function getcar()
    local plrname = game.Players.LocalPlayer.Name
    for i, v in pairs(workspace.CivCars:GetDescendants()) do
        if v:IsA("Model") and v:FindFirstChild("Owner") then
            if v.Owner.Value == plrname then
                return v
            end
        end
    end
end

local lastDupeTime = 0

local Rayfield = loadstring(game:HttpGet("https://[Log in to view URL]"))()

local Window = Rayfield:CreateWindow({
    Name = "Trunk Dupe",
    LoadingTitle = "Loading...",
    LoadingSubtitle = "by You",
    ConfigurationSaving = {
        Enabled = false
    },
    Discord = {
        Enabled = false
    },
    KeySystem = false
})

local Tab = Window:CreateTab("Main", 4483362458)

Tab:CreateButton({
    Name = "Dupe Tools (Trunk)",
    Callback = function()
        Rayfield:Notify({
            Title = "Cooldown Notice",
            Content = "Remember: There is a cooldown of 30 seconds",
            Duration = 3
        })

        local currentTime = tick()
        if currentTime - lastDupeTime < 30 then
            Rayfield:Notify({
                Title = "Wait!",
                Content = "Cooldown not finished yet!",
                Duration = 3
            })
            return
        end
        lastDupeTime = currentTime

        game:GetService("RunService").RenderStepped:Connect(function()
            for _, gui in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
                if gui:IsA("ScreenGui") then
                    for _, obj in pairs(gui:GetDescendants()) do
                        if obj:IsA("TextLabel") or obj:IsA("TextButton") then
                            local text = obj.Text:gsub("%s+", " "):lower()
                            if text:match("can't access safe!") then
                                obj:Destroy()
                            end
                        end
                    end
                end
            end
        end)

        local ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage"))
        local Players = cloneref(game:GetService("Players"))
        local InventoryRemote = ReplicatedStorage:WaitForChild("Inventory")
        local BackpackRemote = ReplicatedStorage:WaitForChild("BackpackRemote")
        local TrunkStorage = ReplicatedStorage:WaitForChild("TrunkStorage")

        local function GetCharacter()
            return Players.LocalPlayer and Players.LocalPlayer.Character
        end

        local character = GetCharacter()
        if character and character:FindFirstChildOfClass("Tool") then
            local gunTool = character:FindFirstChildOfClass("Tool")
            local gunName = gunTool.Name

            local humanoid = character:FindFirstChildOfClass("Humanoid")
            if humanoid then humanoid:UnequipTools() end

            local car = getcar()
            if not car or not car:FindFirstChild("Body") or not car.Body:FindFirstChild("TrunckStorage") then
                return Rayfield:Notify({
                    Title = "Error",
                    Content = "No Car or Trunk found",
                    Duration = 5
                })
            end

            local hrp = character:FindFirstChild("HumanoidRootPart")
            if hrp then
                hrp.CFrame = car.Body.TrunckStorage.CFrame + Vector3.new(2, 0, 0)
            end

            task.wait(0.5)

            task.spawn(function()
                BackpackRemote:InvokeServer("Store", gunName)
            end)

            task.spawn(function()
                TrunkStorage:FireServer("Store", gunName)
            end)

            task.wait(0.5)

            task.spawn(function()
                InventoryRemote:FireServer("Change", gunName, "Backpack", nil)
            end)

            task.wait(1.5)
            BackpackRemote:InvokeServer("Grab", gunName)

            task.wait(0.5)
        else
            Rayfield:Notify({
                Title = "Tool Not Found",
                Content = "You must equip a Tool before duping",
                Duration = 5
            })
        end
    end
})

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