local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Universal Hub",
LoadingTitle = "PlasmaHub",
LoadingSubtitle = "By Anonymous",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Plasma Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local Tab = Window:CreateTab("Home", nil) -- Title, Image
local MainSection = Tab:CreateSection("Main")
Rayfield:Notify({
Title = "You executed the script",
Content = "Very Good GUI",
Duration = 5.0,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = Tab:CreateButton({
Name = "Infinite Jump",
Callback = function()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
local InfiniteJump = CreateButton("Infinite Jump: Off", StuffFrame)
InfiniteJump.Position = UDim2.new(0,10,0,130)
InfiniteJump.Size = UDim2.new(0,150,0,30)
InfiniteJump.MouseButton1Click:connect(function()
local state = InfiniteJump.Text:sub(string.len("Infinite Jump: ") + 1) --too lazy to count lol
local new = state == "Off" and "On" or state == "On" and "Off"
InfiniteJumpEnabled = new == "On"
InfiniteJump.Text = "Infinite Jump: " .. new
end)
end,
})
local Slider = Tab:CreateSlider({
Name = "Walkspeed",
Range = {10, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = Tab:CreateSlider({
Name = "Jump Power",
Range = {50, 250},
Increment = 5,
Suffix = "Power",
CurrentValue = 50,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
local Toggle = Tab:CreateToggle({
Name = "ESP",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
pcall(function() loadstring(game:HttpGet('https://[Log in to view URL]'))() end)
end,
})
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