local ScreenGui = Instance.new("ScreenGui")

local Frame = Instance.new("Frame")

local TextButton = Instance.new("TextButton")

local TextLabel = Instance.new("TextLabel")

local TextButton_2 = Instance.new("TextButton")

local WalkSpeedControl = Instance.new("TextLabel")

local Close = Instance.new("TextButton")

local Label = Instance.new("TextLabel")

local Open = Instance.new("TextButton")

--Properties:

ScreenGui.Parent = game.CoreGui

ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Frame.Parent = ScreenGui

Frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)

Frame.BorderColor3 = Color3.fromRGB(0,0, 0)

Frame.BorderSizePixel = 3

Frame.Position = UDim2.new(0.382299274, 0, 0.270377755, 0)

Frame.Size = UDim2.new(0, 200, 0, 150)

Frame.Active = true

Frame.Draggable = true

TextButton.Parent = Frame

TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)

TextButton.BorderSizePixel = 3

TextButton.Position = UDim2.new(0.633, 0, 0.3, 0)

TextButton.Size = UDim2.new(0, 74, 0, 73)

TextButton.Font = Enum.Font.SourceSans

TextButton.Text = "back"

TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)

TextButton.TextScaled = true

TextButton.TextSize = 14.000

TextButton.TextWrapped = true

TextLabel.Parent = Frame

TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)

TextLabel.BackgroundTransparency = 1.000

TextLabel.Position = UDim2.new(0, -4.7, -0.5, 0)

TextLabel.Size = UDim2.new(0, 200, 0, 70)

TextLabel.Font = Enum.Font.SourceSans

TextLabel.Text = "press 2 times because the hands will disappear"

TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)

TextLabel.TextScaled = true

TextLabel.TextSize = 14.000

TextLabel.TextWrapped = true

TextButton_2.Parent = Frame

TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)

TextButton_2.BorderSizePixel = 3

TextButton_2.Position = UDim2.new(0, 0, 0.3, 0)

TextButton_2.Size = UDim2.new(0, 74, 0, 73)

TextButton_2.Font = Enum.Font.SourceSans

TextButton_2.Text = "forward"

TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)

TextButton_2.TextScaled = true

TextButton_2.TextSize = 14.000

TextButton_2.TextWrapped = true

WalkSpeedControl.Name = "PP control"

WalkSpeedControl.Parent = Frame

WalkSpeedControl.BackgroundColor3 = Color3.fromRGB(0, 0, 0)

WalkSpeedControl.BorderSizePixel = 3

WalkSpeedControl.Position = UDim2.new(0.000976324081, 0, -0.00234955549, 0)

WalkSpeedControl.Size = UDim2.new(0, 200, 0, 25)

WalkSpeedControl.Font = Enum.Font.Highway

WalkSpeedControl.Text = "PP Control"

WalkSpeedControl.TextColor3 = Color3.fromRGB(255, 255, 255)

WalkSpeedControl.TextScaled = true

WalkSpeedControl.TextSize = 14.000

WalkSpeedControl.TextWrapped = true

Close.Name = "Close"

Close.Parent = Frame

Close.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

Close.Position = UDim2.new(0.86, 0, -0.01, 0)

Close.Size = UDim2.new(0, 30, 0, 30)

Close.Style = Enum.ButtonStyle.RobloxButtonDefault

Close.Font = Enum.Font.SourceSans

Close.Text = "×"

Close.TextColor3 = Color3.fromRGB(255, 255, 255)

Close.TextScaled = true

Close.TextSize = 200.000

Close.TextWrapped = true

Label.Name = "Label"

Label.Parent = Frame

Label.BackgroundColor3 = Color3.fromRGB(0, 0, 0)

Label.BorderColor3 = Color3.fromRGB(27, 42, 53)

Label.BorderSizePixel = 3

Label.Position = UDim2.new(0, 0, 0.99999994, 0)

Label.Size = UDim2.new(0, 200, 0, 25)

Label.Font = Enum.Font.Highway

Label.Text = "Made by goodmaster#2082"

Label.TextColor3 = Color3.fromRGB(255, 255, 255)

Label.TextScaled = true

Label.TextSize = 14.000

Label.TextWrapped = true

Open.Name = "Open"

Open.Parent = ScreenGui

Open.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

Open.Position = UDim2.new(-0.00074955821, 0, 0.520874739, 0)

Open.Size = UDim2.new(0, 100, 0, 50)

Open.Style = Enum.ButtonStyle.RobloxButton

Open.Font = Enum.Font.SourceSans

Open.Text = "Open"

Open.TextColor3 = Color3.fromRGB(255, 255, 255)

Open.TextScaled = true

Open.TextSize = 14.000

Open.TextWrapped = true

-- Scripts:

local function QDTZQ_fake_script() -- TextButton.LocalScript 

	local script = Instance.new('LocalScript', TextButton)

	local label = script.Parent.Parent.TextLabel --- defines the number

	

	

	script.Parent.MouseButton1Click:Connect(function() --- when the button is clicked it calls this function

for puk = 1, 5 do		

local Plr = game:GetService("Players").LocalPlayer -- you

local Player = game:GetService("Players").LocalPlayer-- you

local Character = Player.Character-- your character

local function align(i,v) -- align function

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0)

local att1 = Instance.new("Attachment", v)

att1.Position = Vector3.new(-1.2,-0.3,-0.5)--position

att1.Rotation = Vector3.new(45, 0, 30)--rotation

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

Character["Left Arm"]:BreakJoints()--breaks the joints so you can customize its position

align(Character["Left Arm"], Character["Torso"]) -- the left arm is the part you want to change position, the torso part is what you want the position to be aligned to

local Plr = game:GetService("Players").LocalPlayer

local Player = game:GetService("Players").LocalPlayer

local Character = Player.Character

local Plr = game:GetService("Players").LocalPlayer -- you

local Player = game:GetService("Players").LocalPlayer-- you

local Character = Player.Character-- your character

local function align(i,v) -- align function

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0)

local att1 = Instance.new("Attachment", v)

att1.Position = Vector3.new(1.2,-0.3,-0.5)--position

att1.Rotation = Vector3.new(45, 0, -30)--rotation

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

Character["Right Arm"]:BreakJoints()--breaks the joints so you can customize its position

align(Character["Right Arm"], Character["Torso"]) -- the left arm is the part you want to change position, the torso part is what you want the position to be aligned to

local Plr = game:GetService("Players").LocalPlayer

local Player = game:GetService("Players").LocalPlayer

local Character = Player.Character

wait(0.1)

     end

	end)

end

coroutine.wrap(QDTZQ_fake_script)()

local function UCADA_fake_script() -- TextButton_2.LocalScript 

	local script = Instance.new('LocalScript', TextButton_2)

	local label = script.Parent.Parent.TextLabel --- defines the number

	

	

	script.Parent.MouseButton1Click:Connect(function() --- when the button is clicked it calls this function

for user = 1, 5 do

local Plr = game:GetService("Players").LocalPlayer -- you

local Player = game:GetService("Players").LocalPlayer-- you

local Character = Player.Character-- your character

local function align(i,v) -- align function

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0)

local att1 = Instance.new("Attachment", v)

att1.Position = Vector3.new(-1.2,-0.3,-1)--position

att1.Rotation = Vector3.new(45, 0, 30)--rotation

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

Character["Left Arm"]:BreakJoints()--breaks the joints so you can customize its position

align(Character["Left Arm"], Character["Torso"]) -- the left arm is the part you want to change position, the torso part is what you want the position to be aligned to

local Plr = game:GetService("Players").LocalPlayer

local Player = game:GetService("Players").LocalPlayer

local Character = Player.Character

local Plr = game:GetService("Players").LocalPlayer -- you

local Player = game:GetService("Players").LocalPlayer-- you

local Character = Player.Character-- your character

local function align(i,v) -- align function

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0)

local att1 = Instance.new("Attachment", v)

att1.Position = Vector3.new(1.2,-0.3,-1)--position

att1.Rotation = Vector3.new(45, 0, -30)--rotation

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

Character["Right Arm"]:BreakJoints()--breaks the joints so you can customize its position

align(Character["Right Arm"], Character["Torso"]) -- the left arm is the part you want to change position, the torso part is what you want the position to be aligned to

local Plr = game:GetService("Players").LocalPlayer

local Player = game:GetService("Players").LocalPlayer

local Character = Player.Character

wait(0.1)

     end

	end)

end

coroutine.wrap(UCADA_fake_script)()

local function YDSA_fake_script() -- Close.LocalScript 

	local script = Instance.new('LocalScript', Close)

	script.Parent.Parent.Visible = false

	script.Parent.MouseButton1Click:Connect(function()

		script.Parent.Parent.Visible =  false

		script.Parent.Parent.Parent.Open.Visible = true

	end)

end

coroutine.wrap(YDSA_fake_script)()

local function ZFFOR_fake_script() -- Open.LocalScript 

	local script = Instance.new('LocalScript', Open)

	script.Parent.Visible = true

	script.Parent.MouseButton1Click:Connect(function()

		script.Parent.Visible = false

		script.Parent.Parent.Frame.Visible = true

	end)

end

coroutine.wrap(ZFFOR_fake_script)()

local Open = Instance.new("TextButton")

--Properties:

ScreenGui.Parent = game.CoreGui

ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Open.Name = "Open"

Open.Parent = ScreenGui

Open.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

Open.Position = UDim2.new(-0.00074955821, 0, 0.4, 0)

Open.Size = UDim2.new(0, 100, 0, 50)

Open.Style = Enum.ButtonStyle.RobloxButton

Open.Font = Enum.Font.SourceSans

Open.Text = "PP"

Open.TextColor3 = Color3.fromRGB(255, 255, 255)

Open.TextScaled = true

Open.TextSize = 14.000

Open.TextWrapped = true

-- Scripts:

coroutine.wrap(YDSA_fake_script)()

local function ZFFOR_fake_script() -- Open.LocalScript 

	local script = Instance.new('LocalScript', Open)

	script.Parent.Visible = true

	script.Parent.MouseButton1Click:Connect(function()

--[[FE pp Script by totemcecmega

Hats

https://[Log in to view URL]

https://[Log in to view URL]

https://[Log in to view URL]

https://[Log in to view URL]

https://[Log in to view URL]

game.Players.LocalPlayer.Character:FindFirstChild("International Fedora").Name = "Fedora1"

game.Players.LocalPlayer.Character:FindFirstChild("InternationalFedora").Name = "Fedora2"

local Plr = game:GetService("Players").LocalPlayer -- you

local Player = game:GetService("Players").LocalPlayer-- you

local Character = Player.Character-- your character

local function align(i,v) -- align function

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0)

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

local Plr = game:GetService("Players").LocalPlayer

local Player = game:GetService("Players").LocalPlayer

local Character = Player.Character

local Hats = {

    xd = Character:WaitForChild("Fedora1"), -- the hat/body limb name

}

Hats.xd.Handle.AccessoryWeld:Remove()

Hats.xd.Handle.SpecialMesh:Remove()

local function align(i,v)

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0) 

local att1 = Instance.new("Attachment", v)

att1.Position = Vector3.new(0.52,-1.5,-0.8)-- literally the same thing

			game:GetService("RunService").Heartbeat:Connect(function()

att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation

end)

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

align(Hats.xd.Handle, Character["Torso"])

local Plr = game:GetService("Players").LocalPlayer -- you

local Player = game:GetService("Players").LocalPlayer -- you

local Character = Player.Character -- your character

local function align(i,v) -- align function

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0)

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

local Plr = game:GetService("Players").LocalPlayer

local Player = game:GetService("Players").LocalPlayer

local Character = Player.Character

local Hats = {

    xd = Character:WaitForChild("Fedora2"), -- the hat/body limb name

}

Hats.xd.Handle.AccessoryWeld:Remove()

Hats.xd.Handle.SpecialMesh:Remove()

local function align(i,v)

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0) 

local att1 = Instance.new("Attachment", v)

att1.Position = Vector3.new(-0.52,-1.5,-0.8)-- literally the same thing

			game:GetService("RunService").Heartbeat:Connect(function()

att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation

end)

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

align(Hats.xd.Handle, Character["Torso"])

local Plr = game:GetService("Players").LocalPlayer -- you

local Player = game:GetService("Players").LocalPlayer-- you

local Character = Player.Character-- your character

local function align(i,v) -- align function

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0)

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

local Plr = game:GetService("Players").LocalPlayer

local Player = game:GetService("Players").LocalPlayer

local Character = Player.Character

local Hats = {

    xd = Character:WaitForChild("Pal Hair"), -- the hat/body limb name

}

Hats.xd.Handle.AccessoryWeld:Remove()

if Hats.xd.Handle:FindFirstChild ("Mesh") then

Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()

elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then

Hats.xd.Handle:FindFirstChild ("SpecialMesh")

end

local function align(i,v)

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0) 

local att1 = Instance.new("Attachment", v)

att1.Position = Vector3.new(0,-1.2,-3)-- literally the same thing

			game:GetService("RunService").Heartbeat:Connect(function()

att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation

end)

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

align(Hats.xd.Handle, Character["Torso"])

local Plr = game:GetService("Players").LocalPlayer -- you

local Player = game:GetService("Players").LocalPlayer-- you

local Character = Player.Character-- your character

local function align(i,v) -- align function

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0)

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

local Plr = game:GetService("Players").LocalPlayer

local Player = game:GetService("Players").LocalPlayer

local Character = Player.Character

local Hats = {

    xd = Character:WaitForChild("Pink Hair"), -- the hat/body limb name

}

Hats.xd.Handle.AccessoryWeld:Remove()

if Hats.xd.Handle:FindFirstChild ("Mesh") then

Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()

elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then

Hats.xd.Handle:FindFirstChild ("SpecialMesh")

end

local function align(i,v)

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0) 

local att1 = Instance.new("Attachment", v)

att1.Position = Vector3.new(0,-1.2,-1)-- literally the same thing

			game:GetService("RunService").Heartbeat:Connect(function()

att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation

end)

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

align(Hats.xd.Handle, Character["Torso"])

local Plr = game:GetService("Players").LocalPlayer -- you

local Player = game:GetService("Players").LocalPlayer-- you

local Character = Player.Character-- your character

local function align(i,v) -- align function

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0)

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

local Plr = game:GetService("Players").LocalPlayer

local Player = game:GetService("Players").LocalPlayer

local Character = Player.Character

local Hats = {

    xd = Character:WaitForChild("Kate Hair"), -- the hat/body limb name

}

Hats.xd.Handle.AccessoryWeld:Remove()

if Hats.xd.Handle:FindFirstChild ("Mesh") then

Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()

elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then

Hats.xd.Handle:FindFirstChild ("SpecialMesh")

end

local function align(i,v)

local att0 = Instance.new("Attachment", i)

att0.Position = Vector3.new(0,0,0) 

local att1 = Instance.new("Attachment", v)

att1.Position = Vector3.new(0,-1.2,-5)-- literally the same thing

			game:GetService("RunService").Heartbeat:Connect(function()

att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation

end)

local AP = Instance.new("AlignPosition", i)

AP.Attachment0 = att0

AP.Attachment1 = att1

AP.RigidityEnabled = false

AP.ReactionForceEnabled = false

AP.ApplyAtCenterOfMass = true

AP.MaxForce = 9999999

AP.MaxVelocity = math.huge

AP.Responsiveness = 1000000000000

local AO = Instance.new("AlignOrientation", i)

AO.Attachment0 = att0

AO.Attachment1 = att1

AO.ReactionTorqueEnabled = true

AO.PrimaryAxisOnly = false

AO.MaxTorque = 9999999

AO.MaxAngularVelocity = math.huge

AO.Responsiveness = 10000000000000

end

align(Hats.xd.Handle, Character["Torso"])

for notification = 1, 3 do

game:GetService("StarterGui"):SetCore("SendNotification", { 

	Title = "Notification";

	Text = "Script by totemcecmega, tt zloyy_volk_ ";

	Icon = "rbxthumb://type=Asset&id=11862586975&w=150&h=150"})

Duration = 16;

wait(0.2)

end

for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do

if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then 

game:GetService("RunService").Heartbeat:connect(function()

v.Velocity = Vector3.new(0,35,0)

wait(0.5)

end)

end

end

	end)

end

coroutine.wrap(ZFFOR_fake_script)()

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