local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Rayfield Example Window",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Rayfield Interface Suite",
LoadingSubtitle = "by Sirius",
Theme = "Default", -- Check https://[Log in to view URL]
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Main", "box")
local MainSection1 = MainTab:CreateSection("Dupe")
MainTab:CreateParagraph({
Title = "Duping Guide",
Content = "Buy Kool Aid Ingredients then cook in a pot then wait for them to be done then fill pitchers cup then fill. DONT HOLD OUT CUP just press Money Vulnerability then boom you have 990k dirty money. Enjoy!"
})
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local screenGui
-- Create full-screen blackout
function createBlackout()
if screenGui then return end
screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.IgnoreGuiInset = true
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = playerGui
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BackgroundTransparency = 0
blackFrame.BorderSizePixel = 0
blackFrame.ZIndex = 100000
blackFrame.Parent = screenGui
local label = Instance.new("TextLabel")
label.Name = "BlackoutLabel"
label.Size = UDim2.new(1, 0, 1, 0)
label.Position = UDim2.new(0, 0, 0, 0)
label.BackgroundTransparency = 1
label.Text = "#1 Undetected DKHub"
label.TextColor3 = Color3.new(1, 0, 0)
label.TextStrokeTransparency = 0
label.Font = Enum.Font.GothamBold
label.TextScaled = true
label.ZIndex = 100001
label.Parent = blackFrame
end
-- Remove blackout
function destroyBlackout()
if screenGui then
screenGui:Destroy()
screenGui = nil
end
end
-- Teleport with blackout
function teleport(x, y, z)
createBlackout()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
local character = player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChild("Humanoid")
if seat and rootPart and humanoid then
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
task.wait(0.5)
destroyBlackout()
end
-- Check if Ice-Fruit Cupz is in backpack
function checkSell()
local backpack = player:WaitForChild("Backpack")
return backpack:FindFirstChild("Ice-Fruit Cupz") ~= nil
end
-- Button action
MainTab:CreateButton({
Name = "Dupe Money / Infinite Money",
Callback = function()
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:FindFirstChild("HumanoidRootPart")
if not (character and hrp) then return end
if not checkSell() then
Rayfield:Notify({
Title = "Error",
Content = "You do not have an Ice-Fruit Cupz!",
Duration = 5,
Image = 4483345998,
})
return
end
local originalCFrame = hrp.CFrame
local sellPart = workspace:FindFirstChild("IceFruit Sell")
local sellPrompt = sellPart and sellPart:FindFirstChild("ProximityPrompt")
if not (sellPart and sellPrompt) then return end
player.Character.Humanoid:EquipTool(player.Backpack:FindFirstChild("Ice-Fruit Cupz"))
teleport(sellPart.Position.X, sellPart.Position.Y, sellPart.Position.Z)
task.wait(0.25)
for _ = 1, 2000 do
pcall(function()
fireproximityprompt(sellPrompt, 0)
end)
end
task.wait(2)
teleport(originalCFrame.Position.X, originalCFrame.Position.Y, originalCFrame.Position.Z)
Rayfield:Notify({
Title = "Success!",
Content = "Your dirty money has been successfully maxed!",
Duration = 5,
Image = 4483345998,
})
end
})
v12 = 0
v13 = 35
function createScreenGui()
local player = game.Players.LocalPlayer
if not player then return end
local playerGui = player:WaitForChild("PlayerGui")
if playerGui:FindFirstChild("BlackoutGui") then return end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
screenGui.DisplayOrder = 9999
screenGui.Parent = playerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.BackgroundColor3 = Color3.new(0, 0, 0) -- full black
frame.BackgroundTransparency = 0 -- fully opaque
frame.BorderSizePixel = 0
frame.ZIndex = 999999
frame.Parent = screenGui
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 0.1, 0) -- 10% height
textLabel.Position = UDim2.new(0, 0, 0.45, 0) -- vertical center approx
textLabel.BackgroundTransparency = 1
textLabel.Text = "#1 Undetected DKHub"
textLabel.TextColor3 = Color3.new(1, 0, 0) -- red text
textLabel.Font = Enum.Font.GothamBold
textLabel.TextScaled = true
textLabel.TextStrokeTransparency = 0
textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
textLabel.ZIndex = 1000000
textLabel.Parent = frame
end
function destroyScreenGui()
local player = game.Players.LocalPlayer
if not player then return end
local playerGui = player:FindFirstChild("PlayerGui")
if playerGui then
local blackoutGui = playerGui:FindFirstChild("BlackoutGui")
if blackoutGui then
blackoutGui:Destroy()
end
end
end
function teleport(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
if seat and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
local rootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
local humanoid = game.Players.LocalPlayer.Character.Humanoid
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(2.6)
seat:Sit(humanoid)
task.wait(2.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.000000000000000000000000001)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
wait(0.5)
destroyScreenGui()
end
MainTab:CreateButton({
Name = "Safe Dupe",
Callback = function()
local currentTime = os.time()
if ((currentTime - v12) < v13) then
local timeLeft = math.ceil(v13 - (currentTime - v12))
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Please wait " .. timeLeft .. " seconds!",
Duration = 3,
Image = 4483345998,
})
return
end
v12 = currentTime
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Duping...",
Duration = 5,
Image = 4483345998,
})
local replicatedStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local workspace = game:GetService("Workspace")
local inventory = replicatedStorage:WaitForChild("Inventory")
local backpackRemote = replicatedStorage:WaitForChild("BackpackRemote")
local function getCharacter()
return players.LocalPlayer.Character
end
local function teleportTo(position)
teleport(position.X, position.Y, position.Z)
end
if getCharacter() and getCharacter():FindFirstChildOfClass("Tool") then
local step = 0
local toolName
local safe
local originalCFrame
while true do
if step == 4 then
task.wait(0.5)
teleportTo(originalCFrame.Position)
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Gun Duped",
Duration = 5,
Image = 4483345998,
})
break
end
if step == 2 then
task.spawn(function()
backpackRemote:InvokeServer("Store", toolName)
end)
task.spawn(function()
inventory:FireServer("Change", toolName, "Backpack", safe)
end)
task.wait(1.5)
step = 3
end
if step == 3 then
teleportTo(originalCFrame.Position)
task.wait(1)
backpackRemote:InvokeServer("Grab", toolName)
step = 4
end
if step == 0 then
toolName = getCharacter():FindFirstChildOfClass("Tool").Name
getCharacter():FindFirstChildOfClass("Humanoid"):UnequipTools()
safe = workspace["1# Map"]["2 Crosswalks"].Safes:FindFirstChild("Safe")
step = 1
end
if step == 1 then
originalCFrame = getCharacter():FindFirstChild("HumanoidRootPart").CFrame
teleportTo(safe:FindFirstChildWhichIsA("BasePart").Position)
task.wait(0.5)
step = 2
end
end
else
Rayfield:Notify({
Title = "Dupe Gun",
Content = "No Tool Found!",
Duration = 5,
Image = 4483345998,
})
end
end
})
local MainSection1 = MainTab:CreateSection("ATM / Bank")
local lastEnteredAmount = 0
MainTab:CreateInput({
Name = "Amount",
CurrentValue = "",
PlaceholderText = "(<ENTER_$_AMOUNT>)",
RemoveTextAfterFocusLost = false,
Flag = "BankAmount",
Callback = function(Text)
local amount = tonumber(Text)
if amount and amount > 0 then
lastEnteredAmount = amount
Rayfield:Notify({Title = "Amount Set", Content = "Ready to use $" .. amount, Duration = 2})
else
lastEnteredAmount = 0
Rayfield:Notify({Title = "Invalid", Content = "Please enter a valid number.", Duration = 2})
end
end,
})
MainTab:CreateButton({
Name = "Withdraw Amount",
Callback = function()
if lastEnteredAmount > 0 and lastEnteredAmount <= 90000 then
game:GetService("ReplicatedStorage").BankAction:FireServer("with", lastEnteredAmount)
Rayfield:Notify({Title = "Withdrawed Money", Content = "You Have Successfully Withdrew $" .. lastEnteredAmount, Duration = 3})
else
Rayfield:Notify({Title = "Withdraw", Content = "Invalid amount! Max is 90K.", Duration = 3})
end
end,
})
MainTab:CreateButton({
Name = "Deposit Amount",
Callback = function()
if lastEnteredAmount > 0 and lastEnteredAmount <= 30000 then
game:GetService("ReplicatedStorage").BankAction:FireServer("depo", lastEnteredAmount)
Rayfield:Notify({Title = "Deposited Money", Content = " You Successfully Deposited $" .. lastEnteredAmount, Duration = 3})
else
Rayfield:Notify({Title = "Deposit", Content = "Invalid amount! Max is 30K.", Duration = 3})
end
end,
})
MainTab:CreateButton({
Name = "Drop Amount",
Callback = function()
if lastEnteredAmount > 0 then
local args = {
[1] = "Drop",
[2] = tostring(lastEnteredAmount)
}
