/*
This is the third lab of Lab EE107
The purpose of this lab is to illustrate the various use of these operators and understand the order of precedence
The purpose is to create the code and free of syntax and grammatical errors
Author: Ekwegbalum Unachukwu
Star ID:do2170dt
Date: Jan 30, 2024.
    */

#include <stdio.h>

int main(void) {
    int numberA_EU = 5;
    int numberB_EU = 4;
    int numberC_EU = 3;


    //Declare variables for storing output
    int aTimesA, bTimesB, cTimesC, cTimesC_PlusbTimesB, aTimesA_MinusbTimesB, Result_of_Operation;
    int VaTimesA_MinusVbTimesB, VcTimesC_MinusVbTimesB, VcTimesC_PlusVbTimesB, Result_of_Precedence;

    aTimesA = numberA_EU * numberA_EU;//multiplication
    printf("numberA_EU * numberA_EU = %i\n", aTimesA);

    bTimesB = numberB_EU * numberB_EU;//multiplication
    printf("numberB_EU * numberB_EU = %i\n", bTimesB);

    cTimesC = numberC_EU * numberC_EU;//multiplication
    printf("numberC_EU * numberC_EU = %i\n", cTimesC);

    aTimesA_MinusbTimesB = aTimesA - bTimesB;//operations of the product of variables
    printf("aTimesA - bTimesB = %i\n", aTimesA_MinusbTimesB);

    //like mathematical operation, the multiplication and divison has high
    //priority than addtion and subtraction

     VaTimesA_MinusVbTimesB = numberA_EU * numberA_EU - numberB_EU * numberB_EU;//operations of the product of variables
    printf("numberA_EU * numberA_EU - numberB_EU * numberB_EU = %i\n", VaTimesA_MinusVbTimesB);//precedence of multiplication

    
     VcTimesC_PlusVbTimesB = numberC_EU * numberB_EU + numberB_EU * numberB_EU;//operations of the product of variables
    printf("numberA_EU * numberA_EU - numberB_EU * numberB_EU = %i\n", VcTimesC_PlusVbTimesB );// precedence of multiplication

         VcTimesC_PlusVbTimesB = (numberA_EU * numberA_EU - numberC_EU * numberC_EU)/numberB_EU;//operations of the product of variables
    printf("(numberA_EU * numberA_EU - numberC_EU * numberC_EU)/numberB_EU = %i\n", Result_of_Precedence);// precedence of multiplication

    

    
    return 0;
}

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