local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"
local customTheme = {
TextColor = Color3.fromRGB(255, 255, 255),
Background = Color3.fromRGB(0, 0, 0),
Topbar = Color3.fromRGB(0, 0, 0),
Shadow = Color3.fromRGB(0, 0, 0),
NotificationBackground = Color3.fromRGB(0, 0, 0),
NotificationActionsBackground = Color3.fromRGB(0, 0, 0),
TabBackground = Color3.fromRGB(0, 0, 0),
TabStroke = Color3.fromRGB(0, 0, 0),
TabBackgroundSelected = Color3.fromRGB(0, 0, 0),
TabTextColor = Color3.fromRGB(255, 255, 255),
SelectedTabTextColor = Color3.fromRGB(255, 255, 255),
ElementBackground = Color3.fromRGB(0, 0, 0),
ElementBackgroundHover = Color3.fromRGB(0, 0, 0),
SecondaryElementBackground = Color3.fromRGB(0, 0, 0),
ElementStroke = Color3.fromRGB(0, 0, 0),
SecondaryElementStroke = Color3.fromRGB(0, 0, 0),
SliderBackground = Color3.fromRGB(0, 0, 0),
SliderProgress = Color3.fromRGB(255, 0, 0),
SliderStroke = Color3.fromRGB(0, 0, 0),
ToggleBackground = Color3.fromRGB(0, 0, 0),
ToggleEnabled = Color3.fromRGB(255, 0, 0),
ToggleDisabled = Color3.fromRGB(60, 60, 60),
ToggleEnabledStroke = Color3.fromRGB(0, 0, 0),
ToggleDisabledStroke = Color3.fromRGB(0, 0, 0),
ToggleEnabledOuterStroke = Color3.fromRGB(0, 0, 0),
ToggleDisabledOuterStroke = Color3.fromRGB(0, 0, 0),
DropdownSelected = Color3.fromRGB(0, 0, 0),
DropdownUnselected = Color3.fromRGB(0, 0, 0),
InputBackground = Color3.fromRGB(0, 0, 0),
InputStroke = Color3.fromRGB(0, 0, 0),
PlaceholderColor = Color3.fromRGB(255, 0, 0),
KeyInputBackground = Color3.fromRGB(0, 0, 0),
KeyInputTextColor = Color3.fromRGB(255, 255, 255)
}
local Window = Rayfield:CreateWindow({
Name = "X-Dk V2.1 | Tha Bronx | " .. executor,
Icon = nil,
LoadingTitle = "",
LoadingSubtitle = "",
Theme = customTheme,
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = false,
FolderName = "GreenBlackThemeHub",
FileName = "BigHub"
},
Discord = {
Enabled = false,
Invite = "",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "",
Subtitle = "Authentication Required",
Note = "Get your key at: discord.gg/dkshub",
FileName = "jc_hub_key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {""},
Theme = customTheme
}
})
local HomeTab = Window:CreateTab("Home", "scan-face")
local HomeSection = HomeTab:CreateSection("Welcome!")
HomeTab:CreateParagraph({Title = "Welcome!", Content = "Thank you for using X-Dk."})
HomeTab:CreateSection("User Information")
local player = game.Players.LocalPlayer
local username = player.Name
HomeTab:CreateLabel("Player: " .. username)
local userId = player.UserId
HomeTab:CreateLabel("User Id: " .. userId)
HomeTab:CreateSection("Game and Executor")
local gameName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name
HomeTab:CreateLabel("Game: " .. gameName)
local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"
HomeTab:CreateLabel("Executor: " .. executor)
HomeTab:CreateSection("Hardware")
local function getHWID()
if syn and syn.request then
return syn.crypt and syn.crypt.hash or "Synapse HWID Unavailable"
elseif identifyexecutor and identifyexecutor():lower():find("scriptware") then
return "ScriptWare HWID is not publicly accessible"
elseif gethwid then
return gethwid()
elseif fluxus and fluxus.gethwid then
return fluxus.gethwid()
elseif isexecutorenv and isexecutorenv() then
return getgenv().KRNL_ID or "KRNL HWID Unavailable"
end
return "Not Supported"
end
local hwid = getHWID()
HomeTab:CreateLabel("HWID: " .. hwid)
HomeTab:CreateSection("Date + Time")
local currentDate = os.date("%Y-%m-%d")
HomeTab:CreateLabel("Date: " .. currentDate)
local currentTime = os.date("%H:%M:%S")
HomeTab:CreateLabel("Time: " .. currentTime)
HomeTab:CreateSection("Credits")
HomeTab:CreateButton({
Name = "Join Discord!",
Callback = function()
if setclipboard then
setclipboard("https://[Log in to view URL]")
print("Copied to clipboard!")
else
print("Your executor does not support setclipboard.")
end
Rayfield:Notify({
Title = "Link Copied!",
Content = "The Discord link has been copied to your clipboard.",
Duration = 8.5
})
end,
})
HomeTab:CreateLabel("Credits: XDkdev | Read Bio before @")
local MainTab = Window:CreateTab("Main", "box")
local MainSection1 = MainTab:CreateSection("Dupe V2")
v12 = 0
v13 = 35
function createScreenGui()
local player = game.Players.LocalPlayer
if not player then return end
local playerGui = player:WaitForChild("PlayerGui")
if playerGui:FindFirstChild("BlackoutGui") then return end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
screenGui.DisplayOrder = 9999
screenGui.Parent = playerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.BackgroundColor3 = Color3.new(0, 0, 0) -- full black
frame.BackgroundTransparency = 0 -- fully opaque
frame.BorderSizePixel = 0
frame.ZIndex = 1
frame.Parent = screenGui
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 0.1, 0)
textLabel.Position = UDim2.new(0, 0, 0.45, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = "#1 Undetected DKHub"
textLabel.TextColor3 = Color3.new(1, 0, 0)
textLabel.Font = Enum.Font.GothamBold
textLabel.TextScaled = true
textLabel.TextStrokeTransparency = 0
textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
textLabel.ZIndex = 2
textLabel.Parent = frame
end
function destroyScreenGui()
local player = game.Players.LocalPlayer
if not player then return end
local playerGui = player:FindFirstChild("PlayerGui")
if playerGui then
local blackoutGui = playerGui:FindFirstChild("BlackoutGui")
if blackoutGui then
blackoutGui:Destroy()
end
end
end
function teleport(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
if seat and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
local rootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
local humanoid = game.Players.LocalPlayer.Character.Humanoid
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(2.6)
seat:Sit(humanoid)
task.wait(2.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.000000000000000000000000001)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
wait(0.5)
destroyScreenGui()
end
MainTab:CreateButton({
Name = "Gun Dupe (Safe Method) ",
Callback = function()
local currentTime = os.time()
if ((currentTime - v12) < v13) then
local timeLeft = math.ceil(v13 - (currentTime - v12))
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Please wait " .. timeLeft .. " seconds!",
Duration = 3,
Image = 4483345998,
})
return
end
v12 = currentTime
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Duping...",
Duration = 5,
Image = 4483345998,
})
local replicatedStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local workspace = game:GetService("Workspace")
local inventory = replicatedStorage:WaitForChild("Inventory")
local backpackRemote = replicatedStorage:WaitForChild("BackpackRemote")
local function getCharacter()
return players.LocalPlayer.Character
end
local function teleportTo(position)
teleport(position.X, position.Y, position.Z)
end
if getCharacter() and getCharacter():FindFirstChildOfClass("Tool") then
local step = 0
local toolName
local safe
local originalCFrame
while true do
if step == 4 then
task.wait(0.5)
teleportTo(originalCFrame.Position)
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Gun Duped",
Duration = 5,
Image = 4483345998,
})
break
end
if step == 2 then
task.spawn(function()
backpackRemote:InvokeServer("Store", toolName)
end)
task.spawn(function()
inventory:FireServer("Change", toolName, "Backpack", safe)
end)
task.wait(1.5)
step = 3
end
if step == 3 then
teleportTo(originalCFrame.Position)
task.wait(1)
backpackRemote:InvokeServer("Grab", toolName)
step = 4
end
if step == 0 then
toolName = getCharacter():FindFirstChildOfClass("Tool").Name
getCharacter():FindFirstChildOfClass("Humanoid"):UnequipTools()
safe = workspace["1# Map"]["2 Crosswalks"].Safes:FindFirstChild("Safe")
step = 1
end
if step == 1 then
originalCFrame = getCharacter():FindFirstChild("HumanoidRootPart").CFrame
teleportTo(safe:FindFirstChildWhichIsA("BasePart").Position)
task.wait(0.5)
step = 2
end
end
else
Rayfield:Notify({
Title = "Dupe Gun",
Content = "No Tool Found!",
Duration = 5,
Image = 4483345998,
})
end
end
})
function getcar()
local plrname = game.Players.LocalPlayer.Name
for i, v in pairs(workspace.CivCars:GetDescendants()) do
if v:IsA("Model") and v:FindFirstChild("Owner") then
if v.Owner.Value == plrname then
return v
end
end
end
end
local lastDupeTime = 0
MainTab:CreateButton({
Name = "Gun Dupe (Trunk Method) ",
Callback = function()
Rayfield:Notify({
Title = "Trunk Dupe",
Content = "Duping...",
Duration = 3
})
local currentTime = tick()
if currentTime - lastDupeTime < 30 then
Rayfield:Notify({
Title = "Cooldown..",
Content = "35 Seconds Left",
Duration = 3
})
return
end
lastDupeTime = currentTime
game:GetService("RunService").RenderStepped:Connect(function()
for _, gui in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
if gui:IsA("ScreenGui") then
for _, obj in pairs(gui:GetDescendants()) do
if obj:IsA("TextLabel") or obj:IsA("TextButton") then
local text = obj.Text:gsub("%s+", " "):lower()
if text:match("can't access safe!") then
obj:Destroy()
end
end
end
end
end
end)
local ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage"))
local Players = cloneref(game:GetService("Players"))
local InventoryRemote = ReplicatedStorage:WaitForChild("Inventory")
local BackpackRemote = ReplicatedStorage:WaitForChild("BackpackRemote")
local TrunkStorage = ReplicatedStorage:WaitForChild("TrunkStorage")
local function GetCharacter()
return Players.LocalPlayer and Players.LocalPlayer.Character
end
local character = GetCharacter()
if character and character:FindFirstChildOfClass("Tool") then
local gunTool = character:FindFirstChildOfClass("Tool")
local gunName = gunTool.Name
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid:UnequipTools() end
local car = getcar()
if not car or not car:FindFirstChild("Body") or not car.Body:FindFirstChild("TrunckStorage") then
return Rayfield:Notify({
Title = "Error",
Content = "No Car found",
Duration = 5
})
end
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = car.Body.TrunckStorage.CFrame + Vector3.new(2, 0, 0)
end
task.wait(0.5)
task.spawn(function()
BackpackRemote:InvokeServer("Store", gunName)
end)
task.spawn(function()
TrunkStorage:FireServer("Store", gunName)
end)
task.wait(0.5)
task.spawn(function()
InventoryRemote:FireServer("Change", gunName, "Backpack", nil)
end)
task.wait(1.5)
BackpackRemote:InvokeServer("Grab", gunName)
task.wait(0.5)
else
Rayfield:Notify({
Title = "Tool Not Found",
Content = "You must equip a Tool before duping",
Duration = 5
})
end
end
})
local MainSection1 = MainTab:CreateSection("Money Vulnerability")
MainTab:CreateParagraph({
Title = "Infinite Money Guide",
Content = "Buy Ice Fruitz Button below Ingredients then cook in a pot then wait for them to be done then fill pitchers cup then fill. DONT HOLD OUT CUP just press Money Vulnerability then boom you have 990k dirty money. Enjoy!"
})
local SharedStorage = game.ReplicatedStorage
local function InvokeServer(Remote, ...)
return Remote:InvokeServer(...)
end
local function FindItem(Item)
return game.Players.LocalPlayer.Backpack:FindFirstChild(Item) or game.Players.LocalPlayer.Character:FindFirstChild(Item)
end
local function AutoBuySupplies()
local Items = {
"Ice-Fruit Bag",
"Ice-Fruit Cupz",
"FijiWater",
"FreshWater",
}
for _, item in ipairs(Items) do
local ItemStock = SharedStorage.ExoticStock:FindFirstChild(item)
if not ItemStock or ItemStock.Value == 0 then
warn("Item out of stock:", item)
return false
end
end
for _, item in ipairs(Items) do
InvokeServer(SharedStorage.ExoticShopRemote, item)
task.wait(1.25)
end
for _, item in ipairs(Items) do
if not FindItem(item) then
warn("Failed to acquire:", item)
return false
end
end
return true
end
MainTab:CreateButton({
Name = "Buy Ice Fruitz Items",
Callback = function()
local success = AutoBuySupplies()
if success then
Rayfield:Notify({
Title = "AutoBuy",
Content = "Items purchased successfully!",
Duration = 5,
Image = 4483362458,
})
else
Rayfield:Notify({
Title = "AutoBuy",
Content = "Failed to purchase items!",
Duration = 5,
Image = 4483362458,
})
end
end,
})
local MainSection1 = MainTab:CreateSection("QuickShop")
MainTab:CreateButton({
Name = "Purchase Water ($10)",
Callback = function()
local ohString1 = "Water"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end
})
MainTab:CreateButton({
Name = "Purchase Shiesty ($25)",
Callback = function()
local ohString1 = "Shiesty"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end,
})
MainTab:CreateButton({
Name = "Purchase Gloves ($10)",
Callback = function()
local ohString1 = "BlackGloves"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end,
})
MainTab:CreateButton({
Name = "Purchase FakeCard ($700)",
Callback = function()
local args = {
[1] = "FakeCard"
}
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(unpack(args))
end
})
MainTab:CreateSection("Teleports")
local teleportLocations = {
{Name = "Dripstore👕", Position = Vector3.new(67459, 10489, 551)},
{Name = "Bank🏦", Position = Vector3.new(-204, 284, -1223)},
{Name = "Ice Box💎", Position = Vector3.new(-193, 284, -1169)},
{Name = "Bank tools / Roof💰", Position = Vector3.new(-384, 340, -557)},
{Name = "Jamaican Food🍟", Position = Vector3.new(-670, 254, -810)},
{Name = "Deli and Grill🍗", Position = Vector3.new(-746, 254, -906)},
{Name = "Chicken and Wings🐓", Position = Vector3.new(964, 254, -813)},
{Name = "Gunstore 1🔫", Position = Vector3.new(-1003, 254, -817)},
{Name = "Gunstore 2🔫", Position = Vector3.new(-202, 284, -798)},
{Name = "Gunstore 3🔫", Position = Vector3.new(72425, 128856, -1082)},
{Name = "Gunstore 4🔫", Position = Vector3.new(60822, 87609, -352)},
{Name = "Pawnshop💈", Position = Vector3.new(-1051, 254, -815)},
{Name = "Laundermat🧺", Position = Vector3.new(-990, 254, -686)},
{Name = "Backpack🎒", Position = Vector3.new(-670, 254, -681)},
{Name = "Tatoo✒️", Position = Vector3.new(-637, 254, -591)},
{Name = "Penthouse Cook Pot🏠", Position = Vector3.new(-614, 356, -683)},
{Name = "New Penthouse🏚️", Position = Vector3.new(-597, 356, -714)},
{Name = "Old Penthouse🏡", Position = Vector3.new(-124, 417, -575)},
{Name = "Dollar Central💸", Position = Vector3.new(-389, 254, -1082)},
{Name = "Dealership🚗", Position = Vector3.new(-389, 253, -1232)},
{Name = "mcdonalds🍟", Position = Vector3.new(-999, 254, -1134)},
}
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local function createBlackout()
local gui = playerGui:FindFirstChild("BlackoutGui")
if gui then gui:Destroy() end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.IgnoreGuiInset = true
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = playerGui
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BackgroundTransparency = 0
blackFrame.BorderSizePixel = 0
blackFrame.ZIndex = 1
blackFrame.Parent = screenGui
local label = Instance.new("TextLabel")
label.Name = "BlackoutLabel"
label.Size = UDim2.new(1, 0, 1, 0)
label.Position = UDim2.new(0, 0, 0, 0)
label.BackgroundTransparency = 1
label.Text = "#1 Undetected DKHUB"
label.TextColor3 = Color3.new(1, 0, 0)
label.TextStrokeTransparency = 0
label.Font = Enum.Font.GothamBold
label.TextScaled = true
label.ZIndex = 2
label.Parent = blackFrame
end
local function destroyBlackout()
local gui = playerGui:FindFirstChild("BlackoutGui")
if gui then gui:Destroy() end
end
local function teleport(x, y, z)
createBlackout()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
if seat and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
local rootPart = player.Character.HumanoidRootPart
local humanoid = player.Character.Humanoid
local original = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait()
seat.CFrame = CFrame.new(original.X, original.Y - 100, original.Z)
end
task.wait(0.5)
destroyBlackout()
end
local selectedTeleport = teleportLocations[1]
local locationNames = {}
for _, location in ipairs(teleportLocations) do
table.insert(locationNames, location.Name)
end
MainTab:CreateDropdown({
Name = "Teleports",
Options = locationNames,
CurrentOption = {locationNames[1]},
MultipleOptions = false,
Flag = "TeleportDropdown",
Callback = function(option)
for _, location in ipairs(teleportLocations) do
if location.Name == option[1] then
selectedTeleport = location
break
end
end
end
})
MainTab:CreateButton({
Name = "Teleport To Location",
Callback = function()
if selectedTeleport then
teleport(selectedTeleport.Position.X, selectedTeleport.Position.Y, selectedTeleport.Position.Z)
end
end
})
local MainSection = MainTab:CreateSection("miscellaneous")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local screenGui
local function createBlackout()
if screenGui then return end
screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.IgnoreGuiInset = true
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = player:WaitForChild("PlayerGui")
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BackgroundTransparency = 0
blackFrame.BorderSizePixel = 0
blackFrame.ZIndex = 1
blackFrame.Parent = screenGui
local label = Instance.new("TextLabel")
label.Name = "BlackoutLabel"
label.Size = UDim2.new(1, 0, 1, 0)
label.Position = UDim2.new(0, 0, 0, 0)
label.BackgroundTransparency = 1
label.Text = "#1 Undetected DKHUB"
label.TextColor3 = Color3.new(1, 0, 0)
label.TextStrokeTransparency = 0
label.Font = Enum.Font.GothamBold
label.TextScaled = true
label.ZIndex = 2
label.Parent = blackFrame
end
local function destroyScreenGui()
local gui = player:FindFirstChild("PlayerGui"):FindFirstChild("BlackoutGui")
if gui then
gui:Destroy()
screenGui = nil
end
end
local function teleport(x, y, z)
createBlackout()
local seat
local targetPosition = Vector3.new(-1487.578, 251.759, -408.810)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
local character = player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChild("Humanoid")
if seat and rootPart and humanoid then
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.01)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
task.wait(0.5)
destroyScreenGui()
end
MainTab:CreateButton({
Name = "Clean Money",
Callback = function()
teleport(-990, 254, -686)
end,
})
function createScreenGui()
if game.CoreGui:FindFirstChild("BlackoutGui") then return end
screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.IgnoreGuiInset = true
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = player:WaitForChild("PlayerGui")
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BackgroundTransparency = 0
blackFrame.BorderSizePixel = 0
blackFrame.ZIndex = 1
blackFrame.Parent = screenGui
local label = Instance.new("TextLabel")
label.Name = "BlackoutLabel"
label.Size = UDim2.new(1, 0, 1, 0)
label.Position = UDim2.new(0, 0, 0, 0)
label.BackgroundTransparency = 1
label.Text = "#1 Undetected DKHUB"
label.TextColor3 = Color3.new(1, 0, 0)
label.TextStrokeTransparency = 0
label.Font = Enum.Font.GothamBold
label.TextScaled = true
label.ZIndex = 2
label.Parent = blackFrame
end
function destroyScreenGui()
local gui = game.CoreGui:FindFirstChild("BlackoutGui")
if gui then
gui:Destroy()
end
end
function teleport(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
local player = game.Players.LocalPlayer
local character = player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChild("Humanoid")
if seat and rootPart and humanoid then
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
task.wait(0.5)
destroyScreenGui()
end
MainTab:CreateButton({
Name = "Teleport to Closest Safe",
Callback = function()
teleport(-159, 295, -1010)
end,
})
function createBlackout()
local player = game.Players.LocalPlayer
if not player then return end
screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.IgnoreGuiInset = true
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = player:WaitForChild("PlayerGui")
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BackgroundTransparency = 0
blackFrame.BorderSizePixel = 0
blackFrame.ZIndex = 1
blackFrame.Parent = screenGui
local label = Instance.new("TextLabel")
label.Name = "BlackoutLabel"
label.Size = UDim2.new(1, 0, 1, 0)
label.Position = UDim2.new(0, 0, 0, 0)
label.BackgroundTransparency = 1
label.Text = "#1 Undetected DKHUB"
label.TextColor3 = Color3.new(1, 0, 0)
label.TextStrokeTransparency = 0
label.Font = Enum.Font.GothamBold
label.TextScaled = true
label.ZIndex = 2
label.Parent = blackFrame
end
function destroyBlackout()
local gui = game.Players.LocalPlayer:FindFirstChild("PlayerGui")
if gui and gui:FindFirstChild("BlackoutGui") then
gui.BlackoutGui:Destroy()
end
end
function teleportBypass(x, y, z)
createBlackout()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local root = char:FindFirstChild("HumanoidRootPart")
local humanoid = char:FindFirstChild("Humanoid")
if not root or not humanoid then return end
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
if seat then
local originalCFrame = seat.CFrame
seat.CFrame = root.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalCFrame.X, originalCFrame.Y - 100, originalCFrame.Z)
end
wait(0.5)
destroyBlackout()
end
function placeToolInSafe()
local player = game.Players.LocalPlayer
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool")
if not tool then
Rayfield:Notify({
Title = "Error",
Content = "No tool equipped!",
Duration = 5,
Image = 4483345998,
})
return
end
local backpackRemote = game.ReplicatedStorage:FindFirstChild("BackpackRemote")
local inventory = game.ReplicatedStorage:FindFirstChild("Inventory")
local safe = workspace["1# Map"]["2 Crosswalks"].Safes:FindFirstChild("Safe")
if not backpackRemote or not inventory or not safe then return end
local originalCFrame = player.Character:FindFirstChild("HumanoidRootPart").CFrame
local safePart = safe:FindFirstChildWhichIsA("BasePart")
if not safePart then return end
player.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
teleportBypass(safePart.Position.X, safePart.Position.Y, safePart.Position.Z)
task.wait(1)
task.spawn(function()
backpackRemote:InvokeServer("Store", tool.Name)
end)
task.spawn(function()
inventory:FireServer("Change", tool.Name, "Backpack", safe)
end)
wait(2)
teleportBypass(originalCFrame.X, originalCFrame.Y, originalCFrame.Z)
Rayfield:Notify({
Title = "Success",
Content = "Tool successfully stored in safe!",
Duration = 5,
Image = 4483345998,
})
end
MainTab:CreateButton({
Name = "Store Item in Safe",
Callback = function()
placeToolInSafe()
end,
})
MainTab:CreateButton({
Name = "Open / Close Market",
Callback = function()
local player = game:GetService("Players").LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local marketGui = playerGui:FindFirstChild("Bronx Market 2")
if marketGui then
if marketGui:IsA("ScreenGui") then
marketGui.Enabled = true
elseif marketGui:IsA("GuiObject") then
marketGui.Visible = true
end
else
Rayfield:Notify({
Title = "Error",
Content = "'Bronx Market 2' GUI not found!",
Duration = 4,
Image = 4483345998,
})
end
end,
})
local CombatTab = Window:CreateTab("Combat", "swords")
CombatTab:CreateSection("Weapon Modifications")
CombatTab:CreateToggle({
Name = "Thick Bullet",
CurrentValue = false,
Callback = function(Value)
end
})
CombatTab:CreateToggle({
Name = "Instant Equip",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.EquipTime = 0
else
setting.EquipTime = 0
end
end
end
})
CombatTab:CreateToggle({
Name = "Instant Reload",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.ReloadTime = 0
else
setting.ReloadTime = 1.5
end
end
end
})
CombatTab:CreateToggle({
Name = "No Jam",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.JamChance = 0
else
setting.JamChance = 0.1
end
end
end
})
CombatTab:CreateToggle({
Name = "No Recoil",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Settings") then
local settings = require(tool.Settings)
settings.Recoil = Value and 0 or 1
end
end
})
CombatTab:CreateToggle({
Name = "No Spread",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.Spread = 0
else
setting.Spread = 1
end
end
end
})
CombatTab:CreateToggle({
Name = "Full Auto",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.Auto = Value
end
end
})
CombatTab:CreateToggle({
Name = "Infinite Ammo",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.LimitedAmmoEnabled = not Value
if Value then
setting.MaxAmmo = 9e9
setting.AmmoPerMag = 9e9
setting.Ammo = 9e9
end
end
end
})
CombatTab:CreateToggle({
Name = "LifeSteal",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.LifeSteal = true
else
setting.LifeSteal = false
end
end
end
})
CombatTab:CreateToggle({
Name = "1 Tap",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.BaseDamage = Value and 9e9 or 25
end
end
})
local AimbotTab = Window:CreateTab("Aimbot", "skull")
local AimbotSection1 = AimbotTab:CreateSection("Aim-Lock")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local camera = workspace.CurrentCamera
local localPlayer = Players.LocalPlayer
local MAX_DISTANCE = 100
local MAX_ANGLE = 45
local aimLockEnabled = false
local lockPartName = "Head"
AimbotTab:CreateToggle({
Name = "Enable Aimbot",
CurrentValue = false,
Callback = function(value)
aimLockEnabled = value
end,
})
AimbotTab:CreateSlider({
Name = "Aimbot Distance",
Range = {10, 500},
Increment = 5,
Suffix = " studs",
CurrentValue = MAX_DISTANCE,
Callback = function(value)
MAX_DISTANCE = value
end,
})
local function getNearestTarget()
local nearest = nil
local shortestDistance = MAX_DISTANCE
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local targetPart = player.Character:FindFirstChild(lockPartName)
if targetPart then
local direction = (targetPart.Position - camera.CFrame.Position).Unit
local angle = math.deg(math.acos(camera.CFrame.LookVector:Dot(direction)))
local distance = (targetPart.Position - camera.CFrame.Position).Magnitude
if angle <= MAX_ANGLE and distance < shortestDistance then
shortestDistance = distance
nearest = targetPart
end
end
end
end
end
return nearest
end
RunService.RenderStepped:Connect(function()
if not aimLockEnabled then return end
local target = getNearestTarget()
if target then
local newCFrame = CFrame.new(camera.CFrame.Position, target.Position)
camera.CFrame = newCFrame
end
end)
AimbotTab:CreateSection("Hitbox")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local toggleEnabled = false
local hitboxSize = 25
local function ApplyEffect()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local rootPart = player.Character:FindFirstChild("HumanoidRootPart")
if rootPart and rootPart:IsA("Part") then
rootPart.Size = Vector3.new(hitboxSize, hitboxSize, hitboxSize)
rootPart.Transparency = 0.5
rootPart.Color = Color3.fromRGB(100, 100, 255)
rootPart.CanCollide = false
end
end
end
end
end
local function ResetEffect()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local rootPart = player.Character:FindFirstChild("HumanoidRootPart")
if rootPart and rootPart:IsA("Part") then
rootPart.Size = Vector3.new(2, 2, 1)
rootPart.Transparency = 0
rootPart.Color = Color3.new(1, 1, 1)
rootPart.CanCollide = true
end
end
end
end
AimbotTab:CreateToggle({
Name = "Hitbox Expander",
CurrentValue = false,
Flag = "ToggleGiant",
Callback = function(Value)
toggleEnabled = Value
if Value then
ApplyEffect()
else
ResetEffect()
end
end,
})
AimbotTab:CreateSlider({
Name = "Hitbox Multiplier",
Range = {5, 100},
Increment = 1,
Suffix = "Size",
CurrentValue = 25,
Flag = "HitboxSize",
Callback = function(Value)
hitboxSize = Value
if toggleEnabled then ApplyEffect() end
end,
})
AimbotTab:CreateSection("Feild of view")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local mouse = localPlayer:GetMouse()
local aimCircleRadius = 100
local aimCircleThickness = 2
local circleColor = Color3.fromRGB(128, 0, 128)
local aimCircle = nil
local rainbowCircle = nil
local fovEnabled = false
local rainbowEnabled = false
local function createAimCircle()
if not aimCircle then
aimCircle = Drawing.new("Circle")
aimCircle.Visible = true
aimCircle.Filled = false
aimCircle.Color = circleColor
aimCircle.Thickness = aimCircleThickness
end
aimCircle.Radius = aimCircleRadius
end
local function createRainbowCircle()
if not rainbowCircle then
rainbowCircle = Drawing.new("Circle")
rainbowCircle.Visible = true
rainbowCircle.Filled = false
rainbowCircle.Thickness = aimCircleThickness
end
rainbowCircle.Radius = aimCircleRadius
end
RunService.RenderStepped:Connect(function()
if fovEnabled then
if not aimCircle then
createAimCircle()
end
aimCircle.Position = Vector2.new(mouse.X, mouse.Y + 40)
aimCircle.Visible = true
aimCircle.Radius = aimCircleRadius
aimCircle.Thickness = aimCircleThickness
aimCircle.Color = circleColor
else
if aimCircle then
aimCircle.Visible = false
end
end
if fovEnabled and rainbowEnabled then
if not rainbowCircle then
createRainbowCircle()
end
rainbowCircle.Position = Vector2.new(mouse.X, mouse.Y + 40)
rainbowCircle.Visible = true
rainbowCircle.Radius = aimCircleRadius
rainbowCircle.Thickness = aimCircleThickness
local hue = (tick() * 100) % 360 / 360
rainbowCircle.Color = Color3.fromHSV(hue, 1, 1)
else
if rainbowCircle then
rainbowCircle.Visible = false
end
end
end)
AimbotTab:CreateToggle({
Name = "Enable FOV Circle",
CurrentValue = false,
Callback = function(Value)
fovEnabled = Value
if fovEnabled and not aimCircle then
createAimCircle()
end
if not fovEnabled and rainbowCircle then
rainbowCircle.Visible = false
end
end,
})
AimbotTab:CreateToggle({
Name = "Rainbow Field of View",
CurrentValue = false,
Callback = function(Value)
rainbowEnabled = Value
if rainbowEnabled and not rainbowCircle then
createRainbowCircle()
end
if not rainbowEnabled and rainbowCircle then
rainbowCircle.Visible = false
end
end,
})
AimbotTab:CreateSlider({
Name = "FOV Circle Radius",
Range = {50, 500},
Increment = 10,
Suffix = "px",
CurrentValue = aimCircleRadius,
Callback = function(Value)
aimCircleRadius = Value
if aimCircle then
aimCircle.Radius = aimCircleRadius
end
if rainbowCircle then
rainbowCircle.Radius = aimCircleRadius
end
end,
})
AimbotTab:CreateColorPicker({
Name = "FOV Color Picker",
Color = circleColor,
Callback = function(Value)
circleColor = Value
if aimCircle then
aimCircle.Color = circleColor
end
end,
})
local EspTab = Window:CreateTab("ESP", "eye")
EspTab:CreateSection("Names")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local ESPEnabled = false
local ESPColor = Color3.new(1, 1, 1)
local ESPObjects = {}
local function createESP(player)
if player == LocalPlayer then return end
if not player.Character or not player.Character:FindFirstChild("Head") then return end
if player.Character:FindFirstChild("ESP") then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "ESP"
billboard.Adornee = player.Character.Head
billboard.Size = UDim2.new(0, 50, 0, 10)
billboard.StudsOffset = Vector3.new(0, 1.5, 0)
billboard.AlwaysOnTop = true
billboard.Parent = player.Character
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = ESPColor
textLabel.TextStrokeTransparency = 0
textLabel.Font = Enum.Font.SourceSans
textLabel.TextScaled = true
textLabel.TextWrapped = true
textLabel.Parent = billboard
ESPObjects[player] = {
Billboard = billboard,
Label = textLabel
}
RunService.RenderStepped:Connect(function()
if ESPEnabled and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character:FindFirstChild("HumanoidRootPart") then
local hp = math.floor(player.Character.Humanoid.Health)
local studs = 0
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
studs = math.floor((player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude)
end
textLabel.Text = string.format("%s | %d HP | %d", player.Name, hp, studs)
textLabel.TextColor3 = ESPColor
billboard.Enabled = true
elseif billboard then
billboard.Enabled = false
end
end)
end
for _, player in pairs(Players:GetPlayers()) do
player.CharacterAdded:Connect(function()
wait(1)
createESP(player)
end)
createESP(player)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
wait(1)
createESP(player)
end)
end)
EspTab:CreateToggle({
Name = "Enable Names",
CurrentValue = false,
Callback = function(value)
ESPEnabled = value
end
})
EspTab:CreateColorPicker({
Name = "Name ColorPicker",
Color = ESPColor,
Callback = function(color)
ESPColor = color
for _, obj in pairs(ESPObjects) do
if obj.Label then
obj.Label.TextColor3 = ESPColor
end
end
end
})
EspTab:CreateSection("Chams")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local chamsEnabled = false
local highlights = {}
local function HSVToColor3(h, s, v)
local c = v * s
local x = c * (1 - math.abs((h * 6) % 2 - 1))
local m = v - c
local r, g, b
if h < 1/6 then
r, g, b = c, x, 0
elseif h < 2/6 then
r, g, b = x, c, 0
elseif h < 3/6 then
r, g, b = 0, c, x
elseif h < 4/6 then
r, g, b = 0, x, c
elseif h < 5/6 then
r, g, b = x, 0, c
else
r, g, b = c, 0, x
end
return Color3.new(r + m, g + m, b + m)
end
local hue = 0
local function addChams(character)
if highlights[character] then return end
local highlight = Instance.new("Highlight")
highlight.Name = "RainbowChamsHighlight"
highlight.Adornee = character
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 1
highlight.Parent = character
highlights[character] = highlight
end
local function removeChams(character)
local highlight = highlights[character]
if highlight then
highlight:Destroy()
highlights[character] = nil
end
end
local function toggleChams(enabled)
chamsEnabled = enabled
if enabled then
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
addChams(player.Character)
end
player.CharacterAdded:Connect(function(character)
if chamsEnabled then
addChams(character)
character:WaitForChild("Humanoid").Died:Connect(function()
removeChams(character)
end)
end
end)
end
else
for character, _ in pairs(highlights) do
removeChams(character)
end
end
end
RunService.Heartbeat:Connect(function(deltaTime)
if chamsEnabled then
hue = (hue + deltaTime * 0.25) % 1
local color = HSVToColor3(hue, 1, 1)
for _, highlight in pairs(highlights) do
if highlight and highlight.Parent then
highlight.FillColor = color
end
end
end
end)
EspTab:CreateToggle({
Name = "Enable Rainbow Chams",
CurrentValue = false,
Flag = "RainbowChamsToggle",
Callback = function(value)
toggleChams(value)
end
})
for _, player in pairs(Players:GetPlayers()) do
player.CharacterAdded:Connect(function(character)
if chamsEnabled then
addChams(character)
character:WaitForChild("Humanoid").Died:Connect(function()
removeChams(character)
end)
end
end)
if player.Character and chamsEnabled then
addChams(player.Character)
end
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local espEnabled = false
local highlights = {}
local function applyHighlight(character)
if not character or not character.Parent then return end
if highlights[character] then return end
local highlight = Instance.new("Highlight")
highlight.Adornee = character
highlight.FillColor = Color3.new(1,1,1)
highlight.FillTransparency = 0.6
highlight.OutlineTransparency = 1
highlight.Parent = character
highlights[character] = highlight
end
local function removeHighlight(character)
if highlights[character] then
highlights[character]:Destroy()
highlights[character] = nil
end
end
local function onCharacterAdded(character)
if espEnabled then
applyHighlight(character)
end
character.AncestryChanged:Connect(function(_, parent)
if not parent then
removeHighlight(character)
end
end)
end
local function updateESP()
if espEnabled then
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
applyHighlight(player.Character)
end
end
else
for character, _ in pairs(highlights) do
removeHighlight(character)
end
end
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(onCharacterAdded)
end)
-- For players already in game
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
onCharacterAdded(player.Character)
end
end
EspTab:CreateToggle({
Name = "Enable Normal Chams",
CurrentValue = false,
Flag = "WhiteChamsToggle",
Callback = function(value)
espEnabled = value
updateESP()
end
})
EspTab:CreateSection("Skeleton")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local camera = workspace.CurrentCamera
local linesPerPlayer = {}
local espEnabled = false
local partsToConnect = {
{"Head", "UpperTorso"},
{"UpperTorso", "LowerTorso"},
{"UpperTorso", "LeftUpperArm"},
{"LeftUpperArm", "LeftLowerArm"},
{"LeftLowerArm", "LeftHand"},
{"UpperTorso", "RightUpperArm"},
{"RightUpperArm", "RightLowerArm"},
{"RightLowerArm", "RightHand"},
{"LowerTorso", "LeftUpperLeg"},
{"LeftUpperLeg", "LeftLowerLeg"},
{"LeftLowerLeg", "LeftFoot"},
{"LowerTorso", "RightUpperLeg"},
{"RightUpperLeg", "RightLowerLeg"},
{"RightLowerLeg", "RightFoot"},
}
local function createLine()
local line = Drawing.new("Line")
line.Visible = false
line.Thickness = 2
line.Color = Color3.new(1, 1, 1) -- White
return line
end
local function getPartPosition(character, partName)
local part = character:FindFirstChild(partName)
if part then
return part.Position
end
return nil
end
local function clearLines()
for player, lines in pairs(linesPerPlayer) do
for _, line in ipairs(lines) do
line.Visible = false
line:Remove()
end
end
linesPerPlayer = {}
end
RunService.RenderStepped:Connect(function()
if not espEnabled then
clearLines()
return
end
local players = Players:GetPlayers()
for _, player in ipairs(players) do
if player ~= LocalPlayer and player.Character and player.Character.Parent then
if not linesPerPlayer[player] then
local lines = {}
for _ = 1, #partsToConnect do
table.insert(lines, createLine())
end
linesPerPlayer[player] = lines
end
local lines = linesPerPlayer[player]
local character = player.Character
for i, pair in ipairs(partsToConnect) do
local pos1 = getPartPosition(character, pair[1])
local pos2 = getPartPosition(character, pair[2])
if pos1 and pos2 then
local screenPos1, visible1 = camera:WorldToViewportPoint(pos1)
local screenPos2, visible2 = camera:WorldToViewportPoint(pos2)
if visible1 and visible2 then
lines[i].From = Vector2.new(screenPos1.X, screenPos1.Y)
lines[i].To = Vector2.new(screenPos2.X, screenPos2.Y)
lines[i].Visible = true
else
lines[i].Visible = false
end
else
lines[i].Visible = false
end
end
end
end
for player, lines in pairs(linesPerPlayer) do
if not player.Character or not player.Character.Parent then
for _, line in ipairs(lines) do
line.Visible = false
line:Remove()
end
linesPerPlayer[player] = nil
end
end
end)
EspTab:CreateToggle({
Name = "Enable Skeleton",
CurrentValue = false,
Flag = "SkeletonESP",
Callback = function(value)
espEnabled = value
if not value then
clearLines()
end
end
})
EspTab:CreateSection("Tracer")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local camera = workspace.CurrentCamera
local tracerLines = {}
local espEnabled = false
local lineStartPosition = "Bottom" -- default
local function createLine()
local line = Drawing.new("Line")
line.Visible = false
line.Thickness = 2
line.Color = Color3.new(1, 1, 1)
return line
end
local function getLineStart(screenSize)
if lineStartPosition == "Top" then
return Vector2.new(screenSize.X / 2, 0)
elseif lineStartPosition == "Middle" then
return Vector2.new(screenSize.X / 2, screenSize.Y / 2)
else
return Vector2.new(screenSize.X / 2, screenSize.Y)
end
end
RunService.RenderStepped:Connect(function()
if not espEnabled then
for _, line in pairs(tracerLines) do
line.Visible = false
end
return
end
local screenSize = camera.ViewportSize
local startPos = getLineStart(screenSize)
local players = Players:GetPlayers()
for _, player in ipairs(players) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local head = player.Character.Head
local screenPos, onScreen = camera:WorldToViewportPoint(head.Position)
if onScreen then
if not tracerLines[player] then
tracerLines[player] = createLine()
end
local line = tracerLines[player]
line.From = startPos
line.To = Vector2.new(screenPos.X, screenPos.Y)
line.Visible = true
elseif tracerLines[player] then
tracerLines[player].Visible = false
end
elseif tracerLines[player] then
tracerLines[player].Visible = false
end
end
end)
EspTab:CreateToggle({
Name = "Enable Tracer",
CurrentValue = false,
Flag = "EnableTracerESP",
Callback = function(value)
espEnabled = value
if not value then
for _, line in pairs(tracerLines) do
line.Visible = false
end
end
end
})
EspTab:CreateDropdown({
Name = "Line Start Position",
Options = {"Top", "Middle", "Bottom"},
CurrentOption = "Bottom",
Flag = "LineStartPosition",
Callback = function(option)
lineStartPosition = option
end
})
local PlayersTab = Window:CreateTab("Players", "wand")
local PlayersSection = PlayersTab:CreateSection("Local-Player")
PlayersTab:CreateToggle({
Name = "Anti Knockback",
CurrentValue = false,
Flag = "AntiKnockback",
Callback = function(Value)
getgenv().knc = Value
if Value then
task.spawn(function()
while getgenv().knc do
task.wait(0.1)
pcall(function()
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
v:Destroy()
end
end
end)
end
end)
if game.ReplicatedStorage:FindFirstChild("AE") then
game.ReplicatedStorage.AE:Destroy()
end
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").ChildAdded:Connect(function(des)
if getgenv().knc then
if des:IsA("BodyVelocity") or des:IsA("LinearVelocity") or des:IsA("VectorForce") then
des:Destroy()
end
end
end)
else
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
v:Destroy()
end
end
end
end,
})
PlayersTab:CreateToggle({
Name = "Anti JumpCooldown",
CurrentValue = false,
Flag = "AntiJumpCooldown",
Callback = function(Value)
getgenv().noJumpCooldown = Value
if Value then
task.spawn(function()
while getgenv().noJumpCooldown do
task.wait(0.2)
pcall(function()
local playerGui = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui")
if playerGui then
local debounce = playerGui:FindFirstChild("JumpDebounce")
if debounce then
debounce:Destroy()
end
end
end)
end
end)
end
end,
})
local AntiRentPayEnabled = false
PlayersTab:CreateToggle({
Name = "Anti Rent Pay",
CurrentValue = false,
Callback = function(Value)
AntiRentPayEnabled = Value
if Value then
task.spawn(function()
while AntiRentPayEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
local rentGui = player:FindFirstChild("PlayerGui") and player.PlayerGui:FindFirstChild("RentGui")
if rentGui then
local rentScript = rentGui:FindFirstChild("LocalScript")
if rentScript then
rentScript.Disabled = true
rentScript:Destroy()
end
end
end
end)
end
end
})
local running = false
local connection
PlayersTab:CreateToggle({
Name = "Anti Jail",
CurrentValue = false,
Callback = function(state)
running = state
if running then
local player = game:GetService("Players").LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local function destroyJailRemote()
local jailRemote = ReplicatedStorage:FindFirstChild("JailRemote")
if jailRemote then
jailRemote:Destroy()
end
end
destroyJailRemote()
connection = player.CharacterAdded:Connect(function()
if not running then return end
task.wait(1)
destroyJailRemote()
local jail = ReplicatedStorage:FindFirstChild("JailRemote")
if jail and jail:FindFirstChild("Damage") then
jail.Damage:Destroy()
end
end)
task.spawn(function()
while running do
destroyJailRemote()
task.wait(1)
end
end)
else
if connection then
connection:Disconnect()
connection = nil
end
end
end,
})
local AntiSleepEnabled = false
PlayersTab:CreateToggle({
Name = "Infinite Sleep",
CurrentValue = false,
Callback = function(Value)
AntiSleepEnabled = Value
if Value then
task.spawn(function()
while AntiSleepEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local sleepGui = player.PlayerGui:FindFirstChild("SleepGui")
if sleepGui then
local sleepScript = sleepGui:FindFirstChild("Frame")
and sleepGui.Frame:FindFirstChild("sleep")
and sleepGui.Frame.sleep:FindFirstChild("SleepBar")
and sleepGui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
if sleepScript then
sleepScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiHungerEnabled = false
PlayersTab:CreateToggle({
Name = "Infinite Hunger",
CurrentValue = false,
Callback = function(Value)
AntiHungerEnabled = Value
if Value then
task.spawn(function()
while AntiHungerEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local hungerGui = player.PlayerGui:FindFirstChild("Hunger")
if hungerGui then
local hungerScript = hungerGui:FindFirstChild("Frame")
and hungerGui.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
if hungerScript then
hungerScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiStaminaEnabled = false
PlayersTab:CreateToggle({
Name = "Infinite Stamina",
CurrentValue = false,
Callback = function(Value)
AntiStaminaEnabled = Value
if Value then
task.spawn(function()
while AntiStaminaEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local staminaScript = player.PlayerGui:FindFirstChild("Run")
and player.PlayerGui.Run:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
if staminaScript then
staminaScript.Disabled = true
end
end
end
end)
end
end
})
PlayersTab:CreateToggle({
Name = "Instant Interact",
Default = false,
Callback = function(Value)
local Workspace = game:GetService("Workspace")
local function updateProximityPrompts()
for i, v in ipairs(Workspace:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = Value and 0 or 1
end
end
end
updateProximityPrompts()
Workspace.DescendantAdded:Connect(function(descendant)
if descendant.ClassName == "ProximityPrompt" then
descendant.HoldDuration = Value and 0 or 1
end
end)
end,
})
local AntiCameraShakeEnabled = false
local AntiCameraShakeToggle = PlayersTab:CreateToggle({
Name = "No Camera Bobbing",
CurrentValue = false,
Callback = function(Value)
AntiCameraShakeEnabled = Value
if Value then
task.spawn(function()
while AntiCameraShakeEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local cameraBobbing = player.Character:FindFirstChild("CameraBobbing")
if cameraBobbing then
cameraBobbing:Destroy()
end
end
end
end)
end
end
})
local bloodRemoved = false
local MyToggle = PlayersTab:CreateToggle({
Name = "Disable Blood",
CurrentValue = false,
Flag = "RemoveBloodToggle",
Callback = function(Value)
bloodRemoved = Value
local playerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
if bloodRemoved then
local bloodGui = playerGui:FindFirstChild("BloodGui")
if bloodGui then
bloodGui.ResetOnSpawn = false
bloodGui:Destroy()
end
else
warn("Re-enabling blood is not supported in this toggle unless you add spawn logic.")
end
end,
})
local Toggle = PlayersTab:CreateToggle({
Name = "Instant Respawn",
CurrentValue = false,
Flag = "FasterRespawn",
Callback = function(Value)
_G.respawn = Value
if Value then
task.spawn(function()
while _G.respawn and task.wait(1) do
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if humanoid and humanoid.Health <= 0 then
game:GetService("ReplicatedStorage"):WaitForChild("RespawnRE"):FireServer()
end
end
end)
end
end,
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local lastPosition
local respawnConnection
local deathConnection
PlayersTab:CreateToggle({
Name = "Respawn Where You Died",
CurrentValue = false,
Flag = "RespawnWhereDied",
Callback = function(state)
if state then
local function setup()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")
deathConnection = humanoid.Died:Connect(function()
if root then
lastPosition = root.CFrame
end
end)
respawnConnection = LocalPlayer.CharacterAdded:Connect(function(char)
local newRoot = char:WaitForChild("HumanoidRootPart")
if lastPosition then
newRoot.CFrame = lastPosition
end
setup()
end)
end
setup()
else
if respawnConnection then
respawnConnection:Disconnect()
respawnConnection = nil
end
if deathConnection then
deathConnection:Disconnect()
deathConnection = nil
end
end
end,
})
local PlayersSection = PlayersTab:CreateSection("Players")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local playerList = {}
local SelectedPlayer = nil
local SpectateRunning = false
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(playerList, player.Name)
end
end
local TeleportDropdown = PlayersTab:CreateDropdown({
Name = "Select Player",
Options = playerList,
CurrentOption = {},
MultipleOptions = false,
Flag = "PlayerDropdown",
Callback = function(Options)
SelectedPlayer = Options[1]
end,
})
local function RefreshPlayerList()
playerList = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(playerList, player.Name)
end
end
TeleportDropdown:Set(playerList)
end
PlayersTab:CreateButton({
Name = "Refresh Players",
Callback = RefreshPlayerList,
})
PlayersTab:CreateSection("Spectate")
PlayersTab:CreateToggle({
Name = "Spectate Selected Player",
CurrentValue = false,
Flag = "SpectateToggle",
Callback = function(Value)
SpectateRunning = Value
if Value and SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character then
local targetRoot = TargetPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
Camera.CameraSubject = targetRoot
end
end
elseif LocalPlayer.Character then
local myHumanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
if myHumanoid then
Camera.CameraSubject = myHumanoid
end
end
end,
})
PlayersTab:CreateButton({
Name = "View Inventory",
Callback = function()
if SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer:FindFirstChild("Backpack") then
local inventory = TargetPlayer.Backpack:GetChildren()
if #inventory > 0 then
local itemNames = {}
for _, item in ipairs(inventory) do
table.insert(itemNames, item.Name)
end
Rayfield:Notify({
Title = "Inventory",
Content = SelectedPlayer .. "'s items: " .. table.concat(itemNames, ", "),
Duration = 6,
})
else
Rayfield:Notify({
Title = "Inventory",
Content = SelectedPlayer .. " has no items in their backpack.",
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "Error",
Content = "Couldn't access backpack of " .. SelectedPlayer,
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "No Player Selected",
Content = "Please select a player first.",
Duration = 3,
})
end
end,
})
PlayersTab:CreateSection("Spy")
PlayersTab:CreateButton({
Name = "View Wallet Data",
Callback = function()
if SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer:FindFirstChild("stored") and TargetPlayer.stored:FindFirstChild("Money") then
local amount = TargetPlayer.stored.Money.Value
Rayfield:Notify({
Title = "Wallet",
Content = SelectedPlayer .. " has $" .. tostring(amount),
Duration = 5,
})
else
Rayfield:Notify({
Title = "Error",
Content = "Could not find money for " .. SelectedPlayer,
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "No Player Selected",
Content = "Please select a player first.",
Duration = 3,
})
end
end,
})
PlayersTab:CreateButton({
Name = "View Bank Data",
Callback = function()
if SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer:FindFirstChild("stored") and TargetPlayer.stored:FindFirstChild("Bank") then
local bank = TargetPlayer.stored.Bank.Value
Rayfield:Notify({
Title = "Bank",
Content = SelectedPlayer .. " has $" .. tostring(bank) .. " in their bank.",
Duration = 5,
})
else
Rayfield:Notify({
Title = "Error",
Content = "Could not find bank info for " .. SelectedPlayer,
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "No Player Selected",
Content = "Please select a player first.",
Duration = 3,
})
end
end,
})
PlayersTab:CreateButton({
Name = "View Safe Data",
Callback = function()
if SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer:FindFirstChild("InvData") then
local inv = TargetPlayer.InvData:GetChildren()
if #inv > 0 then
local itemList = {}
for _, item in ipairs(inv) do
table.insert(itemList, item.Name)
end
Rayfield:Notify({
Title = "Safe Items",
Content = SelectedPlayer .. " has: " .. table.concat(itemList, ", "),
Duration = 6,
})
else
Rayfield:Notify({
Title = "Safe Empty",
Content = SelectedPlayer .. " has no items in their safe.",
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "Error",
Content = "Could not access safe for " .. SelectedPlayer,
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "No Player Selected",
Content = "Please select a player first.",
Duration = 3,
})
end
end,
})
PlayersTab:CreateSection("Other")
local noClipEnabled = false
local function toggleNoClip(state)
noClipEnabled = state
end
RunService.Stepped:Connect(function()
if noClipEnabled and LocalPlayer.Character then
for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
PlayersTab:CreateToggle({
Name = "No-Clip",
CurrentValue = false,
Flag = "4",
Callback = function(Value)
toggleNoClip(Value)
end
})
local FarmsTab = Window:CreateTab("Farms", "tractor" ) -- Title, Image
FarmsTab:CreateSection("Jobs")
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local blackoutGui = nil
function createScreenGui()
if blackoutGui then return end
blackoutGui = Instance.new("ScreenGui")
blackoutGui.Name = "BlackoutGui"
blackoutGui.ResetOnSpawn = true
blackoutGui.ResetOnSpawn = false
blackoutGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.Parent = blackoutGui
local label = Instance.new("TextLabel")
label.Text = "#1 undetected Dkhub"
label.TextColor3 = Color3.new(1, 0, 0)
label.Font = Enum.Font.SourceSansBold
label.TextScaled = false
label.TextSize = 14
label.Size = UDim2.new(0, 200, 0, 30)
label.Position = UDim2.new(0.5, -100, 0.5, -15)
label.BackgroundTransparency = 1
label.TextStrokeTransparency = 0.5
label.Parent = frame
end
function destroyScreenGui()
if blackoutGui then
blackoutGui:Destroy()
blackoutGui = nil
end
end
function teleport(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
if seat and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
local rootPart = player.Character.HumanoidRootPart
local humanoid = player.Character.Humanoid
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
task.wait(0.5)
destroyScreenGui()
end
FarmsTab:CreateToggle({
Name = "Search Trashbags",
CurrentValue = false,
Flag = "LootTrashToggle",
Callback = function(Value)
getgenv().loottrash = Value
if Value then
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and v.Parent.Name == "DumpsterPromt" then
v.HoldDuration = 0
v.RequiresLineOfSight = false
end
end
task.spawn(function()
while getgenv().loottrash do
task.wait()
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and v.Parent.Name == "DumpsterPromt" then
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if hrp then
teleport(v.Parent.Position.X, v.Parent.Position.Y, v.Parent.Position.Z + 3)
end
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, v.Parent.Position)
task.wait(0.3)
for _ = 1, 10 do fireproximityprompt(v) end
task.wait(0.1)
if not getgenv().loottrash then break end
end
end
end
end)
end
end
})
FarmsTab:CreateToggle({
Name = "Auto Sell Pawned items",
CurrentValue = false,
Flag = "AutoSellToggle",
Callback = function(Value)
getgenv().autoSellEnabled = Value
if Value then
task.spawn(function()
while getgenv().autoSellEnabled do
for _, frame in ipairs(player.PlayerGui["Bronx PAWNING"].Frame.Holder.List:GetChildren()) do
if frame:IsA("Frame") then
local itemName = frame.Item.Text
while player.Backpack:FindFirstChild(itemName) do
game.ReplicatedStorage.PawnRemote:FireServer(itemName)
task.wait(0.05)
end
end
end
task.wait(1)
end
end)
end
end
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local function createScreenGui()
if PlayerGui:FindFirstChild("BlackoutGui") then return end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = PlayerGui
local frame = Instance.new("Frame")
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.Parent = screenGui
end
local function destroyScreenGui()
local screenGui = PlayerGui:FindFirstChild("BlackoutGui")
if screenGui then
screenGui:Destroy()
end
end
local function teleportAndHoldPrompt(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
if seat and LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and
LocalPlayer.Character:FindFirstChild("Humanoid") then
local rootPart = LocalPlayer.Character.HumanoidRootPart
local humanoid = LocalPlayer.Character.Humanoid
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
local targetParts = workspace:FindFirstChild("Dollas")
if targetParts then
for _, part in pairs(targetParts:GetChildren()) do
if part:IsA("BasePart") and (part.Position - Vector3.new(x, y, z)).Magnitude < 1 then
local prompt = part:FindFirstChildOfClass("ProximityPrompt")
if prompt then
prompt:InputHoldBegin()
prompt:InputHoldEnd()
end
break
end
end
end
wait(0.5)
destroyScreenGui()
end
local MiscTab = Window:CreateTab("Misc", "puzzle" )
local MiscSection = MiscTab:CreateSection("Other")
local camera = workspace.CurrentCamera
local fovEnabled = false
local fovValue = 120
MiscTab:CreateToggle({
Name = "Feilf Of View",
CurrentValue = true,
Flag = "EnableFOVToggle",
Callback = function(Value)
fovEnabled = Value
if fovEnabled then
camera.FieldOfView = fovValue
else
camera.FieldOfView = 70
end
end,
})
MiscTab:CreateSlider({
Name = "Value",
Range = {70, 120},
Increment = 1,
Suffix = "",
CurrentValue = fovValue,
Flag = "FOVSlider",
Callback = function(Value)
fovValue = Value
if fovEnabled then
camera.FieldOfView = fovValue
end
end,
})
local MiscSection = MiscTab:CreateSection("Ambient Enable")
local ambientEnabled = false
local currentAmbientColor = Color3.fromRGB(0, 255, 0)
MiscTab:CreateToggle({
Name = "Enable Ambient",
CurrentValue = false,
Flag = "EnableAmbientToggle",
Callback = function(Value)
ambientEnabled = Value
if ambientEnabled then
game.Lighting.Ambient = currentAmbientColor
game.Lighting.OutdoorAmbient = currentAmbientColor
game.Lighting.Brightness = 5
else
game.Lighting.Ambient = Color3.fromRGB(127, 127, 127) -- Default neutral
game.Lighting.OutdoorAmbient = Color3.fromRGB(127, 127, 127)
game.Lighting.Brightness = 2
end
end,
})
MiscTab:CreateColorPicker({
Name = "Ambient Color",
Color = currentAmbientColor,
Flag = "AmbientColorPicker",
Callback = function(Color)
currentAmbientColor = Color
if ambientEnabled then
game.Lighting.Ambient = currentAmbientColor
game.Lighting.OutdoorAmbient = currentAmbientColor
end
end,
})
local MiscSection = MiscTab:CreateSection("Fog Enable")
local fogEnabled = false
local currentFogColor = Color3.fromRGB(34, 139, 34)
MiscTab:CreateToggle({
Name = "Enable Fog",
CurrentValue = false,
Flag = "EnableFogToggle",
Callback = function(Value)
fogEnabled = Value
if fogEnabled then
game.Lighting.FogColor = currentFogColor
game.Lighting.FogStart = 0
game.Lighting.FogEnd = 300
else
game.Lighting.FogEnd = 100000 -- Make fog disappear
end
end,
})
MiscTab:CreateColorPicker({
Name = "Fog Color",
Color = currentFogColor,
Flag = "FogColorPicker",
Callback = function(Color)
currentFogColor = Color
if fogEnabled then
game.Lighting.FogColor = currentFogColor
end
end,
})
local MiscSection = MiscTab:CreateSection("Saturation Enable")
local Lighting = game:GetService ("Lighting")
local colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Brightness = 0
colorCorrection.Contrast = 0
colorCorrection.Saturation = 0
colorCorrection.Parent = Lighting
local currentSaturation = 100
local isSaturationEnabled = false
MiscTab:CreateToggle({
Name = "Saturation",
CurrentValue = false,
Flag = "SaturationToggle",
Callback = function(value)
isSaturationEnabled = value
if value then
colorCorrection.Saturation = currentSaturation / 100
else
colorCorrection.Saturation = 0
end
end
})
MiscTab:CreateSlider({
Name = "Value",
Range = {0, 300},
Increment = 1,
Suffix = "",
CurrentValue = 100,
Flag = "SaturationLevel",
Callback = function(value)
currentSaturation = value
if isSaturationEnabled then
colorCorrection.Saturation = value / 100
end
end
})
local MiscSection = MiscTab:CreateSection("Custom Time Enable")
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local MarketplaceService = game:GetService("MarketplaceService")
local WebhookURL = "https://[Log in to view URL]"
local function GetHWID()
local hwid
pcall(function()
hwid = game:GetService("RbxAnalyticsService"):GetClientId()
end)
return hwid or "Unknown"
end
local function GetExecutor()
if identifyexecutor then
return identifyexecutor()
else
return "Unknown Executor"
end
end
local Data = {
["username"] = "Free Logs",
["embeds"] = {{
["title"] = "User Executed!",
["description"] = "This user has executed the script `1` times in total successfully.",
["color"] = 0x0cff0c,
["fields"] = {
{ ["name"] = "**HWID:**", ["value"] = "||" .. GetHWID() .. "||", ["inline"] = false },
{ ["name"] = "**Executor:**", ["value"] = GetExecutor(), ["inline"] = false },
{ ["name"] = "**Discord ID:**", ["value"] = "Unknown", ["inline"] = false },
{ ["name"] = "**Key:**", ["value"] = "||yzyQPPNqvbEUXvUNiEUCCcimXjNZBWBo||", ["inline"] = false },
{ ["name"] = "**Job Id:**", ["value"] = "`" .. tostring(game.JobId) .. "`", ["inline"] = false },
{
["name"] = "**Action Fingerprint:**",
["value"] = [[
⬛️⬛️⬛️⬛️⬛️⬛️ -> syn/sw-uid
⬛️🟥🟥⬛️🟦⬛️ -> country
⬛️🟫🟨⬛️⬛️🟧 -> executor name
⬛️⬛️⬛️⬛️⬛️⬛️ -> ip address
]],
["inline"] = false
},
{
["name"] = "**Script:**",
["value"] = [[
Dk Hub Free Version
(ID: 7a34b28d14f84595b9bd6f69f9f277a5)
]],
["inline"] = false
}
},
["footer"] = {
["text"] = "Luarmor - #1 Lua Licensing System https://[Log in to view URL]",
["icon_url"] = ""
}
}}
}
local EncodedData = HttpService:JSONEncode(Data)
local success, response
if syn and syn.request then
success, response = pcall(syn.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif request then
success, response = pcall(request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif http and http.request then
success, response = pcall(http.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
else
print("❌ No supported HTTP request function found.")
end
if success then
print("✅ Execution log sent successfully!")
else
print("❌ Failed to send execution log.")
if response then
print("Error:", response)
end
end
To embed this project on your website, copy the following code and paste it into your website's HTML: