local CFspeed = 50
local CFloop
local isRunning = false
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local head = character:WaitForChild("Head")
local runService = game:GetService("RunService")
local function startFly()
if isRunning then return end
isRunning = true
humanoid.PlatformStand = true
head.Anchored = true
CFloop = runService.Heartbeat:Connect(function(deltaTime)
local moveDirection = humanoid.MoveDirection * (CFspeed * deltaTime)
local cameraCFrame = workspace.CurrentCamera.CFrame
local newPos = head.Position + (cameraCFrame.LookVector * moveDirection.Magnitude)
head.CFrame = CFrame.new(newPos, newPos + cameraCFrame.LookVector)
end)
end
local function stopFly()
if not isRunning then return end
isRunning = false
humanoid.PlatformStand = false
head.Anchored = false
if CFloop then
CFloop:Disconnect()
CFloop = nil
end
end
Rayfield:CreateToggle({
Name = "CFrame Fly",
CurrentValue = false,
Callback = function(Value)
if Value then
startFly()
else
stopFly()
end
end
})
Rayfield:CreateSlider({
Name = "Fly Speed",
Range = {10, 150},
Increment = 5,
Suffix = "Speed",
CurrentValue = CFspeed,
Callback = function(Value)
CFspeed = Value
end
})
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