-- Function to change the transparency of a specific accessory for everyone
function changeAccessoryTransparency(playerName, accessoryName, transparencyValue)
-- Check if the player exists in the game
local player = game.Players:FindFirstChild(playerName)
if not player then
warn("Player not found: " .. playerName)
return
end
-- Check if the player's character exists in the workspace
local character = game.Workspace:FindFirstChild(playerName)
if not character then
warn("Character not found in workspace for player: " .. playerName)
return
end
-- Locate the accessory in the character's model
local accessory = character:FindFirstChild(accessoryName)
if not accessory then
warn("Accessory not found: " .. accessoryName)
return
end
-- Loop through all the children of the accessory to find parts and change their transparency
for _, part in pairs(accessory:GetChildren()) do
if part:IsA("BasePart") then
part.Transparency = transparencyValue
end
end
print("Transparency of " .. accessoryName .. " set to " .. transparencyValue .. " for " .. playerName)
end
-- Example usage:
changeAccessoryTransparency("Hazbinhotel590", "Leather Jacket Man", 0.5)
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