local AntiSleepEnabled = false
MainTab:CreateToggle({
Name = "Infinite Sleep",
CurrentValue = false,
Callback = function(Value)
AntiSleepEnabled = Value
if Value then
task.spawn(function()
while AntiSleepEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local sleepGui = player.PlayerGui:FindFirstChild("SleepGui")
if sleepGui then
local sleepScript = sleepGui:FindFirstChild("Frame")
and sleepGui.Frame:FindFirstChild("sleep")
and sleepGui.Frame.sleep:FindFirstChild("SleepBar")
and sleepGui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
if sleepScript then
sleepScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiHungerEnabled = false
MainTab:CreateToggle({
Name = "Infinite Hunger",
CurrentValue = false,
Callback = function(Value)
AntiHungerEnabled = Value
if Value then
task.spawn(function()
while AntiHungerEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local hungerGui = player.PlayerGui:FindFirstChild("Hunger")
if hungerGui then
local hungerScript = hungerGui:FindFirstChild("Frame")
and hungerGui.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
if hungerScript then
hungerScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiStaminaEnabled = false
MainTab:CreateToggle({
Name = "Infinite Stamina",
CurrentValue = false,
Callback = function(Value)
AntiStaminaEnabled = Value
if Value then
task.spawn(function()
while AntiStaminaEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local staminaScript = player.PlayerGui:FindFirstChild("Run")
and player.PlayerGui.Run:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
if staminaScript then
staminaScript.Disabled = true
end
end
end
end)
end
end
})
MainTab:CreateToggle({
Name = "Instant Interact",
Default = false,
Callback = function(Value)
local Workspace = game:GetService("Workspace")
local function updateProximityPrompts()
for i, v in ipairs(Workspace:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = Value and 0 or 1
end
end
end
updateProximityPrompts()
Workspace.DescendantAdded:Connect(function(descendant)
if descendant.ClassName == "ProximityPrompt" then
descendant.HoldDuration = Value and 0 or 1
end
end)
end,
})
local Toggle = MainTab:CreateToggle({
Name = "Instant Revive",
CurrentValue = false,
Flag = "FasterRespawn",
Callback = function(Value)
_G.respawn = Value
if Value then
task.spawn(function()
while _G.respawn and task.wait(1) do
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if humanoid and humanoid.Health <= 0 then
game:GetService("ReplicatedStorage"):WaitForChild("RespawnRE"):FireServer()
end
end
end)
end
end,
})
local AntiCameraShakeEnabled = false
local AntiCameraShakeToggle = MainTab:CreateToggle({
Name = "Disable Camera Bobbing",
CurrentValue = false,
Callback = function(Value)
AntiCameraShakeEnabled = Value
if Value then
task.spawn(function()
while AntiCameraShakeEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local cameraBobbing = player.Character:FindFirstChild("CameraBobbing")
if cameraBobbing then
cameraBobbing:Destroy()
end
end
end
end)
end
end
})
local bloodRemoved = false
local MyToggle = MainTab:CreateToggle({
Name = "Disable Blood Effects",
CurrentValue = false,
Flag = "RemoveBloodToggle",
Callback = function(Value)
bloodRemoved = Value
local playerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
if bloodRemoved then
local bloodGui = playerGui:FindFirstChild("BloodGui")
if bloodGui then
bloodGui.ResetOnSpawn = false
bloodGui:Destroy()
end
else
warn("Re-enabling blood is not supported in this toggle unless you add spawn logic.")
end
end,
})
local player = game.Players.LocalPlayer
local toggled = false
local function unlockAllCars(state)
local cars = workspace.CivCars:GetChildren()
for _, car in ipairs(cars) do
if car:FindFirstChild("DriveSeat") then
car.DriveSeat.Disabled = not state
end
end
game.StarterGui:SetCore("SendNotification", {
Title = "Car Unlocker",
Text = state and "✅ All cars have been unlocked!" or "🔒 Cars have been locked again.",
Duration = 5
})
end
player.CharacterAdded:Connect(function()
getCharacterAndRootPart()
end)
MainTab:CreateToggle({
Name = "Bypass Locked Cars",
CurrentValue = false,
Callback = function(Value)
toggled = Value
unlockAllCars(toggled)
end,
})
MainTab:CreateToggle({
Name = "Break All Glass",
CurrentValue = false,
Callback = function(Value)
if Value then
for _, v in next, workspace:GetDescendants() do
if (v:IsA("BasePart") or v:IsA("MeshPart")) and v.Name == "Glass" then
game:GetService("ReplicatedStorage").BreakGlass:InvokeServer(v)
end
end
Rayfield:Notify({
Title = "Glass Breaker",
Content = "Successfully broke all glass❗️",
Duration = 5,
Image = "wine-off"
})
end
end,
})
MainTab:CreateToggle({
Name = "No Jump Cooldown",
CurrentValue = false,
Flag = "AntiJumpCooldown",
Callback = function(Value)
getgenv().noJumpCooldown = Value
if Value then
task.spawn(function()
while getgenv().noJumpCooldown do
task.wait(0.2)
pcall(function()
local playerGui = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui")
if playerGui then
local debounce = playerGui:FindFirstChild("JumpDebounce")
if debounce then
debounce:Destroy()
end
end
end)
end
end)
end
end,
})
local AntiRentPayEnabled = false
MainTab:CreateToggle({
Name = "No Rent Pay",
CurrentValue = false,
Callback = function(Value)
AntiRentPayEnabled = Value
if Value then
task.spawn(function()
while AntiRentPayEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
local rentGui = player:FindFirstChild("PlayerGui") and player.PlayerGui:FindFirstChild("RentGui")
if rentGui then
local rentScript = rentGui:FindFirstChild("LocalScript")
if rentScript then
rentScript.Disabled = true
rentScript:Destroy()
end
end
end
end)
end
end
})
local AntiFallEnabled = false
local AntiFallToggle = MainTab:CreateToggle({
Name = "No Fall",
CurrentValue = false,
Callback = function(Value)
AntiFallEnabled = Value
if Value then
task.spawn(function()
while AntiFallEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local fallDamage = player.Character:FindFirstChild("FallDamageRagdoll")
if fallDamage then
fallDamage.Disabled = true
end
end
end
end)
end
end
})
MainTab:CreateToggle({
Name = "No Knockback",
CurrentValue = false,
Flag = "AntiKnockback",
Callback = function(Value)
getgenv().knc = Value
if Value then
task.spawn(function()
while getgenv().knc do
task.wait(0.1)
pcall(function()
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
v:Destroy()
end
end
end)
end
end)
if game.ReplicatedStorage:FindFirstChild("AE") then
game.ReplicatedStorage.AE:Destroy()
end
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").ChildAdded:Connect(function(des)
if getgenv().knc then
if des:IsA("BodyVelocity") or des:IsA("LinearVelocity") or des:IsA("VectorForce") then
des:Destroy()
end
end
end)
else
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
v:Destroy()
end
end
end
end,
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local lastPosition
local respawnConnection
local deathConnection
MainTab:CreateToggle({
Name = "Respawn Where You Died",
CurrentValue = false,
Flag = "RespawnWhereDied",
Callback = function(state)
if state then
local function setup()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")
deathConnection = humanoid.Died:Connect(function()
if root then
lastPosition = root.CFrame
end
end)
respawnConnection = LocalPlayer.CharacterAdded:Connect(function(char)
local newRoot = char:WaitForChild("HumanoidRootPart")
if lastPosition then
newRoot.CFrame = lastPosition
end
setup()
end)
end
setup()
else
if respawnConnection then
respawnConnection:Disconnect()
respawnConnection = nil
end
if deathConnection then
deathConnection:Disconnect()
deathConnection = nil
end
end
end,
})
To embed this project on your website, copy the following code and paste it into your website's HTML: