game.Workspace.FallenPartsDestroyHeight = -10000
local part = Instance.new("Part")
part.Size = Vector3.new(100, 2, 100)
part.Name = "AntiAutoKill"
part.Parent = game.Workspace
part.Anchored = true
local player = game.Players.LocalPlayer
local pl = player.Character or player.CharacterAdded:Wait()
-- Set the position of the part
part.Position = Vector3.new(-897.6600952148438, -650.0717163085938, -709.875732421875)
-- Teleport the player to the top of the part (offset the height by half the part's size)
local offset = Vector3.new(0, part.Size.Y / 2 + 5, 0) -- Adding 5 to ensure player is above the part
pl.HumanoidRootPart.CFrame = part.CFrame + offset
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