local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Plr = Players.LocalPlayer
local Clipon = false
getgenv().walkspeed = -1
local savedPosition = nil
local UILib = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = UILib.new("Steal A Brain Rot MODDED", Plr.UserId, "Free User")
local Category1 = Window:Category("Main", "http://[Log in to view URL]")
local SubButton1 = Category1:Button("Main Controls", "http://[Log in to view URL]")
local Section1 = SubButton1:Section("MAIN", "Left")
-- Noclip Toggle
Section1:Toggle({
Title = "Noclip Toggle OP",
Description = "Enable or Disable Noclip",
Default = false
}, function(value)
Clipon = value
if Clipon then
print("Noclip Enabled")
else
print("Noclip Disabled")
if Workspace:FindFirstChild(Plr.Name) then
for _, part in pairs(Workspace[Plr.Name]:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
end)
-- WalkSpeed Toggle
Section1:Toggle({
Title = "Enable WalkSpeed",
Description = "Turn custom WalkSpeed on/off",
Default = false
}, function(value)
if value then
getgenv().walkspeed = 16
print("WalkSpeed Enabled")
else
getgenv().walkspeed = -1
print("WalkSpeed Disabled")
local character = Plr.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = 16
end
end
end
end)
-- WalkSpeed Slider
Section1:Slider({
Title = "WalkSpeed",
Description = "Adjust your WalkSpeed",
Default = 16,
Min = 0,
Max = 500
}, function(value)
if getgenv().walkspeed ~= -1 then
getgenv().walkspeed = value
local character = Plr.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = value
end
end
print("WalkSpeed set to", value)
end
end)
-- Save Position Button
Section1:Button({
Title = "Save Position",
ButtonName = "Save BE AT YOUR BASE",
Description = "Saves your current position"
}, function()
local root = Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart")
if root then
savedPosition = root.Position
print("Position saved:", savedPosition)
end
end)
-- Teleport to Saved Position Button
Section1:Button({
Title = "Teleport to Saved Position",
ButtonName = "Teleport ONCE YOU HAVE YOUR ITEM PRESS THIS AND KEEP MOVING",
Description = "Teleports to the position saved above"
}, function()
local root = Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart")
if root and savedPosition then
root.CFrame = CFrame.new(savedPosition)
print("Teleported to saved position")
else
warn("No position saved yet!")
end
end)
-- Noclip handler
RunService.Stepped:Connect(function()
if Clipon and Workspace:FindFirstChild(Plr.Name) then
for _, part in pairs(Workspace[Plr.Name]:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
-- WalkSpeed enforcement
local gmt = getrawmetatable(game)
local index = gmt.__newindex
setreadonly(gmt, false)
gmt.__newindex = newcclosure(function(hum, prop, val)
if tostring(hum) == 'Humanoid' and prop == 'WalkSpeed' then
if getgenv().walkspeed ~= -1 then
return index(hum, prop, getgenv().walkspeed)
end
end
return index(hum, prop, val)
end)
setreadonly(gmt, true)
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