local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextButton = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local TextButton_2 = Instance.new("TextButton")
local WalkSpeedControl = Instance.new("TextLabel")
local Close = Instance.new("TextButton")
local Label = Instance.new("TextLabel")
local Open = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Frame.BorderColor3 = Color3.fromRGB(0,0, 0)
Frame.BorderSizePixel = 3
Frame.Position = UDim2.new(0.382299274, 0, 0.270377755, 0)
Frame.Size = UDim2.new(0, 200, 0, 150)
Frame.Active = true
Frame.Draggable = true
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 3
TextButton.Position = UDim2.new(0.633, 0, 0.3, 0)
TextButton.Size = UDim2.new(0, 74, 0, 73)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "back"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(0, -4.7, -0.5, 0)
TextLabel.Size = UDim2.new(0, 200, 0, 70)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "press 2 times because the hands will disappear"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderSizePixel = 3
TextButton_2.Position = UDim2.new(0, 0, 0.3, 0)
TextButton_2.Size = UDim2.new(0, 74, 0, 73)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "forward"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true
WalkSpeedControl.Name = "PP control"
WalkSpeedControl.Parent = Frame
WalkSpeedControl.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
WalkSpeedControl.BorderSizePixel = 3
WalkSpeedControl.Position = UDim2.new(0.000976324081, 0, -0.00234955549, 0)
WalkSpeedControl.Size = UDim2.new(0, 200, 0, 25)
WalkSpeedControl.Font = Enum.Font.Highway
WalkSpeedControl.Text = "PP Control"
WalkSpeedControl.TextColor3 = Color3.fromRGB(255, 255, 255)
WalkSpeedControl.TextScaled = true
WalkSpeedControl.TextSize = 14.000
WalkSpeedControl.TextWrapped = true
Close.Name = "Close"
Close.Parent = Frame
Close.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Close.Position = UDim2.new(0.86, 0, -0.01, 0)
Close.Size = UDim2.new(0, 30, 0, 30)
Close.Style = Enum.ButtonStyle.RobloxButtonDefault
Close.Font = Enum.Font.SourceSans
Close.Text = "×"
Close.TextColor3 = Color3.fromRGB(255, 255, 255)
Close.TextScaled = true
Close.TextSize = 200.000
Close.TextWrapped = true
Label.Name = "Label"
Label.Parent = Frame
Label.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Label.BorderColor3 = Color3.fromRGB(27, 42, 53)
Label.BorderSizePixel = 3
Label.Position = UDim2.new(0, 0, 0.99999994, 0)
Label.Size = UDim2.new(0, 200, 0, 25)
Label.Font = Enum.Font.Highway
Label.Text = "Made by goodmaster#2082"
Label.TextColor3 = Color3.fromRGB(255, 255, 255)
Label.TextScaled = true
Label.TextSize = 14.000
Label.TextWrapped = true
Open.Name = "Open"
Open.Parent = ScreenGui
Open.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Open.Position = UDim2.new(-0.00074955821, 0, 0.520874739, 0)
Open.Size = UDim2.new(0, 100, 0, 50)
Open.Style = Enum.ButtonStyle.RobloxButton
Open.Font = Enum.Font.SourceSans
Open.Text = "Open"
Open.TextColor3 = Color3.fromRGB(255, 255, 255)
Open.TextScaled = true
Open.TextSize = 14.000
Open.TextWrapped = true
-- Scripts:
local function QDTZQ_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
local label = script.Parent.Parent.TextLabel --- defines the number
script.Parent.MouseButton1Click:Connect(function() --- when the button is clicked it calls this function
for puk = 1, 5 do
local Plr = game:GetService("Players").LocalPlayer -- you
local Player = game:GetService("Players").LocalPlayer-- you
local Character = Player.Character-- your character
local function align(i,v) -- align function
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(-1.2,-0.3,-0.5)--position
att1.Rotation = Vector3.new(45, 0, 30)--rotation
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
Character["Left Arm"]:BreakJoints()--breaks the joints so you can customize its position
align(Character["Left Arm"], Character["Torso"]) -- the left arm is the part you want to change position, the torso part is what you want the position to be aligned to
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Plr = game:GetService("Players").LocalPlayer -- you
local Player = game:GetService("Players").LocalPlayer-- you
local Character = Player.Character-- your character
local function align(i,v) -- align function
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(1.2,-0.3,-0.5)--position
att1.Rotation = Vector3.new(45, 0, -30)--rotation
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
Character["Right Arm"]:BreakJoints()--breaks the joints so you can customize its position
align(Character["Right Arm"], Character["Torso"]) -- the left arm is the part you want to change position, the torso part is what you want the position to be aligned to
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
wait(0.1)
end
end)
end
coroutine.wrap(QDTZQ_fake_script)()
local function UCADA_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
local label = script.Parent.Parent.TextLabel --- defines the number
script.Parent.MouseButton1Click:Connect(function() --- when the button is clicked it calls this function
for user = 1, 5 do
local Plr = game:GetService("Players").LocalPlayer -- you
local Player = game:GetService("Players").LocalPlayer-- you
local Character = Player.Character-- your character
local function align(i,v) -- align function
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(-1.2,-0.3,-1)--position
att1.Rotation = Vector3.new(45, 0, 30)--rotation
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
Character["Left Arm"]:BreakJoints()--breaks the joints so you can customize its position
align(Character["Left Arm"], Character["Torso"]) -- the left arm is the part you want to change position, the torso part is what you want the position to be aligned to
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Plr = game:GetService("Players").LocalPlayer -- you
local Player = game:GetService("Players").LocalPlayer-- you
local Character = Player.Character-- your character
local function align(i,v) -- align function
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(1.2,-0.3,-1)--position
att1.Rotation = Vector3.new(45, 0, -30)--rotation
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
Character["Right Arm"]:BreakJoints()--breaks the joints so you can customize its position
align(Character["Right Arm"], Character["Torso"]) -- the left arm is the part you want to change position, the torso part is what you want the position to be aligned to
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
wait(0.1)
end
end)
end
coroutine.wrap(UCADA_fake_script)()
local function YDSA_fake_script() -- Close.LocalScript
local script = Instance.new('LocalScript', Close)
script.Parent.Parent.Visible = false
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open.Visible = true
end)
end
coroutine.wrap(YDSA_fake_script)()
local function ZFFOR_fake_script() -- Open.LocalScript
local script = Instance.new('LocalScript', Open)
script.Parent.Visible = true
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Visible = false
script.Parent.Parent.Frame.Visible = true
end)
end
coroutine.wrap(ZFFOR_fake_script)()
local Open = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Open.Name = "Open"
Open.Parent = ScreenGui
Open.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Open.Position = UDim2.new(-0.00074955821, 0, 0.4, 0)
Open.Size = UDim2.new(0, 100, 0, 50)
Open.Style = Enum.ButtonStyle.RobloxButton
Open.Font = Enum.Font.SourceSans
Open.Text = "PP"
Open.TextColor3 = Color3.fromRGB(255, 255, 255)
Open.TextScaled = true
Open.TextSize = 14.000
Open.TextWrapped = true
-- Scripts:
coroutine.wrap(YDSA_fake_script)()
local function ZFFOR_fake_script() -- Open.LocalScript
local script = Instance.new('LocalScript', Open)
script.Parent.Visible = true
script.Parent.MouseButton1Click:Connect(function()
--[[FE pp Script by totemcecmega
Hats
https://[Log in to view URL]
https://[Log in to view URL]
https://[Log in to view URL]
https://[Log in to view URL]
https://[Log in to view URL]
game.Players.LocalPlayer.Character:FindFirstChild("International Fedora").Name = "Fedora1"
game.Players.LocalPlayer.Character:FindFirstChild("InternationalFedora").Name = "Fedora2"
local Plr = game:GetService("Players").LocalPlayer -- you
local Player = game:GetService("Players").LocalPlayer-- you
local Character = Player.Character-- your character
local function align(i,v) -- align function
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("Fedora1"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
Hats.xd.Handle.SpecialMesh:Remove()
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0.52,-1.5,-0.8)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
align(Hats.xd.Handle, Character["Torso"])
local Plr = game:GetService("Players").LocalPlayer -- you
local Player = game:GetService("Players").LocalPlayer -- you
local Character = Player.Character -- your character
local function align(i,v) -- align function
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("Fedora2"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
Hats.xd.Handle.SpecialMesh:Remove()
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(-0.52,-1.5,-0.8)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
align(Hats.xd.Handle, Character["Torso"])
local Plr = game:GetService("Players").LocalPlayer -- you
local Player = game:GetService("Players").LocalPlayer-- you
local Character = Player.Character-- your character
local function align(i,v) -- align function
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("Pal Hair"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
if Hats.xd.Handle:FindFirstChild ("Mesh") then
Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
Hats.xd.Handle:FindFirstChild ("SpecialMesh")
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,-1.2,-3)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
align(Hats.xd.Handle, Character["Torso"])
local Plr = game:GetService("Players").LocalPlayer -- you
local Player = game:GetService("Players").LocalPlayer-- you
local Character = Player.Character-- your character
local function align(i,v) -- align function
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("Pink Hair"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
if Hats.xd.Handle:FindFirstChild ("Mesh") then
Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
Hats.xd.Handle:FindFirstChild ("SpecialMesh")
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,-1.2,-1)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
align(Hats.xd.Handle, Character["Torso"])
local Plr = game:GetService("Players").LocalPlayer -- you
local Player = game:GetService("Players").LocalPlayer-- you
local Character = Player.Character-- your character
local function align(i,v) -- align function
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("Kate Hair"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
if Hats.xd.Handle:FindFirstChild ("Mesh") then
Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
Hats.xd.Handle:FindFirstChild ("SpecialMesh")
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,-1.2,-5)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
align(Hats.xd.Handle, Character["Torso"])
for notification = 1, 3 do
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Notification";
Text = "Script by totemcecmega, tt zloyy_volk_ ";
Icon = "rbxthumb://type=Asset&id=11862586975&w=150&h=150"})
Duration = 16;
wait(0.2)
end
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(0,35,0)
wait(0.5)
end)
end
end
end)
end
coroutine.wrap(ZFFOR_fake_script)()
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