local repo = 'https://[Log in to view URL]'
local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))()
local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))()
local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))()
local Window = Library:CreateWindow({
Title = 'Kyirht Hub',
Center = true,
AutoShow = true,
TabPadding = 8,
MenuFadeTime = 0.2
})
local Tabs = {
Main = Window:AddTab('Main'),
['UI Settings'] = Window:AddTab('UI Settings'),
}
local LeftGroupBox = Tabs.Main:AddLeftGroupbox('Train')
local RightGroupBox = Tabs.Main:AddRightGroupbox('Utility')
local abilityList = game:GetService("Players").LocalPlayer.PlayerGui.AbilityList.AbilityList["1"]
local function containsLetters(inputString)
return inputString:match("[A-Za-z]") ~= nil
end
local function separateAbilityName(abilityName)
return abilityName:gsub("([a-z])([A-Z])", "%1 %2")
end
local function startsWithUppercase(inputString)
return inputString:sub(1, 1):match("[A-Z]") ~= nil
end
local ignoredAbilities = {
"SaiyanTransform",
"Hamon",
"BusoHaki",
"FourthGate"
}
local uppercaseAbilities = {}
local abilityKeybinds = {}
for _, ability in ipairs(abilityList:GetChildren()) do
local abilityName = ability.Name
if containsLetters(abilityName) and startsWithUppercase(abilityName) then
local separatedName = separateAbilityName(abilityName)
if not table.find(ignoredAbilities, separatedName) and not table.find(ignoredAbilities, abilityName) then
table.insert(uppercaseAbilities, separatedName)
local keybind = ability["activate"].keybind.Text
if keybind then
abilityKeybinds[separatedName] = keybind
end
end
end
end
local autoSkillEnabled = false
local VirtualInputManager = game:GetService("VirtualInputManager")
local function sendKeyEvent(keyCode)
VirtualInputManager:SendKeyEvent(true, keyCode, false, game)
wait(0.1)
VirtualInputManager:SendKeyEvent(false, keyCode, false, game)
end
local abilityKeys = {} -- Tabela para armazenar as chaves das habilidades selecionadas
local function activateSelectedSkills()
while autoSkillEnabled do
for abilityName, isSelected in pairs(abilityKeys) do
if isSelected then
local key = abilityKeybinds[abilityName]
if key then
local keyCode = Enum.KeyCode[key]
if keyCode then
sendKeyEvent(keyCode)
else
warn("A chave '" .. key .. "' não é uma enumeração válida de KeyCode.")
end
end
end
end
wait(0.5)
end
end
-- Callback para atualizar a tabela de abilityKeys sempre que o dropdown é alterado
local function updateSelectedSkills(values)
abilityKeys = values
print("Selected abilities:", abilityKeys)
end
RightGroupBox:AddDropdown('SelectedAbilitiesDropdown', {
Values = uppercaseAbilities,
Default = 1,
Multi = true,
Text = 'Selected Abilities',
Tooltip = 'Select abilities to activate',
Callback = updateSelectedSkills -- Usamos o callback para atualizar a tabela de abilityKeys
})
RightGroupBox:AddToggle('MyToggle', {
Text = 'Auto Skill',
Default = false,
Tooltip = 'Enable/Disable auto skill activation',
Callback = function(Value)
autoSkillEnabled = Value
if autoSkillEnabled then
print("Auto skill enabled!")
activateSelectedSkills()
else
print("Auto skill disabled!")
end
end
})
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