if game.PlaceId == 16472538603 then
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "🥭MANGO Hub🥭",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "🥭Mango Hub🥭",
LoadingSubtitle = "by LIFTED",
ShowText = "🥭🥭🥭🥭🥭MANGO", -- for mobile users to unhide rayfield, change if you'd like
Theme = "Default", -- Check https://[Log in to view URL]
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "THA MANGO"
},
Discord = {
Enabled = True, -- Prompt the user to join your Discord server if their executor supports it
Invite = "https://[Log in to view URL]", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
local registery = getreg()
for i, v in pairs(registery) do
if type(v) == "function" then
local info = getinfo(v)
if info.name == "kick" then
hookfunction(info.func, function(...) return nil end)
print("hooked and blocked")
end
end
end
local registery = getreg()
for i, v in pairs(registery) do
if type(v) == "function" then
local info = getinfo(v)
if info.name == "Teleport" then
hookfunction(info.func, function(...) return nil end)
print("hooked and blocked")
end
end
end
local MainTab = Window:CreateTab("Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Home")
local Slider = MainTab:CreateSlider({
Name = "WalkSpeed",
Range = {0, 300},
Increment = 1,
Suffix = "WalkSpeed",
CurrentValue = 16,
Flag = "WalkSpeed", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local TeleportTab = Window:CreateTab("🚀Teleports🚀", nil) -- Title, Image
local TeleportSection = TeleportTab:CreateSection("Teleports")
local Button = TeleportTab:CreateButton({
Name = "Gunstore 1",
Callback = function()
local pl = game.Players.LocalPlayer.Character.Humanoid
local location = CFrame.new(92970, 122098, 17023)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end,
})
local Button = TeleportTab:CreateButton({
Name = "Exotic gun",
Callback = function()
local pl = game.Players.LocalPlayer.Character.Humanoid
local location = CFrame.new(60820, 87609, -351)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end,
})
local Button = TeleportTab:CreateButton({
Name = "Dealership",
Callback = function()
local pl = game.Players.LocalPlayer.Character.Humanoid
local location = CFrame.new(-379, 253, -1246)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end,
})
local Button = TeleportTab:CreateButton({
Name = "laundry mat",
Callback = function()
local pl = game.Players.LocalPlayer.Character.Humanoid
local location = CFrame.new(-988, 254, -682)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end,
})
local Button = TeleportTab:CreateButton({
Name = "backpacks",
Callback = function()
local pl = game.Players.LocalPlayer.Character.Humanoid
local location = CFrame.new(-674, 253, -686)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end,
})
local Button = TeleportTab:CreateButton({
Name = "Bandages",
Callback = function()
local pl = game.Players.LocalPlayer.Character.Humanoid
local location = CFrame.new(-335, 254, -395)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end,
})
To embed this project on your website, copy the following code and paste it into your website's HTML: