local AntiSleepEnabled = false
MainTab:CreateToggle({
    Name = "Infinite Sleep",
    CurrentValue = false,
    Callback = function(Value)
        AntiSleepEnabled = Value
        if Value then
            task.spawn(function()
                while AntiSleepEnabled do
                    task.wait(1)
                    local player = game.Players.LocalPlayer
                    if player and player:FindFirstChild("PlayerGui") then
                        local sleepGui = player.PlayerGui:FindFirstChild("SleepGui")
                        if sleepGui then
                            local sleepScript = sleepGui:FindFirstChild("Frame") 
                                and sleepGui.Frame:FindFirstChild("sleep") 
                                and sleepGui.Frame.sleep:FindFirstChild("SleepBar") 
                                and sleepGui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
                            if sleepScript then
                                sleepScript.Disabled = true
                            end
                        end
                    end
                end
            end)
        end
    end
})

local AntiHungerEnabled = false
MainTab:CreateToggle({
    Name = "Infinite Hunger",
    CurrentValue = false,
    Callback = function(Value)
        AntiHungerEnabled = Value
        if Value then
            task.spawn(function()
                while AntiHungerEnabled do
                    task.wait(1)
                    local player = game.Players.LocalPlayer
                    if player and player:FindFirstChild("PlayerGui") then
                        local hungerGui = player.PlayerGui:FindFirstChild("Hunger")
                        if hungerGui then
                            local hungerScript = hungerGui:FindFirstChild("Frame") 
                                and hungerGui.Frame:FindFirstChild("Frame") 
                                and hungerGui.Frame.Frame:FindFirstChild("Frame") 
                                and hungerGui.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
                            if hungerScript then
                                hungerScript.Disabled = true
                            end
                        end
                    end
                end
            end)
        end
    end
})

local AntiStaminaEnabled = false
MainTab:CreateToggle({
    Name = "Infinite Stamina",
    CurrentValue = false,
    Callback = function(Value)
        AntiStaminaEnabled = Value
        if Value then
            task.spawn(function()
                while AntiStaminaEnabled do
                    task.wait(1)
                    local player = game.Players.LocalPlayer
                    if player and player:FindFirstChild("PlayerGui") then
                        local staminaScript = player.PlayerGui:FindFirstChild("Run") 
                            and player.PlayerGui.Run:FindFirstChild("Frame") 
                            and player.PlayerGui.Run.Frame:FindFirstChild("Frame") 
                            and player.PlayerGui.Run.Frame.Frame:FindFirstChild("Frame") 
                            and player.PlayerGui.Run.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
                        if staminaScript then
                            staminaScript.Disabled = true
                        end
                    end
                end
            end)
        end
    end
})

MainTab:CreateToggle({
    Name = "Instant Interact",
    Default = false,
    Callback = function(Value)
        local Workspace = game:GetService("Workspace")
        local function updateProximityPrompts()
            for i, v in ipairs(Workspace:GetDescendants()) do
                if v.ClassName == "ProximityPrompt" then
                    v.HoldDuration = Value and 0 or 1
                end
            end
        end
        updateProximityPrompts()
        Workspace.DescendantAdded:Connect(function(descendant)
            if descendant.ClassName == "ProximityPrompt" then
                descendant.HoldDuration = Value and 0 or 1
            end
        end)
    end,
})

local Toggle = MainTab:CreateToggle({
	Name = "Instant Revive",
	CurrentValue = false,
	Flag = "FasterRespawn",
	Callback = function(Value)
		_G.respawn = Value

		if Value then
			task.spawn(function()
				while _G.respawn and task.wait(1) do
					local player = game:GetService("Players").LocalPlayer
					local character = player.Character
					local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")

					if humanoid and humanoid.Health <= 0 then
						game:GetService("ReplicatedStorage"):WaitForChild("RespawnRE"):FireServer()
					end
				end
			end)
		end
	end,
})

local AntiCameraShakeEnabled = false
local AntiCameraShakeToggle = MainTab:CreateToggle({
    Name = "Disable Camera Bobbing",
    CurrentValue = false,
    Callback = function(Value)
        AntiCameraShakeEnabled = Value
        if Value then
            task.spawn(function()
                while AntiCameraShakeEnabled do
                    task.wait(1)
                    local player = game.Players.LocalPlayer
                    if player and player.Character then
                        local cameraBobbing = player.Character:FindFirstChild("CameraBobbing")
                        if cameraBobbing then
                            cameraBobbing:Destroy()
                        end
                    end
                end
            end)
        end
    end
})

local bloodRemoved = false

local MyToggle = MainTab:CreateToggle({
	Name = "Disable Blood Effects",
	CurrentValue = false,
	Flag = "RemoveBloodToggle",
	Callback = function(Value)
		bloodRemoved = Value
		local playerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")

		if bloodRemoved then
			local bloodGui = playerGui:FindFirstChild("BloodGui")
			if bloodGui then
				bloodGui.ResetOnSpawn = false
				bloodGui:Destroy()
			end
		else
			
			warn("Re-enabling blood is not supported in this toggle unless you add spawn logic.")
		end
	end,
})

local player = game.Players.LocalPlayer
local toggled = false

local function unlockAllCars(state)
    local cars = workspace.CivCars:GetChildren()
    for _, car in ipairs(cars) do
        if car:FindFirstChild("DriveSeat") then
            car.DriveSeat.Disabled = not state
        end
    end
    game.StarterGui:SetCore("SendNotification", {
        Title = "Car Unlocker",
        Text = state and "✅ All cars have been unlocked!" or "🔒 Cars have been locked again.",
        Duration = 5
    })
end

player.CharacterAdded:Connect(function()
    getCharacterAndRootPart()
end)

MainTab:CreateToggle({
    Name = "Bypass Locked Cars",
    CurrentValue = false,
    Callback = function(Value)
        toggled = Value
        unlockAllCars(toggled)
    end,
})

MainTab:CreateToggle({
    Name = "Break All Glass",
    CurrentValue = false,
    Callback = function(Value)
        if Value then
            for _, v in next, workspace:GetDescendants() do
                if (v:IsA("BasePart") or v:IsA("MeshPart")) and v.Name == "Glass" then
                    game:GetService("ReplicatedStorage").BreakGlass:InvokeServer(v)
                end
            end

            Rayfield:Notify({
                Title = "Glass Breaker",
                Content = "Successfully broke all glass❗️",
                Duration = 5,
                Image = "wine-off"
            })
        end
    end,
})


MainTab:CreateToggle({
    Name = "No Jump Cooldown",
    CurrentValue = false,
    Flag = "AntiJumpCooldown",
    Callback = function(Value)
        getgenv().noJumpCooldown = Value

        if Value then
            task.spawn(function()
                while getgenv().noJumpCooldown do
                    task.wait(0.2)
                    pcall(function()
                        local playerGui = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui")
                        if playerGui then
                            local debounce = playerGui:FindFirstChild("JumpDebounce")
                            if debounce then
                                debounce:Destroy()
                            end
                        end
                    end)
                end
            end)
        end
    end,
})

local AntiRentPayEnabled = false
MainTab:CreateToggle({
    Name = "No Rent Pay",
    CurrentValue = false,
    Callback = function(Value)
        AntiRentPayEnabled = Value
        if Value then
            task.spawn(function()
                while AntiRentPayEnabled do
                    task.wait(1)
                    local player = game.Players.LocalPlayer
                    local rentGui = player:FindFirstChild("PlayerGui") and player.PlayerGui:FindFirstChild("RentGui")
                    if rentGui then
                        local rentScript = rentGui:FindFirstChild("LocalScript")
                        if rentScript then
                            rentScript.Disabled = true
                            rentScript:Destroy()
                        end
                    end
                end
            end)
        end
    end
})

local AntiFallEnabled = false
local AntiFallToggle = MainTab:CreateToggle({
    Name = "No Fall",
    CurrentValue = false,
    Callback = function(Value)
        AntiFallEnabled = Value
        if Value then
            task.spawn(function()
                while AntiFallEnabled do
                    task.wait(1)
                    local player = game.Players.LocalPlayer
                    if player and player.Character then
                        local fallDamage = player.Character:FindFirstChild("FallDamageRagdoll")
                        if fallDamage then
                            fallDamage.Disabled = true
                        end
                    end
                end
            end)
        end
    end
})


MainTab:CreateToggle({
    Name = "No Knockback",
    CurrentValue = false,
    Flag = "AntiKnockback",
    Callback = function(Value)
        getgenv().knc = Value

        if Value then
            task.spawn(function()
                while getgenv().knc do
                    task.wait(0.1)
                    pcall(function()
                        for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
                            if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
                                v:Destroy()
                            end
                        end
                    end)
                end
            end)

            if game.ReplicatedStorage:FindFirstChild("AE") then
                game.ReplicatedStorage.AE:Destroy()
            end

            game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").ChildAdded:Connect(function(des)
                if getgenv().knc then
                    if des:IsA("BodyVelocity") or des:IsA("LinearVelocity") or des:IsA("VectorForce") then
                        des:Destroy()
                    end
                end
            end)
        else
            for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
                if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
                    v:Destroy()
                end
            end
        end
    end,
})

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local lastPosition
local respawnConnection
local deathConnection

MainTab:CreateToggle({
    Name = "Respawn Where You Died",
    CurrentValue = false,
    Flag = "RespawnWhereDied",
    Callback = function(state)
        if state then
            local function setup()
                local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
                local humanoid = character:WaitForChild("Humanoid")
                local root = character:WaitForChild("HumanoidRootPart")

                deathConnection = humanoid.Died:Connect(function()
                    if root then
                        lastPosition = root.CFrame
                    end
                end)

                respawnConnection = LocalPlayer.CharacterAdded:Connect(function(char)
                    local newRoot = char:WaitForChild("HumanoidRootPart")
                    if lastPosition then
                        newRoot.CFrame = lastPosition
                    end
                    setup()
                end)
            end

            setup()
        else
            if respawnConnection then
                respawnConnection:Disconnect()
                respawnConnection = nil
            end
            if deathConnection then
                deathConnection:Disconnect()
                deathConnection = nil
            end
        end
    end,
})

Embed on website

To embed this project on your website, copy the following code and paste it into your website's HTML: