local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local CatchRight = Character:WaitForChild("CatchRight")
local MagPower = 300
local MagsEnabled = true
RunService.Heartbeat:Connect(function()
for _, v in pairs(workspace:GetChildren()) do
if v:IsA("BasePart") and v.Name == "Football" then
if (CatchRight.Position - v.Position).Magnitude <= MagPower and MagsEnabled then
firetouchinterest(CatchRight, v, 0)
firetouchinterest(CatchRight, v, 1)
task.wait()
firetouchinterest(CatchRight, v, 0)
firetouchinterest(CatchRight, v, 1)
end
end
end
task.wait()
end)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 535
-- References to GUI elements
updateStats()
-- Reset stats after boost duration
wait(playerStats.boostDuration)
playerStats.speed = playerStats.speed / 1.5
playerStats.tackleReach = playerStats.tackleReach / 1.5
playerStats.boostActive = false
-- Update stats label
updateStats()
end
-- Button to activate the tackle boost
boostButton.MouseButton1Click
-- Initial stats updateem (using vectors and physics)
local function tackleReach()
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
-- Create a part to visualize tackle reach
local hrp = character:WaitForChild("HumanoidRootPart")haracter
local humanoid = character:WaitForChild("Humanoid")
-- Create a part to visualize tackle reach
local tacklePart = Instance.new("Part")
tacklePart.Size = Vector3.new(1, 1, playerStats.tackleReach * 2) -- Length of the reach
tacklePart.Position = hrp.Position + hrp.CFrame.LookVector * (playerStats.tackleReach / 2) -- Position in front of the player
tacklePart.Anchored = true
tacklePart.CanCollide = false
tacklePart.Color = Color3.fromRGB(255, 0, 0) -- Red color for the tackle reach visual
tacklePart.Transparency = 0.5
tacklePart.Parent = workspace
-- Create a cylindrical mesh to visualize tackle reach
local mesh = Instance.new("CylinderMesh")
mesh.Parent = tacklePart
mesh.Scale = Vector3.new(1, 1, 1)
-- Remove the tackle reach part after a short time
game:GetService("Debris"):AddItem(tacklePart, 0.5) -- Remove after 0.5 seconds
-- Optionally, use a Touched event to detect collisions within the tackle reach
tacklePart.Touched:Connect(function(hit)
-- Add any logic here for when the tackle part touches an obje or player.CharacterAdded:Wait():Connect(activateBoost)
To embed this program on your website, copy the following code and paste it into your website's HTML: