local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local function getFileName()
return "xdk_last_use.txt"
end
local function getLastUseTime()
if isfile and isfile(getFileName()) and readfile then
local contents = readfile(getFileName())
local timestamp = tonumber(contents)
return timestamp
end
return nil
end
local function updateUseTime()
if writefile then
writefile(getFileName(), tostring(os.time()))
end
end
local function shouldKick()
local lastUse = getLastUseTime()
if not lastUse then
updateUseTime()
return false
end
return (os.time() - lastUse) >= 86400
end
if shouldKick() then
LocalPlayer:Kick("Key is linked to a different HWID! Use the reset HWID button to reset your HWID on bot panel")
end
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"
local customTheme = {
TextColor = Color3.fromRGB(128,0,128),
Background = Color3.fromRGB(0,0,0),
Topbar = Color3.fromRGB(0,0,0),
Shadow = Color3.fromRGB(0,0,0),
NotificationBackground = Color3.fromRGB(0,0,0),
NotificationActionsBackground = Color3.fromRGB(0,0,0),
TabBackground = Color3.fromRGB(0,0,0),
TabStroke = Color3.fromRGB(128,0,128),
TabBackgroundSelected = Color3.fromRGB(0,0,0),
TabTextColor = Color3.fromRGB(128,0,128),
SelectedTabTextColor = Color3.fromRGB(128,0,128),
ElementBackground = Color3.fromRGB(0,0,0),
ElementBackgroundHover = Color3.fromRGB(0,0,0),
SecondaryElementBackground = Color3.fromRGB(0,0,0),
ElementStroke = Color3.fromRGB(128,0,128),
SecondaryElementStroke = Color3.fromRGB(128,0,128),
SliderBackground = Color3.fromRGB(0,0,0),
SliderProgress = Color3.fromRGB(128,0,128),
SliderStroke = Color3.fromRGB(128,0,128),
ToggleBackground = Color3.fromRGB(0,0,0),
ToggleEnabled = Color3.fromRGB(128,0,128),
ToggleDisabled = Color3.fromRGB(128,0,128),
ToggleEnabledStroke = Color3.fromRGB(128,0,128),
ToggleDisabledStroke = Color3.fromRGB(128,0,128),
ToggleEnabledOuterStroke = Color3.fromRGB(128,0,128),
ToggleDisabledOuterStroke = Color3.fromRGB(128,0,128),
DropdownSelected = Color3.fromRGB(128,0,128),
DropdownUnselected = Color3.fromRGB(0,0,0),
InputBackground = Color3.fromRGB(0,0,0),
InputStroke = Color3.fromRGB(128,0,128),
PlaceholderColor = Color3.fromRGB(128,0,128),
KeyInputBackground = Color3.fromRGB(0,0,0),
KeyInputTextColor = Color3.fromRGB(128,0,128)
}
local Window = Rayfield:CreateWindow({
Name = "X-DK V1 | Tha Bronx | "..executor,
Icon = nil,
LoadingTitle = "",
LoadingSubtitle = "",
Theme = customTheme,
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = false,
FolderName = "BlackThemeHub",
FileName = "BigHub"
},
Discord = {
Enabled = true,
Invite = "fMSrMaKH",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "X-Dk | V1 ",
Subtitle = "Enter Key Below",
Note = "Buy A Key At Discord.gg/dkshub",
FileName = "Key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {""},
Theme = customTheme
}
})
-- ✅ Fixed version of your script with all duplicate variable issues and syntax errors corrected:
local MainTab = Window:CreateTab("Main", 4483362458)
local MainSection1 = MainTab:CreateSection("Welcome!")
local Paragraph1 = MainTab:CreateParagraph({Title = "Welcome!", Content = "Thank you for using X-Dk."})
local MainSection2 = MainTab:CreateSection("User Information")
local player = game.Players.LocalPlayer
local username = player.Name
MainTab:CreateLabel("Player: " .. username)
local userId = player.UserId
MainTab:CreateLabel("User Id: " .. userId)
local MainSection3 = MainTab:CreateSection("Game and Executor")
local gameName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name
MainTab:CreateLabel("Game: " .. gameName)
local executorName = "Unknown Executor"
if syn and syn.version then
executorName = "Synapse X"
elseif isfolder and isfile then
executorName = "ScriptWare"
elseif isexecutorenv and isexecutorenv() then
executorName = "KRNL"
elseif getexecutorname and getexecutorname() == "Fluxus" then
executorName = "Fluxus"
elseif gethui then
executorName = "WeAreDevs (JJSploit)"
elseif ishydrogenexecutor then
executorName = "Hydrogen"
elseif pcall(function() return is_sentinel and is_sentinel() end) then
executorName = "Sentinel"
elseif is_protosmasher then
executorName = "Protosmasher"
elseif getexecutorname and getexecutorname() == "VegaX" then
executorName = "VegaX"
elseif _G.DeltaExecutor then
executorName = "Delta"
end
MainTab:CreateLabel("Executor: " .. executorName)
MainTab:CreateSection("Hardware")
local function getHWID()
if syn and syn.request then
return syn.crypt and syn.crypt.hash or "Synapse HWID Unavailable"
elseif identifyexecutor and identifyexecutor():lower():find("scriptware") then
return "ScriptWare HWID is not publicly accessible"
elseif gethwid then
return gethwid()
elseif fluxus and fluxus.gethwid then
return fluxus.gethwid()
elseif isexecutorenv and isexecutorenv() then
return getgenv().KRNL_ID or "KRNL HWID Unavailable"
end
return "HWID Not Supported"
end
local hwid = getHWID()
MainTab:CreateLabel("HWID: " .. hwid)
MainTab:CreateSection("Date + Time")
local currentDate = os.date("%Y-%m-%d")
MainTab:CreateLabel("Date: " .. currentDate)
local currentTime = os.date("%H:%M:%S")
MainTab:CreateLabel("Time: " .. currentTime)
MainTab:CreateSection("Credits")
MainTab:CreateButton({
Name = "Join Discord!",
Callback = function()
if setclipboard then
setclipboard("https://[Log in to view URL]")
print("Copied to clipboard!")
else
print("Your executor does not support setclipboard.")
end
Rayfield:Notify({
Title = "Link Copied!",
Content = "The Discord link has been copied to your clipboard.",
Duration = 8.5
})
end,
})
local ConstructionTab = Window:CreateTab("Construction", 4483362458)
local ConstructionSection1 = ConstructionTab:CreateSection("Note")
local Paragraph2 = ConstructionTab:CreateParagraph({Title = "Note", Content = "if u experience the error were it does not equip plywood please reexecute the script and try again."})
ConstructionTab:CreateSection("Help")
local Paragraph3 = ConstructionTab:CreateParagraph({Title = "READ BEFORE USE", Content = "To use construction autofarm efficoently join a VC server using the button below VC server has no cooldown, unlike regular ones, so u wont need to wait 3 minutes after placing plywood this lets you get max money in 10-15 minutes."})
ConstructionTab:CreateButton({
Name = "Join VC Server",
Callback = function()
game:GetService("TeleportService"):Teleport(18642421777, game.Players.LocalPlayer)
end,
})
ConstructionTab:CreateButton({
Name = "Start Construction Job",
Callback = function()
local speaker = game:GetService("Players").LocalPlayer
if not speaker then return end
local function getCharacter()
return speaker.Character or speaker.CharacterAdded:Wait()
end
local function fireProximityPrompt(prompt)
if prompt and prompt:IsA("ProximityPrompt") then
fireproximityprompt(prompt)
end
end
local char = getCharacter()
char:SetPrimaryPartCFrame(CFrame.new(-1728, 371, -1172))
task.wait(0.2)
fireProximityPrompt(workspace.ConstructionStuff["Start Job"]:FindFirstChildOfClass("ProximityPrompt"))
task.wait(0.5)
end,
})
ConstructionTab:CreateSection("Construction Autofarm")
local autofarmRunning = false
ConstructionTab:CreateToggle({
Name = "Enable Construction Autofarm",
CurrentValue = false,
Flag = "ConstructionFarmFlag",
Callback = function(Value)
autofarmRunning = Value
local speaker = game:GetService("Players").LocalPlayer
if not speaker then return end
local function getCharacter()
return speaker.Character or speaker.CharacterAdded:Wait()
end
local function getBackpack()
return speaker:FindFirstChild("Backpack")
end
local function hasPlyWood()
local backpack = getBackpack()
local character = getCharacter()
return (backpack and backpack:FindFirstChild("PlyWood")) or (character and character:FindFirstChild("PlyWood"))
end
local function equipPlyWood()
local backpack = getBackpack()
if backpack then
local plyWood = backpack:FindFirstChild("PlyWood")
if plyWood then
plyWood.Parent = getCharacter()
end
end
end
local function fireProximityPrompt(prompt)
if prompt and prompt:IsA("ProximityPrompt") then
fireproximityprompt(prompt)
end
end
local function grabWood()
getCharacter():SetPrimaryPartCFrame(CFrame.new(-1727, 371, -1178))
task.wait(0.1)
while autofarmRunning and not hasPlyWood() do
fireProximityPrompt(workspace.ConstructionStuff["Grab Wood"]:FindFirstChildOfClass("ProximityPrompt"))
task.wait(0.1)
equipPlyWood()
end
end
local function buildWall(wallPromptName, wallPosition)
local prompt = workspace.ConstructionStuff[wallPromptName]:FindFirstChildOfClass("ProximityPrompt")
while autofarmRunning and prompt and prompt.Enabled do
getCharacter():SetPrimaryPartCFrame(wallPosition)
task.wait(0.01)
fireProximityPrompt(prompt)
task.wait()
if not hasPlyWood() then
grabWood()
end
end
end
if autofarmRunning then
task.spawn(function()
while autofarmRunning do
if not hasPlyWood() then
grabWood()
end
buildWall("Wall2 Prompt", CFrame.new(-1705, 368, -1151))
buildWall("Wall3 Prompt", CFrame.new(-1732, 368, -1152))
buildWall("Wall4 Prompt2", CFrame.new(-1772, 368, -1152))
buildWall("Wall1 Prompt3", CFrame.new(-1674, 368, -1166))
task.wait(0.1)
end
end)
end
end
})
local AutofarmTab = Window:CreateTab("Autofarm", 4483362458)
local AutofarmSection1 = AutofarmTab:CreateSection("Auto-cook")
local function TeleportToLocation()
local targetPosition = Vector3.new(-609, 261, -751)
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(targetPosition))
end
AutofarmTab:CreateButton({
Name = "Goto Pot",
Callback = function()
TeleportToLocation()
end,
})
local Paragraph = AutofarmTab:CreateParagraph({Title = "Note", Content = "To Start this autofarm press goto pot then press buy supplies then cook them in the pot then equip the cup then press sell items"})
local SharedStorage = game.ReplicatedStorage
local function InvokeServer(Remote, ...)
return Remote:InvokeServer(...)
end
local function FindItem(Item)
return game.Players.LocalPlayer.Backpack:FindFirstChild(Item) or game.Players.LocalPlayer.Character:FindFirstChild(Item)
end
local function AutoBuySupplies()
local Items = {
"Ice-Fruit Bag",
"Ice-Fruit Cupz",
"FijiWater",
"FreshWater",
}
for _, item in ipairs(Items) do
local ItemStock = SharedStorage.ExoticStock:FindFirstChild(item)
if not ItemStock or ItemStock.Value == 0 then
warn("Item out of stock:", item)
return false
end
end
for _, item in ipairs(Items) do
InvokeServer(SharedStorage.ExoticShopRemote, item)
task.wait(1.25)
end
for _, item in ipairs(Items) do
if not FindItem(item) then
warn("Failed to acquire:", item)
return false
end
end
return true
end
AutofarmTab:CreateButton({
Name = "Purchase Supplies",
Callback = function()
local success = AutoBuySupplies()
if success then
Rayfield:Notify({
Title = "AutoBuy",
Content = "Items purchased successfully!",
Duration = 5,
Image = 4483362458,
})
else
Rayfield:Notify({
Title = "AutoBuy",
Content = "Failed to purchase items!",
Duration = 5,
Image = 4483362458,
})
end
end,
})
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local autoInteract = false
AutofarmTab:CreateToggle({
Name = "Sell Items",
CurrentValue = false,
Callback = function(Value)
autoInteract = Value
if autoInteract then
local function teleportAndEquip()
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
rootPart.CFrame = CFrame.new(-49, 287, -338)
local backpack = player:WaitForChild("Backpack")
local tool = backpack:FindFirstChild("Ice-Fruit Cupz")
if tool then
tool.Parent = character
end
end
teleportAndEquip()
task.spawn(function()
while autoInteract do
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
for _, instance in ipairs(workspace:GetDescendants()) do
if instance:IsA("ProximityPrompt") then
local prompt = instance
local targetPart = prompt.Parent
if targetPart and targetPart:IsA("BasePart") and rootPart and rootPart.Parent then
local distance = (targetPart.Position - rootPart.Position).Magnitude
if distance <= prompt.MaxActivationDistance then
prompt:InputHoldBegin()
task.wait(prompt.HoldDuration)
prompt:InputHoldEnd()
end
end
end
end
task.wait(0.2)
end
end)
end
end,
})
local AutofarmSection = AutofarmTab:CreateSection("Anti Afk")
local function openAntiAFKUI()
local AntiAFKUI = Instance.new("ScreenGui")
AntiAFKUI.Name = "AntiAFKUI"
AntiAFKUI.ResetOnSpawn = false
AntiAFKUI.Parent = game:GetService("CoreGui")
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 150, 0, 60)
Frame.Position = UDim2.new(0.5, -75, 0.5, -30)
Frame.BackgroundColor3 = Color3.fromRGB(10, 10, 10) -- black
Frame.BorderSizePixel = 2
Frame.BorderColor3 = Color3.fromRGB(150, 0, 255) -- purple
Frame.Draggable = true
Frame.Active = true
Frame.Selectable = true
Frame.Parent = AntiAFKUI
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0.5, 0)
Title.BackgroundTransparency = 1
Title.Text = "X-Dk"
Title.TextColor3 = Color3.fromRGB(150, 0, 255) -- purple
Title.Font = Enum.Font.GothamBold
Title.TextSize = 14
Title.Parent = Frame
local FooterBg = Instance.new("Frame")
FooterBg.Size = UDim2.new(1, 0, 0.5, 0)
FooterBg.Position = UDim2.new(0, 0, 0.5, 0)
FooterBg.BackgroundColor3 = Color3.fromRGB(20, 20, 20) -- darker black
FooterBg.BorderSizePixel = 0
FooterBg.Parent = Frame
local Footer = Instance.new("TextLabel")
Footer.Size = UDim2.new(1, 0, 1, 0)
Footer.BackgroundTransparency = 1
Footer.Text = "X-Dk Anti AFK"
Footer.TextColor3 = Color3.fromRGB(200, 0, 255) -- light purple
Footer.Font = Enum.Font.Gotham
Footer.TextSize = 12
Footer.Parent = FooterBg
game:GetService("Players").LocalPlayer.Idled:Connect(function()
game:GetService("VirtualUser"):CaptureController()
game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)
end
AutofarmTab:CreateButton({
Name = "Anti AFK",
Callback = function()
openAntiAFKUI()
end
})
local MiscTab = Window:CreateTab("Misc", 4483362458) -- Title, Image
local MiscSection = MiscTab:CreateSection("In-Game")
local AntiStaminaEnabled = false
MiscTab:CreateToggle({
Name = "Inf Stamina",
CurrentValue = false,
Callback = function(Value)
AntiStaminaEnabled = Value
if Value then
task.spawn(function()
while AntiStaminaEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local staminaScript = player.PlayerGui:FindFirstChild("Run")
and player.PlayerGui.Run:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
if staminaScript then
staminaScript.Disabled = true
end
end
end
end)
end
end
})
local AntiHungerEnabled = false
MiscTab:CreateToggle({
Name = "Inf Hunger",
CurrentValue = false,
Callback = function(Value)
AntiHungerEnabled = Value
if Value then
task.spawn(function()
while AntiHungerEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local hungerGui = player.PlayerGui:FindFirstChild("Hunger")
if hungerGui then
local hungerScript = hungerGui:FindFirstChild("Frame")
and hungerGui.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
if hungerScript then
hungerScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiSleepEnabled = false
MiscTab:CreateToggle({
Name = "Inf Sleep",
CurrentValue = false,
Callback = function(Value)
AntiSleepEnabled = Value
if Value then
task.spawn(function()
while AntiSleepEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local sleepGui = player.PlayerGui:FindFirstChild("SleepGui")
if sleepGui then
local sleepScript = sleepGui:FindFirstChild("Frame")
and sleepGui.Frame:FindFirstChild("sleep")
and sleepGui.Frame.sleep:FindFirstChild("SleepBar")
and sleepGui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
if sleepScript then
sleepScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiFallEnabled = false
MiscTab:CreateToggle({
Name = "No Fall Damage",
CurrentValue = false,
Callback = function(Value)
AntiFallEnabled = Value
if Value then
task.spawn(function()
while AntiFallEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local fallDamage = player.Character:FindFirstChild("FallDamageRagdoll")
if fallDamage then
fallDamage.Disabled = true
end
end
end
end)
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
MiscTab:CreateToggle({
Name = "No Jump Cooldown",
CurrentValue = false,
Flag = "NoJumpCooldownFlag",
Callback = function(State)
if State then
getgenv().NoJumpCooldown = true
task.spawn(function()
while getgenv().NoJumpCooldown do
local character = LocalPlayer.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Jump = true
end
task.wait()
end
end)
else
getgenv().NoJumpCooldown = false
end
end
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local lastPosition
local respawnConnection
local deathConnection
MiscTab:CreateToggle({
Name = "Respawn Where Died",
CurrentValue = false,
Flag = "RespawnWhereDied",
Callback = function(state)
if state then
local function setup()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")
deathConnection = humanoid.Died:Connect(function()
if root then
lastPosition = root.CFrame
end
end)
respawnConnection = LocalPlayer.CharacterAdded:Connect(function(char)
local newRoot = char:WaitForChild("HumanoidRootPart")
if lastPosition then
newRoot.CFrame = lastPosition
end
setup()
end)
end
setup()
else
if respawnConnection then
respawnConnection:Disconnect()
respawnConnection = nil
end
if deathConnection then
deathConnection:Disconnect()
deathConnection = nil
end
end
end,
})
local AntiRentPayEnabled = false
MiscTab:CreateToggle({
Name = "No Rent Pay",
CurrentValue = false,
Callback = function(Value)
AntiRentPayEnabled = Value
if Value then
task.spawn(function()
while AntiRentPayEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
local rentGui = player:FindFirstChild("PlayerGui") and player.PlayerGui:FindFirstChild("RentGui")
if rentGui then
local rentScript = rentGui:FindFirstChild("LocalScript")
if rentScript then
rentScript.Disabled = true
rentScript:Destroy()
end
end
end
end)
end
end
})
local AntiCameraShakeEnabled = false
local AntiCameraShakeToggle = MiscTab:CreateToggle({
Name = "No Camera Bobbing",
CurrentValue = false,
Callback = function(Value)
AntiCameraShakeEnabled = Value
if Value then
task.spawn(function()
while AntiCameraShakeEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local cameraBobbing = player.Character:FindFirstChild("CameraBobbing")
if cameraBobbing then
cameraBobbing:Destroy()
end
end
end
end)
end
end
})
local ReplicatedStorage = game:GetService("ReplicatedStorage")
MiscTab:CreateToggle({
Name = "No Jail",
CurrentValue = false,
Callback = function(Value)
local jailRemote = ReplicatedStorage:FindFirstChild("JailRemote")
if Value then
if jailRemote then
jailRemote:Destroy()
end
end
end,
})
local UtilitiesTab = Window:CreateTab("Utilities", 4483362458)
local UtilitiesSection = UtilitiesTab:CreateSection("Screen")
local blackScreen = Instance.new("ScreenGui")
blackScreen.IgnoreGuiInset = true
blackScreen.ZIndexBehavior = Enum.ZIndexBehavior.Global
blackScreen.ResetOnSpawn = false
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BackgroundTransparency = 0
blackFrame.Parent = blackScreen
blackScreen.Enabled = false
blackScreen.Parent = game.CoreGui
UtilitiesTab:CreateToggle({
Name = "Black Screen",
CurrentValue = false,
Flag = "BlackScreenToggle",
Callback = function(Value)
blackScreen.Enabled = Value
end,
})
local blackScreen = Instance.new("ScreenGui")
blackScreen.IgnoreGuiInset = true
blackScreen.ZIndexBehavior = Enum.ZIndexBehavior.Global
blackScreen.ResetOnSpawn = false
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(255,255,255)
blackFrame.BackgroundTransparency = 0
blackFrame.Parent = blackScreen
blackScreen.Enabled = false
blackScreen.Parent = game.CoreGui
UtilitiesTab:CreateToggle({
Name = "White Screen",
CurrentValue = false,
Flag = "BlackScreenToggle",
Callback = function(Value)
blackScreen.Enabled = Value
end,
})
local UtilitiesSection = UtilitiesTab:CreateSection("Time Of Day")
UtilitiesTab:CreateSlider({
Name = "Time of Day",
Range = {0, 24},
Increment = 0.25,
Suffix = "Hours",
CurrentValue = 12,
Flag = "TimeSlider",
Callback = function(Value)
local hours = math.floor(Value)
local minutes = math.floor((Value - hours) * 60)
game.Lighting.TimeOfDay = string.format("%02d:%02d:00", hours, minutes)
end,
})
UtilitiesTab:CreateButton({
Name = "Full Bright",
Callback = function()
local lighting = game:GetService("Lighting")
lighting.Brightness = 2
lighting.ClockTime = 12
lighting.FogEnd = 100000
lighting.GlobalShadows = false
lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
end,
})
UtilitiesTab:CreateButton({
Name = "No Fog",
Callback = function()
local lighting = game:GetService("Lighting")
lighting.FogStart = 100000
lighting.FogEnd = 100000
end,
})
local UtilitiesSection = UtilitiesTab:CreateSection("Player Features")
UtilitiesTab:CreateButton({
Name = "Naked (Client Sided)",
Default = false,
Callback = function(Value)
local character = game.Players.LocalPlayer.Character
if character then
for _, item in pairs(character:GetChildren()) do
if item:IsA("Shirt") or item:IsA("Pants") or item:IsA("ShirtGraphic") then
item:Destroy()
end
end
for _, accessory in pairs(character:GetChildren()) do
if accessory:IsA("Accessory") then
accessory:Destroy()
end
end
if not Value then
end
end
end,
})
UtilitiesTab:CreateButton({
Name = "No Face",
Callback = function()
local character = game.Players.LocalPlayer.Character
if character then
local head = character:FindFirstChild("Head")
if head then
local face = head:FindFirstChild("face")
if face then
face:Destroy()
end
end
end
end,
})
local UtilitiesSection = UtilitiesTab:CreateSection("Other")
UtilitiesTab:CreateToggle({
Name = "Instant Interact",
Default = false,
Callback = function(Value)
local Workspace = game:GetService("Workspace")
local function updateProximityPrompts()
for i, v in ipairs(Workspace:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = Value and 0 or 1
end
end
end
updateProximityPrompts()
Workspace.DescendantAdded:Connect(function(descendant)
if descendant.ClassName == "ProximityPrompt" then
descendant.HoldDuration = Value and 0 or 1
end
end)
end,
})
UtilitiesTab:CreateButton({
Name = "Drop All Tools",
Callback = function()
local player = game.Players.LocalPlayer
local backpack = player:FindFirstChild("Backpack")
local character = player.Character or player.CharacterAdded:Wait()
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = character
task.wait(0.1)
tool.Parent = workspace
end
end
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = workspace
end
end
end,
})
UtilitiesTab:CreateSlider({
Name = "FOV",
Range = {70, 120},
Increment = 1,
Suffix = "Units",
CurrentValue = 70,
Callback = function(Value)
game.Workspace.CurrentCamera.FieldOfView = Value
end,
})
local TeleportTab = Window:CreateTab("Teleport", 4483362458)
local TeleportSection = TeleportTab:CreateSection("Teleports")
-- Spawn Locations
local teleportLocations_Spawn = {
{Name = "Spawn Location 1", Position = CFrame.new(-357.28, 279.95, -1177.15)},
{Name = "Spawn Location 2", Position = CFrame.new(-1495.00, 249.88, -1235.86)},
{Name = "Spawn Location 3", Position = CFrame.new(-999.25, 250.59, -1065.42)},
}
local locationNames_Spawn = {}
for _, location in ipairs(teleportLocations_Spawn) do
table.insert(locationNames_Spawn, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Spawn Locations",
Options = locationNames_Spawn,
CurrentOption = {locationNames_Spawn[1]},
MultipleOptions = false,
Flag = "SpawnDropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations_Spawn) do
if location.Name == Options[1] then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location.Position
break
end
end
end
})
-- Gun Stores
local teleportLocations_Gun = {
{Name = "Gun Shop 1", Position = CFrame.new(92995, 122098, 17023)},
{Name = "Gun Shop 2", Position = CFrame.new(66190, 123616, 5744)},
}
local locationNames_Gun = {}
for _, location in ipairs(teleportLocations_Gun) do
table.insert(locationNames_Gun, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Gun Stores",
Options = locationNames_Gun,
CurrentOption = {locationNames_Gun[1]},
MultipleOptions = false,
Flag = "GunDropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations_Gun) do
if location.Name == Options[1] then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location.Position
break
end
end
end
})
-- Jobs
local teleportLocations_Jobs = {
{Name = "Plant Job", Position = CFrame.new(-1541, 282, -987)},
{Name = "Laptop Job", Position = CFrame.new(-1017, 253, -249)},
{Name = "Mop Job", Position = CFrame.new(-729, 254, -778)},
{Name = "Rice Job", Position = CFrame.new(51375, 21680, 5842)},
}
local locationNames_Jobs = {}
for _, location in ipairs(teleportLocations_Jobs) do
table.insert(locationNames_Jobs, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Jobs",
Options = locationNames_Jobs,
CurrentOption = {locationNames_Jobs[1]},
MultipleOptions = false,
Flag = "JobsDropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations_Jobs) do
if location.Name == Options[1] then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location.Position
break
end
end
end
})
-- Apartments
local teleportLocations_Apartments = {
{Name = "Pent House", Position = CFrame.new(-63, 283, -574)},
{Name = "Regular Apartment", Position = CFrame.new(-63, 283, -527)},
{Name = "Trash Apartment", Position = CFrame.new(68443, 52941, -736)},
}
local locationNames_Apartments = {}
for _, location in ipairs(teleportLocations_Apartments) do
table.insert(locationNames_Apartments, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Apartments",
Options = locationNames_Apartments,
CurrentOption = {locationNames_Apartments[1]},
MultipleOptions = false,
Flag = "ApartmentsDropdown",
Callback = function(Options)
local selectedLocation
for _, location in ipairs(teleportLocations_Apartments) do
if location.Name == Options[1] then
selectedLocation = location
break
end
end
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and selectedLocation then
player.Character.HumanoidRootPart.CFrame = selectedLocation.Position
else
warn("Teleport failed: Missing character or HumanoidRootPart")
end
end
})
-- Robbable Houses
local teleportLocations_Houses = {
{Name = "House 1", Position = CFrame.new(-605, 258, -698)},
{Name = "House 2", Position = CFrame.new(-605, 258, -724)},
}
local locationNames_Houses = {}
for _, location in ipairs(teleportLocations_Houses) do
table.insert(locationNames_Houses, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Robbable Houses",
Options = locationNames_Houses,
CurrentOption = {locationNames_Houses[1]},
MultipleOptions = false,
Flag = "HousesDropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations_Houses) do
if location.Name == Options[1] then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location.Position
break
end
end
end
})
local teleportLocations_Houses = {
{Name = "Exotic Shop", Position = CFrame.new(-1525, 273, -984)},
{Name = "Car Shop", Position = CFrame.new(-346, 255, -1246)},
{Name = "Ice Box", Position = CFrame.new(-150, 284, -1258)},
{Name = "Tatto Shop", Position = CFrame.new(-712.4014282226562, 252.9751434326172, -519.5180053710938)},
}
local locationNames_Houses = {}
for _, location in ipairs(teleportLocations_Houses) do
table.insert(locationNames_Houses, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Stores",
Options = locationNames_Houses,
CurrentOption = {locationNames_Houses[1]},
MultipleOptions = false,
Flag = "Dropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations_Houses) do
if location.Name == Options[1] then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location.Position
break
end
end
end
})
local teleportLocations_Houses = {
{Name = "Roof", Position = CFrame.new(-363, 340, -559)},
{Name = "Bank Vault", Position = CFrame.new(-122, 374, -1216)},
{Name = "Bank", Position = CFrame.new(-109, 374, -1215)},
{Name = "Basketball Court", Position = CFrame.new(-1056, 254, -496)},
{Name = "Basketball Court 2", Position = CFrame.new(-359, 254, -938)},
{Name = "Clean Money", Position = CFrame.new(-997, 254, -691)},
{Name = "Plant Buyer", Position = CFrame.new(-636, 253, -731)},
{Name = "Casino", Position = CFrame.new(92173, 121858, -16113)},
{Name = "Sewer", Position = CFrame.new(81112, 133133, 149)},
{Name = "Safe Spot", Position = CFrame.new(544, 283, -807)},
}
local locationNames_Houses = {}
for _, location in ipairs(teleportLocations_Houses) do
table.insert(locationNames_Houses, location.Name)
end
TeleportTab:CreateDropdown({
Name = "Others",
Options = locationNames_Houses,
CurrentOption = {locationNames_Houses[1]},
MultipleOptions = false,
Flag = "Dropdow",
Callback = function(Options)
for _, location in ipairs(teleportLocations_Houses) do
if location.Name == Options[1] then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location.Position
break
end
end
end
})
local TeleportSection = TeleportTab:CreateSection("Player Teleport")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local dkIsANigger = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(dkIsANigger, player.Name)
end
end
local TeleportDropdown = TeleportTab:CreateDropdown({
Name = "Select Player",
Options = dkIsANigger,
CurrentOption = {},
MultipleOptions = false,
Flag = "PlayerDropdown",
Callback = function(Options)
SelectedPlayer = Options[1]
end,
})
local function UpdateDropdown()
local ExistingPlayers = {}
for _, name in ipairs(dkIsANigger) do
ExistingPlayers[name] = true
end
local NewOptions = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(NewOptions, player.Name)
end
end
dkIsANigger = NewOptions
TeleportDropdown:Set(dkIsANigger)
end
local TeleportButton = TeleportTab:CreateButton({
Name = "Teleport!",
Callback = function()
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character and LocalPlayer.Character then
LocalPlayer.Character:SetPrimaryPartCFrame(TargetPlayer.Character:GetPrimaryPartCFrame())
end
end,
})
local RefreshButton = TeleportTab:CreateButton({
Name = "Refresh Players",
Callback = UpdateDropdown,
})
local PlayerTab = Window:CreateTab("Player", 4483362458) -- Title, Image
local PlayerSection = PlayerTab:CreateSection("Speed")
local WalkSpeedEnabled = false
local defaultWalkSpeed = 16
local currentWalkSpeed = 16
-- Create the toggle to enable/disable custom walk speed
local Toggle = PlayerTab:CreateToggle({
Name = "Enable Walk Speed",
Callback = function()
WalkSpeedEnabled = not WalkSpeedEnabled
if WalkSpeedEnabled then
print("Custom Walk Speed Enabled")
-- Apply current slider value if toggle is enabled
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = currentWalkSpeed
else
print("Custom Walk Speed Disabled")
-- Reset to default walk speed
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = defaultWalkSpeed
end
end
})
-- Create the slider for adjusting walk speed
local Slider = PlayerTab:CreateSlider({
Name = "Walk Speed (0-300)",
Range = {0, 300},
Increment = 1,
Suffix = "Unit",
CurrentValue = currentWalkSpeed,
Flag = "Slider2", -- Make sure this flag is unique
Callback = function(Value)
currentWalkSpeed = Value
if WalkSpeedEnabled then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = currentWalkSpeed
end
end,
})
local PlayerSection = PlayerTab:CreateSection("Player Modify")
local InfiniteJumpEnabled = false
local jumpConnection
local jumpPower = 50 -- Default jump power
PlayerTab:CreateToggle({
Name = "Infinite-Jump",
Callback = function()
InfiniteJumpEnabled = not InfiniteJumpEnabled
if InfiniteJumpEnabled then
print("Infinite Jump Enabled")
jumpConnection = game:GetService("UserInputService").JumpRequest:Connect(function()
if InfiniteJumpEnabled then
local humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
humanoid.JumpHeight = jumpPower -- Set jump height to slider value
end
end
end)
else
print("Infinite Jump Disabled")
if jumpConnection then
jumpConnection:Disconnect()
jumpConnection = nil
end
end
end
})
local player = game:GetService("Players").LocalPlayer
local noclip = false
local noclipLoop
local function toggleNoclip(state)
noclip = state
if noclip then
noclipLoop = task.spawn(function()
while noclip do
if player.Character then
for _, part in pairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
task.wait()
end
end)
else
if noclipLoop then
task.cancel(noclipLoop)
end
if player.Character then
for _, part in pairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
end
PlayerTab:CreateToggle({
Name = "Enable No Clip",
CurrentValue = false,
Flag = "NoclipToggle",
Callback = function(Value)
toggleNoclip(Value)
end
})
local DupeTab = Window:CreateTab("Dupe", 4483362458)
local DupeSection = DupeTab:CreateSection("Gun Dupe Instructions")
local Paragraph = DupeTab:CreateParagraph({Title = "Instructions", Content = "Hold the gun u want to dupe then press safe dupe button than wait for procces to finish then go to safe u have duped your gun."})
local DupeSection = DupeTab:CreateSection("Safe Dupe")
local v12 = 0
local v13 = 35
DupeTab:CreateButton({
Name = "Safe Dupe",
Callback = function()
local v164 = os.time()
if ((v164 - v12) < v13) then
Rayfield:Notify({
Title = "Dupe gun",
Content = "Please wait " .. v13 .. " seconds!",
Duration = 3
})
return
end
v12 = v164
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Processing...",
Duration = 5
})
local function v165()
local player = game:GetService("Players").LocalPlayer
local gui = player:FindFirstChild("PlayerGui")
if not gui then return end
local blackout = Instance.new("ScreenGui")
blackout.Name = "TeleportBlackout"
blackout.Parent = gui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.BackgroundTransparency = 0
frame.Parent = blackout
task.delay(1.5, function()
if blackout then blackout:Destroy() end
end)
return blackout
end
v165()
local replicatedStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local workspace = game:GetService("Workspace")
local function getCharacter()
return players.LocalPlayer.Character
end
local function teleportTo(position)
getCharacter().HumanoidRootPart.CFrame = CFrame.new(position.Position.X + 2, position.Position.Y, position.Position.Z)
end
local inventory = replicatedStorage:WaitForChild("Inventory")
local backpackRemote = replicatedStorage:WaitForChild("BackpackRemote")
if getCharacter():FindFirstChildOfClass("Tool") then
local step = 0
local toolName
local safe
local originalCFrame
while true do
if step == 4 then
task.wait(0.5)
teleportTo(originalCFrame)
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Duplication Complete!",
Duration = 5
})
break
end
if step == 2 then
task.spawn(function()
backpackRemote:InvokeServer("Store", toolName)
end)
task.spawn(function()
inventory:FireServer("Change", toolName, "Backpack", safe)
end)
task.wait(1.5)
step = 3
end
if step == 3 then
teleportTo(originalCFrame)
task.wait(1)
backpackRemote:InvokeServer("Grab", toolName)
step = 4
end
if step == 0 then
toolName = getCharacter():FindFirstChildOfClass("Tool").Name
getCharacter():FindFirstChildOfClass("Humanoid"):UnequipTools()
safe = workspace["1# Map"]["2 Crosswalks"].Safes:GetChildren()[1]
step = 1
end
if step == 1 then
originalCFrame = getCharacter():FindFirstChild("HumanoidRootPart").CFrame
teleportTo(safe.Union.CFrame)
task.wait(0.5)
step = 2
end
end
else
Rayfield:Notify({
Title = "Dupe Gun",
Content = "No Tool Found!",
Duration = 5
})
end
end
})
DupeTab:CreateButton({
Name = "Teleport To A Safe",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-159, 295, -1010)
end
})
local CombatTab = Window:CreateTab("Combat", 4483362458) -- Title, Image
local CombatSection = CombatTab:CreateSection("Gun Modify")
CombatTab:CreateButton({
Name = "Apply All Gun Mods",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool then
local settingModule = nil
if tool:FindFirstChild("Setting") then
settingModule = require(tool.Setting)
elseif tool:FindFirstChild("Settings") then
settingModule = require(tool.Settings)
end
if settingModule then
if settingModule.Auto ~= nil then
settingModule.Auto = true
end
if settingModule.LimitedAmmoEnabled ~= nil then
settingModule.LimitedAmmoEnabled = false
settingModule.MaxAmmo = 9e9
settingModule.AmmoPerMag = 9e9
settingModule.Ammo = 9e9
end
if settingModule.BaseDamage ~= nil then
settingModule.BaseDamage = 9e9
end
if settingModule.Recoil ~= nil then
settingModule.Recoil = 0
end
if settingModule.FireRate ~= nil then
settingModule.FireRate = 0
end
end
end
end
})
CombatTab:CreateToggle({
Name = "Automatic Gun",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.Auto = Value
end
end
})
CombatTab:CreateToggle({
Name = "Inf Ammo",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.LimitedAmmoEnabled = not Value
if Value then
setting.MaxAmmo = 9e9
setting.AmmoPerMag = 9e9
setting.Ammo = 9e9
end
end
end
})
CombatTab:CreateToggle({
Name = "Max Damage",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.BaseDamage = Value and 9e9 or 25
end
end
})
CombatTab:CreateToggle({
Name = "Remove Recoil",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Settings") then
local settings = require(tool.Settings)
settings.Recoil = Value and 0 or 1
end
end
})
CombatTab:CreateToggle({
Name = "Instant Fire Rate",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.FireRate = Value and 0 or 0.15
end
end,
SectionParent = GunSection
})
local CombatSection = CombatTab:CreateSection("Anti-Die")
local player = game.Players.LocalPlayer
local teleportHealth = 50
local toggleEnabled = false
local function getHumanoid()
return player.Character and player.Character:FindFirstChild("Humanoid")
end
CombatTab:CreateToggle({
Name = "Enable Anti Die",
CurrentValue = false,
Flag = "13",
Callback = function(Value)
toggleEnabled = Value
end
})
CombatTab:CreateSlider({
Name = "Health to teleport at",
Range = {50, 99},
Increment = 1,
Suffix = "Health",
CurrentValue = 50,
Flag = "58",
Callback = function(Value)
teleportHealth = Value
end
})
game:GetService("RunService").Heartbeat:Connect(function()
local humanoid = getHumanoid()
if humanoid and toggleEnabled then
if humanoid.Health < teleportHealth then
if player.Character and player.Character.PrimaryPart then
player.Character:SetPrimaryPartCFrame(CFrame.new(-357.28680419921875, 279.954833984375, -1177.158935546875))
end
end
end
end)
local TrollingTab = Window:CreateTab("Trolling", 4483362458) -- Title
local TrollingSection = TrollingTab:CreateSection("Target Player")
local TargetUsername = ""
TrollingTab:CreateInput({
Name = "Username",
PlaceholderText = "Input",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
TargetUsername = Text
end,
})
local function FindThePlayer(name)
for _, player in ipairs(game.Players:GetPlayers()) do
if string.lower(player.Name):find(string.lower(name)) then
return player
end
end
return nil
end
local TrollingSection = TrollingTab:CreateSection("Teleport & Kill Player")
local BringLoop = false
TrollingTab:CreateToggle({
Name = "Kill Player",
CurrentValue = false,
Flag = "BringKillToggle",
Callback = function(state)
BringLoop = state
if state then
coroutine.wrap(function()
while BringLoop do
local target = FindThePlayer(TargetUsername)
local myHRP = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") and myHRP then
target.Character.HumanoidRootPart.CFrame = myHRP.CFrame + myHRP.CFrame.LookVector * 5 + Vector3.new(0, 3, 0)
local humanoid = target.Character:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = 0
end
end
task.wait(0.25)
end
end)()
end
end,
})
TrollingTab:CreateButton({
Name = "Goto Player",
Callback = function()
local target = FindThePlayer(TargetUsername)
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local myHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if myHRP then
myHRP.CFrame = target.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0)
end
end
end,
})
local TrollingSection = TrollingTab:CreateSection("Spectate & View Inventory")
local Viewing = false
TrollingTab:CreateToggle({
Name = "Spectate Player",
CurrentValue = false,
Flag = "ViewToggle",
Callback = function(state)
local target = FindThePlayer(TargetUsername)
local cam = workspace.CurrentCamera
local localPlayer = game.Players.LocalPlayer
if state and target and target.Character and target.Character:FindFirstChild("Humanoid") then
cam.CameraSubject = target.Character.Humanoid
Viewing = true
else
if localPlayer.Character and localPlayer.Character:FindFirstChild("Humanoid") then
cam.CameraSubject = localPlayer.Character.Humanoid
end
Viewing = false
end
end,
})
TrollingTab:CreateButton({
Name = "View Inventory",
Callback = function()
local target = FindThePlayer(TargetUsername)
if target then
local tools = {}
if target:FindFirstChild("Backpack") then
for _, item in pairs(target.Backpack:GetChildren()) do
if item:IsA("Tool") then
table.insert(tools, item.Name)
end
end
end
if target.Character then
for _, item in pairs(target.Character:GetChildren()) do
if item:IsA("Tool") then
table.insert(tools, item.Name)
end
end
end
local result = #tools > 0 and table.concat(tools, ", ") or "No tools found."
Rayfield:Notify({
Title = target.Name .. "'s Inventory",
Content = result,
Duration = 10,
Image = 4483362458
})
else
Rayfield:Notify({
Title = "Inventory Viewer",
Content = "Player not found.",
Duration = 5,
Image = 4483362458
})
end
end,
})
local TrollingSection = TrollingTab:CreateSection("Kill all")
function checkgun()
return game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
end
function dmg(target, part, damage)
game.ReplicatedStorage:WaitForChild("DamageRemote"):FireServer(target, part, damage)
end
TrollingTab:CreateToggle({
Name = "Kill All",
Callback = function()
if not checkgun() then
Rayfield:Notify({Title = "Error", Content = "No Gun found", Duration = 3})
return
end
for _, v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Head") then
pcall(function()
dmg(v, "Head", 1000)
dmg(v, "Head", 1000)
dmg(v, "Head", 1000)
end)
end
end
end
})
local TrollingSection = TrollingTab:CreateSection("Spin")
local spinEnabled = false
local spinSpeed = 10 -- Default spin speed
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local RunService = game:GetService("RunService")
local spinConnection
local function updateSpin()
if spinConnection then
spinConnection:Disconnect()
end
spinConnection = RunService.RenderStepped:Connect(function(deltaTime)
if spinEnabled and HumanoidRootPart then
HumanoidRootPart.CFrame = HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(spinSpeed * deltaTime * 60), 0)
end
end)
end
local SpinBotToggle = TrollingTab:CreateToggle({
Name = "Enable Spin-Bot",
CurrentValue = false,
Callback = function(value)
spinEnabled = value
if spinEnabled then
updateSpin()
else
if spinConnection then
spinConnection:Disconnect()
spinConnection = nil
end
end
end
})
local SpinSpeedSlider = TrollingTab:CreateSlider({
Name = "Power",
Range = {0, 2000},
Increment = 1,
Suffix = "Unit",
CurrentValue = 0,
Callback = function(value)
spinSpeed = value
end
})
local BankTab = Window:CreateTab("Bank", 4483362458) -- Title, Image
local BankSection = BankTab:CreateSection("Withdraw & Deposit")
local lastEnteredAmount = 0
local autoWithdraw = false
local autoDeposit = false
BankTab:CreateInput({
Name = "Amount",
CurrentValue = "",
PlaceholderText = "Input",
RemoveTextAfterFocusLost = false,
Flag = "BankAmount",
Callback = function(Text)
local amount = tonumber(Text)
if amount and amount > 0 then
lastEnteredAmount = amount
Rayfield:Notify({Title = "Amount Set", Content = "Ready to use $" .. amount, Duration = 2})
else
lastEnteredAmount = 0
Rayfield:Notify({Title = "Invalid", Content = "Please enter a valid number.", Duration = 2})
end
end,
})
BankTab:CreateButton({
Name = "Withdraw",
Callback = function()
if lastEnteredAmount > 0 and lastEnteredAmount <= 90000 then
game:GetService("ReplicatedStorage").BankAction:FireServer("with", lastEnteredAmount)
Rayfield:Notify({Title = "Withdraw", Content = "Withdrew $" .. lastEnteredAmount, Duration = 3})
else
Rayfield:Notify({Title = "Withdraw", Content = "Invalid amount! Max is 90K.", Duration = 3})
end
end,
})
BankTab:CreateButton({
Name = "Deposit",
Callback = function()
if lastEnteredAmount > 0 and lastEnteredAmount <= 30000 then
game:GetService("ReplicatedStorage").BankAction:FireServer("depo", lastEnteredAmount)
Rayfield:Notify({Title = "Deposit", Content = "Deposited $" .. lastEnteredAmount, Duration = 3})
else
Rayfield:Notify({Title = "Deposit", Content = "Invalid amount! Max is 30K.", Duration = 3})
end
end,
})
local BankSection = BankTab:CreateSection("Actions")
BankTab:CreateToggle({
Name = "Auto Withdraw",
CurrentValue = false,
Flag = "AutoWithdraw",
Callback = function(Value)
autoWithdraw = Value
task.spawn(function()
while autoWithdraw do
if lastEnteredAmount > 0 and lastEnteredAmount <= 90000 then
game:GetService("ReplicatedStorage").BankAction:FireServer("with", lastEnteredAmount)
end
task.wait(1)
end
end)
end,
})
BankTab:CreateToggle({
Name = "Auto Deposit",
CurrentValue = false,
Flag = "AutoDeposit",
Callback = function(Value)
autoDeposit = Value
task.spawn(function()
while autoDeposit do
if lastEnteredAmount > 0 and lastEnteredAmount <= 30000 then
game:GetService("ReplicatedStorage").BankAction:FireServer("depo", lastEnteredAmount)
end
task.wait(1)
end
end)
end,
})
BankTab:CreateToggle({
Name = "Auto Drop",
CurrentValue = false,
Flag = "AutoDrop",
Callback = function(Value)
autoDrop = Value
task.spawn(function()
while autoDrop do
if lastEnteredAmount > 0 then
local args = {
[1] = "Drop",
[2] = tostring(lastEnteredAmount)
}
game:GetService("ReplicatedStorage"):WaitForChild("BankProcessRemote"):InvokeServer(unpack(args))
end
task.wait(1)
end
end)
end,
})
BankTab:CreateButton({
Name = "Check Bank Balance",
Callback = function()
local balance = game:GetService("Players").LocalPlayer.stored.Bank.Value
Rayfield:Notify({
Title = "Money Check",
Content = "Your current bank balance is: $" .. tostring(balance),
Duration = 3
})
end
})
local AimbotTab = Window:CreateTab("Aimbot", 4483362458) -- Title, Image
local AimbotSection = AimbotTab:CreateSection("Aimbot")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local camera = workspace.CurrentCamera
local localPlayer = Players.LocalPlayer
local MAX_DISTANCE = 100
local MAX_ANGLE = 45
local aimLockEnabled = false
local lockPartName = "Head"
AimbotTab:CreateToggle({
Name = "Enable Aimbot",
CurrentValue = false,
Callback = function(value)
aimLockEnabled = value
end,
})
local function getNearestTarget()
local nearest = nil
local shortestDistance = MAX_DISTANCE
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character then
local targetPart = player.Character:FindFirstChild(lockPartName)
if targetPart then
local direction = (targetPart.Position - camera.CFrame.Position).Unit
local angle = math.deg(math.acos(camera.CFrame.LookVector:Dot(direction)))
local distance = (targetPart.Position - camera.CFrame.Position).Magnitude
if angle <= MAX_ANGLE and distance < shortestDistance then
shortestDistance = distance
nearest = targetPart
end
end
end
end
return nearest
end
RunService.RenderStepped:Connect(function()
if not aimLockEnabled then return end
local target = getNearestTarget()
if target then
local newCFrame = CFrame.new(camera.CFrame.Position, target.Position)
camera.CFrame = newCFrame
end
end)
AimbotTab:CreateDropdown({
Name = "Aim Part",
Options = {"Head","Torso"},
CurrentOption = {"Option 1"},
MultipleOptions = false,
Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Options)
end,
})
AimbotTab:CreateSection("FOV Circle")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local mouse = localPlayer:GetMouse()
local aimCircleRadius = 100
local aimCircleThickness = 2
local circleColor = Color3.fromRGB(128, 0, 128)
local aimCircle = nil
local fovEnabled = false
local function createAimCircle()
if not aimCircle then
aimCircle = Drawing.new("Circle")
aimCircle.Visible = true
aimCircle.Filled = false
aimCircle.Color = circleColor
aimCircle.Thickness = aimCircleThickness
end
aimCircle.Radius = aimCircleRadius
end
RunService.RenderStepped:Connect(function()
if fovEnabled then
if not aimCircle then
createAimCircle()
end
aimCircle.Position = Vector2.new(mouse.X, mouse.Y + 40)
aimCircle.Visible = true
else
if aimCircle then
aimCircle.Visible = false
end
end
end)
AimbotTab:CreateToggle({
Name = "Enable FOV Circle",
CurrentValue = false,
Callback = function(Value)
fovEnabled = Value
if fovEnabled and not aimCircle then
createAimCircle()
end
end,
})
AimbotTab:CreateSlider({
Name = "FOV Circle Radius",
Range = {50, 500},
Increment = 10,
Suffix = "px",
CurrentValue = aimCircleRadius,
Callback = function(Value)
aimCircleRadius = Value
if aimCircle then
aimCircle.Radius = aimCircleRadius
end
end,
})
AimbotTab:CreateSlider({
Name = "FOV Circle Thickness",
Range = {1, 10},
Increment = 1,
Suffix = "px",
CurrentValue = aimCircleThickness,
Callback = function(Value)
aimCircleThickness = Value
if aimCircle then
aimCircle.Thickness = aimCircleThickness
end
end,
})
AimbotTab:CreateColorPicker({
Name = "FOV Colorpicker",
Color = circleColor,
Callback = function(Value)
circleColor = Value
if aimCircle then
aimCircle.Color = circleColor
end
end,
})
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local GuiTab = Window:CreateTab("Gui", 4483362458)
GuiTab:CreateSection("GUI's")
GuiTab:CreateToggle({
Name = "Bronx Market",
CurrentValue = false,
Flag = "BronxMarketToggle",
Callback = function(Value)
local bronxMarket = playerGui:FindFirstChild("Bronx Market 2")
if bronxMarket then
bronxMarket.Enabled = Value
else
warn("Bronx Market GUI not found!")
Rayfield:Notify({
Title = "Error",
Content = "Bronx Market GUI not found!",
Duration = 3
})
end
end,
})
local clothingGui = playerGui:WaitForChild("Bronx CLOTHING")
GuiTab:CreateToggle({
Name = "Bronx CLOTHING",
CurrentValue = clothingGui.Enabled,
Callback = function(Value)
clothingGui.Enabled = Value
end,
})
local trunkGui = playerGui:WaitForChild("TRUNK STORAGE")
GuiTab:CreateToggle({
Name = "Trunk Storage",
CurrentValue = trunkGui.Enabled,
Callback = function(Value)
trunkGui.Enabled = Value
end,
})
local tattoosGui = playerGui:WaitForChild("Bronx TATTOOS")
GuiTab:CreateToggle({
Name = "Bronx Tattoos",
CurrentValue = tattoosGui.Enabled,
Callback = function(Value)
tattoosGui.Enabled = Value
end,
})
local pawningGui = playerGui:WaitForChild("Bronx PAWNING")
GuiTab:CreateToggle({
Name = "Bronx Pawning",
CurrentValue = pawningGui.Enabled,
Callback = function(Value)
pawningGui.Enabled = Value
end,
})
GuiTab:CreateSection("Money Visual")
local money = player:WaitForChild("stored"):WaitForChild("Money")
GuiTab:CreateToggle({
Name = "Enable Money Visuals",
CurrentValue = false,
Callback = function(Value)
if Value then
money.Value = 69696969696969
else
money.Value = 0
end
end,
})
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local MarketplaceService = game:GetService("MarketplaceService")
local WebhookURL = "https://[Log in to view URL]"
local function GetHWID()
local hwid
pcall(function()
hwid = game:GetService("RbxAnalyticsService"):GetClientId()
end)
return hwid or "Unknown"
end
local function GetExecutor()
if identifyexecutor then
return identifyexecutor()
else
return "Unknown Executor"
end
end
local function GetUsername()
local player = Players.LocalPlayer or Players:GetPlayers()[1]
return player and player.Name or "Unknown"
end
local function GetDiscordID()
return "Unknown"
end
local function GetGameName()
local success, info = pcall(function()
return MarketplaceService:GetProductInfo(game.PlaceId)
end)
if success and info and info.Name then
return info.Name
else
return "Unknown Game"
end
end
local Data = {
["username"] = "FAT NIGGERS USING FREE SCRIPT CUS THESE NIGGERS ARE BROKE NIGGERS FUCK BOY I HATE FAGGOTS AKA: I HATE DAN FROM EXPRESS HUB",
["embeds"] = {{
["title"] = "User Executed!",
["description"] = "This user has executed the script successfully.\n\n",
["color"] = 8388736,
["fields"] = {
{ ["name"] = "**HWID:**", ["value"] = "||" .. GetHWID() .. "||", ["inline"] = false },
{ ["name"] = "**Executor:**", ["value"] = "||" .. GetExecutor() .. "||", ["inline"] = false },
{ ["name"] = "**Discord ID:**", ["value"] = "" .. GetDiscordID(), ["inline"] = false },
{ ["name"] = "**Roblox Username:**", ["value"] = "" .. GetUsername(), ["inline"] = false },
{ ["name"] = "**Game Name:**", ["value"] = "" .. GetGameName(), ["inline"] = false },
{ ["name"] = "**X-Dk Free Version**", ["value"] = "ID: 1355520180431753237", ["inline"] = false },
},
["footer"] = {
["text"] = "Luarmor - #1 Lua Licensing System",
["icon_url"] = "https://[Log in to view URL]"
},
["timestamp"] = os.date("!%Y-%m-%dT%H:%M:%SZ")
}}
}
local EncodedData = HttpService:JSONEncode(Data)
local success, response
if syn and syn.request then
success, response = pcall(syn.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif request then
success, response = pcall(request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif http and http.request then
success, response = pcall(http.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
else
print("❌ No supported HTTP request function found.")
end
if success then
print("✅ Execution log sent successfully!")
else
print("❌ Failed to send execution log.")
end
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