local main = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local up = Instance.new("TextButton")
local down = Instance.new("TextButton")
local onof = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local plus = Instance.new("TextButton")
local speed = Instance.new("TextLabel")
local mine = Instance.new("TextButton")
local closebutton = Instance.new("TextButton")
local mini = Instance.new("TextButton")
local mini2 = Instance.new("TextButton")
 
main.Name = "main"
main.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
main.ResetOnSpawn = false
 
Frame.Parent = main
Frame.BackgroundColor3 = Color3.fromRGB(163, 255, 137)
Frame.BorderColor3 = Color3.fromRGB(103, 221, 213)
Frame.Position = UDim2.new(0.100320168, 0, 0.379746825, 0)
Frame.Size = UDim2.new(0, 190, 0, 57)
 
up.Name = "فوق"
up.Parent = Frame
up.BackgroundColor3 = Color3.fromRGB(79, 255, 152)
up.Size = UDim2.new(0, 44, 0, 28)
up.Font = Enum.Font.SourceSans
up.Text = "فوق"
up.TextColor3 = Color3.fromRGB(0, 0, 0)
up.TextSize = 14.000
 
down.Name = "أسفل"
down.Parent = Frame
down.BackgroundColor3 = Color3.fromRGB(215, 255, 121)
down.Position = UDim2.new(0, 0, 0.491228074, 0)
down.Size = UDim2.new(0, 44, 0, 28)
down.Font = Enum.Font.SourceSans
down.Text = "أسفل"
down.TextColor3 = Color3.fromRGB(0, 0, 0)
down.TextSize = 14.000
 
onof.Name = "طيران"
onof.Parent = Frame
onof.BackgroundColor3 = Color3.fromRGB(255, 249, 74)
onof.Position = UDim2.new(0.702823281, 0, 0.491228074, 0)
onof.Size = UDim2.new(0, 56, 0, 28)
onof.Font = Enum.Font.SourceSans
onof.Text = "طيران"
onof.TextColor3 = Color3.fromRGB(0, 0, 0)
onof.TextSize = 14.000
 
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(242, 60, 255)
TextLabel.Position = UDim2.new(0.469327301, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 100, 0, 28)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "طيران V3"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
 
plus.Name = "plus"
plus.Parent = Frame
plus.BackgroundColor3 = Color3.fromRGB(133, 145, 255)
plus.Position = UDim2.new(0.231578946, 0, 0, 0)
plus.Size = UDim2.new(0, 45, 0, 28)
plus.Font = Enum.Font.SourceSans
plus.Text = "+"
plus.TextColor3 = Color3.fromRGB(0, 0, 0)
plus.TextScaled = true
plus.TextSize = 14.000
plus.TextWrapped = true
 
speed.Name = "speed"
speed.Parent = Frame
speed.BackgroundColor3 = Color3.fromRGB(255, 85, 0)
speed.Position = UDim2.new(0.468421042, 0, 0.491228074, 0)
speed.Size = UDim2.new(0, 44, 0, 28)
speed.Font = Enum.Font.SourceSans
speed.Text = "1"
speed.TextColor3 = Color3.fromRGB(0, 0, 0)
speed.TextScaled = true
speed.TextSize = 14.000
speed.TextWrapped = true
 
mine.Name = "mine"
mine.Parent = Frame
mine.BackgroundColor3 = Color3.fromRGB(123, 255, 247)
mine.Position = UDim2.new(0.231578946, 0, 0.491228074, 0)
mine.Size = UDim2.new(0, 45, 0, 29)
mine.Font = Enum.Font.SourceSans
mine.Text = "-"
mine.TextColor3 = Color3.fromRGB(0, 0, 0)
mine.TextScaled = true
mine.TextSize = 14.000
mine.TextWrapped = true
 
closebutton.Name = "Close"
closebutton.Parent = main.Frame
closebutton.BackgroundColor3 = Color3.fromRGB(225, 25, 0)
closebutton.Font = "SourceSans"
closebutton.Size = UDim2.new(0, 45, 0, 28)
closebutton.Text = "X"
closebutton.TextSize = 30
closebutton.Position =  UDim2.new(0, 0, -1, 27)
 
mini.Name = "minimize"
mini.Parent = main.Frame
mini.BackgroundColor3 = Color3.fromRGB(192, 150, 230)
mini.Font = "SourceSans"
mini.Size = UDim2.new(0, 45, 0, 28)
mini.Text = "-"
mini.TextSize = 40
mini.Position = UDim2.new(0, 44, -1, 27)
 
mini2.Name = "minimize2"
mini2.Parent = main.Frame
mini2.BackgroundColor3 = Color3.fromRGB(192, 150, 230)
mini2.Font = "SourceSans"
mini2.Size = UDim2.new(0, 45, 0, 28)
mini2.Text = "+"
mini2.TextSize = 40
mini2.Position = UDim2.new(0, 44, -1, 57)
mini2.Visible = false
 
speeds = 1
 
local speaker = game:GetService("Players").LocalPlayer
 
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
 
nowe = false
 
game:GetService("StarterGui"):SetCore("SendNotification", { 
    Title = "Fly GUI V3";
    Text = "مطور سكربت SPEED-WAVE";
    Icon = "rbxassetid://142823291"})
Duration = 10;
 
Frame.Active = true -- main = gui
Frame.Draggable = true
 
onof.MouseButton1Down:connect(function()
 
    if nowe == true then
        nowe = false
 
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
        speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
    else 
        nowe = true
 
 
 
        for i = 1, speeds do
            spawn(function()
 
                local hb = game:GetService("RunService").Heartbeat    
 
 
                tpwalking = true
                local chr = game.Players.LocalPlayer.Character
                local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
                while tpwalking and hb:Wait() and chr and hum and hum.Parent do
                    if hum.MoveDirection.Magnitude > 0 then
                        chr:TranslateBy(hum.MoveDirection)
                    end
                end
 
            end)
        end
        game.Players.LocalPlayer.Character.Animate.Disabled = true
        local Char = game.Players.LocalPlayer.Character
        local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
 
        for i,v in next, Hum:GetPlayingAnimationTracks() do
            v:AdjustSpeed(0)
        end
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
        speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
        speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
    end
 
 
 
 
    if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
 
 
 
        local plr = game.Players.LocalPlayer
        local torso = plr.Character.Torso
        local flying = true
        local deb = true
        local ctrl = {f = 0, b = 0, l = 0, r = 0}
        local lastctrl = {f = 0, b = 0, l = 0, r = 0}
        local maxspeed = 50
        local speed = 0
 
 
        local bg = Instance.new("BodyGyro", torso)
        bg.P = 9e4
        bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
        bg.cframe = torso.CFrame
        local bv = Instance.new("BodyVelocity", torso)
        bv.velocity = Vector3.new(0,0.1,0)
        bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
        if nowe == true then
            plr.Character.Humanoid.PlatformStand = true
        end
        while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
            game:GetService("RunService").RenderStepped:Wait()
 
            if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
                speed = speed+.5+(speed/maxspeed)
                if speed > maxspeed then
                    speed = maxspeed
                end
            elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
                speed = speed-1
                if speed < 0 then
                    speed = 0
                end
            end
            if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
                bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
                lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
            elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
                bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
            else
                bv.velocity = Vector3.new(0,0,0)
            end
            --    game.Players.LocalPlayer.Character.Animate.Disabled = true
            bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
        end
        ctrl = {f = 0, b = 0, l = 0, r = 0}
        lastctrl = {f = 0, b = 0, l = 0, r = 0}
        speed = 0
        bg:Destroy()
        bv:Destroy()
        plr.Character.Humanoid.PlatformStand = false
        game.Players.LocalPlayer.Character.Animate.Disabled = false
        tpwalking = false
 
 
 
 
    else
        local plr = game.Players.LocalPlayer
        local UpperTorso = plr.Character.UpperTorso
        local flying = true
        local deb = true
        local ctrl = {f = 0, b = 0, l = 0, r = 0}
        local lastctrl = {f = 0, b = 0, l = 0, r = 0}
        local maxspeed = 50
        local speed = 0
 
 
        local bg = Instance.new("BodyGyro", UpperTorso)
        bg.P = 9e4
        bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
        bg.cframe = UpperTorso.CFrame
        local bv = Instance.new("BodyVelocity", UpperTorso)
        bv.velocity = Vector3.new(0,0.1,0)
        bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
        if nowe == true then
            plr.Character.Humanoid.PlatformStand = true
        end
        while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
            wait()
 
            if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
                speed = speed+.5+(speed/maxspeed)
                if speed > maxspeed then
                    speed = maxspeed
                end
            elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
                speed = speed-1
                if speed < 0 then
                    speed = 0
                end
            end
            if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
                bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
                lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
            elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
                bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
            else
                bv.velocity = Vector3.new(0,0,0)
            end
 
            bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
        end
        ctrl = {f = 0, b = 0, l = 0, r = 0}
        lastctrl = {f = 0, b = 0, l = 0, r = 0}
        speed = 0
        bg:Destroy()
        bv:Destroy()
        plr.Character.Humanoid.PlatformStand = false
        game.Players.LocalPlayer.Character.Animate.Disabled = false
        tpwalking = false
 
 
 
    end
 
 
 
 
 
end)
 
local tis
 
up.MouseButton1Down:connect(function()
    tis = up.MouseEnter:connect(function()
        while tis do
            wait()
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,0)
        end
    end)
end)
 
up.MouseLeave:connect(function()
    if tis then
        tis:Disconnect()
        tis = nil
    end
end)
 
local dis
 
down.MouseButton1Down:connect(function()
    dis = down.MouseEnter:connect(function()
        while dis do
            wait()
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-1,0)
        end
    end)
end)
 
down.MouseLeave:connect(function()
    if dis then
        dis:Disconnect()
        dis = nil
    end
end)
 
 
game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(char)
    wait(0.7)
    game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
    game.Players.LocalPlayer.Character.Animate.Disabled = false
 
end)
 
 
plus.MouseButton1Down:connect(function()
    speeds = speeds + 1
    speed.Text = speeds
    if nowe == true then
 
 
        tpwalking = false
        for i = 1, speeds do
            spawn(function()
 
                local hb = game:GetService("RunService").Heartbeat    
 
 
                tpwalking = true
                local chr = game.Players.LocalPlayer.Character
                local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
                while tpwalking and hb:Wait() and chr and hum and hum.Parent do
                    if hum.MoveDirection.Magnitude > 0 then
                        chr:TranslateBy(hum.MoveDirection)
                    end
                end
 
            end)
        end
    end
end)
mine.MouseButton1Down:connect(function()
    if speeds == 1 then
        speed.Text = 'cannot be less than 1'
        wait(1)
        speed.Text = speeds
    else
        speeds = speeds - 1
        speed.Text = speeds
        if nowe == true then
            tpwalking = false
            for i = 1, speeds do
                spawn(function()
 
                    local hb = game:GetService("RunService").Heartbeat    
 
 
                    tpwalking = true
                    local chr = game.Players.LocalPlayer.Character
                    local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
                    while tpwalking and hb:Wait() and chr and hum and hum.Parent do
                        if hum.MoveDirection.Magnitude > 0 then
                            chr:TranslateBy(hum.MoveDirection)
                        end
                    end
 
                end)
            end
        end
    end
end)
 
closebutton.MouseButton1Click:Connect(function()
    main:Destroy()
end)
 
mini.MouseButton1Click:Connect(function()
    up.Visible = false
    down.Visible = false
    onof.Visible = false
    plus.Visible = false
    speed.Visible = false
    mine.Visible = false
    mini.Visible = false
    mini2.Visible = true
    main.Frame.BackgroundTransparency = 1
    closebutton.Position =  UDim2.new(0, 0, -1, 57)
end)
 
mini2.MouseButton1Click:Connect(function()
    up.Visible = true
    down.Visible = true
    onof.Visible = true
    plus.Visible = true
    speed.Visible = true
    mine.Visible = true
    mini.Visible = true
    mini2.Visible = false
    main.Frame.BackgroundTransparency = 0 
    closebutton.Position =  UDim2.new(0, 0, -1, 27)
end)

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