local value = io.read()

print(string.format("%.4f", os.clock() * value ^ value))
print(string.format("%.4f", value ^ value))
print(string.format("%.5f", os.clock()))

local CompletedQuests = {}

local game = {DataModel = {
        GetService
}}

local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local Remotes = RS:WaitForChild("Remotes")
local Tools = RS:WaitForChild("Tools")
local GameConfig = require(RS:WaitForChild("GameConfig"))

--// Getsuga Tensho \\--

return function (Data)
    local Player = Data.Player
    local Character = (Data.Character and Player.Character) or Player.CharacterAdded:Wait()
    local Damage = Data.Damage or math.random(5, 50)
    
    
end







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