setDefaultTab("Main")
if type(storage.autoTargetHP) ~= "table" then
storage.autoTargetHP = {
plus = false,
minus = false
}
end
local autoTargetUi = setupUI([[
Panel
height: 40
BotSwitch
id: plus
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
!text: tr('Auto Targer HP +')
BotSwitch
id: minus
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 2
!text: tr('Auto Targer HP -')
]])
autoTargetUi.plus:setOn(storage.autoTargetHP.plus)
autoTargetUi.minus:setOn(storage.autoTargetHP.minus)
autoTargetUi.plus.onClick = function()
storage.autoTargetHP.plus = not storage.autoTargetHP.plus
if storage.autoTargetHP.plus then
storage.autoTargetHP.minus = false
end
autoTargetUi.plus:setOn(storage.autoTargetHP.plus)
autoTargetUi.minus:setOn(storage.autoTargetHP.minus)
end
autoTargetUi.minus.onClick = function()
storage.autoTargetHP.minus = not storage.autoTargetHP.minus
if storage.autoTargetHP.minus then
storage.autoTargetHP.plus = false
end
autoTargetUi.plus:setOn(storage.autoTargetHP.plus)
autoTargetUi.minus:setOn(storage.autoTargetHP.minus)
end
macro(100, function()
if not storage.autoTargetHP.plus
and not storage.autoTargetHP.minus then
return
end
local pos = player:getPosition()
local creatures = g_map.getSpectatorsInRange(
pos,
false,
1,
1
)
local target = nil
if storage.autoTargetHP.plus then
local highestHp = -1
for _, creature in ipairs(creatures) do
if creature:isMonster() then
local hp = creature:getHealthPercent()
if hp > highestHp then
highestHp = hp
target = creature
end
end
end
elseif storage.autoTargetHP.minus then
local lowestHp = 101
for _, creature in ipairs(creatures) do
if creature:isMonster() then
local hp = creature:getHealthPercent()
if hp < lowestHp then
lowestHp = hp
target = creature
end
end
end
end
if target then
g_game.attack(target)
end
end)
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