game:GetService("ReplicatedStorage"):WaitForChild("BankProcessRemote"):InvokeServer(unpack(args))
Rayfield:Notify({Title = "Dropped Money", Content = "You have Successfully Dropped" .. lastEnteredAmount, Duration = 4})
else
Rayfield:Notify({Title = "Drop", Content = "Invalid amount to drop.", Duration = 3})
end
end,
})
local MainSection = MainTab:CreateSection("Quick Shop")
MainTab:CreateButton({
Name = "Purchase Water ($10)",
Callback = function()
local ohString1 = "Water"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end,
})
MainTab:CreateButton({
Name = "Purchase Shiesty ($25)",
Callback = function()
local ohString1 = "Shiesty"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end,
})
MainTab:CreateButton({
Name = "Purchase Gloves ($10)",
Callback = function()
local ohString1 = "WhiteGloves"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end,
})
local MainSection = MainTab:CreateSection("Exotic Dealer")
MainTab:CreateButton({
Name = "Purchase Fake Card ($700)",
Callback = function()
local args = {
[1] = "FakeCard"
}
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(unpack(args))
end,
})
local MainSection = MainTab:CreateSection("miscellaneous")
local function createScreenGui()
-- Prevent duplicate GUI
if game.CoreGui:FindFirstChild("BlackoutGui") then return end
local gui = Instance.new("ScreenGui")
gui.Name = "BlackoutGui"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = game.CoreGui
-- Black background
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BackgroundTransparency = 0
blackFrame.BorderSizePixel = 0
blackFrame.ZIndex = 1
blackFrame.Parent = gui
-- Red text label
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 1, 0)
label.Position = UDim2.new(0, 0, 0, 0)
label.BackgroundTransparency = 1
label.Text = "#1 Undetected DKHub"
label.TextColor3 = Color3.new(1, 0, 0)
label.TextStrokeTransparency = 0
label.Font = Enum.Font.GothamBold
label.TextScaled = true
label.ZIndex = 2
label.Parent = blackFrame
end
local function destroyScreenGui()
local gui = game.CoreGui:FindFirstChild("BlackoutGui")
if gui then
gui:Destroy()
end
end
local function teleport(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
local player = game.Players.LocalPlayer
local character = player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChild("Humanoid")
if seat and rootPart and humanoid then
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
task.wait(0.5)
destroyScreenGui()
end
MainTab:CreateButton({
Name = "Clean Money",
Callback = function()
teleport(-990, 254, -686)
end,
})
function createScreenGui()
-- Prevent duplicates
if game.CoreGui:FindFirstChild("BlackoutGui") then return end
local gui = Instance.new("ScreenGui")
gui.Name = "BlackoutGui"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = game.CoreGui
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BackgroundTransparency = 0 -- Fully opaque
blackFrame.BorderSizePixel = 0
blackFrame.ZIndex = 1
blackFrame.Parent = gui
local label = Instance.new("TextLabel")
label.Text = "#1 Undetected DKHub"
label.Size = UDim2.new(1, 0, 0.1, 0)
label.Position = UDim2.new(0, 0, 0.45, 0)
label.TextColor3 = Color3.new(1, 0, 0) -- Red text
label.BackgroundTransparency = 1
label.Font = Enum.Font.GothamBlack
label.TextScaled = true
label.ZIndex = 2
label.Parent = gui
end
function destroyScreenGui()
local gui = game.CoreGui:FindFirstChild("BlackoutGui")
if gui then
gui:Destroy()
end
end
function teleport(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
local player = game.Players.LocalPlayer
local character = player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChild("Humanoid")
if seat and rootPart and humanoid then
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
task.wait(0.5)
destroyScreenGui()
end
MainTab:CreateButton({
Name = "Teleport to Closest Safe",
Callback = function()
teleport(-159, 295, -1010)
end,
})
function createBlackout()
local player = game.Players.LocalPlayer
if not player then return end
local playerGui = player:WaitForChild("PlayerGui")
if playerGui:FindFirstChild("BlackoutGui") then return end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.IgnoreGuiInset = true
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = playerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.BackgroundTransparency = 0
frame.BorderSizePixel = 0
frame.ZIndex = 1
frame.Parent = screenGui
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(0.6, 0, 0.1, 0)
textLabel.Position = UDim2.new(0.2, 0, 0.45, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = "#1 Undetected DKHub"
textLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
textLabel.Font = Enum.Font.GothamBold
textLabel.TextScaled = true
textLabel.ZIndex = 2
textLabel.Parent = frame
end
function destroyBlackout()
local gui = game.Players.LocalPlayer:FindFirstChild("PlayerGui")
if gui and gui:FindFirstChild("BlackoutGui") then
gui.BlackoutGui:Destroy()
end
end
function teleportBypass(x, y, z)
createBlackout()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local root = char:FindFirstChild("HumanoidRootPart")
local humanoid = char:FindFirstChild("Humanoid")
if not root or not humanoid then return end
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
if seat then
local originalCFrame = seat.CFrame
seat.CFrame = root.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalCFrame.X, originalCFrame.Y - 100, originalCFrame.Z)
end
wait(0.5)
destroyBlackout()
end
function placeToolInSafe()
local player = game.Players.LocalPlayer
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool")
if not tool then
Rayfield:Notify({
Title = "Error",
Content = "No tool equipped!",
Duration = 5,
Image = 4483345998,
})
return
end
local backpackRemote = game.ReplicatedStorage:FindFirstChild("BackpackRemote")
local inventory = game.ReplicatedStorage:FindFirstChild("Inventory")
local safe = workspace["1# Map"]["2 Crosswalks"].Safes:FindFirstChild("Safe")
if not backpackRemote or not inventory or not safe then return end
local originalCFrame = player.Character:FindFirstChild("HumanoidRootPart").CFrame
local safePart = safe:FindFirstChildWhichIsA("BasePart")
if not safePart then return end
player.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
teleportBypass(safePart.Position.X, safePart.Position.Y, safePart.Position.Z)
task.wait(1)
task.spawn(function()
backpackRemote:InvokeServer("Store", tool.Name)
end)
task.spawn(function()
inventory:FireServer("Change", tool.Name, "Backpack", safe)
end)
wait(2)
teleportBypass(originalCFrame.X, originalCFrame.Y, originalCFrame.Z)
Rayfield:Notify({
Title = "Success",
Content = "Tool successfully stored in safe!",
Duration = 5,
Image = 4483345998,
})
end
MainTab:CreateButton({
Name = "Store Item in Safe",
Callback = function()
placeToolInSafe()
end,
})
MainTab:CreateButton({
Name = "Open / Close Market",
Callback = function()
local player = game:GetService("Players").LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local marketGui = playerGui:FindFirstChild("Bronx Market 2")
if marketGui then
if marketGui:IsA("ScreenGui") then
marketGui.Enabled = true
elseif marketGui:IsA("GuiObject") then
marketGui.Visible = true
end
else
Rayfield:Notify({
Title = "Error",
Content = "'Bronx Market 2' GUI not found!",
Duration = 4,
Image = 4483345998,
})
end
end,
})
local MainSection = MainTab:CreateSection("Extra")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerList = {}
local SelectedPlayer
-- Setup initial player list
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(PlayerList, player.Name)
end
end
local TeleportDropdown = MainTab:CreateDropdown({
Name = "Select Player",
Options = PlayerList,
CurrentOption = {},
MultipleOptions = false,
Flag = "PlayerDropdown",
Callback = function(Options)
SelectedPlayer = Options[1]
end,
})
local function UpdateDropdown()
local NewOptions = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(NewOptions, player.Name)
end
end
PlayerList = NewOptions
TeleportDropdown:Set(PlayerList)
end
local RefreshButton = MainTab:CreateButton({
Name = "Refresh Players",
Callback = UpdateDropdown,
})
function createScreenGui()
local gui = Instance.new("ScreenGui")
gui.Name = "BlackoutGui"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.DisplayOrder = 9999
gui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local blackout = Instance.new("Frame")
blackout.Size = UDim2.new(1, 0, 1, 0)
blackout.Position = UDim2.new(0, 0, 0, 0)
blackout.BackgroundColor3 = Color3.new(0, 0, 0)
blackout.BackgroundTransparency = 0
blackout.ZIndex = 1
blackout.Parent = gui
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0, 300, 0, 50)
label.Position = UDim2.new(0.5, -150, 0.5, -25)
label.BackgroundTransparency = 1
label.Text = "discord.gg/dkhubs"
label.TextColor3 = Color3.fromRGB(255, 0, 0)
label.TextSize = 32
label.Font = Enum.Font.SourceSansBold
label.ZIndex = 2
label.Parent = gui
end
function destroyScreenGui()
local gui = LocalPlayer:FindFirstChild("PlayerGui"):FindFirstChild("BlackoutGui")
if gui then
gui:Destroy()
end
end
function teleport(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
if seat and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and LocalPlayer.Character:FindFirstChild("Humanoid") then
local rootPart = LocalPlayer.Character.HumanoidRootPart
local humanoid = LocalPlayer.Character.Humanoid
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.000000000000000000000000001)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
wait(0.5)
destroyScreenGui()
end
MainTab:CreateSection("Actions")
local TeleportButton = MainTab:CreateButton({
Name = "Teleport To Player",
Callback = function()
local target = Players:FindFirstChild(SelectedPlayer)
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local pos = target.Character.HumanoidRootPart.Position
teleport(pos.X, pos.Y, pos.Z)
end
end,
})
MainTab:CreateSection("Teleports")
local teleportLocations = {
{Name = "Dripstore", Position = Vector3.new(67459, 10489, 551)},
{Name = "Bank", Position = Vector3.new(-204, 284, -1223)},
{Name = "Ice Box", Position = Vector3.new(-193, 284, -1169)},
{Name = "Roof", Position = Vector3.new(-384, 340, -557)},
{Name = "Jamaican Food", Position = Vector3.new(-670, 254, -810)},
{Name = "Deli and Grill", Position = Vector3.new(-746, 254, -906)},
{Name = "Chicken and Wings", Position = Vector3.new(964, 254, -813)},
{Name = "Gunstore 1", Position = Vector3.new(-1003, 254, -817)},
{Name = "Gunstore 2", Position = Vector3.new(-202, 284, -798)},
{Name = "Gunstore 3", Position = Vector3.new(72425, 128856, -1082)},
{Name = "Gunstore 4", Position = Vector3.new(60822, 87609, -352)},
{Name = "Pawnshop", Position = Vector3.new(-1051, 254, -815)},
{Name = "Laundermat", Position = Vector3.new(-990, 254, -686)},
{Name = "Backpack", Position = Vector3.new(-670, 254, -681)},
{Name = "Tatoo", Position = Vector3.new(-637, 254, -591)},
{Name = "Penthouse Cook Pot", Position = Vector3.new(-614, 356, -683)},
{Name = "New Penthouse", Position = Vector3.new(-597, 356, -714)},
{Name = "Old Penthouse", Position = Vector3.new(-124, 417, -575)},
{Name = "Dollar Central", Position = Vector3.new(-389, 254, -1082)},
{Name = "Dealership", Position = Vector3.new(-389, 253, -1232)},
{Name = "mcdonalds", Position = Vector3.new(-999, 254, -1134)},
}
-- Blackout GUI
function createScreenGui()
local gui = Instance.new("ScreenGui", game.Players.LocalPlayer:WaitForChild("PlayerGui"))
gui.Name = "Blackout"
gui.IgnoreGuiInset = true
gui.ResetOnSpawn = false
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.BackgroundTransparency = 0
frame.ZIndex = 1
local label = Instance.new("TextLabel", frame)
label.Size = UDim2.new(0.3, 0, 0.05, 0)
label.Position = UDim2.new(0.35, 0, 0.475, 0)
label.BackgroundTransparency = 1
label.Text = "discord.gg/dkhubs"
label.TextColor3 = Color3.fromRGB(255, 0, 0)
label.Font = Enum.Font.GothamBold
label.TextScaled = true
label.ZIndex = 2
return gui
end
function destroyScreenGui()
local gui = game.Players.LocalPlayer:FindFirstChild("PlayerGui"):FindFirstChild("Blackout")
if gui then gui:Destroy() end
end
-- Teleport function with seat bypass
function teleport(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
local player = game.Players.LocalPlayer
if seat and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
local rootPart = player.Character.HumanoidRootPart
local humanoid = player.Character.Humanoid
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.000000000000000000000000001)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
wait(0.5)
destroyScreenGui()
end
-- Dropdown and button logic
local selectedTeleport = teleportLocations[1]
local locationNames = {}
for _, location in ipairs(teleportLocations) do
table.insert(locationNames, location.Name)
end
MainTab:CreateDropdown({
Name = "Select Location",
Options = locationNames,
CurrentOption = {locationNames[1]},
MultipleOptions = false,
Flag = "TeleportDropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations) do
if location.Name == Options[1] then
selectedTeleport = location
break
end
end
end
})
MainTab:CreateButton({
Name = "Teleport to Selected Location",
Callback = function()
if selectedTeleport then
teleport(selectedTeleport.Position.X, selectedTeleport.Position.Y, selectedTeleport.Position.Z)
end
end
})
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