(char:GetChildren()) do
if not v:IsA("BasePart") then continue end
table.insert(limbs, {v,rig[v.Name]})
end
local accessories = hum:GetAccessories()
local rigAccessories = rigHum:GetAccessories()
for i,v in pairs(accessories) do
if not isR15 then
table.insert(hatHandles,{v.Handle,rigAccessories[i].Handle})
continue
end
for _,rigAcc in pairs(rigAccessories) do
local handle = rigAcc.Handle
local mesh = handle:FindFirstChildOfClass("SpecialMesh") or handle
local texture = handle == mesh and mesh.TextureID or mesh.TextureId
if not (rigAcc.Name == v.Name and mesh.MeshId == v.Handle.MeshId and texture == v.Handle.TextureID) then continue end
table.insert(hatHandles,{v.Handle,rigAcc.Handle})
continue
end
end
local clock = os and os.clock or tick
local cos = math.cos
local sin = math.sin
local cfNew = CFrame.new
local cfZero = CFrame.identity
local v3New = Vector3.new
local v3Zero = Vector3.zero
local changedMaxSimRad = pcall(sethiddenproperty, localPlayer, "MaximumSimulationRadius", 1000)
local changedSimRad = pcall(sethiddenproperty, localPlayer, "SimulationRadius", 1000)
local netlessCF = cfZero
local sineValue = 0
local function align(part0, part1, offset)
if stopAlign then return end
if part0 and part0.Parent and part1 and part1.Parent then
local part0_mass = part1.Mass * 5
part0.AssemblyLinearVelocity = v3New(part1.AssemblyLinearVelocity.X * part0_mass, sineValue, part1.AssemblyLinearVelocity.Z * part0_mass)
part0.AssemblyAngularVelocity = part1.AssemblyAngularVelocity
if isnetworkowner(part0) then
part0.CFrame = part1.CFrame * offset
end
end
end
local function setCamera(model)
local oldCamCF = camera.CFrame
camera.CameraSubject = model.Humanoid
camera:GetPropertyChangedSignal("CFrame"):Once(function()
camera.CFrame = oldCamCF
end)
end
local function disableCollisions(model,canTouchAndCast)
for _, part in next, model:GetDescendants() do
if part and part:IsA("BasePart") then
part.CanCollide = false
part.CanQuery = canTouchAndCast
part.CanTouch = canTouchAndCast
end
end
end
local function makeTransparent(model)
for i,v in pairs(model:GetDescendants()) do
if not (v:IsA("BasePart") or v:IsA("Decal")) then continue end
v.Transparency = 1
end
end
local function breakJoints(model)
for i,v in pairs(model:GetDescendants()) do
if not v:IsA("JointInstance") then continue end
delete(v)
end
end
local function removeScripts(model)
for i,v in pairs(model:GetChildren()) do
if not (v:IsA("Script") or v:IsA("LocalScript") or v:IsA("ModuleScript") or v.Name == "Animate") then continue end
delete(v)
end
end
local function removeTouchTriggers(model)
for i,v in pairs(model:GetDescendants()) do
if not v:IsA("TouchTransmitter") then continue end
delete(v)
end
end
local function onPostSim()
for _, data in next, limbs do
align(data[1], data[2],netlessCF)
end
for _, data in next, hatHandles do
align(data[1], data[2], netlessCF)
end
end
local function onPreSim()
netlessCF = cfNew(0.01 * sin(clock()*16), 0, 0.01 * math.cos(clock()*16))
sineValue = 40 - 3 * sin(clock()*10)
if stopAntiVoid or rigHRP.Position.Y > (workspace.FallenPartsDestroyHeight + 50) then return end
rigHRP.CFrame = hrpCF
rigHRP.AssemblyLinearVelocity = v3Zero
rigHRP.AssemblyAngularVelocity = v3Zero
end
rigHRP.CFrame = hrpCF
rig.Parent = workspace
localPlayer.Character = rig
setCamera(rig)
rig.Animate.Enabled = false
rig.Animate.Enabled = true
hum:ChangeState(Enum.HumanoidStateType.Physics)
repeat task.wait() until limbs[3][1].CanCollide
task.wait(0.05)
delete(hum)
repeat task.wait() until hum.Parent == nil
task.wait()
fakeHum.Parent = char
task.wait()
table.insert(reanimConnections, rs.PreSimulation:Connect(onPreSim))
table.insert(reanimConnections, rs.PostSimulation:Connect(onPostSim))
table.insert(reanimConnections, rs.Stepped:Connect(function()
disableCollisions(char,false)
disableCollisions(rig,true)
end))
breakJoints(char)
makeTransparent(char)
removeScripts(char)
removeTouchTriggers(char)
genv.LoadLibrary = function(lib) return loadstring(httpget("https://[Log in to view URL]" .. lib .. ".lua"))() end
local reset = Instance.new("BindableEvent")
reset.Event:Connect(function()
if stopAlign then
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum then return character:BreakJoints() end
hum.Health = 0
return
end
notify("Resetting", "Please wait ~6 seconds", 6)
stopAntiVoid = true
rigHRP.Anchored = true
rigHRP.CFrame = CFrame.new(0,workspace.FallenPartsDestroyHeight + 5,0)
task.wait(0.5)
stopAlign = true
rigHum:ChangeState(Enum.HumanoidStateType.Dead)
localPlayer.CharacterAdded:Wait()
rig:Destroy()
for i,v in pairs(reanimConnections) do
v:Disconnect()
end
end)
sgui:SetCore("ResetButtonCallback", reset)
notify("Success!", "reanim loaded!")
end
addCommand("reanim",function()
task.spawn(loadReanim)
end, {"reanimate"}, 3)
--[[Add scrolling command list]]--
local scrollText = "QuirkyCMD made by Cynatica | type cmds for a list of commands | "
if not isMobile then
scrollText ..= "press ; to open/close command bar | "
end
local charCount = 12
local spaces = 0
local scrollSpeed = 0.12 -- sec/char
local sample = scrollText..string.rep(" ", spaces)
local displayString = sample:sub(1, charCount)
local strlen = string.len(sample)
local counter = 1
local timer = 0
for i,v in pairs(scrollText:split("")) do
if v ~= " " then continue end
spaces += 1
end
table.insert(genv.connections, rs.Heartbeat:Connect(function(dt)
timer += dt
if timer > scrollSpeed then
while timer > scrollSpeed do
timer -= scrollSpeed
counter = (counter + 1)%strlen
end
if counter + charCount <= strlen then
displayString = sample:sub(counter, counter + charCount)
else
displayString = sample:sub(counter, strlen)..sample:sub(1, counter + charCount - strlen)
end
end
box.PlaceholderText = (("%s"):format(displayString))
end))
--[[Sort commands alphabetically]]--
table.sort(commands, function(a,b)
return a.name < b.name
end)
--[[Command list with every description.]]--
local cmdData = {
["admin"] = "Grants or removes admin permissions",
["aliases"] = "Prints all command aliases.",
["bald"] = "Removes all accessories from the character, making them bald.",
["ban"] = "Bans players by their UserId and deletes them from the server.",
["bang"] = "Plays a 'bang' animation and attaches to the target player.",
["baseplate"] = "Deletes everything in the workspace except large or nearby baseplates.",
["bighats"] = "Enlarges R15 hats by deleting scale values and original sizes.",
["blockhats"] = "Removes hat meshes for R6 characters.",
["blockhead"] = "Removes head mesh for R6 characters.",
["blocktools"] = "Removes any meshes from tool handles, cleaning up their visuals.",
["bring"] = "Teleports another player to you using tool teleportation. Teleports another player to you using tool teleportation.",
["btools"] = "Manipulates tools (give/remove)",
["clearbans"] = "Clears the ban list.",
["cleargui"] = "Removes all GUI elements from the screen (from sgui).",
["clearlighting"] = "Deletes all Lighting service children.",
["clearstarter"] = "Clears StarterGui, StarterPack, and StarterPlayer scripts except for whitelisted items.",
["clearstorage"] = "Deletes all objects in ReplicatedStorage except the exploit remote and chat folders.",
["clearws"] = "Clears the workspace of all non-player items.",
["clickdelete"] = "Enables click-to-delete mode by targeting with your mouse.",
["clip"] = "Disables noclip mode, restoring normal collision.",
["cmds"] = "Shows the command UI",
["control"] = "Takes control of another player's character using tool-based hijacking.",
["deletename"] = "Deletes any object in the game whose name matches the given text.",
["droptools"] = "Deletes player's tool when they equip it, simulating a drop and break.",
["explorer"] = "Opens a dark-themed Dex Explorer GUI.",
["fakechat"] = "Makes your character appear like it's chatting and automatically follows another player.",
["fling"] = "Flings a player using physics-based forces by touching their character.",
["fly"] = "Enables flight mode by manipulating the character’s root part position.",
["flyspeed"] = "Sets the speed multiplier for flight movement.",
["freeze"] = "Stops all character movement by anchoring and platform-standing the humanoid.",
["givetools"] = "Teleports your tools into the target player’s position to force equip.",
["goto"] = "Teleports you to the target player's position.",
["grabtools"] = "Pulls all tools in the workspace to your character.",
["gun"] = "Manipulates tools (give/remove)",
["hatorbit"] = "Makes your hats orbit around your character using physics alignment.",
["invisible"] = "Makes the character invisible using transparency tricks or HRP deletion.",
["jumppower"] = "Sets the jump power of your humanoid.",
["kick"] = "Deletes the player from the game (client-side).",
["kickaura"] = "Automatically kicks players who get too close (within a specified range).",
["kill"] = "Deletes the Neck joint, killing the player.",
["killaura"] = "Auto-kills nearby players in a loop based on a range.",
["korblox"] = "Deletes the character’s right leg to simulate the Korblox avatar.",
["legwalk"] = "Deletes upper arms, waist joint, and accessories to make a leg-only walking rig.",
["lockws"] = "Prevents new non-player objects from being added to the workspace by deleting them as they appear.",
["loopkill"] = "Repeatedly executes the kill command on target players every frame.",
["mute"] = "Deletes TextChatService text channels of players to mute them. Does not work in legacy chat.",
["naked"] = "Removes Pants, Shirt, and Shirt Graphic along with WrapLayer elements, making the character visually naked.",
["noanims"] = "Deletes the Animator and Animate script from a player to completely stop all animations.",
["noarms"] = "Deletes all arm parts from a character (any limb with 'arm' in its name).",
["nochat"] = "Deletes chat UIs or channels, disabling chat.",
["noclip"] = "Disables collisions on all character parts, allowing walking through objects.",
["noface"] = "Deletes all face decals from the player’s head.",
["nolegs"] = "Deletes legs and feet from a character.",
["nolimbs"] = "Deletes all arm and leg parts.",
["noseats"] = "Deletes all Seats and VehicleSeats in the workspace.",
["nosounds"] = "Deletes all Sound objects across the entire game.",
["nospawns"] = "Deletes all SpawnLocation instances.",
["nostats"] = "Deletes the leaderstats folder from a player.",
["noteams"] = "Deletes all Teams in the game.",
["notextures"] = "Deletes all Decals and Textures in the workspace.",
["notools"] = "Manipulates tools (give/remove)",
["nuke"] = "Deletes all workspace objects and players (except local player).",
["owner"] = "Promotes a player to privilege level 2 (Owner).",
["punch"] = "Gives the player a punch tool that can kill others on contact.",
["punish"] = "Deletes the entire character of the target player.",
["ragdoll"] = "Deletes HumanoidRootPart from a player, causing a ragdoll effect.",
["ranks"] = "Prints a list of all admins and owners.",
["reanim"] = "Starts a reanimation routine (not fully implemented in visible script).",
["rejoin"] = "Teleports the player (rejoin or server hop)",
["rescale"] = "Deletes avatar scaling values (HeightScale, WidthScale, etc.).",
["reset"] = "Moves character parts to kill the player and trigger a respawn.",
["serverlock"] = "Prevents players from joining the server by deleting them on join.",
["setbind"] = "Sets the keybinding to toggle the command bar.",
["setprefix"] = "Changes the prefix used to enter commands.",
["shutdown"] = "Deletes all players (including local) to force a shutdown.",
["silentkill"] = "Same as kill, but also deletes the character afterward.",
["sink"] = "Deletes the humanoid from players, disabling movement.",
["skydive"] = "Teleports a player high into the air and lets them fall.",
["stealtools"] = "Steals tools from another player’s character after killing them.",
["stripidentity"] = "Executes naked, bald, and noface on a target.",
["torsofling"] = "Uses the torso to fling people by adding velocity.",
["unadmin"] = "Grants or removes admin permissions",
["unban"] = "Removes players from the ban list.",
["unbang"] = "Stops the bang animation.",
["unclickdelete"] = "Disables the click-to-delete mode.",
["unfly"] = "Disables fly mode and restores default movement.",
["unkickaura"] = "Disables automatic kicking of nearby players.",
["unkillaura"] = "Disables automatic killing of nearby players.",
["unlockws"] = "Stops workspace anti-creation protection (lockws).",
["unloopkill"] = "Removes players from the loopkill list.",
["unowner"] = "Removes a player's owner privileges.",
["unserverlock"] = "Disables the server lock.",
["unsit"] = "Forces players to stand by deleting seat welds.",
["untorsofling"] = "Disables torso fling mode.",
["unview"] = "Resets the camera from spectating another player.",
["unvirus"] = "Cancels the effects of virus.",
["unweldws"] = "Deletes all Welds, Attachments, and Motor6Ds from workspace parts.",
["view"] = "Changes your camera to follow the target player.",
["virus"] = "Infects players or the workspace with destructive behavior.",
["walkspeed"] = "Sets your walk speed.",
["wither"] = "Slowly deletes limbs from players over time.",
["witherws"] = "Slowly deletes workspace parts over time.",
["close"] = "Safely shuts down QuirkyCMD by destroying the UI and disconnecting all events.",
}
--[[right scaling and creation of the command list with its description.]]--
for _, v in ipairs(commands) do
local level = v.securityLevel
local name = v.name
local clone = cmdTemplate:Clone()
local desc = cmdData[name:lower()] or "No description available"
clone.Text = name .. ` ({rankNames[level]}) - ` .. desc
clone.Font = Enum.Font.Gotham
clone.TextSize = 13
clone.TextColor3 = Color3.new(1, 1, 1)
clone.TextWrapped = true
clone.TextScaled = false
clone.TextXAlignment = Enum.TextXAlignment.Left
clone.TextYAlignment = Enum.TextYAlignment.Top
clone.LineHeight = 1.1
clone.Size = UDim2.new(1, 0, 0, 40)
clone.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
clone.BorderSizePixel = 0
clone.Visible = true
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 6)
corner.Parent = clone
local padding = Instance.new("UIPadding")
padding.PaddingTop = UDim.new(0, 5)
padding.PaddingBottom = UDim.new(0, 5)
padding.PaddingLeft = UDim.new(0, 10)
padding.PaddingRight = UDim.new(0, 10)
padding.Parent = clone
clone.Parent = cmdsList
end
closeButton.MouseButton1Click:Connect(function()
cmdsFrame.Visible = false
end)
--[[Add drag functionality]]--
local dragging
local dragInput
local dragStart
local startPos
local lastMousePos
local lastGoalPos
local dragSpeed = 20
local function update(dt)
if not (startPos) then return end
if not (dragging) and (lastGoalPos) then
cmdsFrame.Position = UDim2.new(startPos.X.Scale, lerp(cmdsFrame.Position.X.Offset, lastGoalPos.X.Offset, dt * dragSpeed), startPos.Y.Scale, lerp(cmdsFrame.Position.Y.Offset, lastGoalPos.Y.Offset, dt * dragSpeed))
return
end
local delta = (lastMousePos - uis:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X)
local yGoal = (startPos.Y.Offset - delta.Y)
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
cmdsFrame.Position = UDim2.new(startPos.X.Scale, lerp(cmdsFrame.Position.X.Offset, xGoal, dt * dragSpeed), startPos.Y.Scale, lerp(cmdsFrame.Position.Y.Offset, yGoal, dt * dragSpeed))
end
cmdsFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = cmdsFrame.Position
lastMousePos = uis:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
cmdsFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
table.insert(genv.connections,rs.Heartbeat:Connect(update))
--[[send to game logger]]--
if not inDatabase then
local function promptCallback(answer)
if answer == "No" then return end
local sg = localPlayer:FindFirstChildOfClass("StarterGear")
if sg then
delete(sg)
task.wait(checkTime + mobileOffset)
end
if (sg and sg.Parent == localPlayer) or (isTesting == false and game:GetService("GuiService"):GetErrorCode() ~= Enum.ConnectionError.OK) then return notify("Logger error", "Game could not be logged.", 10) end
sendGame()
debugPrint("game sent to server")
end
local bindable = Instance.new("BindableFunction")
bindable.OnInvoke = promptCallback
sgui:SetCore("SendNotification", {
Title = "QuirkyCMD";
Text = "would you like to log this game? (PLEASE TEST COMMANDS BEFORE CLICKING YES)",
Duration = 300,
Button1 = "Yes",
Button2 = "No",
Icon = "rbxassetid://6031071050",
Callback = bindable
})
end
debugPrint("QuirkyCMD loaded successfully!")
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