if game.PlaceId == 16472538603 then

local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "🥭MANGO Hub🥭",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "🥭Mango Hub🥭",
   LoadingSubtitle = "by LIFTED",
   ShowText = "🥭🥭🥭🥭🥭MANGO", -- for mobile users to unhide rayfield, change if you'd like
   Theme = "Default", -- Check https://[Log in to view URL]

   ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "THA MANGO"
   },

   Discord = {
      Enabled = True, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "https://[Log in to view URL]", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }

local registery = getreg()

for i, v in pairs(registery) do
    if type(v) == "function" then
        local info = getinfo(v)
        if info.name == "kick" then
            hookfunction(info.func, function(...) return nil end)
            print("hooked and blocked")
        end
    end
end

local registery = getreg()

for i, v in pairs(registery) do
    if type(v) == "function" then
        local info = getinfo(v)
        if info.name == "Teleport" then
            hookfunction(info.func, function(...) return nil end)
            print("hooked and blocked")
        end
    end
end

local MainTab = Window:CreateTab("Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Home")

local Slider = MainTab:CreateSlider({
   Name = "WalkSpeed",
   Range = {0, 300},
   Increment = 1,
   Suffix = "WalkSpeed",
   CurrentValue = 16,
   Flag = "WalkSpeed", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local TeleportTab = Window:CreateTab("🚀Teleports🚀", nil) -- Title, Image
local TeleportSection = TeleportTab:CreateSection("Teleports")

local Button = TeleportTab:CreateButton({
   Name = "Gunstore 1",
   Callback = function()
        local pl = game.Players.LocalPlayer.Character.Humanoid
        local location = CFrame.new(92970, 122098, 17023)
        local humanoid = game.Players.LocalPlayer.Character.Humanoid
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        wait(0.1)
        pl.CFrame = location

   end,
})

local Button = TeleportTab:CreateButton({
   Name = "Exotic gun",
   Callback = function()
        local pl = game.Players.LocalPlayer.Character.Humanoid
        local location = CFrame.new(60820, 87609, -351)
        local humanoid = game.Players.LocalPlayer.Character.Humanoid
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        wait(0.1)
        pl.CFrame = location
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "Dealership",
   Callback = function()
        local pl = game.Players.LocalPlayer.Character.Humanoid
        local location = CFrame.new(-379, 253, -1246)
        local humanoid = game.Players.LocalPlayer.Character.Humanoid
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        wait(0.1)
        pl.CFrame = location
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "laundry mat",
   Callback = function()
        local pl = game.Players.LocalPlayer.Character.Humanoid
        local location = CFrame.new(-988, 254, -682)
        local humanoid = game.Players.LocalPlayer.Character.Humanoid
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        wait(0.1)
        pl.CFrame = location
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "backpacks",
   Callback = function()
        local pl = game.Players.LocalPlayer.Character.Humanoid
        local location = CFrame.new(-674, 253, -686)
        local humanoid = game.Players.LocalPlayer.Character.Humanoid
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        wait(0.1)
        pl.CFrame = location
   end,
})

local Button = TeleportTab:CreateButton({
   Name = "Bandages",
   Callback = function()
        local pl = game.Players.LocalPlayer.Character.Humanoid
        local location = CFrame.new(-335, 254, -395)
        local humanoid = game.Players.LocalPlayer.Character.Humanoid
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        wait(0.1)
        pl.CFrame = location
   end,
})

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